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Made in us
Ollanius Pius - Savior of the Emperor






Right behind you.

NewTruthNeomaxim wrote:
Isn't that just... a release? :-p

Yes/no.

Basically, it's a "GenCon exclusive" of two units bundled together at the same time as the Big Box that they're tied to. When they come out in a few months time, they'll be sold individually(for a huuuuuuuuge markup).
   
Made in us
Combat Jumping Ragik






Beyond the Beltway

overtyrant wrote:
TLDR. I've been getting the infinity itch (booked my Doc's appointment) but a friend mentioned something about N4. They can't be bringing out a be edition already can they?
The current edition released in December 2013, so it will be 7 years when the next edition releases in 2020, in all probability December 2020.

Best place to start is with one of the boxes, yes. The downloadable rulebook is divided into basic and advanced sections. After playing the scenarios in the box, play through the basic section of the rulebook. Then start adding on rules etc.

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Right behind you.

November releases:
- Beyond Wildfire;
- Hulang;
- Pavel Aleksei McMannus;
- Kiel-saan with Mk12;
- A mercenary company 300 pts pack;
- Vallejo Model Color O-12 Pack;
- Vallejo Model Color Shasvastii Pack

Interplanetario saw some renders(Libertos Freedom Fighter general release, Kiel-Saan, Helot Militia)--but they're hosted on the Infinity forums and you can't tag those over really easily.
   
Made in be
Kelne





That way,then left

Was it confirmed that the "???" army pack was going to be a NA2 pack?
Edit: I see that Bostria has confirmed that, oh well curious to see which one it'll be

This message was edited 1 time. Last update was at 2019/08/18 15:22:49


 
   
Made in us
Ollanius Pius - Savior of the Emperor






Right behind you.

Probably Foreign Company nonsense.
   
Made in us
[DCM]
[***]






Svalarheima, MA

What’s in the ‘Beyond Wildfire’ release?
   
Made in be
Kelne





That way,then left

The renders for Beyong Wildfire were shown some time ago,
it contains for the 0-12 A character AD troop (Cuervo Goldstein) and 2 different heavy infantry models . For the shasvastii a Sptifire Caliban, a boarding shotgun Malignos and Sheskiin the cadmus special character.
MayaCast's FB page has a gencon seminar album with the pics, I can't fetch them for now

This message was edited 1 time. Last update was at 2019/08/18 19:57:14


 
   
Made in us
[DCM]
[***]






Svalarheima, MA

Thanks BM <— I appreciate that!
   
Made in gb
Fixture of Dakka






NewTruthNeomaxim wrote:
Since I am guessing this is a good place to ask, what are some suggestions whether with purchases, learning the rules, standard game sizes, etc... that you guys have for new players?

As the wife and I continue our skirmish liberation tour, post 40k/AoS we're thinking of giving Infinity a fair shot, but threads like this, for the uninformed, just feel impenetrable.

We're looking at buying Operation Wildfire purely assuming its a good start point, but are the rules really cryptic and spread between four books? Has point-size bloat hit where model counts for normal games have grown a ton?

Any good place to watch videos or learn about the state of the game right now?


If you like the two factions in Wildfire, go for that. Or Red Veil or Icestorm or Coldfront. If you're not keen on the miniatures in those sets, just buy a starter set each that you like and use those. If you're total beginners to wargaming you can follow the structure of the Initiation sets (mission 1, use the three basic riflement each to learn the basics of actions and AROs. In subsequent missions add the other units in one at a time to add in their special rules) but other than that I think starting with a full starter set of six models each is a decent place to begin if you're new to Infinity but not to gaming as a whole. I'd be inclined to ignore the Fireteam and Hacking rules in the beginning (even if the starter set you choose inclues a hacker), and perhaps abilities that allow secret deployment (like TO Camo and Airborne Deployment) to make it simpler.
   
Made in us
Regular Dakkanaut





Any news of the Asteroid Blues campaign?
   
Made in us
Ollanius Pius - Savior of the Emperor






Right behind you.

It's a campaign. It'll start.

That's basically all you need to know, to be honest.
   
Made in us
Regular Dakkanaut





 Kanluwen wrote:
It's a campaign. It'll start.

That's basically all you need to know, to be honest.


Or, you know, maybe i want to see what the story is going to be so I can pick a relevant faction and maybe paint up some models in a campaign appropriate way?
   
Made in us
Ollanius Pius - Savior of the Emperor






Right behind you.

Again:
It's a campaign. Every faction will be shoehorned in, Yu Jing players will complain that they're getting shafted, and the campaign mechanics will be exploited in a silly way.

