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Made in gb
Swift Swooping Hawk






Scotland

I attended my first TOS at the spiritual home of Warhammer in October, coincidentally my first visit to Warhammer World.

This is more of a friendly tournament rather than a hardcore gamer event with favourite opponent scores counting heavily towards overall results. It was 3 points for a win (didn't matter the margin) and 1 for a draw.

This was a 5 game event at 1750pts and was played over 2 days.

As the title suggests, I prefer to run with a footslogging Eldar list.

I've probably waited too long to remember the details of my opponents lists so if any of my opponents are here on Dakka, please feel free to correct me.

My list over the weekend:

HQ
Eldrad (surprise)
Avatar of Khaine (another surprise)

Elites
7 Harlequins including troupe master with power weapon, shadowseer and the rest of the troupe with kisses.

Troops
10 Wraithguard & Warlock with conceal
9 Dire Avengers inc Exarch with 2 shuricats
10 Guardians with EML
10 Guardians with EML

Heavy Support
3 War Walkers with 6 EML
1 Wraithlord with BL
1 Wraithlord with BL

This came to 1750pts exactly.


Game 1 was rolled for randomly on the main stage with a huge dice and it came up seize ground (4 objectives) and pitched battle.

My opponent was a decent bloke called Kyle who went on to win best Blood Angels player at the tournament.

His list (from memory):

HQ
Librarian in termie armour (went with assault termies)
Sanguinor

Elites
6 TH & SS termies (these went in the storm raven)
Librarian dreadnought (I'm not familiar with the blood angels codex so this may be in the wrong slot)
This had fear of the darkness and blood lance? with a drop pod.

Troops
5 scouts with sniper rifles
10 assault marines (not sure of the load out however I'm pretty sure there was a power weapon in there) These went in the LR.

Fast attack
Storm Raven

Heavy support
LR - Godhammer pattern

I was quite surprised by the head count in my opponents army. It was a very elite force. I hadn't faced the sanguinor before so this would be interesting.

The table we were playing on had a normal amount of scenery on it (mostly buildings) and it was of a good standard as you would expect from Warhammer world.

We rolled for table edge and I won. I deployed fairly agressively with my wraithguard (including Eldrad) as far up as I could in the centre on the table with the wraithlords either flank followed by the DA and the harlequins bringing up the rear of my phalanx. The Avatar, both guardian squads and the war walkers brought up the rear.

Kyle stole the initiative.

He moved the storm raven forward firing all his guns at the wraithguard. the sanguinor moved up behind the LR which advanced as far as it could. The Libby dread dropped close the the wraith wall and tried to blood lance them. My opponent hadn't came up against Eldrad before and was quite surprised to see his psychics fail. His dread took a perils. His scouts hunkered down in a building to the left of the wraithwall. His shooting was fairly innefectual as all he managed to drop was 2 wraithguard.

My response was no better. The wraithwall advanced (now fortuned as was the Avatar). The rest of the support units moved up behind. I tried to take down the storm raven with all the WW and all I managed to do was shake it. The wraithlords tried to stop the LR but failed (BL always let me down). The only thing I manged to do with my shooting was immobilise the librarian dread.

Mid Game
The termies assualted the wraithguard and fluffed their assault and were subsequently destroyed by the harlies and Avatar without loss.
The assault squad also hit my lines and were destroyed by the harlies. The Librarian in termie armour was shot to pieces by the DA's. The Sanguinor in the same combat as the assault squad held for a bit before being munched by the Avatar and harlies (who were jumping in and out of combat with hit and run). The Libby dread periled again and lost his only ranged weapon meaning I could ignore him and the LR took a couple of wounds of one of the wraithlords who tried and failed to cause any damage to it with their BL's.

End Game
With the BA assault blunted it was a matter of mopping up. The harlies took out the scouts. The WW's finally destroyed the storm raven. The libby dread finally destroyed itself with perils due to runes of warding. The guardians destroyed the drop pod. The wraithlords tried to do what they couldn't do to the LR with shooting in assault and fluffed. They did however rip all the guns off it. I finally managed to kill the LR with a combined assault from the Avatar and wraitlords. This gave me the win by tabling him in turn 6.

Kyle was fairly unlucky with his dice rolls throughout the game and he also met a list he hadn't expected to face.

I would also say that I dont think he had played many Eldar opponents in the past as he seemed quite unaware of most of my units abilities.

The Harlies were amazing in this game, in fact they were my star performers for the entire tourny.

One win under my belt and on to game 2.










This message was edited 4 times. Last update was at 2011/12/04 02:06:25




"Now I am become Death, the destroyer of worlds." - J. Robert Oppenheimer - Exterminatus had it's roots way back in history. 
   
