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Made in gb
Beast of Nurgle






Ok just the the other "arena" free for all, my Local gaming club are having another "free for all" type game. but this time instead of having a massive 1v1v1v1v1v1v1v1v1 battle royal, there doing a unit vs unit with the following rules--


Must be 1k or under total pts.
Can be any type of unit I.E.- elites/troops/Fast attack etc etc
Any models that arent usually part of the unit must be able to join it (independent chars, so basically say its a BA unit, it could have a HQ + 2/3 Sang Priests)
Dedicated Transport IS allowed.


So what Armys would you go for an why??

Im thinkin either BA or Chaos (as there my only two armys )

2000- W=6, L=0, D=0
2000- W=15, L=3, D=0
 
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

I'd go for Ghazzy and a load of Nobz with Power Klaws and lots of armour in a Battlewagon with Deff Rolla.

Squash 'em flat then 'krump' 'em with Ghazzy and 'is lads.

I find it likely that someone will bring something along those lines, and out of BA or Chaos I'd probably use BA. Deep striking Land Raider full of TH/SS terminators says so.

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in us
Willing Inquisitorial Excruciator






MD. Baltimore Area

http://www.belloflostsouls.net/2011/10/40k-ultimate-power-in-eniverse.html

If you want the Cheese.

Essentially you have Draigo+Librarian+Techmaine with grenades+10 Paladins (banner and 4 Psycannons, mixed weapons).
I am not sure if it fits in under 1000 pts, but you can scale it back.



For BA. I would take a BIG unit of Death Company.

Either a Squad of 15+Chaplain+Land Raider (sit in it all game if the enemy did not get melats)
the Other option would be a larger squad with JP lead by Lemartes.




A lot of Armies simply can't take a single unit that is worth 1,000 pts. The few that can take the huge Death Starts will have a big Advantage.

This message was edited 1 time. Last update was at 2011/10/28 13:33:32


40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1  
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

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Made in de
Boosting Black Templar Biker




I'd go for an IG platoon all meched up with loads of melta n plasma and lascannon hw teams.
Or maybe BT, as those FC DLC termis with a captain and a chappy are a beast charging out of their LRC ^^





 
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Thunderwolf Cavalry with 4 wolf lords. Ouch, anyone? You get 4 HQ choices, plus 2 wound models that won't suffer instant death from S8 attacks. This is a total of 22 wounds, storm shields all around with hard hitting attacks. Go wild. This is what I would take. And it has a HUGE area of attack (19-24") from being beasts-6" move, fleet, 12" charge. Yeah...you'd be hard pressed to find something stronger for this type of game.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in gb
Beast of Nurgle





Some interesting ideas here nice!! Just a side note- the 1k points was there to put a limit to the horde armys, plus the option to have pretty much what you want. It won't matter if ur way under or very close

2000- W=6, L=0, D=0
2000- W=15, L=3, D=0
 
   
Made in gb
Deadly Dark Eldar Warrior




Ten space marine honour guard with chaplain and land raider would be nasty, or ten grotesques withurien rakarth for the extra strength Aurelia malys to stop anything psycic

This message was edited 1 time. Last update was at 2011/10/28 16:02:02


Matt Ward declared death pit on the Eldar god Khaine. To celebrate his victory he held the most awesome party ever and all the Eldar were invited. The intense pleasure from the orgy with him spawned Slannesh, created the Eye of Terror and destroyed the Eldar empire. Their last words were, "worth it."

So spread the word, and beware of Matt Ward for he can Death Pit at any time.
 
   
Made in us
Regular Dakkanaut





Dual farseer jetcouncil.

Stay out of range, stay fortuned, and mindwar all these expensive draigos and wolflords. As an added benefit you get to watch libby heads explode from runes of warding.

2 mindwars a turn will take a toll in this kind of environment.

I am a grammar Nazi only because grammar democracy is ineffective. 
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

Can you stick Eldrad on a jetbike do you know? If you can that would be even more awesome.

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in us
Stoic Grail Knight






Yendor

The problem with the double seer jet council is that you really don't have a way to beat Wolfstar. 4 wolf lords and calvary backup will chew through a seer council in short order and there is very little you can do about it. Same with paladins- even doom + 6-8 destructors are going to fail epically against them.

That said, I do think jetseer council is the way to go if you are playing Eldar. Its really the only way you are going to get enough points, survivability, speed, and offense.

and to restate what was pointed out in the other thread. Once again Baharroth is enough.