You might think this is just snark--but these "campaigns" are everything that people complained about the old GW ones. They take a tiny area, fit every faction in and then it gets gamed by specific factions of RL players who go out of their way to keep elements of the mechanics to themselves after being told how it works by the people running the campaign.
   
Made in us
Combat Jumping Ragik






Beyond the Beltway

Sigh. CB has not as of yet told us what we want to know about the campaign, except its start date.

If you're interested, pick a faction you like, and play for fun. Oh, and save yourself the grief and avoid the inevitable grievance-mongering that will arise on the official forums.

This is it from CB pro tempore:
On September 2, the 11th season of ITS will begin, and with this, the online narrative campaign will begin in collaboration with On Tabletop (formerly Beast of War) will be Asteroid Blues.

The operations under Aïda Swanson command have violated the defenses of the Abyss Jump Portal. The independent colony of Novyy Bangkok has become a base for launching undercover units into the Human Sphere.



Hunh? I had no idea Beasts of War changed the name. Meh.

This message was edited 1 time. Last update was at 2019/08/21 18:02:42


 
   
Made in us
Dakka Veteran





 Red Harvest wrote:
Sigh. CB has not as of yet told us what we want to know about the campaign, except its start date.

If you're interested, pick a faction you like, and play for fun. Oh, and save yourself the grief and avoid the inevitable grievance-mongering that will arise on the official forums.

This is it from CB pro tempore:
On September 2, the 11th season of ITS will begin, and with this, the online narrative campaign will begin in collaboration with On Tabletop (formerly Beast of War) will be Asteroid Blues.

The operations under Aïda Swanson command have violated the defenses of the Abyss Jump Portal. The independent colony of Novyy Bangkok has become a base for launching undercover units into the Human Sphere.



Hunh? I had no idea Beasts of War changed the name. Meh.


They did because YouTube demonotized them, also removing them from suggested videos, and when they finally got a reason it was because of their name.
   
Made in us
Longtime Dakkanaut





Oh Youtube... keep being a dumpster-fire....

So, is the start of a new campaign/season a bad time to get into the game? Forgive my lack of knowledge, but hearing people talking about faction abuse, etc... sure isn't helping me feel like this is a good time to get into Infinity. :-p

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Ollanius Pius - Savior of the Emperor






Right behind you.

NewTruthNeomaxim wrote:
Oh Youtube... keep being a dumpster-fire....

So, is the start of a new campaign/season a bad time to get into the game? Forgive my lack of knowledge, but hearing people talking about faction abuse, etc... sure isn't helping me feel like this is a good time to get into Infinity. :-p

Frankly, it's going to depend entirely upon your local playgroup.
Infinity is hard to get into because despite a lot of people saying they play it, it gets shelved very quickly in my experience when the ITS setup alters things too dramatically.

If you like the models though, go for it. Just be aware that ITS changes things far more often than GW does and quite more significantly.
   
Made in us
Longtime Dakkanaut





 Kanluwen wrote:
NewTruthNeomaxim wrote:
Oh Youtube... keep being a dumpster-fire....

So, is the start of a new campaign/season a bad time to get into the game? Forgive my lack of knowledge, but hearing people talking about faction abuse, etc... sure isn't helping me feel like this is a good time to get into Infinity. :-p

Frankly, it's going to depend entirely upon your local playgroup.
Infinity is hard to get into because despite a lot of people saying they play it, it gets shelved very quickly in my experience when the ITS setup alters things too dramatically.

If you like the models though, go for it. Just be aware that ITS changes things far more often than GW does and quite more significantly.


That sounds rough, but at least it won't be a $500 shift in my competitive army every time GW realizes they have too many Drop Pods in the warehouse. :-p

Part of my skirmish game world tour has been liberating myself from the ITC/GW carnival of stupid it brought out of me, by playing into my desire to stay at top tables. I'm having a lot more fun, and spending a lot less now, but it sounds like Corvus Belli might be a little capricious in maintaining its balance?

Boy I hope that isn't the case. Game looks amazing, but our local venues are bloodthirsty army hoppers with unlimited budgets.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Combat Jumping Ragik






Beyond the Beltway

Balance between factions holds up pretty well, even though balance within a faction can swing a bit. There are units that really are not worth fielding.


 
   
Made in us
Longtime Dakkanaut





 Red Harvest wrote:
Balance between factions holds up pretty well, even though balance within a faction can swing a bit. There are units that really are not worth fielding.



Any suggestions on what those would be for Ariadna, 0-12, and Combined Army? Those are the things i'm currently looking at buying models for.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Combat Jumping Ragik






Beyond the Beltway

O-12 is such a new faction that I don't think that a good analysis of it is available. A good analysis that is based on some empirical data, rather than armchair speculation. There are fine analyses of CA and Ariadna on their respective sub-forums, here https://forum.corvusbelli.com/forums/ariadna.22/ and here https://forum.corvusbelli.com/forums/combined-army.25/ You will find some useful info there, much better than I can give. I haven't played against a CA army in years. And the Ariadna player in my group is very casual about it.

