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![[Post New]](/s/i/i.gif) 2011/10/08 01:54:33
Subject: 2 Homebrew Ork Characters!
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Fixture of Dakka
On a boat, Trying not to die.
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So, I made 2 SC's a while back, and have updated their fluff and rules, and I present them to you! First, the Warboss: Jonathan Occam was a sorry, washed up man. He had failed his trial to become a member of the Crimson Fists. This all changed at the invasion of Rynn's world. As a Serf, he could watch in awe at the spectacle of what he could have been, a warrior beside the Crimson Fists. Towards the end of the war, it became apparent that the Orks would lose and Rynn's world would become boring once more. He was growing jealous of all the fighting that the Fists would do, and all he did was make the nutrient paste. All this changed when the missile hit. Occum had his legs torn off and became pinned winder a slap of pycrete the size of a Chimera. He would have died if not for the stumbling of the "Butcha" Throatsnik, a infamous Dok who was obsessed with "Umies". Throatsnik had a brilliant idea. If he could take the genius of a human, and put it in the body of an Ork, he would create an unstoppable fighting machine! Gathering his Grots, he ordered them to find the nearest dead Nob and bring him to Throatsnik. 20 minutes later, the grots returned. The Nob was missing the side of his head, and parts of his arms. "Perfekt! Getz me miez skalpal!" The surgery took more than 12 hours, but Throatsnik had done it. There was a human brain in an Ork body. He would never get the chance to savor it, though, as the newly-reincarnated Nob shoved a grot so far down the Dok's throat that it died in the foot. Occam was dead, and Okkum was born. Now a warboss, Okkum is a master tactician (He knows about the "Udder sidez" of the enemy, not just the front) and has a spot in his heart for Crimson Fists. Literally. Due to the unstableness of the transplant, the Space Marine organs were the only strong enough to support the amount of thinking going on in Okkum's mind. He scours the galaxy with his faithful "Blood Punchas", a satire of the Fists, searching for the hearts of Space Marines, so that he may contine Waaagh! Okkum for years to come. Warboss Okkum 250 points WS: 5 BS: 3 S: 5 T: 5 W: 4 I: 4 A: 4 Ld: 10 Sv: 2+/4++ Okkum may take 1 unit of Kommandos as a troop choice Wargear: Mega Armor, Twin lined big shoot, Dat Hangey Thing, Okkum's Razah, Jumpah Kables Dat Hangey Thing: Stolen from a deceased Chaplain, Okkum noticed that it gives him a forcefield to protect him from the most lethal blows. It also looks very shiny. Dat Hangey Thing confers a 4+ Invul. save to Okkum. Okkum's Razah: Looted from a Venerable Dreadnought of the Crimson Fists, Okkum has retro-fitted it onto his Mega Armor, with great results. As Okkum says, "The fastest way is alwayz da easiest way." Okkum's Razah is a Power Klaw that rolls 2d6 for armor pen. Jumpah Kables: Due to the massive power needed to power the armor, a mek has outfitted Okkum with a battery that is very unstable. This negates the affect of Slow and Purposeful on Okkum. At the beginning of the movement phase if Okkum moves on foot, roll a d6. On a 6, this battery overcharges, zapping Okkum, but momentarily increasing his speed. Okkum gains Fleet for the remainder of the turn, but takes one wound, no armor saves allowed. All models within base contact also take one wound, saves allowed.- this battery's got juice. After this turn, Okkum's Razah become a normal close combat weapon, striking at initiative 1. Special rules: Furious charge, Kunnin taktics, Mob rule, Impromptu surgery Kunnin tactics: As the only one in the Waaagh! with enough brains to realize that running headfirst into a fireline is not a good idea, Okkum has many strategies employed. Okkum may select one Troop, Elite, or Heavy Support (No vehicles) without a dedicated transport to gain Infiltrate or Scout. Impromptu surgery: As his heart starts to give way, Okkum needs another- fast. Every Other Turn, roll a D6. On a 6, Okkum's heart fails. Any unit he is with suffers 2 wounds, no