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2021/10/23 09:27:21
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Foxy Wildborne
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H.B.M.C. wrote:The kit has women. There was a guy on Facebook putting them together. He eventually took the pics down because a group of whiny dimwits complained that he was "flexing" on them with his access to an unreleased kit, but up until that they looked quite versatile. Sounds like a man more interested in creating personal drama than being helpful. Right, I remember the trenchcoat body has a hint of breasts, right.
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This message was edited 1 time. Last update was at 2021/10/23 09:30:58
Posters on ignore list: 36
40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.
Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here. |
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2021/10/23 10:43:36
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Waaagh! Ork Warboss
Italy
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It think Necromunda is already extremely too fast on new releases, I'd actually like to slow it down. Especially when weapons upgrades will be released for all the factions.
As a boxed game that already works perfectly well it should be fine as it is for a long time.
Gang + Specialists + Weapons upgrade are a perfect combination, we don't need anything else. Factions' rosters are already quite wide for a skirmish game. Last thing I want is frequent new releases for each factions that are pushed in terms of rules, so that older stuff might get left behind.
Terrain or books are perfectly fine as new releases instead, as they can completely be skipped but those who like them or are interested will happily buy them. A new edition would be annoying, but I still prefer it if the alternative is to expand the gang rosters even further.
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This message was edited 1 time. Last update was at 2021/10/23 10:48:11
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2021/10/23 10:49:49
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Fixture of Dakka
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I'm pretty sure people are pushing for other gangs here, Blackie, not that the existing ones get an ever-deeper bench.
Spyrers, Scavvies, Ratskins, Ash Wastes Nomads, etc, etc...
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My Pile of Potential - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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2021/10/23 10:54:22
Subject: Re:Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Using Object Source Lighting
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Speaking of cool terrain for Necromunda just find out by chance theres a freaking cool shanty modular tower going on atm. So yeah this would look super on a Necromunda table.
I dont do KS'rs but damn this is tempting.
https://www.kickstarter.com/projects/fogoumodels/fogou-models-presents-shack-me-up?fbclid=IwAR3v9zx19g75bewZblIyLHL354_aRKG2GwElvhAPjcBZolvkKlsay6jafpY
I have been looking more at Necromunda and what happened to the box of 6 ogryns?
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2021/10/23 11:03:04
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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It was a limited launch release. Now you just have the box of 2.
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2021/10/23 11:09:12
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Using Object Source Lighting
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H.B.M.C. wrote:It was a limited launch release. Now you just have the box of 2.
Damn! Theres parts to make 6 cool ones but getting 3 boxes is an expensive whim!
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2021/10/23 11:23:42
Subject: Re:Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Foxy Wildborne
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People still buy resin bricks when stuff like this exists?
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Posters on ignore list: 36
40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.
Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here. |
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2021/10/23 11:31:45
Subject: Re:Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Using Object Source Lighting
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That is what? More of vapourware that will fill a folder on your desktop never to be printed and lost once your hard-rive dies never to be seen again? Ill pass! I rather have a brick on a box that I will open in 10 years time and makes me revisit a shanty table again. I will stick with an actual object thank you sir at least it exists and motivates me to use it.
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2021/10/23 11:35:06
Subject: Re:Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Longtime Dakkanaut
Germany
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That is what? More of vapourware that will fill a box in your closet never to be built and lost once you move appartements never to be seen again? I'll pass! I'd rather have a STL on cloud that i will print in 10 years time and makes me revisit a shanty table again. I will stick with a file thank you sir at least it's mine to keep forever
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"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado |
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2021/10/23 11:36:16
Subject: Re:Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Using Object Source Lighting
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2021/10/23 11:45:13
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Waaagh! Ork Warboss
Italy
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Dysartes wrote:I'm pretty sure people are pushing for other gangs here, Blackie, not that the existing ones get an ever-deeper bench.
Spyrers, Scavvies, Ratskins, Ash Wastes Nomads, etc, etc...
As long as they don't have power creep stats more gangs are fine. Although there are already 10ish factions (counting chaos and gen cult) which is already quite a lot for a skirmish game. If it was for me I would have just kept the 6 factions released in 2017.
9th edition of 40k suffers from being incredibly wide in terms of factions and rosters, IMHO it's its biggest downside compared to the older editions. I wouldn't want that for a game that is currently working very well. Is there really the need of 15-20 different factions?
More factions and/or more options always lead to a game that is harder and harder to balance. To the point that people start demanding constant updates for their "left behind faction".
