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Made in us
Plummeting Black Templar Thunderhawk Pilot





What order do you take them in? I'm a little confused and I have my first game tonight.

I think you take you regular armor save and if you fail that then you take the parry save. And then, if you fail both of those saves you can take your Ward save if you have one. Am I correct?
   
Made in us
Regular Dakkanaut





the order is

1) armor save
2) the best ward save if you have more than one (if you have a parry and a 5+, you only take the 5+)
a) you may take a regen save instead of a ward save
   
Made in ca
Ancient Space Wolves Venerable Dreadnought




Victoria B.C.

You almost have it.
If you get armor you take that first (unless the str or the weapons effects negate armor as in no armor saves)
if you fail your armor you get your ward save or regen.
The parry save for hand weapon shield combo is a ward save.
So to recap:
1 armor save if you get one
2 ward or parry or regen if you have it.

Hope that helps.

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Do you have enough Priests do you?
 
   
Made in us
Regular Dakkanaut




Yap. That's the way it is.

Armor

Best ward or regen (parry is a ward save)
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Does the parry add +1 to the ward save though?

What I have
~4100
~1660

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A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Cold-Blooded Saurus Warrior




No, parry is its own special ward save that can only be used in certain situations. It is a 6+. The only current exception to this is a Tzeentch marked unit/character, who can have a 5+ parry save.

I suggest you don't believe anything posted by thedarkavenger unless confirmed by other regular posters here at Dakka. He has shown he is incapable of basic English comprehension.
 
   
Made in us
Longtime Dakkanaut





Nothing modifies ward.

Er, except some Daemon and WoC abilities (like TZ marks).

A parry isn't a +1 ward, it's a 6+ ward. If you have a 6+ ward, a 5+ ward, a 4+ ward, a 3+ ward, a 2+ ward. All you get is a single 2+ roll.

   
Made in us
Regular Dakkanaut




Basically, ward saves don't stack, and the parry save is a ward save used only in CC.
   
Made in bg
Cosmic Joe





Bulgaria

Warboss Fugnutz wrote:Basically, ward saves don't stack, and the parry save is a ward save used only in CC.

And only against normal attacks, stomps and impacts can't be parried.

This message was edited 1 time. Last update was at 2011/10/14 05:02:32



Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in au
Frenzied Berserker Terminator






lol, can just see a empire guy desperately swinging his shield as a Abomb jumps on him.

Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.


http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
 
   
Made in us
Killer Klaivex




Oceanside, CA

JohnnoM wrote:lol, can just see a empire guy desperately swinging his shield as a Abomb jumps on him.

You can parry the Abom hits from the charge, a giant jumping up and down or swinging a club.
Hell, you can parry the wounds from a giant picking up a model and throwing it back into your unit.

All you can't parry is stomps, thunderstomps, impact hits, or anything not coming from the front.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
 
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