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![[Post New]](/s/i/i.gif) 2011/10/11 03:00:47
Subject: Scout+infiltrate?
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Thrall Wizard of Tzeentch
Naperville
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so, may you infiltraite then scout? for example, I take a squad of SM scouts. i place them 12" out of view, may i then make a 6" move twords them then assault them in the next turn?
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![[Post New]](/s/i/i.gif) 2011/10/11 03:06:54
Subject: Scout+infiltrate?
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Shas'o Commanding the Hunter Kadre
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Yes you may, however remember that you cannot move within 12" of the enemy while scouting, which means you are 12" .000001 inch away from them at all times.
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![[Post New]](/s/i/i.gif) 2011/10/11 08:25:15
Subject: Scout+infiltrate?
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Decrepit Dakkanaut
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faheykeyes wrote:so, may you infiltraite then scout? for example, I take a squad of SM scouts. i place them 12" out of view, may i then make a 6" move twords them then assault them in the next turn?
No you may not. Read the Scouts USR, and note that it takes place AFTER you Infiltrate.
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![[Post New]](/s/i/i.gif) 2011/10/11 14:01:04
Subject: Scout+infiltrate?
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Resolute Ultramarine Honor Guard
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You may infiltrate, then scout, then fire as if you didn't move... but you may not approach more than 12" from a target before the movement phase of turn 1.
However you can then take your normal move (6") and then assault 6" on turn 1... though some may argue that to make a 12" move after having to stay 12" away would require your target to have moved some distance towards you.
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DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
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![[Post New]](/s/i/i.gif) 2011/10/11 14:14:05
Subject: Scout+infiltrate?
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Decrepit Dakkanaut
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"Some people" would be exactly correct, as you must be MORE THAN 12" away.
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![[Post New]](/s/i/i.gif) 2011/10/11 14:17:24
Subject: Re:Scout+infiltrate?
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Powerful Phoenix Lord
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Of course, if you have fleet, you can always run. If you're just over 12" even a roll of 1 for your run would be enough.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2011/10/11 14:20:08
Subject: Scout+infiltrate?
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Decrepit Dakkanaut
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Indeed. But the point is that "more than" 12" really does mean "more than" 12"
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![[Post New]](/s/i/i.gif) 2011/10/11 14:26:06
Subject: Scout+infiltrate?
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Fixture of Dakka
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nosferatu1001 wrote:Indeed. But the point is that "more than" 12" really does mean "more than" 12"
Of course, any model with an elliptical base would be able to rotate during the move in order to get in assault range. And, even the round bases aren't perfectly round. There's going to be some variation on the microscopic level. So, you could take advantage of that to get your first turn assault.
But, that would be very TFG-ish. It's more of a fun rule exploit than something you should try in a game.
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![[Post New]](/s/i/i.gif) 2011/10/11 14:47:13
Subject: Scout+infiltrate?
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Resolute Ultramarine Honor Guard
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Is there anything that has scout, infiltrate, AND fleet (I'm sure there is, just wondering what all qualifies)?
well besides Raven Guard Assault scouts... which I have used to great affect against imperial guard...
It was a challenge match (so I knew I'd be playing against IG), and I couldn't resist 4 squads of scouts assaulting on turn 1, I4
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DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
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![[Post New]](/s/i/i.gif) 2011/10/11 14:56:37
Subject: Scout+infiltrate?
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Decrepit Dakkanaut
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I'd imagine Rangers do, however you dont normaly want them in combat....
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![[Post New]](/s/i/i.gif) 2011/10/11 15:00:11
Subject: Scout+infiltrate?
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Decrepit Dakkanaut
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Rangers don't, they just have Infiltrate and Fleet, which is the closest I can find to the combination in all the books I have access to.