Made in us
Longtime Dakkanaut





New York / Los Angeles

I really like that Eldar List, I'd love to see some more detailed batreps.

Soon to add

Proud supporter of Anrakyr, Scott the Paladin, and the Farsight faction. 
   
Made in us
Sinewy Scourge





Lodi CA

I've been interested in starting a footdar army for a long time. It seems like a fun army to play. Looking forward to more reports.










 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

Footdar lists in tournements are not easy. Congrats on the win.

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Awesome Autarch






Las Vegas, NV

Footdar!!

Way to go, I am looking forward to the rest of these reports.

   
Made in gb
Swift Swooping Hawk






Scotland

Game 2 - Space Wolves

I had been expecting to play SW over the weekend and I wasn't disappointed.
My opponent in the game, Rob, had a lovely looking army that was themed around 13th company. His drop pods were tornados, to look as if someone just stepped out of the warp and his thunderwolf cavalry and lords were yeti's to look like giant wulfen.

Rob's list (once again from memory)

HQ
3 wolf lords with storm shields (one had a thunderhammer as well)

Elites
3 thunderwolf cavalry (three individual units) not sure if these were Elites or FA

Troops
2 5 man grey hunter packs in drop dops

Heavy support
2 x 5 man long fang packs with a mix of missile launchers and las cannons.

His list also contained a rune priest however as I'm not overly familiar with the SW codex I'm not sure where he slotted in. He did go with one of the grey hunter packs in a pod.

As an after thought maybe the Thunderwolf cavalry were fast attack and the rune priest was an Elite choice.

The mission was rolled for on the main stage again and this time it came up with Annihilation and pitched battle.

Rob won the roll to pick table edge and deploy first, which he did.

Deployment

He deployed one long fang pack in ruins in the top right hand corner and the other to the left of the centre in his back field.
he then had his 3 thunderwolf cavalry in front of his 3 wolf lords to provide them with cover once again just left of centre and as far forward as they could be.

My deployment consisted of me deploying my entire army in my own left hand corner with the majority of my army out of range of his long fans pack that was hunkered down in the ruins to minimise the shooting that I would need to endure. At this point the far away long fangs were just in range of the wraithguard and the right hand guardian squad.
The wraithguard were out in front including Eldrad, followed by the DA's and the Harlies followed the DA's. The 2 wraithlords were to my left and the WW hugged my back line in the back left corner. I had one guardian squad on either flank of my force minimising the chances of any drop pods coming down in my lines that could target the harlies (which I would need for dealing with his assault units). The Avatar was to the right of my phalanx providing his fearless bubble to all units.

Early Game
He moved his thunderwolf cavalry and lords forward towards the wraithguard. One of his drop pods came down (the one without the rune priest) turn one to my right and it scattered back towards his long fangs pack camped in the ruins. His shooting managed to take down 2-3 of the wraithguard (due to them having a 4+ cover save from scenery and units) and he managed to put a wound on one of the wraithlords. I also lost a wound on the Avatar. The squad from the drop pod ran into cover towards my left guardian squad and the mounted units ran forward as well.

I drew all my units back except for the Avatar (this was to try and avoid the charge of the mounted units as long as possible) and the right guardian squad who moved towards the grey hunters in the scenery (now in rapid fire range). During my shooting I managed to drop 2 of the grey hunters and 3 of the closest long fangs (with fire from the WW's). I also managed to put a wound on one of his thunderwolves and one of his wolf lords.


Mid Game
Saw him bring in his next drop pod which landed in my line in front of the right guardian squad and the grey hunters and rune priest disembark. This was a worry as the priest could really put a dampener on my psychics. He also split the Thunderwolves and wolf lords with one of each coming towards the right guardian squad and Avatar (there was a big building in front of my wraithguard which helped split them up). His shooting consisted of the intact long fangs shooting at the fortuned Avatar and the other long fang pack trying to do damage to my WW's (which resulted in one of them losing an EML). I then took the charges. 2 thunderwolves and one wolflord charged the wraithguard. One wolflord charged the Avatar. The remaining thunderwolf charged the right hand guardians as did the GH's that came down turn 1. The guardians were predictably annihilated but managed to take down another GH bringing them down to 2. His remaining wolf lord charged one of my WL's. His wolf lord in combat with the Avatar was quickly dispatched and the wraithguard took another 2-3 casualties from the combined assault from the 2 thunderwolves and wolf lord..I think I managed to take a wound from the thunderwolves in retaliation. the WL was summarily dispatched by the wolflord who consolidated towards the WW's.

