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Made in us
Yellin' Yoof on a Scooter





Louisiana

Posting/reposting to get some more thoughts on my first league play army list for next week. I'm still a very new player in many respects as my experience in play is limited, so advice & commentary are very much welcome. Thanks in advance, .

1000 Pts - Codex: Orks Roster

HQ: Big Mek (1#, s)
1 Big Mek, ('Eavy Armour; Kustom Force Field; Burna)
(I've used it once so far, and LOVED the result of the KFF)

Elite: Lootas (5#, )
5 Lootas, 75 pts
(I love these dudes, those 48 inches are like being a big mean hand of doom to the opposing force, reaching out & touching them when they least expected it, )

Elite: Lootas (5#,)
5 Lootas, 75 pts
Split into two units of 5 to have cross fire and overcome LOS issues

Troops: Boyz (28#, )
27 Boyz, (Rokkit Launcha x2)
1 Boyz Nob ('Eavy Armour; Bosspole; Power Klaw)

Troops: Boyz (30#,
29 Boyz, (Shootas; Rokkit Launcha x3)
1 Boyz Nob ('Eavy Armour; Bosspole; Power Klaw)

Heavy Support: Deff Dread (1#,
1 Deff Dread, (Dreadnought CCW x2)
(Seems like these dudes with the Kanz are my most effective Tank Killaz)

Heavy Support: Killer Kans (3#, )
3 Killer Kans, (Grotzooka x1; Rokkit Launcha x2)
(P sure along with Lootas these are my fave Ork Unitz)

Total Roster Cost: 998



Automatically Appended Next Post:
Perhaps more Killa Kans instead of the Deff Dread? Really would appreciate any feedback, .

This message was edited 2 times. Last update was at 2011/10/07 03:41:15


The Dude Abides.

 PsychoticStorm wrote:
... I don't get the hawkeye problem, trying to pose a male in a female sexy pose looks stupid because the bodies are different so is what is regarded as "sexy", I feel it fails to convey what they wanted to convey.
 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I love foot-slogging orks! I believe yakface does a kan-wall, I like the mix you have, though. I don't know if it's the most effective, but I think that many models at 1000 points is quite convincing, with some hard targets to boot.

My question would be if having no armor of any kind could give you an advantage, in that your opponent would have to waste lascannon shots on boyz... but I imagine the kanz / deff dread probably help you take down larger targets, too.
   
Made in us
Longtime Dakkanaut






Its a good start.

There are a few things that you could change to help you out more.

The mek is way to expensive. I just run him with the KFF only. No need for him to have Eavy armor or a burna for that matter.

Lootas are great, I prefer them in bigger squads but if you want more units of them then sure.

The boys. It looks like one squad is sluggas and one is shootas. Well I run nothing but Shootas they are just awesome. I don't really assault so the shootas are a better option for me. If you want to assault then sure go with the Sluggas. I also don't like rokkits on my boys. Personal thing your choice.

The Dread. Most will tell you to drop it. I use 3 in my 2k list. I like them, they have helped me so much from time to time. Again your shoice here too.

Kans are the back bone of your list in my opinion. They shoot really well htye are your anti tank, for the most part. I don't like that you mixed weapons. You should never mix weapons in the kan unit. Yes more kans a re a good thing.

Here is a list I built for you. This list is to give you an idea of what you could build. Take it as you see fit and ultimately it is your choice in the end of what to bring.

Mek
-KFF
3x5 Lootas
3x15 shootas
-Nob: PK, BShoota
2x3 Kans
-Rokkits

This comes in at 1k even. To upgrade your list I would add another Mek maybe a Dread or 2 as troops and maybe add more lootas. When you get at bigger points levels.

Well good luck I hope this helps you out.
   
Made in us
Waaagh! Warbiker





Pleasant Hill CA

Looks like a pretty solid list you got there.

Although, i disagree with the previous poster. I think it is great to have the Big Mek with KFF, and Burna, this is because you can either: A) burn stuff then charge into combat with your attached squad. Or B) Use it as a power weapon in close combat!

The only thing that i don't like is the Heavy armor on the big mek, no real need for that, As he should be in a big enough squad not to get hit with wounds, and keeping him out of basecontact with any other elite models is also a good idea....

Da Red onez Alwayz go Fazta!
1750
Da Red Boyz: 24-1-5
W-T-L 
   
Made in us
Paingiver





Balsak I like that list. I was going to recommend dropping a unit of lootas that would allow you to add 4 shootas to each unit but if you are just going to sit back and shoot and not assault then it might be hard to get them all into range to shoot, so... I like it. Gunline Orks.