armor saves allowed, as Okkum rips the hearts out of 2 unlucky Orks to save his life. This effect is negated if he has killed a enemy model in CC. If he has not met any of the criteria, he takes a wound, no saves allowed. So, here's the Deff Dred upgrade character: Zogmek was a excellent Kommando kaptian, one of the best in Waaagh! Okkum. Sneaking around and murdering was his specialty, and with his power klaw, could take down tanks is one fell swoop. Unfortunatly, fighting a Venerable Dreadnaught of the Crimson Fists, he was severly damaged when he was, well, ripped from crotch to shoulder. Wtih the cry of "That waz ma grot killin hand!", Zogmek ripped the body out of the holy machine, and proceeded to make a meal out of the Space Marine inside. Zogmek was much to valuable to die, however, and was placed into the relic. The entire operation took days, and Zogmek became impatient. During the process, he killed 3 Doktas and 30 Grots (well, 15 because he was hungry. The other 15 were because he was bored). Zogmek became a kaptain once more, but of a different squad. Somehow, the Kommando learned how to sneak a Dreadnaught into enemy territory. It's unclear how this is even possible, but he did it. Teaching this to his Grots what he learned wired into the giant abomination, he petitioned a Mek to create Kans for them. The Mek willing obliged, seeing as how the alternative was a few thousand holes in his nice torso. Watching the Dred Kaptain and his mob slink through the terrain is like watching a Rainbow during a Hurricane. Once you get past the beauty, it's a massive, destructive force that will kill any in their paths. He can slink his squad into any situation, and can hit with lightning quick efficiency. Dred Kaptian Zogmek Zogmek is an upgrade to a Killa Kan squad. He is 150 points. WS:4 BS:2 S:6 I:2 Front Av: 13 Side Av: 12 Rear Av: 10 Wargear: Da Ancient Dred, Massive Shoota, DCCW, Armor Plates Special Rules: Dred Kaptian Da Ancient Dred: Stealing an ancient war machine has it's benefits. Any model that successfully causes the Dred to suffer a Vehicle- Destroyed, or a Vehicle- Explodes! the Dred must re-roll the result. This result is final. Massive Shoota: This was once an assault cannon. Now, with the help of the Meks, it's even more Killy than before. Firing faster than anything the Kaptain has ever seen. It has lost some penetration, but Imperial Guard "Volunteers" field tests show it's still got a ton of punch to it. Massive Shoota: S:5 Ap:5 Assault 5, Rending Dred Kaptain: As a former Kommando, Zogmek knows his way around sneaking. Zogmek bestows Stealth, Deep Strike, or Scout to a squad, to represent them mukkin' about the battlefield.
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This message was edited 3 times. Last update was at 2011/10/08 22:30:19
Every Normal Man Must Be Tempted At Times To Spit On His Hands, Hoist That Black Flag, And Begin Slitting Throats. |
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![[Post New]](/s/i/i.gif) 2011/10/08 01:58:39
Subject: 2 Homebrew Ork Characters!
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Fully-charged Electropriest
Richmond, VA (We are legion)
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I skipped the second on, I'll be honest, but that's because I needed to tell you that I love Okkum. That is very much something I could see GW doing, and also is very master-crafted.
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DQ:90S--G-M----B--I+Pw40k94+ID+++A/sWD380R+T(I)DM
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![[Post New]](/s/i/i.gif) 2011/10/08 01:59:48
Subject: 2 Homebrew Ork Characters!
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Fixture of Dakka
On a boat, Trying not to die.
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You should try the second one. It's not my best work, but I like it. It also has (I think) pretty good fluff.
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Every Normal Man Must Be Tempted At Times To Spit On His Hands, Hoist That Black Flag, And Begin Slitting Throats. |
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![[Post New]](/s/i/i.gif) 2011/10/08 07:24:18
Subject: 2 Homebrew Ork Characters!