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Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
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![[Post New]](/s/i/i.gif) 2011/10/11 15:09:17
Subject: Scout+infiltrate?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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If you're managing an assault on turn 1 with Infiltrate+Scout with normal infantry moves without fleet, you've broken the rules. Yes, models aren't perfectly round and whatnot yaddayada, but any opponent would have a legitimate standing to disallow that assault on the grounds that you've moved farther than your move allows you to.
That said, such tactics are also highly dangerous even if you have Fleet, if an opponent is going first or seizes the initiative, especially something like IG with lots of hull mounted Heavy Flamers ignoring cover and 4+ armor and tons of rapid fire weapons, then your sneaky assault force is going to go bye-bye.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2011/10/11 15:12:43
Subject: Scout+infiltrate?
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Fixture of Dakka
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Avatar 720 wrote:Rangers don't, they just have Infiltrate and Fleet, which is the closest I can find to the combination in all the books I have access to.
Eldar Pathfinders have all three (and they ignore cover). So, you can always get a guaranteed first turn assault.
Of course, why you'd want to spend 24 points per 2 attacks (on the charge) with S3 T3 WS3 I4 5+ models is beyond me.
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![[Post New]](/s/i/i.gif) 2011/10/11 15:49:35
Subject: Scout+infiltrate?
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The Hive Mind
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Vaktathi wrote:If you're managing an assault on turn 1 with Infiltrate+Scout with normal infantry moves without fleet, you've broken the rules. Yes, models aren't perfectly round and whatnot yaddayada, but any opponent would have a legitimate standing to disallow that assault on the grounds that you've moved farther than your move allows you to.
And yet no one complains when someone uses a vehicle to do the exact same thing. Ah well.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2011/10/11 16:35:03
Subject: Scout+infiltrate?
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Courageous Space Marine Captain
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4th ed Broodlord retinue Genestealers with scuttler had all three, thopugh the lack of Fleet and scuttlers on the Broodlord prevented Fleet and scouts. Damn you Phil Kelly and Andy Chambers!
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![[Post New]](/s/i/i.gif) 2011/10/11 16:55:31
Subject: Scout+infiltrate?
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Resolute Ultramarine Honor Guard
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Vaktathi wrote:That said, such tactics are also highly dangerous even if you have Fleet, if an opponent is going first or seizes the initiative, especially something like IG with lots of hull mounted Heavy Flamers ignoring cover and 4+ armor and tons of rapid fire weapons, then your sneaky assault force is going to go bye-bye.
Well if you lose initiative you just deploy out of line of sight or go the outflank route... and seizing the initiative is a gamble I'll take. You'd be surprised how much damage 600 points of scouts can take (and the holes that rushing them would open for drop pods).
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DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
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![[Post New]](/s/i/i.gif) 2011/10/11 16:57:11
Subject: Scout+infiltrate?
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Decrepit Dakkanaut
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Seize occurs after Scout moves, meaning you would already be in position to assault.
Drop Pods arrive before your scouts can create any holes, unless youre using BT....
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![[Post New]](/s/i/i.gif) 2011/10/11 16:57:27
Subject: Scout+infiltrate?
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Powerful Phoenix Lord
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Removed due to having been stated already.
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This message was edited 1 time. Last update was at 2011/10/11 16:58:57
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2011/10/11 17:02:26
Subject: Scout+infiltrate?
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Resolute Ultramarine Honor Guard
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nosferatu1001 wrote:Seize occurs after Scout moves, meaning you would already be in position to assault.
Drop Pods arrive before your scouts can create any holes, unless youre using BT....
Right... so if I get seized, the enemy is going to have to move those flamers and rapid fire units to get to me (further out than 12", remember), so on my first turn (after the 600 points of scout "took damage") there either will be holes for pods, or they didn't flame/rapid fire me and I didn't take that much hurt anyway... kinda what I said last post
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DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
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![[Post New]](/s/i/i.gif) 2011/10/11 17:22:51
Subject: Scout+infiltrate?
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Decrepit Dakkanaut
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Ah right, was missing the context there - who was rushing who
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