 
   
Made in ca
Grumpy Longbeard





Canada

NewTruthNeomaxim wrote:
 Kanluwen wrote:
NewTruthNeomaxim wrote:
Oh Youtube... keep being a dumpster-fire....

So, is the start of a new campaign/season a bad time to get into the game? Forgive my lack of knowledge, but hearing people talking about faction abuse, etc... sure isn't helping me feel like this is a good time to get into Infinity. :-p

Frankly, it's going to depend entirely upon your local playgroup.
Infinity is hard to get into because despite a lot of people saying they play it, it gets shelved very quickly in my experience when the ITS setup alters things too dramatically.

If you like the models though, go for it. Just be aware that ITS changes things far more often than GW does and quite more significantly.


That sounds rough, but at least it won't be a $500 shift in my competitive army every time GW realizes they have too many Drop Pods in the warehouse. :-p

Part of my skirmish game world tour has been liberating myself from the ITC/GW carnival of stupid it brought out of me, by playing into my desire to stay at top tables. I'm having a lot more fun, and spending a lot less now, but it sounds like Corvus Belli might be a little capricious in maintaining its balance?

Boy I hope that isn't the case. Game looks amazing, but our local venues are bloodthirsty army hoppers with unlimited budgets.

Infinity might not be balanced perfectly, but which faction you choose isn't winning you the game. There are no netlists because everything is situational and what's good depends on the mission (which you should know before making a list).

Also keep in mind that Kanluwen's level of negativity and explaining things in the worst possible light is on the level of art. It is almost as impressive as how bad GW manages to be at balancing games.


Resurrectionists
Nightstalkers
Dwarfs  
   
Made in us
Ollanius Pius - Savior of the Emperor






Right behind you.

 DarkBlack wrote:

Infinity might not be balanced perfectly, but which faction you choose isn't winning you the game. There are no netlists because everything is situational and what's good depends on the mission (which you should know before making a list).

Not even remotely true. Certain factions are basically an almost guaranteed win, especially in light of their Sectorials and rules within them.
And netlists absolutely are a thing. They tend to 'refresh' more often, since

Also keep in mind that Kanluwen's level of negativity and explaining things in the worst possible light is on the level of art. It is almost as impressive as how bad GW manages to be at balancing games.

Then explain it better. I'm done trying to push CB in their best light. They make fairly good models, but their rules are just frigging awful and defended by people as "complex" and "in-depth" when in reality it's just poorly translated/written bloat.
   
Made in au
Longtime Dakkanaut





Melbourne, Australia

 Kanluwen wrote:
Certain factions are basically an almost guaranteed win


If you'll excuse me...


The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
Made in us
Regular Dakkanaut





 Monkeysloth wrote:
 Red Harvest wrote:
Sigh. CB has not as of yet told us what we want to know about the campaign, except its start date.

If you're interested, pick a faction you like, and play for fun. Oh, and save yourself the grief and avoid the inevitable grievance-mongering that will arise on the official forums.

This is it from CB pro tempore:
On September 2, the 11th season of ITS will begin, and with this, the online narrative campaign will begin in collaboration with On Tabletop (formerly Beast of War) will be Asteroid Blues.

The operations under Aïda Swanson command have violated the defenses of the Abyss Jump Portal. The independent colony of Novyy Bangkok has become a base for launching undercover units into the Human Sphere.



Hunh? I had no idea Beasts of War changed the name. Meh.


They did because YouTube demonotized them, also removing them from suggested videos, and when they finally got a reason it was because of their name.


THAT'S why they changed!? Youtube can be super awful! Wow!

 Kanluwen wrote:
 DarkBlack wrote:

Infinity might not be balanced perfectly, but which faction you choose isn't winning you the game. There are no netlists because everything is situational and what's good depends on the mission (which you should know before making a list).

Not even remotely true. Certain factions are basically an almost guaranteed win, especially in light of their Sectorials and rules within them.
And netlists absolutely are a thing. They tend to 'refresh' more often, since

Also keep in mind that Kanluwen's level of negativity and explaining things in the worst possible light is on the level of art. It is almost as impressive as how bad GW manages to be at balancing games.

Then explain it better. I'm done trying to push CB in their best light. They make fairly good models, but their rules are just frigging awful and defended by people as "complex" and "in-depth" when in reality it's just poorly translated/written bloat.


Depends on how you approach the game and with whom you play. Every game is a dumpster fire filled with netlists and arrogant arseholes when it comes to the hyper competitive scene.