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Terrifying Wraith
London, England, Holy Terra
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Okkum's Razor.
Beautiful.
This is a thing that needs to happen in the next Ork Codex. IMMEDIATELY.
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Pirate Vampire Counts - WIP
Feastmaster Ogre Kingdoms - WIP
Fire Lords Space Marines - working towards 1500pts
Word Bearers Chaos Space Marines - Modelling project
DR:90+S-G+M+B+I++Pwhfb09#-D+A+/eWD354R+++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2011/10/08 09:48:42
Subject: 2 Homebrew Ork Characters!
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Courageous Space Marine Captain
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Zogmeks Assault Cannon makes no sense. It says that is even more killy than before, but has less shots, str and AP than an Assault Cannon?
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I'm celebrating 8 years on Dakka Dakka!
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Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2011/10/08 10:36:21
Subject: Re:2 Homebrew Ork Characters!
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Yellin' Yoof
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Impromptu surgery: As his heart starts to give way, Okkum needs another- fast. Every Other Turn, roll a D6. On a 1-4, Okkum's heart stays stable- for now. On a 5-6, Okkum's heart fails. Any unit he is with suffers 2 wounds, no armor saves allowed, as Okkum rips the hearts out of 2 unlucky Orks to save his life. This effect is negated if he has killed a enemy model in CC. If he has not met any of the criteria, he takes a wound, no saves allowed.
love this
though i think it should be every turn on a roll of 6 rather than every other turn on a 5-6, just to make sure this rule is used often !
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"when words fail to describe the dismay, there is always facepalm"
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![[Post New]](/s/i/i.gif) 2011/10/08 12:50:09
Subject: 2 Homebrew Ork Characters!
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Fixture of Dakka
On a boat, Trying not to die.
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Deadshot wrote:Zogmeks Assault Cannon makes no sense. It says that is even more killy than before, but has less shots, str and AP than an Assault Cannon?
It has less strength and AP than an assault cannon, but more shots. It's that way because the Dred he was wired into had an Assault Cannon loadout, and the meks based the weapon off of that.
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Every Normal Man Must Be Tempted At Times To Spit On His Hands, Hoist That Black Flag, And Begin Slitting Throats. |
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![[Post New]](/s/i/i.gif) 2011/10/08 13:53:49
Subject: 2 Homebrew Ork Characters!
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Old Sourpuss
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Chowderhead wrote:Massive Shoota: This was once an assault cannon. Now, with the help of the Meks, it's even more Killy than before. Firing faster than anything the Kaptain has ever seen. It has lost some penetration, but Imperial Guard "Volunteers" field tests show it's still got a ton of punch to it.
Massive Shoota: S:5 Ap:5 Assault 5, Rending
Deadshot wrote:Zogmeks Assault Cannon makes no sense. It says that is even more killy than before, but has less shots, str and AP than an Assault Cannon?
Remember, in Ork culture, something is considered more powerful if it makes more noise. The Massive Shoota puts out 1 more shot than a normal assault cannon, but because of the ork modifications, it has lost some of its oomph, as demonstrated by the fluff and description.
Chowder, what else goes into Waaagh, Okkum? Because it sounds srsly fun to play (Ya know, if your opponent is willing to let you even attempt deep striking killa kans). Are there KFFs in Waaagh, Okkum?
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2011/10/08 14:14:21
Subject: 2 Homebrew Ork Characters!
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Malicious Mandrake
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Be cautious about giving a killa Kan squadron access to stealth.
3+ cover when in KFF range? No thanks, though it is fair at 150pts... Also, is he +150 to the base 35pts of a killa kan, or can he be taken as 3 killa kanz in addition to himself, for 105+150+upgrades, four models total?
That aside, these rules are amazing, and find a lovely medium between fluff and balance. Well done!
