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Made in gb
Been Around the Block




So I had some warhounds in front of some warriors of chaos, The warhounds were charged by some boar boyz, I fled but the charge was successful so my unit was caught and destroyed. But this charge move took the boar boyz into base contact with my warriors who were behind.

So first game this situation occurs, the opponent could not declare multiple charges, as it was not clear this would happen, it is not a purrsuit/overrun into a new enemy, but it would seem sensible to treat it this way. Ive checked the rules a number of times now and it doesnt seem to flag up this situation, so what happens? do they have to stop within 1 inch? Or simply treat it like a pursuit into a new enemy?

Thanks for any help, i did search but I obviously didnt word it right or something.


Automatically Appended Next Post:
After some more delving, I think this would result in a failed charged on the boar boyz part, because my warhounds fled through my warriors, they got a hell of a lot of extra distance, we didnt count this into the charge roll, if we did, it would be a failed charge and the boar boyz would have to wheel round towards the warhounds thus not being able to charge my warriors.

Is that correct, does the extra distance gained by ending your flee move 'on top' of a friendly unit, count towards the charge roll needed by your opponent?

This message was edited 2 times. Last update was at 2011/09/29 22:38:05


 
   
Made in gb
Decrepit Dakkanaut




1) This situation is impossible. You move the hounds, and if they reach your warriors they pop through and out the back. This makes it IMPOSSIBLE for the charging unit to contact the hounds - they have to contact the warriors

Rmeember: you move fleeing units first, before moving any chargers
   
Made in gb
Been Around the Block




nosferatu1001 wrote:1) This situation is impossible. You move the hounds, and if they reach your warriors they pop through and out the back. This makes it IMPOSSIBLE for the charging unit to contact the hounds - they have to contact the warriors

Rmeember: you move fleeing units first, before moving any chargers


Thank you thats cleared it up, we got the sequence wrong and many other things :p as it was our first game!

Cheers


Automatically Appended Next Post:
although why does it get to charge the warriors, as it cant decalre a charge against them? Doesnt it have to follow the failed charge rules and chase the warhounds wheeling around all units friends and foes?

This message was edited 1 time. Last update was at 2011/09/30 00:02:55


 
   
Made in gb
Decrepit Dakkanaut




No, it gets to charge them if it passes the Ld test to redirect. Otherwise it stays one inch away
   
Made in gb
Been Around the Block




nosferatu1001 wrote:No, it gets to charge them if it passes the Ld test to redirect. Otherwise it stays one inch away


Ah yes I see now thank you, redirect comes AFTER the fleeing unit has reached its final flee destination.
   
Made in ca
Ancient Space Wolves Venerable Dreadnought




Victoria B.C.

Ya that is right.
So say you had a unit of warriors behind a unit of hounds and the boar boyz charged from the front assuming they are parallel to the dogs and the hounds flee but say they roll enough to actually get in with the warriors would they still have to ld test or would that be the same thing as said above?

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Made in gb
Decrepit Dakkanaut




In order to charge a unit other than the one you declared against you must test Ld to redirect
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

Since they didn't redirect it is a failed charge for the Boar Boyz plain and simple, and they stop 1" away from the Warriors.

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