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in us
Mutated Chosen Chaos Marine





Sitting in yo' bath tub, poopin out shoggoths

More kans, their better than dreads, and I think they cost less, not 100% on that though, still can't find my ork codex...but regardless take kans instead of the dread.

personally I never take 'eavy armor for my nobs, the boyz ARE you're 'eavy armor lol

so I would use any points you would get from switching out the dread for a kan and getting rid of 'eavy armor, and get the last few boyz for the first mob of boyz

I would also give the first mob of boyz shootas if their footslogging up the field, rule of thumb (footslogging boyz should get shootas, 12 boyz in a trukk should get choppas and 20 boyz in a battlewagon should get choppas)

but besides that you have a solid list here, put the kans in front of the boyz for that kan wall, and put the mek behind the kans to give them that nice cover save

750 points

1000 Points
 
   
Made in us
Been Around the Block




Lol I just ran 1000 point kan list at a local tourney

Big mek kff ( only kff 20points ain't worth if for a burna as he's here to protect and you really don't wana have him in cc cus otherwise 2-3 marines or w.e = dead backbone of army. Also your really only gona use it once at most and I'd rather 3 extra boyz.)

5 lootas
5 lootas

20 shoota boyz
20 shoota boyz
20 choppa boyz ( one unit of dedicated cc is nice)

3x rokkits kans
3x grotzooka kans

Exactly 1000 points and in kp games everything but the loota squads are really annoying to to take down (and even the they are relatively low priority that are sitting in cover)
In capture games you have 3 scoreing units that just don't die and if you have most of the objectives on your side of the table you sit and wait with kans in front makes the opponents life hell.

One thing I'd say is to not run the deffdread I ran him a few games and he's more of a liability than anything cus he's gakky shooting and a group of kans both outshoot and out cc him against anything ws4 or lower (which is most gak there attacking at 1k points)

Biggest weakness to the list are pie plates so to deal with the one or two an opponent may run(usually a vehicle ) at 1250 I add a Deff copta with a buzz saw and rokkits one with just rokkits (separate units) and a warboss on a motorcycle with a pk cybork and an attack squig(get rid of one shoota boy from one squad to fit all this). Depending on deployment I can either either reserve the copters for outflanking the vehicles or put one with the boss so. toughness 6 and always a 4 up cover save(broken). Makes dealing with those tanks quick and takes a lot of fire off the kans. if the kopters outflank then just put the boss with a group of boyz and theyll be extra Killy plus he could always leave the group and kill tanks and gak once he's in range.

Just my two cents ( I play a lot of games around 1k points)

Sorry fro grammar and gak I'm typing on my iPad lol
   
Made in us
Longtime Dakkanaut






Hargus56 wrote:Balsak I like that list. I was going to recommend dropping a unit of lootas that would allow you to add 4 shootas to each unit but if you are just going to sit back and shoot and not assault then it might be hard to get them all into range to shoot, so... I like it. Gunline Orks.


Yeah I don't hold them back all the way I move up to the middle of the field and just rain lead on the enemy. I do have Bshootas on the Nobs as they don't lose anything with the bshoota and PK.

Cjsuner: Now about the Mek and the Burna. Yes the burna is nice. You don't really want the Mek in CC. He is way to fragile to be in CC even with a "power weapon". If he was in a BW with a bunch of burnas or shoota boys then yes a burna would be awesome for him. Same with the eavy armor its just not needed. He has 16 extra wounds from the squad he is in or possible more depending.

I still think Dreads have there place no matter what others say. You will have to figure that out for yourself. Well glad you like the list. Good luck with figureing out what works for you.

   
Made in us
Yellin' Yoof on a Scooter





Louisiana

Truly appreciate the advice, definitely have some thoughts to chew on now....also have a definite excuse with the missus to get moar Kans before she gets more Dark Eldar faeries.

The Dude Abides.

 PsychoticStorm wrote:
... I don't get the hawkeye problem, trying to pose a male in a female sexy pose looks stupid because the bodies are different so is what is regarded as "sexy", I feel it fails to convey what they wanted to convey.
 
   
Made in us
Fully-charged Electropriest




Richmond, VA (We are legion)

Cjsuner wrote:Looks like a pretty solid list you got there.

Although, i disagree with the previous poster. I think it is great to have the Big Mek with KFF, and Burna, this is because you can either: A) burn stuff then charge into combat with your attached squad. Or B) Use it as a power weapon in close combat!

The only thing that i don't like is the Heavy armor on the big mek, no real need for that, As he should be in a big enough squad not to get hit with wounds, and keeping him out of basecontact with any other elite models is also a good idea....


I've been thinking about this lately, and I have to agree that if you want your Mek to last longer, you should give him a Burna. He can be singled out in CC, so that's no fun, and coupled with the fact that PK's make his Initiative One, a Burna as a PW makes the only logical sense. I've even been considering coupling that with Cybork and an Attack Squig, just to make him that much better.

DQ:90S--G-M----B--I+Pw40k94+ID+++A/sWD380R+T(I)DM
 
   
Made in us
Longtime Dakkanaut






And then he dies. Then you lose the KFF that you really need to make the list work. He does not have the damage potential to keep up with anyone in CC.