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![[Post New]](/s/i/i.gif) 2011/10/08 18:34:01
Subject: 2 Homebrew Ork Characters!
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Huge Hierodule
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Okkum rules. Can I suggest that the Jumpah Kables roll only happen if he's moving on foot? Also, Impromptu Surgery feels a bit off - make it happen on a 6, otherwise his day-to-day heart consumption is going to be absurdly high
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![[Post New]](/s/i/i.gif) 2011/10/08 19:02:21
Subject: 2 Homebrew Ork Characters!
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Yellin' Yoof
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lindsay40k wrote:Okkum rules. Can I suggest that the Jumpah Kables roll only happen if he's moving on foot? Also, Impromptu Surgery feels a bit off - make it happen on a 6, otherwise his day-to-day heart consumption is going to be absurdly high 
You say that, but the emperor feeds on 1000 psykers a day doesnt he ?
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"when words fail to describe the dismay, there is always facepalm"
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![[Post New]](/s/i/i.gif) 2011/10/08 22:29:18
Subject: 2 Homebrew Ork Characters!
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Fixture of Dakka
On a boat, Trying not to die.
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Warboss Gutrip wrote:Be cautious about giving a killa Kan squadron access to stealth.
3+ cover when in KFF range? No thanks, though it is fair at 150pts... Also, is he +150 to the base 35pts of a killa kan, or can he be taken as 3 killa kanz in addition to himself, for 105+150+upgrades, four models total?
That aside, these rules are amazing, and find a lovely medium between fluff and balance. Well done!
Thanks for the compliment!
He's purchased as his own model, so yes, 105+150+upgrades.
lindsay40k wrote:Okkum rules. Can I suggest that the Jumpah Kables roll only happen if he's moving on foot? Also, Impromptu Surgery feels a bit off - make it happen on a 6, otherwise his day-to-day heart consumption is going to be absurdly high 
Good point. I'll modify it to try and fix that.
Alfndrate wrote:Chowderhead wrote:Massive Shoota: This was once an assault cannon. Now, with the help of the Meks, it's even more Killy than before. Firing faster than anything the Kaptain has ever seen. It has lost some penetration, but Imperial Guard "Volunteers" field tests show it's still got a ton of punch to it.
Massive Shoota: S:5 Ap:5 Assault 5, Rending
Deadshot wrote:Zogmeks Assault Cannon makes no sense. It says that is even more killy than before, but has less shots, str and AP than an Assault Cannon?
Remember, in Ork culture, something is considered more powerful if it makes more noise. The Massive Shoota puts out 1 more shot than a normal assault cannon, but because of the ork modifications, it has lost some of its oomph, as demonstrated by the fluff and description.
Chowder, what else goes into Waaagh, Okkum? Because it sounds srsly fun to play (Ya know, if your opponent is willing to let you even attempt deep striking killa kans). Are there KFFs in Waaagh, Okkum?
Any KFF's? I have no Idea. Probably, but then again, Okkum would probably have his Meks with SAG's, because, you know, they're dead killy.
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Every Normal Man Must Be Tempted At Times To Spit On His Hands, Hoist That Black Flag, And Begin Slitting Throats. |
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![[Post New]](/s/i/i.gif) 2011/10/10 23:48:47
Subject: 2 Homebrew Ork Characters!
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Old Sourpuss
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Chowderhead wrote:Alfndrate wrote:Chowder, what else goes into Waaagh, Okkum? Because it sounds srsly fun to play (Ya know, if your opponent is willing to let you even attempt deep striking killa kans). Are there KFFs in Waaagh, Okkum? Any KFF's? I have no Idea. Probably, but then again, Okkum would probably have his Meks with SAG's, because, you know, they're dead killy. Works for me! It sounds like it would be more fun to play this without KFF, that way you can avoid the 3+ cover save on your kans... I might try these rules out
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This message was edited 1 time. Last update was at 2011/10/11 03:35:10
DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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