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2021/10/23 17:30:01
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Been Around the Block
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The original game came with two books and loads of gangs, right? Didn't need loads of updates cause it was all right there and they didn't introduce loads of power creep mechanics as they went. I hope they don't power creep necromunda, but I am definitely wishing for all the crazy gangs to come back. Seems like having a crazy number of factions is only a problem if all your games are one-offs with strangers. Otherwise you'll be discussing them and building them up as you play with your group. A real issue for tournament players, but campaign play would work itself out, yea?
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This message was edited 1 time. Last update was at 2021/10/23 17:31:00
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2021/10/23 17:44:37
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Ancient Venerable Dreadnought
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The upcoming guild minis(not just H2O) should fill out the rest of the underhive stuff. I think I'd like a civilian box and maybe carts/trolly/dumpsters/etc to fill out boards with non-combatants & other millieu.
The market stalls are a good start and if they are able to keep the ZM stuff in production and available, the game isn't going away.
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2021/10/23 18:34:02
Subject: Re:Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Foxy Wildborne
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I mean, fair, it's possible for it to go that way, but I've already printed 20kg of terrain and that's a LOT in FDM as it prints hollow. Multiple tables' worth. I'm going to have plenty of boxes of physical stuff to rediscover in 10 years time You can see here one of my tables that's almost entirely printed apart from some TerrainCrate scatter https://www.dakkadakka.com/dakkaforum/posts/list/60/735065.page#11203796
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This message was edited 5 times. Last update was at 2021/10/23 18:49:29
Posters on ignore list: 36
40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.
Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here. |
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2021/10/24 10:38:37
Subject: Re:Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Using Object Source Lighting
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Nice looking table. Yeah I would never print anything or open the files again... If by accident I would stumble on them a decade later the software has probably moved on too.
GW could make a plastic modular shanty tower and would sell sooo much. Like the 40k Bastion kit.
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2021/10/24 20:01:59
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Been Around the Block
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... how bout them nun's in training coming out soon? Anybody ready to add some females to your redemptionist gang, or what kinda plans do people have for the new nuns in the underhive?
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2021/10/24 20:40:48
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Storm Trooper with Maglight
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TGG wrote:... how bout them nun's in training coming out soon? Anybody ready to add some females to your redemptionist gang, or what kinda plans do people have for the new nuns in the underhive?
Personally I don’t see them fitting in a Cawdor / Redemptionist gang. Not without some serious conversion work anyway.
Happy to be proved wrong on this once people get a hold of the models and work their magic
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2021/10/24 21:04:30
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Been Around the Block
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My redemption gang is based on old metal sisters of battle models. The Sisters repentia and Superior with two whips, with some of the old priest models too. These sisters will fit very well with my redemption, adding some very needed weapon options to my gang.
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This message was edited 1 time. Last update was at 2021/10/24 21:06:03
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2021/10/24 21:36:53
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Gotta say, with the absolute bukkake of releases GW is putting up this weekend (Ltd. Ed minis, Kill Team, AT, AI, new HH stuff), I'm surprised that the latest Necromunda stuff isn't among them.
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This message was edited 1 time. Last update was at 2021/10/24 23:30:38
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2021/10/24 21:55:09
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Aspirant Tech-Adept
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TGG wrote:... how bout them nun's in training coming out soon? Anybody ready to add some females to your redemptionist gang, or what kinda plans do people have for the new nuns in the underhive? I'll get them, though my first plan is to use them as hench(wo)men for some Ordo Hereticus stuff (with Greyfax and the three AoS witch hunters). They'll surely make their way to Necromunda too, but I'll choose the rules that fit them most - don't have to be the Redemptionist ones.
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This message was edited 1 time. Last update was at 2021/10/24 23:30:48
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2021/10/24 23:32:18
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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[MOD]
Making Stuff
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I have pruned a bunch of inappropriate comments out of the thread. If we could stick to discussing the toy soldiers rather than taking potshots at each other, that would be appreciated.
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2021/10/24 23:36:17
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Rampaging Reaver Titan Princeps
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H.B.M.C. wrote:Gotta say, with the absolute bukkake of releases GW is putting up this weekend (Ltd. Ed minis, Kill Team, AT, AI, new HH stuff), I'm surprised that the latest Necromunda stuff isn't among them.