You can drop pie plates every turn, and never be retaliated against. You'll drop about 2 billion pie plates on paladins before they all die, but theoretically you can never actually be shot and killed.

I can't promise you'll have any friends if you try to pull that off however...

It might also be worthwhile to look into a full Harlequin Troop with all the Bells and Whistles backed up by Maugen Ra or Karandaras, and Eldrad. Karandaras could be useful for giving the Harlies stealth, re roll up to 3+ cover, or Ra for some good anti everything shooting. Harlies have the number of attacks and rending + power weapons from the Troop master to have a better chance in cc against other super units than the warlocks...


This message was edited 1 time. Last update was at 2011/10/28 18:20:44


Xom finds this thread hilarious!

My 5th Edition Eldar Tactica (not updated for 6th, historical purposes only) Walking the Path of the Eldar 
   
Made in us
Fixture of Dakka





Chicago

akaean wrote:The problem with the double seer jet council is that you really don't have a way to beat Wolfstar. 4 wolf lords and calvary backup will chew through a seer council in short order and there is very little you can do about it. Same with paladins- even doom + 6-8 destructors are going to fail epically against them.

That said, I do think jetseer council is the way to go if you are playing Eldar. Its really the only way you are going to get enough points, survivability, speed, and offense.

and to restate what was pointed out in the other thread. Once again Baharroth is enough.

You can drop pie plates every turn, and never be retaliated against. You'll drop about 2 billion pie plates on paladins before they all die, but theoretically you can never actually be shot and killed.

I can't promise you'll have any friends if you try to pull that off however...

I agree, Baharroth still wins any FFA battle. And, now, you could add in a squad of Swooping Hawks (with Exarch and Skyleap). Have them split up and hide immediately. You'll get two pie plates a turn, and have a backup in case of a deep strike mishap.

6000pts

DS:80S++G++M-B-I+Pw40k98-D++A++/areWD-R+T(D)DM+

What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

Join the fight against the zombie horde! 
   
Made in us
Inspiring Icon Bearer






If you start out at a good range I think that a Farsight bomb could do pretty good.


3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012

href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
 
   
Made in us
Regular Dakkanaut




How about O'Shava and Seven Crisis Suits with Twin linked plasma and Burst Cannons? Targeting Arrays, Multi-Trackers, Target Locks?

16 S6 AP2 Twin Linked Rapid Fire death unto you! With 24 S5 AP5 Assault 3 Shots to warsh it dowm?

With Gun drones! 7 S5 AP5 Assault One!

Dakka Dakka!

This message was edited 1 time. Last update was at 2011/10/28 18:35:20


- 2000 Points
- 2000 Points

'We are the force which breaks the enemy's spear, shattering its haft with the teachings of Mont'ka!' - Commander WindSabre, Shas'O O'Shirada before the counter attack against the Raven Guard Space Marines on Tellidan II.


'The only perk from being a Captain is that I get my own private bathroom.'

Captain Esh of the 24th Iron Tortoise Artillery Regiment during an officer's speach a regimental inaugeration on Calador.  
   
Made in us
Homicidal Veteran Blood Angel Assault Marine




HIDING IN THE METAL BAWKSES!!

hmmm... A full size IG Infantry Platoon...

 
   
Made in gb
Fresh-Faced New User





UK

Think this has potential.....

Adsrubael Vect - 240
Archon – 200
Dais of Destruction transport - 200
Incubi, Klaivex, Demiklaives, Bloodstone, Murderous Assault, Onslaught 251

Total - 891 pts

1500pts W:7 L:0 D: 0  
   
Made in us
The Hive Mind





Best Nids could do would be 3 Carnifex's kitted basically any way you want, a Prime, and the Parasite of Mortrex (or a second prime with a different loadout). It might not win much, but it could be fun. Yay cover saves! (Parasite and Prime would block more than 50% of a carnifex, and as long as they're in cover the unit gets 4+ saves).

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

11 Flamers of Tzeentch, Blue Scribes, 3 Heralds of Tzeentch on discs with Breath of Chaos, Gift of Change, Master of Sorcery and We Are Legion, two of them have Bolt of Change. I did this out earlier, and it's a little below 1000pts, but the spamming of Gift of Change creates a ton of spawn...meaning you can get QUITE a large number of enemies to join your team...and the Breath will insta-gib any unit out there. You have 9 thunderwolves? How do you feel about taking ~30 3++ saves? Yeah, you're gonna lose a few models...then the GoC will finish the job and get you more models. Yeah, it's evil. And doesn't have to die in CC...

