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Made in ca
Frightening Flamer of Tzeentch





South Korea

Hey everyone! My friend and I recently added Fantasy to our gaming activities and he thought it would be cool if we ran a campaign that involved a story line, and possibly leveling units/characters for when we get a little more acquainted with the flow of the game. Does anyone have any links/suggestions for great guides on how to build scenarios or, even better, a pre-built campaign with rules on how to go about the mechanics I've mentioned? We don't want to do something like mighty empires as we tried the 40k equivalent and didn't much care for it. Thanks!

 
   
Made in us
Powerful Chaos Warrior





Legion of Doom Headquarters, Virginia

Question for you sir. Around how many people playing how often for how long?

   
Made in ca
Frightening Flamer of Tzeentch





South Korea

Just two for the time being, hopefully 3 soon and could get to four. We could probably play about once every week or two and for as long as it takes should be fine.

 
   
Made in au
Stubborn White Lion





Escalation leagues are fun and it can be a good way to motivate you to paint faster....

Warhammer is the right of all sentient nerds!
 
   
Made in ie
Devastating Dark Reaper





As alex suggested an escalation league is good as it motivates you to paint and buy more miniatures as well as having a very narrative feel to it.
   
Made in us
Powerful Chaos Warrior





Legion of Doom Headquarters, Virginia

For the two of you, I might recomend a "tree" campaign. Start with one game thats been a lot of fun, make up some sort of backstory.

When next you play, decide that your story will go one way if you win, another direction if he does. You may or may not make changes to the army composisition rules to fit your situation. For example, as you get closer to the center of so and so's empire, there magic becomes stronger and all their mages gain a free wizard level, or they get to add an extra 100 points to a core unit or two.

Keep doing this sort of thing, branching off in the story into gradually bigger battles with more and more in the balance until you guys get bored.

   
Made in ar
Willing Inquisitorial Excruciator





Philadelphia

I'd also recommend the General's Compendium book. Not sure if its out of print, but you should be able to find one. It includes a lot of information on running campaigns, and has a map based campaign as well.

I'm loathe to mention Mighty Empires, as I believe the rulebook is pretty sparse in terms of actual scenarios and campaign information. The map tiles are cool though.



Legio Suturvora 2000 points (painted)
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"There is rational thought here. It's just swimming through a sea of stupid and is often concealed from view by the waves of irrational conclusions." - Railguns 
   
Made in us
Sinewy Scourge




Lawrence, KS

If you do a google search for "Mighty Empires Campaign Rules" you will find a gaming club's rules out of Canada for ME that are very sharp. I'm not certain what you didn't like about Planetary Empires, but these rules (and there is an updated version for 8e) include such things as character advancement, injury, and army recovery rolls (IE, roll for each model killed at the end of each fight to see how many you have for the next.) The characters roll on a seperate chart, but soon you have some very flavorful stories and nonstandard statlines. I was contemplating letting unit champs acquire exp as well. Since they are easily killed, it would be difficult for them to get anywhere, per se, but Sergeant Lius of the 74th Altdorf Halberdiers might just prove to be one unkillable bad ass with a great story.

Therion wrote:
6th edition lands on June 23rd!

Good news. This is the best time in the hobby. Full of promise. GW lets us down each time and we know it but secretly we're hoping that this is the edition that GW gives us a balanced game that can also be played competitively at tournaments. I'm loving it.
 
   
Made in ca
Frightening Flamer of Tzeentch





South Korea

Nagashek wrote:If you do a google search for "Mighty Empires Campaign Rules" you will find a gaming club's rules out of Canada for ME that are very sharp. I'm not certain what you didn't like about Planetary Empires, but these rules (and there is an updated version for 8e) include such things as character advancement, injury, and army recovery rolls (IE, roll for each model killed at the end of each fight to see how many you have for the next.) The characters roll on a seperate chart, but soon you have some very flavorful stories and nonstandard statlines. I was contemplating letting unit champs acquire exp as well. Since they are easily killed, it would be difficult for them to get anywhere, per se, but Sergeant Lius of the 74th Altdorf Halberdiers might just prove to be one unkillable bad ass with a great story.


Sorry for necroing this thread, but I just wanted to call out this post and say THANK YOU!. I must have missed this when I first made this thread as I just came across it now as I was going through my topic history.This is pretty much exactly what we were looking for and if I can get enough people involved in it, could lead to some very fun game. So again, thank you Nahashek, those rules look great and I am looking forward to a great campaign made from them.

 
   
Made in us
Been Around the Block




Blood in the Badlands great book. Gives a great "cohesive whole" for campaign rules, that you can then take and tweak for your home campaign.

I've been toying around with an idea (no solid rules yet) that deals with a predicted Warpstone comet fall in a region.

For a number of turns, harbringer comets strike taking out an area around them. (Wipes out any improvements made in a 1 hex radius if playing with hexes.) combat for raw warpstone comets uses Storm of Magic rules. Once you reach a city with a stone, you can make it into a tower or a shield. A shield will protect that city from the impending big comet, towers will allow you to direct the incoming harbringer comets (either influencing them to try and take out opponent improvements, or land closer to your stuff for capture).

After a certain number of turns, the big comet strikes. Any player who doesn't have a shield is out as they are blown to bits. Everyone else fights over the comet, with the winner of the last battle the over-all victor.

   
Made in de
Decrepit Dakkanaut







Have a look at the hardcover Warhammer rulebook: It contains a good guide on how to do a campaign. An detailed example for a campaign was the topic of the now OOP book "Blood of the Badlands" http://www.dakkadakka.com/dakkaforum/posts/list/412643.page .

Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in us
Excellent Exalted Champion of Chaos






Lake Forest, California, South Orange County

The Generals Compendium also has a wealth of info on how to run campaigns of various types.

"Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! ... It’s become the promotions department of a toy company." -- Rick Priestly
 
   
 
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