I'm relieved! Considering Titanicus, Aeronautica will drain my funds and, er, a gang stronghold purchase that just happened to be made for some reason
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2021/10/25 00:11:30
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Longtime Dakkanaut
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TGG wrote:The original game came with two books and loads of gangs, right? Didn't need loads of updates cause it was all right there and they didn't introduce loads of power creep mechanics as they went. I hope they don't power creep necromunda, but I am definitely wishing for all the crazy gangs to come back. Seems like having a crazy number of factions is only a problem if all your games are one-offs with strangers. Otherwise you'll be discussing them and building them up as you play with your group. A real issue for tournament players, but campaign play would work itself out, yea?
The more gangs they add, the more ways GW has to find for differentiating them from one another (and as we've seen over the past couple of years, those attempts are pretty bad for game balance).
Like, look at a couple of the latest brand new gangs, Corpse Grinders and Ogryns. Neither is well-rounded, and neither produces a fulfilling, long-term campaign experience. CGC are OP on dense boards with travel lanes (and small boards in general), but feckless in a shooting gallery setup. Ogryns can be vicious early in a campaign, but have no worthwhile upgrade paths, and fall behind mid-to-late campaign.
The differentiation posed by the House books has further widened the balance gap, with things like genesmithed Goliaths and Van Sar juve gunlines being able to put together wickedly credits-efficient rosters.
I absolutely prefer a broad, somewhat imbalanced game to a narrow, very balanced game (like what existed early after N18's release) but we're nearing the limits of the differentiation that can be supported within the system without the gangs coming out broken. I would not be surprised if the gangs in the upcoming book are busted, either.
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2021/10/25 00:22:17
Subject: Re:Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Most Glorious Grey Seer
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I turned down the latest Anycubic kickstarter because I just couldn't justify it with the limited amount of stuff I actually wanted to print.
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This message was edited 2 times. Last update was at 2021/10/25 00:23:25
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2021/10/25 01:48:35
Subject: Re:Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Been Around the Block
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@Dryaktylus: Great plans. I'm really looking forward to seeing how everyone uses them in different games. I wonder if you have any inklings of which rules you might use for them.
@Altruizine: I agree that GW's track record isn't great in (in many areas). I also don't think this game needs to be balanced. You seem to suggest that many of the gangs have very powerful combos at their disposal, which tells me there are balancing features if you want to play balanced. That is to say, if you want to power game or if you want a quirky gang there are mechanics and load outs to do either. I think I'm getting farther away from understanding what you are saying. You are taking issue with the game being unbalanced, then giving examples of ways that already exist to balance the game (like changing the terrain or structure of the gangs involved). You also said you prefer unbalanced games... so what's the issue? Is it that the ways to balance the game are entirely up to the players? Is it that soon there will be too many gangs to keep track of?
The universe these games are set in are so rich, why wouldn't we want ways to express our favorite parts on the table? Fingers crossed they bring back the Star Child... or is it children? Either way, I'm happy with more toys.
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This message was edited 1 time. Last update was at 2021/10/25 02:27:29
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2021/10/25 02:34:20
Subject: Re:Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Longtime Dakkanaut
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I suppose I just don't want it to become 40K.
We're at the point where they've started to invent new factions and eyeball footnotes in the lore for others. Makes me wonder how many years away we are from formations, allies, flyers, strategems, vehicle rules, etc.
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2021/10/25 03:33:30
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Beautiful and Deadly Keeper of Secrets
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I will admit I have the opposite view. I love more options. More gangs. Sure some will be unbalanced, and I'm honestly hopeful some of the older ones will be given a touchup to be brought up a bit more to the Houses with books.
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2021/10/25 04:31:31
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Longtime Dakkanaut
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Id never say there's enough gangs till they at least release all those that existed in oldcromunda. Still cant believe that we.dont have scavvies or pit slaves (who tought the horrible and unimaginative corpse grinders were more interesting than thses two!!!)
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lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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2021/10/25 07:52:22
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Fixture of Dakka
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Heck, if they haven't already brought him back in the rules - though I'm pretty sure there isn't a new model for him yet - bring back Karloth Valois.
He'd make that Death Guard Combat Patrol a useful purchase, at least.
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My Pile of Potential - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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2021/10/25 09:51:23
Subject: Necromunda Underhive news & rumours-Outlaw Gang pg 121
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Infiltrating Broodlord
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streetsamurai wrote:Id never say there's enough gangs till they at least release all those that existed in oldcromunda. Still cant believe that we.dont have scavvies or pit slaves (who tought the horrible and unimaginative corpse grinders were more interesting than thses two!!!)
I definitely agree with that. Yes, people could probably do without Spyrers and I'm sure they'll want to tweak Ratskins a bit, but the rest of those gangs were brilliant.
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