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in gb
Beast of Nurgle





im thinkin-

Abaddon
Kharn
20 Berserkers+champ/fist
Summoned greater daemon

OR

Abaddon
Fabius
20 Berserkers+champ/fist
Summoned greater daemon

think off of the top of my head it came to exactly 1k points or just under

2000- W=6, L=0, D=0
2000- W=15, L=3, D=0
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






As you're allowed only one unit, I'd go with:

Warboss
PK, Squig, Bike, Combi-Skorcha, Cybork

Wazzdakka

Biker Nobz
1) Pk, W!-banner
2) PK, combi-rokkit, ammo runt
3) PK
4) BC, combi-rokkit, ammo runt
5) BC, combi-skorcha
6) BC
7) combi-rokkit, ammo runt
8) boss pole
9) <guess who dies first>
10) Dok, Cybork for everyone
Keep in mind that nobz may only use the ammo runt bought for that exact model.

Might seem odd at first, but think about this: You are extremely likey to face dead 'ard units, so you might not want to charge them right away, twelve bikes provide 36 tl shots, three "twinlinked" rokkits and wazzdakkas dakkakannon help taking out any dedicated transport that might come at you. Exhaust cloud and potentially turbo-boosting all over the place will help you win almost any shoot-out against units you don't want to fight in close combat (quite some have already been named). If your opponent doesn't bring a transport you can use those rokkits to instant-death multiwound models or at least put some wounds on 3+ armor stuff.

After you softened them up, charge.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Lone Wolf Sentinel Pilot






Philadelphia

Marneus Calgar

10 Honor guard- chapter banner, 4 relic blades

Any land raider+a MM (if you pick a redeemer, there are 10 points left over).

1000 points exactly.


Actually come to think of it, this unit would get mulched really fast....man the vanilla book sucks.


Automatically Appended Next Post:
StormForged wrote:How about O'Shava and Seven Crisis Suits with Twin linked plasma and Burst Cannons? Targeting Arrays, Multi-Trackers, Target Locks?

16 S6 AP2 Twin Linked Rapid Fire death unto you! With 24 S5 AP5 Assault 3 Shots to warsh it dowm?

With Gun drones! 7 S5 AP5 Assault One!

Dakka Dakka!


If they get anywhere near CC, they are done for.


Automatically Appended Next Post:
Jidmah wrote:As you're allowed only one unit, I'd go with:

Warboss
PK, Squig, Bike, Combi-Skorcha, Cybork

Wazzdakka

Biker Nobz
1) Pk, W!-banner
2) PK, combi-rokkit, ammo runt
3) PK
4) BC, combi-rokkit, ammo runt
5) BC, combi-skorcha
6) BC
7) combi-rokkit, ammo runt
8) boss pole
9) <guess who dies first>
10) Dok, Cybork for everyone
Keep in mind that nobz may only use the ammo runt bought for that exact model.

Might seem odd at first, but think about this: You are extremely likey to face dead 'ard units, so you might not want to charge them right away, twelve bikes provide 36 tl shots, three "twinlinked" rokkits and wazzdakkas dakkakannon help taking out any dedicated transport that might come at you. Exhaust cloud and potentially turbo-boosting all over the place will help you win almost any shoot-out against units you don't want to fight in close combat (quite some have already been named). If your opponent doesn't bring a transport you can use those rokkits to instant-death multiwound models or at least put some wounds on 3+ armor stuff.

After you softened them up, charge.


If you have the points, you could also buy a battlewagon as a dedicated transport. Even though they can't ride in it, it can still run around ramming stuff, and just generally being annoying.

This message was edited 2 times. Last update was at 2011/10/30 03:22:32


 
   
Made in us
Crafty Bray Shaman




NOVA

LeTigre85 wrote:Think this has potential.....

Adsrubael Vect - 240
Archon – 200
Dais of Destruction transport - 200
Incubi, Klaivex, Demiklaives, Bloodstone, Murderous Assault, Onslaught 251

Total - 891 pts


This would be quite destructive. I think that it could benefit from a Haemonculus more than an Archon at this point. FNP will help protect the unit from Missiles once they're on the ground.

 
   
Made in gb
Hardened Veteran Guardsman





Medway

While the obvious choice for an IG player is a full platoon of guys with heavy weapons etc. in transports ( I haven't done the maths but would be mega-effective).