Automatically Appended Next Post:
NewTruthNeomaxim wrote:
 Red Harvest wrote:
Balance between factions holds up pretty well, even though balance within a faction can swing a bit. There are units that really are not worth fielding.



Any suggestions on what those would be for Ariadna, 0-12, and Combined Army? Those are the things i'm currently looking at buying models for.


There are very few truly unusable units in the game. Even units the "internet consensus" say are "bad", are still perfectly playable. Since everything can kill everything in this game, you will never run into a situation where a unit cannot do *anything*.

Having said that, there are definitely units, and profiles within units, that are better than others but, that is true of every game. The infinity tactics section of 1d4chan is actually a solid starting point when first looking into factions.

This message was edited 2 times. Last update was at 2019/08/22 15:26:31


 
   
Made in us
Grisly Ghost Ark Driver





4th Obelisk On The Right

You can run into a situation where your units can't do anything, such as having a pain train rammed down your throat or a Maruts/Avatar. You can very easily buy, build and paint an entire list that has absolutely no chance of ever winning outside of dumb luck.

I do not understand why so many in the Infinity community try to sell people on the BS that "anything is playable" because its not. I got duped by that tag line.

For anyone new, the game isn't all that cheap. You will quickly learn you have to cherry pick a list out of boxes. And that can get expensive. Its way harder to fully learn than 40k/AOS but no more or less fun. The competitive scene is basically the same as 40k/AOS.

Player to player I've found the Infinity community to be more friendly than the GW communities. The ITS scene is probably more friendly too.

Infinity is a fine game but its far from perfect and has many of the same issues GW games have.

 
   
Made in us
Longtime Dakkanaut





Man... everyone's really selling me on the game. :-p I kid. but I definitely appreciate the diverse and candid opinions. I'm going to learn the game by playing exclusively with my wife, and watching batreps for a bit. Depending on confidence we'll see from there. I just can't pass up a game that finally seems to convey such cool, dynamic firefights.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Grisly Ghost Ark Driver





4th Obelisk On The Right

NewTruthNeomaxim wrote:
Man... everyone's really selling me on the game. :-p I kid. but I definitely appreciate the diverse and candid opinions. I'm going to learn the game by playing exclusively with my wife, and watching batreps for a bit. Depending on confidence we'll see from there. I just can't pass up a game that finally seems to convey such cool, dynamic firefights.


Just you and your wife, the game will be fun. As for dynamic firefights being done right? It really honestly does not do it any better than anybody else. They game has so many rules that people can exploit that it just becomes a game of probability just like 40k. So the dynamic part is on you to feel that it is dynamic.

But if you go into it intending to have fun with a spouse then you will have fun. If you go into the greater community, expect to get wrecked and have to rethink how you play the game. If you can find a local group of cool people then it remains fun anyways. Basic tabletop experience honestly.

 
   
Made in au
Longtime Dakkanaut





Melbourne, Australia

 BrotherGecko wrote:
You can run into a situation where your units can't do anything, such as having a pain train rammed down your throat or a Maruts/Avatar.


On the flips side, crits means you always have a chance. We've all played that game where a BS10 Vol manages to that hail mary extreme range shot that frees up your specialist to their their thing. There is always a chance.

On the other hand I still wake up sweating from my old WHFB games where my massive unit of dwarves got stuck in combat with chaos knights that were literally impossible to wound.

The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
Made in ca
Grumpy Longbeard





Canada

 BrotherGecko wrote:
NewTruthNeomaxim wrote:
Man... everyone's really selling me on the game. :-p I kid. but I definitely appreciate the diverse and candid opinions. I'm going to learn the game by playing exclusively with my wife, and watching batreps for a bit. Depending on confidence we'll see from there. I just can't pass up a game that finally seems to convey such cool, dynamic firefights.


Just you and your wife, the game will be fun. As for dynamic firefights being done right? It really honestly does not do it any better than anybody else. They game has so many rules that people can exploit that it just becomes a game of probability just like 40k. So the dynamic part is on you to feel that it is dynamic.

But if you go into it intending to have fun with a spouse then you will have fun. If you go into the greater community, expect to get wrecked and have to rethink how you play the game. If you can find a local group of cool people then it remains fun anyways. Basic tabletop experience honestly.

It certainly has it's problems, especially over-complexity that CB hopefully dealing with in N4.

I find that the play experience is engaging and exciting, with game design delivering the intended experience (before they started piling on extra stuff). Limited orders and swingy dice mechanics make you feel constantly under resourced and at risk in your turn and the reactive turn (which makes a difference) is basically a series of choosing between bad options (in an exciting, sometimes it works and my decisions matter. kind of way).

Edit: not going to comment on Warhammer. I don't play anymore and not the place to argue about GW.


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