My response was to doom the newly disembarked GH and rune priest (who couldn't stop it). Fortune the wraithguard and Eldrad which the rune priest once again failed to stop. I also tried to fortune the Avatar which was blocked. I then proceeded to shoot the newly disembarked GH's with the DA's and left hand guardian squad which left only the Rune priest. I killed off the closest long fangs pack with the WW's shooting. I assaulted into the combat in the centre of my lines (wraithguard) with the harlequins and wiped out both thunderwolves. Eldrad took a wound off the lord. The lord's attacks bounced off Eldrads 3+ invulnerable rerollable save. The Avatar charged and dispatched the Rune priest.

End Game
the 2 remaining GH's were shot up by the DA's. The last TW was taken down by the Avatar and the remaining lords were dispatched by the harlequins and remaining WL (S10 insta killed him after getting past his 3++ save) this left my opponent with 1 long fang pack and 2 drop pods, at this point he conceeded.

I had lost a guardian squad, most of my wraithguard, a wraithlord, most of my DA's and a couple of harlequins.

Another win under my belt and my next game (on table 2) beckoned.

This message was edited 1 time. Last update was at 2011/11/09 00:41:19




"Now I am become Death, the destroyer of worlds." - J. Robert Oppenheimer - Exterminatus had it's roots way back in history. 
   
Made in gb
Foolproof Falcon Pilot





Livingston, United Kingdom

It is interesting to see that your horrific torrents of fire approach works against super-elite armies. And the harlequins are rightly to be respected as a powerful assault unit.
   
Made in gb
Swift Swooping Hawk






Scotland

Hi Charles.

This incarnation of my list doesn't have as much torrents of fire as the lists you've faced. The WW's swapped their scatter lasers for EML's to help out with armour busting duties (which my list was lacking). The EML's can also be used against infantry as well as six small blast templates aren't to be sniffed at. Even more so when the target unit is doomed.



"Now I am become Death, the destroyer of worlds." - J. Robert Oppenheimer - Exterminatus had it's roots way back in history. 
   
Made in gb
Repentia Mistress





Glasgow, UK

Well done on the wins BB!
   
Made in gb
Swift Swooping Hawk






Scotland

Game 3 - Space Wolves Again

As I had already mentioned I was expecting to play SW over the weekend and normally I would have been a bit bummed at having faced them 2 games in a row however both lists were completely different with this army only having one unit that was in the other.

My opponent in this game was another decent bloke called Mike who had brought with him a Loganwing list. At this stage I was happy to be on table 2 (bearing in mind that this was completely random due to the scoring system and I could've been playing on any of the top 20 tables) still, I was happy to be near the top table.

Mike's List

HQ
Logan Grimnar with termi squad (I think it was 2 dual lighting claws and 2 with lighting claw and storm shield). This unit was in a drop pod.

Troops
5 squads of wolfguard termis with 2 dual lightning claws, 2 lighting claws and storms shield and 1 storm shield with thunderhammer. All in drop pods.

Heavy support
1 long fan pack with 2 missile launchers and 2 las cannons. This squad also had a wolf guard termi with cyclone missile launcher.

I'll apologise again for my memory of this list. I'm sure those that know the codex will point out where I've went wrong but this is as best as I can remember it.

The mission was rolled for and it turned out capture and control and spearhead deployment.

The table was fairly open with a hill in the bottom left corner and a rocky terrain piece in the opposite corner. There was other terrain however this didn't play a part in our game.

We both deployed our objectives in opposite corners from each other. Mines behind the hill and his in the rocky terrain.

Mike won the roll to go first and chose to deploy in the rocky terrain with his long fangs. All the pods were in reserve.

I decided to castle and hope that Mike was aggressive and go for the win by taking my objective.

My deployment
The wraithguard with Eldrad formed a quarter circle around my objective with the Avatar and Wraithlords on my right flank.
The rest of my army was behind this making sure that he couldn't deepstrike into the middle of my lines and would have to pass through the wraithwall to get at my troops.

Early game
Mike arrived with three pods including Grimnar right in fornt of my lines. He concentrated their drop to my left (avoiding the Avatar and wraithlords and keeping the hill between the majority of my rapid firing troops). He was very fortunate with the scatter rolls and only one unit scattered back roughly 3 or 4 " back towards his long fangs. With no shooting other than the storm bolter on the drop pods (which managed to drop a wraithguard) at close range, he relied on his long fangs pack to do some damage. He dropped another 2 wraithguard. I took the casualties from my left flank (a big mistake as this left a gap into my squishy troops).

I countered this by moving everything that could into rapid fire range after I had fortuned the wraithguard unit and the avatar. I doomed one of the Wolfguard units that didn't contain Logan. My army then opened up. The wraithguard targeted Logan's unit and dropped 2 due to his 3+ invulnerable saves. I then dropped another of this unit due to firing from the wraithlords and the Avatar (who were out of assault range). The doomed Wolf Guard unit then took the rest of my fire and I managed to drop 3 of their number partly due to the limiting effect of the hill, my limiting movement through deployment and his uncanny ability to make 2+ saves. The last Wolf Guard unit took one casualty from plama missile fire from the WW's. Once again I struggled to get through the 2+ saves.

