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Made in gb
Regular Dakkanaut





This list is just for some fun but it can hopefully pack a punch if it needs too. so here we go. also does any one have ideas for a psyer battle squad, i hate the gw models i was thinking some of these with a little convertion and greenstuff..... http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440093a&prodId=prod10006

HQ
Company command squad-4xmeltas=90p(goes in valk)

Primras pysker=70p(goes in chimera)

Elites
Pysker battle squad-5more guys,chimera=165p

Troops

Vets1-3xplasma guns,plasma pistol,4+amour=155p (goes in the vendatta)

Vets1-3xplasma guns,plasma pistol,4+amour=155p (goes in the vendatta)

Platoon
Platton command squad-autocannon,grendae laucher,vox=50p

squad1-autocannon,vox,grendae laucher=70p
squad2-autocannon,grendae laucher=65p (these to combien)

Fast attack

Vendatta=130p

Vendatta=130p

Valkyrie-multi misslie pods=130p

Heavy support

Medusa=135p

Medusa=135p

=1490p
Any ideas for the last 10p?


Automatically Appended Next Post:
Any comments at all?!


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nothing at all????????????????????

This message was edited 2 times. Last update was at 2011/10/10 18:19:14


 
   
Made in us
Battlewagon Driver with Charged Engine





I would drop the 4+ armor on your vets and make one of the squads have meltas instead of plasmas. I would also drop the primaris psycher and the psycher battle squad as they can be unreliable. With the extra points you could prob squeeze in a LRBT and some upgrades.

Then again do what you want, I just really love tanks and dislike psychers. But I really would drop 4+ and switch out the plasmas.

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in gb
Regular Dakkanaut





well that is thing everyone says "get melta" but i do think , in my situation where everyone play marines at me store, plasma is much better . and i have just added the psykers as i played a game with them and i loved them. But are there any other comments?
   
Made in ca
Witch Hunter in the Shadows





Earth

If your meta is marine heavy thats fine, however, you should justify your choice of plasma heavy on the first post.You have posted practically the same list here and here and here and even a 1000 point version here. Stop posting the same redundant list over and over. Don't just ask for blanket comments only to disregard them and for feths sake stop bumping your lists asking if there are any more comments. You don't seem to be taking peoples advice...
Luke1234567890 wrote:well that is thing everyone says "get melta" but i do think , in my situation where everyone play marines at me store, plasma is much better . and i have just added the psykers as i played a game with them and i loved them. But are there any other comments?
There is a reason people say what they say. Go back through the 4 other identical threads and read the comments.

   
Made in us
Member of a Lodge? I Can't Say




WI

Hummm.... Bark has a point. Your multiple lists are pretty much the same. If all your looking for is 'wow, your list is awesome!', not gonna happen. You can crow about your list is all you want, people are not going to really care.

If you want to tweak your list, update the old post. There is really no reason but to troll to start new threads and bump the ones you start, /in the same day/.

Now, to actually give you some advice...

Switch the CCS and the PCS roles. Throw the PCS with 4 meltas in the Valk to make it scoring and give it anti-tank capability. Now your CCS can issue 'Bring it Down!' to itself and the blob.

Those vets need Demolitions more than Grenaiders. The Demo charge and the melta bombs give them the versitility to actually deal with armor. This is why people are telling you to use meltas...cheaper and can deal with armor that plasma can't. Your idea is fine...drop in 12" and shoot 9 shots and use the armor for 'Get's Hot!' checks. Just understand that all they can really deal with are marines out in the open and Rhinos/Razorbacks. Your targets are /limited/.

Drop the lone Chimera, it is to vulnerable by itself and it is by far the easiest target to shoot at. Take those points and upgrade the GLs to meltas, get a Commissar for the blob and look at a HWS or two.

Troops do not block line of sight to vehicles to give them a cover save. A bubble blob is used to keep the artillery from being assaulted and to keep drop poded and deep strike melta guns from being within 6" to pop them. This is also why giving blobs full power weapons and melta bombs and melta guns are a must.

You say you face marines all the time, why in the heck are you using GLs? If anything this experience should /reinforce!/ how worthless GLs are... unless your totally BSing us on how well your blowing away your opponents.... and I am starting to feel you are. For the love of god, your running troops that need to drop within 12" of infantry to do anything and your shooting scatterable artillery??

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in gb
Steadfast Grey Hunter





*in a slightly more calm voice* your blob seems a bit confused. Aside from the comments above re grenade launchers (and originally I was with you on them - they seem brilliant at first glance but they really don't work) you've got assault weapons with heavy weapons. What is your plan for that blob? Either sit back and shoot with it, or move forwards and assault. It's not well equipped for either role. Also, vox casters are a massive waste of points...

One of the guys at my local club runs the psykers and they are horrible - the leadership power in particular can be really nasty. I have strongly considered taking them, they just don't fit the theme of my army. The Primaris Psyker is probably overkill though - you'd probably be better of with a commissar.
   
Made in us
Member of a Lodge? I Can't Say




WI

This is apparently his plan for the Platoons.... this is from his 1500? list.
Horo
To add to the advice given. Your medusa are pretty much glass cannons that need LOS to shoot. That given you have nothing on your list to give them at least a cover save from incoming fire. In a situation where there are no good terrain cover for your tanks, they will die early to long range anti-tank fire as they are a high priority targets.
Luke1234567890
Thats what the platoon does sits in front of them!