I would enjoy the amusement factor of going with some fully loaded tanks, a squadron of three executioners with all the options ticked and pask are very nearly 1000 points.

Ordinarily Pask isn't much use in an executioner but in this case you might as well eh?
Sit still and pound transports/MCs.

12 Plasma blasts and 3 lascannon shots a turn is a lot of fun and since it is dedicated transports that are allowed then AV 14 will most likely be the best on the board.

I'd get splattered but it would be fun.

Ginge 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






PraetorDave wrote:If you have the points, you could also buy a battlewagon as a dedicated transport. Even though they can't ride in it, it can still run around ramming stuff, and just generally being annoying.

Biker nobz may not have a battle wagon. No funky marine stuff like 6-man rides for 10 people for orks

Besides, that unit is exactly 1k points.

This message was edited 1 time. Last update was at 2011/10/30 21:58:36


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Proud Phantom Titan







scrap that just spotted that it missed the heavy section ....
... Take black templars
Emperor's Champion - Accept the challenge, no matter the odds
7 Assault terminators +Furious Charge+ Landraider Crusaider (with blessed hull)
Techmarine + full servo harness
871 ... 129 spare

This message was edited 3 times. Last update was at 2011/10/30 22:28:03


 
   
Made in gb
Leader of the Sept







StormForged wrote:How about O'Shava and Seven Crisis Suits with Twin linked plasma and Burst Cannons? Targeting Arrays, Multi-Trackers, Target Locks?

16 S6 AP2 Twin Linked Rapid Fire death unto you! With 24 S5 AP5 Assault 3 Shots to warsh it dowm?

With Gun drones! 7 S5 AP5 Assault One!

Dakka Dakka!


I did a quick play on this and you can fit Farsight, 7 crisis suits (all armed slightly differently but on a shared theme of fusion blasters, missile pods, plasma rifles and an AFP), 6 attached drones, and attached Shas'O with another couple of drones for 910 points

You could probably fiddle with it a bit to get closer to 1000.

It can put out a hell of a lot of fire, but if it gets caught by a CC deathstar it will be toast

This message was edited 1 time. Last update was at 2011/10/30 22:10:39


Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in gb
Beast of Nurgle





The game table is gonna be 4squares big (2x2) so CC is goin to happen in turn 1 if not Defo turn 2.

2000- W=6, L=0, D=0
2000- W=15, L=3, D=0
 
   
Made in us
Paladin of the Wall




Black Templars all the way with two viable options.

Option 1: Command squad as follows
-Castellan with Artificer, Mantle, Storm shield, LC, Terminator Honors-175
-Command Squad (All BP/CCW)
--Sergeant-Terminator Honors, Power Weapon
--FC Standard Bearer, Terminator Honors, Power Weapon
--Apothecary, Terminator Honors, Artificer, Power Weapon
--7 Initiates with Terminator Honors
-Grimaldus
Riding in LRC with Dozer Blade

Total of 995

Option 2: AT squad
Emperor's Champion, AAC
5 Assault Terminators, 3 with TH/SS and 2 with LC
Marshal-Artificer, Mantle, LC/SS
Grimaldus
LRC with Blessed Hull
1000 exact

From 3++

"Because your captain is smarter than Belial and all templar commanders ever, he doesn't discard his iron halo when you dress him up as a terminator. Remember this." 
   
Made in us
Been Around the Block




3x Mega-nobz
-Dedicate Battle Wagon
12xWarbosses
-Mega armor
-Squig
-Cybork

Problem?
   
Made in us
Regular Dakkanaut





How are you guys handling the rules for shooting into melee? Most free-for-all games I've played let you fire into melee if you didn't have anything in there yourself. "Might miss the guys we shoot at and hit... some other guys we hate too, yay!"

If allowed, I'd run the minimum necessary to guard my armor, then max out everything else in pieplates. Then deploy real quiet-like in a corner. Maybe even skip turn 1 shooting so nobody notices the pie-plate factory. Then when the mosh-pit forms in the middle... fun!

Deathstrike would be hilarious against something like that, although less practical than Russes, artillery, etc, in the long run.

You would think everyone else would hunt down the artillery park first thing... but I find that big multi-player games get so confusing that half the time people can't even focus on anything not at close range with their stuff.

Maybe something like...

CCS (definitely take the Master of Ordinance - LOL)
x2 Vets w/ Chims to guard the arty park
x3 Basilisks or some-such.
   
 
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