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![[Post New]](/s/i/i.gif) 2011/10/20 05:59:15
Subject: Rapid Fire Weapons: Enough Bullets?
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Bounding Assault Marine
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Rapid Fire weapons (most commonly Boltguns) can fire 1 shot at their maximum range and 2 shots at 12" range, I believe. I was thinking whether it would be more fitting if you could fire 1 at max range, 2 at half, 4 at quarter and 8 at eighth range. This was just a crazy idea and perhaps it should be torn apart instantly. I was just wondering what the Dakka Community thought.
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1350 points
200 points I think |
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![[Post New]](/s/i/i.gif) 2011/10/20 06:03:40
Subject: Rapid Fire Weapons: Enough Bullets?
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Longtime Dakkanaut
Aizuwakamatsu, Fukushima, Japan
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It would overpower Rapid Fire weapons to an amazing degree. A single Guardsman with a Plasmagun would kill 4 of a 5 man Terminator squad with a single round of shooting.
Also you want this in the Proposed Rules section.
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![[Post New]](/s/i/i.gif) 2011/10/20 06:17:50
Subject: Rapid Fire Weapons: Enough Bullets?
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Captain of the Forlorn Hope
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The rule would see very little use.
usually you only get one round of shooting off at 12" or less. then you are assaulted. Rarely is this shot within 6", and its never from within 3".
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
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![[Post New]](/s/i/i.gif) 2011/10/20 07:41:47
Subject: Rapid Fire Weapons: Enough Bullets?
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[MOD]
Not as Good as a Minion
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You could always change it so you could run and then rapid fire (according to the normal rules). That way you are more likely to be able to rapid fire fleeting enemies/get a turn of rapid fire in before you get shot too bad? I dunno.
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I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2011/10/20 16:20:27
Subject: Rapid Fire Weapons: Enough Bullets?
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Courageous Space Marine Captain
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It would seriously over power Pulse Rifles (30" range), and Sternguard Kraken Bolts(sasame). Gouing by the back of the BRB, the Kroot Gun is a 48" rapid fiore. That is twice the shots a bolter gets, and at shoter ranges it will outfiere the current equivilent, the Autocannon. Once it gets to 6" , then that amounts to 8 Str 7, AP 4 shots. At 3", such as the callidus assassin, it will fire 16.
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I'm celebrating 8 years on Dakka Dakka!
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![[Post New]](/s/i/i.gif) 2011/11/11 13:30:16
Subject: Rapid Fire Weapons: Enough Bullets?
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Ichor-Dripping Talos Monstrosity
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You could feasibly make it 3 at a quarter or something, but even then it's still a bit silly
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![[Post New]](/s/i/i.gif) 2011/11/11 21:39:15
Subject: Rapid Fire Weapons: Enough Bullets?
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Battlewagon Driver with Charged Engine
Ye Olde North State
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Chimera tankshocks a unit. Plasma vets disembark, practicly on top of unit. Let loose 32 plasma shots. Target dies immediatly. Plasma vets all die from gets hot!
Histarical.
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grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2011/11/11 21:51:37
Subject: Re:Rapid Fire Weapons: Enough Bullets?
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Fixture of Dakka
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The rule is insane. A 10 man unit of Death Co. toting Bolters, for example, could move into a 6" range, unleash 40 shots, then assault the survivors. Convert this to Tac squads and you potentially could drop pod assault nearly on top of an army, and you would be pumping out upwards of 100 shots in a regular game. The regular rules make it fair, so the enemy can actually hurt you.
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2011/11/11 23:33:11
Subject: Rapid Fire Weapons: Enough Bullets?
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Courageous Space Marine Captain
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Large Boys mob stops 2" away from Death Co. totibng Bolters and Plasmaguns. boys shoot, superficuial damage. Cahrge into cover, but roll a 1 for DT, so can't. Death Co. move withiun 1", and unload. A whole lot of dead boys+charging.
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2011/11/11 23:41:46
Subject: Re:Rapid Fire Weapons: Enough Bullets?
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Fixture of Dakka
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How about make all shots full range but be effected by BS changes depending on number of shots fired.
1 shot be at model's BS
3 shots be at model's BS -1 or -2
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![[Post New]](/s/i/i.gif) 2011/11/12 07:46:59
Subject: Rapid Fire Weapons: Enough Bullets?
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Longtime Dakkanaut
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I like this
okay picture this
50 guards with 1st/2nd
400 shots
thats going to be fun rolling
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This message was edited 1 time. Last update was at 2011/11/12 07:48:34
6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47 |
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![[Post New]](/s/i/i.gif) 2011/11/12 09:11:27
Subject: Rapid Fire Weapons: Enough Bullets?
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Courageous Space Marine Captain
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My store only has 200 dice. I'll be rolling twice.
I can just imagine about 5-6 50 men Powerblobs at VERY close range, with FRFSRF. At 6", that's (5*50)*5 shots each=250*5=1250 shots.=any dead non vehicle unit.
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2011/11/12 09:27:10
Subject: Re:Rapid Fire Weapons: Enough Bullets?
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Fixture of Dakka
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A Tac squad would shuffle from 90 pts base to 200pts if this happened.
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2011/11/12 15:56:58
Subject: Rapid Fire Weapons: Enough Bullets?