Ok so with a Burna, Cybork, squig and KFF you have just almost doubled his cost. He has 4 attacks standing still and I3. Most armies are going to go before him and mofre the likely kill him before he gets to swing back. Remember he only has 2 wounds as well.

Its just been my experience that its just not worth the extra points on him. He is doing what he needs to do and that is cover the kans and boys.
   
Made in us
Bonkers Buggy Driver with Rockets






Riverside, CA

Concerning your original list, I agree to slim down the Big Mek. Swap the dread for 3 more kanz. The kanz as a unit of 3 cost a little more than a dread, but bring SO much more to the table. One of the best things about kanz is that at lower points, it can be very difficult to deal with them, after they're backed by a KFF.

Balsak's list for you is solid, and more competitive. My personal choice would be larger boyz units, or at least adding a bosspole to those nobz. At 15 boyz unprotected by a transport(specifically battlewagon) it won't take much fire before you have to start making a morale test to avoid falling back.

Run your squadron with the same weapon. Each has its correct and optimal function, and you're losing out if you're firing a grotzooka at an OOR tank that's 22" away.

If you want to make your Big Mek last longer, give him 'eavy armor and CBB. Ultimately, by the time he's in CC, his purpose is served. All your units will be in CC or CC range at that point and the KFF has served its purpose. I don't load up the Big Mek unless it's for fluff purposes....in which case I'm not really trying to be competitive.


My Ork Taktikka: The Art of Waaagh! Last updated: 02-25-2012
My Sampler Platter 2k Battlewagon list
Warlord Bonecrusha's Waaagh! 5000+ Ork (W/L/D): 21/1/1
Angels Ascendent 3000+ Marine/Blood Angels (W/L/D): 3/0/0
Hive Fleet Chupacabra 2000+ Tyranids (W/L/D) 2/0/0
DR:70S++G++MB--IPw40k10/f+D++A+/mWD001R+++T(T)DM+
My 2 hour Stompa! 
   
Made in us
Longtime Dakkanaut






I don't know I haven't had much trouble with losing boys to warrent a BP. I am always getting 4+ cover saves from the kans. Personal thing I guess. LD 8 is fine as well.

As I think I have said before I don't get into CC so having the extra stuff is pointless.

   
Made in us
Bonkers Buggy Driver with Rockets






Riverside, CA

Again, YMMV. Balsak and I differ on the value of bosspoles, but again, I run mechanized and relish CC. He's a shooty tank, kinda like a massive orky monolith, as I recall. I could say that if we clashed, we'd both be in CC


Automatically Appended Next Post:
With 3 Kanz and 1 Dread, a mechanized list can go around and engage those large boyz mobs.

This message was edited 1 time. Last update was at 2011/10/08 00:31:03


My Ork Taktikka: The Art of Waaagh! Last updated: 02-25-2012
My Sampler Platter 2k Battlewagon list
Warlord Bonecrusha's Waaagh! 5000+ Ork (W/L/D): 21/1/1
Angels Ascendent 3000+ Marine/Blood Angels (W/L/D): 3/0/0
Hive Fleet Chupacabra 2000+ Tyranids (W/L/D) 2/0/0
DR:70S++G++MB--IPw40k10/f+D++A+/mWD001R+++T(T)DM+
My 2 hour Stompa! 
   
Made in us
Longtime Dakkanaut






Brother Taurinus wrote:With 3 Kanz and 1 Dread, a mechanized list can go around and engage those large boyz mobs.


I am not so sure about this. Not to mention I have the numbers to help me. Sure I will feel it but I think I would win out. Not to mention the trukks wouldn't make it there or at least the potential to not make it there.

But yes there is some concern with that. In my 2k list I wrap the kans around the edge as far as I can, but still have them in KFF range. So it helps for those outflanking models like genestealers and what not.
   
Made in us
Bonkers Buggy Driver with Rockets






Riverside, CA

Agreed, nasty genesneakers!

At higher points you can maintain the wall, I'm just saying that the board is quite large, and with only 4 walkers, it is easier for an opponent to outflank.

My Ork Taktikka: The Art of Waaagh! Last updated: 02-25-2012
My Sampler Platter 2k Battlewagon list
Warlord Bonecrusha's Waaagh! 5000+ Ork (W/L/D): 21/1/1
Angels Ascendent 3000+ Marine/Blood Angels (W/L/D): 3/0/0
Hive Fleet Chupacabra 2000+ Tyranids (W/L/D) 2/0/0
DR:70S++G++MB--IPw40k10/f+D++A+/mWD001R+++T(T)DM+
My 2 hour Stompa! 
   
Made in us
Longtime Dakkanaut






Ah yes Didn't think about that. Touche Sir!
   
 
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