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in gb
Steadfast Grey Hunter





Does that work?
   
Made in us
Huge Hierodule





land of 10k taxes

Personally I like Plasma vets in a Chimera with a LC.
Put Metla vets in a Vendetta w/ Demos and Shotguns or just put some Penal Legions in the Vendettas so they can score.

was censored by the ministry of truth 
   
Made in gb
Tunneling Trygon






Jamumools wrote:Does that work?


Yes and No! It won't give the medusa a cover save, but it can stop it being assaulted and keep enemy melta outside of 2D6 range. Only chimera sized chassis give other chimeras cover saves - apart from sentinels that is.

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in fi
Long-Range Black Templar Land Speeder Pilot




Right behind you...

Luke1234567890 wrote:This list is just for some fun but it can hopefully pack a punch if it needs too. so here we go. also does any one have ideas for a psyer battle squad, i hate the gw models i was thinking some of these with a little convertion and greenstuff..... http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440093a&prodId=prod10006

HQ
Company command squad-4xmeltas=90p(goes in valk)

I guess it's your choice, but why giving them meltas if they go inside a Valkyrie? I prefer to just sit back with them and give orders. In either way, you should give them a chimera, or they will turn up to be a suicide unit.

Primras pysker=70p(goes in chimera)

Drop, and take another CCS instead. He may seem effective, but he really isn't until 1750-1850 range.

Elites
Pysker battle squad-5more guys,chimera=165p

Ok, but the 5 more guys are a little overkill. Chimera is essential. If you absolutely want to include them, fine. Otherwise drop, and take another vet squad.

Troops

Vets1-3xplasma guns,plasma pistol,4+amour=155p (goes in the vendatta)

Vets1-3xplasma guns,plasma pistol,4+amour=155p (goes in the vendatta)

Better off in Chimera, drop 4+ armor, it is just costing a truckload of points and is not that useful tbh. If you encounter a lot of MEQ armies, fine. Otherwise drop plasmas and give Melta instead.

Platoon
Platton command squad-autocannon,grendae laucher,vox=50p

Why on earth are you giving them a GL, the most useless thing there is? Drop AC also, give them all either melta or plasma, and drop vox. Also give a chimera.

squad1-autocannon,vox,grendae laucher=70p
squad2-autocannon,grendae laucher=65p (these to combien)

Drop GL and vox, but AC is ok I guess. If you have better use for the points, drop it also. Give either Plasma or Melta.

Fast attack

Vendatta=130p

Vendatta=130p

Valkyrie-multi misslie pods=130p

Now about Vendettas. They may seem sexy and effective, but they are a priority target among opponents, and will usually get shot down in the first turn. Unless you encounter tons of armor, they are pretty useless. Drop the Valkyrie, unless you plan transporting something in it.

Heavy support

Medusa=135p

Drop.

Medusa=135p

Drop.

=1490p
Any ideas for the last 10p?


Automatically Appended Next Post:
Any comments at all?!


Automatically Appended Next Post:
nothing at all????????????????????


First of all, stop begging for comments. It is irritating, and can be interpreted as spam.

Secondly, you have many useless accessories, like vox-casters, GLs and ACs. They are better in a smaller range, and don't see much use at 1500p games. Drop them, and use the points on something else, like new squads.

Thirdly, Artillery pieces<Leman Russ Battle Tanks. Artillery is only good in large games, or against horde armies. Leman Russes are more versatile and mobile. Plus them have more guns. You should include 2-3 of those in your army instead of Medusae.

Fouthly, many people will tell you how good Valkyries/Vendettas are. That is not my experience. They look so dangerous that they will be a priority target, and will get shot down during the first or second turn. Valkyries have no firing ports, so you cannot shoot from them like you can from a chimera. They are only good for deploying suicide/shock troopers in the middle of the enemy. According to your list, you plan to use your CCS that way. Goodbye your 2 commands per turn. Sure they can harass the enemy briefly with four meltas, but thats about it. If you plan using them with something it would be Storm Troopers or Meltavets.

Fiftly, you have only 2 squads of infantry (plus vets) You should take another platoon and with it, 2-3 more squads. Unless you plan making a mechanised list, in which case you should take more veteran squads (preferably with Melta guns)
>

This message was edited 1 time. Last update was at 2011/10/12 12:19:29


There is only the Emperor, and he is our shield and protector.




 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Battle Brother Ambrosius wrote:

Thirdly, Artillery pieces<Leman Russ Battle Tanks. Artillery is only good in large games, or against horde armies. Leman Russes are more versatile and mobile. Plus them have more guns. You should include 2-3 of those in your army instead of Medusae.


Not to nitpick through some otherwise pretty decent advice, but common consensus is that for competitive lists, arty is in fact better than russes. Particularly, the Manticore. Most competitive lists will fill their heavy slots with 2x Manticores and a pair of squardoned hydras. Medusas have the problem of no indirect fire and being AV12 open topped. A pair of manticores and a pair of hydras at 1500pts is quite scary and very effective.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
 
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