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Battlewagon Driver with Charged Engine
Ye Olde North State
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Someone game test this, just for gaks & giggles.
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grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2011/11/12 16:51:30
Subject: Rapid Fire Weapons: Enough Bullets?
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Kinebrach-Knobbling Xeno Interrogator
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loota boy wrote:Someone game test this, just for gaks & giggles.
If they can find enough dice...
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Skalk Bloodaxe wrote:When the Death Guard and World Eater forces split after their last battle as allies, this particular Champion simply loaded his squad into the wrong Rhino and has yet to notice.
Yggdrasil wrote:"First shalt thou take out your whole Unholy Army. Then shalt thou count to Seven, no more, no less. Seven shall be the number thou shalt count, and the number of the counting shall be Seven. Eight shalt thou not count (bloody -fanatics), neither count thou six (fing sex-addicts), excepting that thou then proceed to Seven. Nine is right out (goddn mock seers) . Once the number seven, being the seventh number, be reached, then formest thou thy first Plague Marine squad. Likewise, thou shall marshall thy remaining troops in squads of Seven, and Seven shall be the number of brothers in each of your squad." |
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![[Post New]](/s/i/i.gif) 2011/11/12 23:02:16
Subject: Rapid Fire Weapons: Enough Bullets?
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Bounding Assault Marine
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okay... bad idea.
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1350 points
200 points I think |
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![[Post New]](/s/i/i.gif) 2011/11/12 23:17:37
Subject: Re:Rapid Fire Weapons: Enough Bullets?
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Been Around the Block
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It would overpower Rapid Fire weapons to an amazing degree.
This is exactly why melee combat is so rare in warfare nowadays.
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![[Post New]](/s/i/i.gif) 2011/11/12 23:25:21
Subject: Rapid Fire Weapons: Enough Bullets?
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Pete Haines
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Chrysis wrote:It would overpower Rapid Fire weapons to an amazing degree. A single Guardsman with a Plasmagun would kill 4 of a 5 man Terminator squad with a single round of shooting.
Also you want this in the Proposed Rules section.
Yep op indeed. Troops with 8 shots would be scary.
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![[Post New]](/s/i/i.gif) 2011/11/12 23:37:35
Subject: Rapid Fire Weapons: Enough Bullets?
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Ichor-Dripping Talos Monstrosity
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Also: Something that just occured to me is - A Dark Eldar Splinter Cannon is Assault 4 / Heavy 6. This is the lotsandlots of rounds downrange superfirey poison deathbringer of the DE forces. So a warrior with the belt-fed-machine gun of DE forces gets can move and get 4 or stay still and get 6 shots. By your rule the default splinter rifle warrior can move AND gets: 1 shot at 24", 2 shots at 12", 4 at 6" and 8 at 3". meaning at 6" or less, the 10pt Splinter Cannon is worse than the 2pt splinter rifle. Or 40-160 poison shots for 45-180 pts, which frankly with DE warriors it wouldnt be hard to close that distance. Or, just keep the default twin-linked splinter rifles on things like Venoms and Razorwings, zoom in to 3 inches away and loose off 8 twinlinked shots. Oh - and 150 is the upper end of shots a venom spam list at 1500pts can manage currently. switch it to this rule and you can pull out 500-600 shots a turn without much trouble.
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This message was edited 1 time. Last update was at 2011/11/12 23:47:47
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![[Post New]](/s/i/i.gif) 2011/11/16 06:03:14
Subject: Rapid Fire Weapons: Enough Bullets?
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Bounding Assault Marine
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Granted, OP. But I was only thinking of this applying to rapid fire weapons. If you think about it, 2 shots isn't really 'rapid fire' is it? It's 1-2 shots.
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1350 points
200 points I think |
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![[Post New]](/s/i/i.gif) 2011/11/16 08:53:28
Subject: Rapid Fire Weapons: Enough Bullets?
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Longtime Dakkanaut
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Hellwolf wrote:Granted, OP. But I was only thinking of this applying to rapid fire weapons. If you think about it, 2 shots isn't really 'rapid fire' is it? It's 1-2 shots.
Controlled Bursts
They dont carry infinite ammo on them, they cant spray a full clip every turn
For guns that do not use physical bullets (such as the Plasma Rifle)
Shooting it more will cause the gun to over heat and explode
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This message was edited 1 time. Last update was at 2011/11/16 08:54:24
6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47 |
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![[Post New]](/s/i/i.gif) 2011/11/16 15:46:08
Subject: Rapid Fire Weapons: Enough Bullets?
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Been Around the Block
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[quote=Talamare
Controlled Bursts
They dont carry infinite ammo on them, they cant spray a full clip every turn
For guns that do not use physical bullets (such as the Plasma Rifle)
Shooting it more will cause the gun to over heat and explode
If an Chaos berserker armed with an chainsaw runs at you or you are in an small confined space with 7 enemies, you are either dead or low on bullets.
As for the plasma gun just throw it at the enemy when its overheating.
Lets face it if the rules were more realistic an unit assaulting in the open would get some 10-30 extra hits per defending soldier.
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![[Post New]](/s/i/i.gif) 2011/11/18 22:19:52
Subject: Rapid Fire Weapons: Enough Bullets?
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Bounding Assault Marine
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All good points.
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1350 points
200 points I think |
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