Mike then rolled for reinforcements and got another 2 drop pods which he pressed right in front of my lines once again concentrating on my left flank. His shooting took another 2-3 of the wraithguard unit including the Warlock who failed his re-rollable 4+ save (I always fail this) and the drop pods stared on the guardian units dropping 3 or 4 of one unit. He then charged the wraithguard with Logan and the remains of his unit and also with the remains of the other unit. The other unit (that had lost only one) then skirted around the wraithwall and multi assaulted the left guardian squad and the DA's. The Wraithguard were now down to 1 or two wraithguard and Eldrad and the SW only lost one form the doomed unit in return. The Dire Avengers and Guardian unit on my left flank got predictably minced by the termies. The Guardians were wiped and the DA's were down to 2 left due to fearless saves.

At this point things were looking grim for me. I was still hoping that I could continue to hold my objective and force Mike to commit his remaining Wolf Guard unit to take my objective (the drink which had been flowing freely all day with a pub next door probably muddled my mind a wee bit at this stage).

During my shooting I managed to kill 3 of one of the newly arrived units of termis from the fire of the WW's. Mike had started to fail his 2+ saves. The other new unit or termies took 2 casualties from the remaining guardian unit. Then it was my assault. The Harlies charged the unit engaged with the DA's and killed them all bar one who wiped out the DA's in return. The Avatar and 1 of my Wraithlords managed to make the assault that included Logan and the remains of the termie units. They killed Logan's remaining squad member and one from the other squad. Logan finished the WG unit in return. The sole remaining termie from the other squad took a would from Eldrad.

At this point I had 3 or 4 remaining guardians in one squad as my sole remaining troops unit and Mike had around 9 termies split between 3 squads in my lines. He also had Logan in there.

Mid game
Mike failed to bring in his sole remaining termie squad and had started to advance his long fangs squad as they were out of range after they had taken out my wraithlord that wasn't engaged in the assault. I was still thinking this was a good thing as I assumed he would commit them to taking my objective. During shooting his pods killed another 2 of the remaining guardians which I subsequently elected to charge into the assault with a termi unit that had assaulted the WW's to try and save them from getting shot up with the pods. Logan held his own in the combat with Eldrad, Avatar and wraithlord and managed to kill Eldrad taking a wound in return from the Avatar. The other remaing termie involved inthe assault was also killed. The Harlies decimated the unit in assault with the WW's but not before they had killed the remaining guardians, leaving me with no troops. The harlies also went on to kill 2-3 of the sole remaining termie squad in my lines, losing 2-3 of their number in return while Logan continued to hold, inflicting another wound on the Avatar without any in return due to his invulnerable save.

End game
Mike finally got the remaining Wolf Guard unit in on turn 5 and dropped it on his own objective (which in my slightly drink induced state) took me by surprise, as I was so focussed on my own objective, I thought the game was heading for a draw. At this point I conceded as I knew I couldn't shift them before the end of the game.

My unbeaten run had came to an end but upon reflection and with a frank discussion with Mike after the game I don't think I would have played much differently from the way I did. I could have been more aggressive and deployed my objective forward and tried to take his in return. This would have split my army up and left me to being picked of piecemeal by his termies as they arrived. It would also have meant that I would have suffered more from his long fangs pack' shooting. My main mistake was taking the early Wraithguard casualties from my left flank and allowing Mike to double charge 2 of my troops units and subsequently wipe them out. I don't take anything away from Mike as he was a worthy winner in this game .

Game four on Sunday now beckoned to restore my pride and my next opponent was going to be Orks.




"Now I am become Death, the destroyer of worlds." - J. Robert Oppenheimer - Exterminatus had it's roots way back in history. 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

Did the best that you could. Without a power weapon of some sort it is hard to kill termies and with storm shields even harder. I hate seeing termies with storm shields, just faced 2 squads of them in a tournement this weekend. My seer council tarpitted one the whole game but in the end only had the farseer and 1 warlock. My harlies pawned the other squad on initial assault as I got lucky with 10 harlies getting 16 invuln saves and 12 regular saves.. his squad died before the invulns were done rolling. I am thinking in bigger lists of running 2 squads of harlies - 1 to guard my line and 1 to infiltrate the enemy lines or follow another group up the lines. Good luck on the next game. Still think you did well using a footdar list. I love the Avatar, but have you ever thought about running a phoenix lord or Yriel as they can join a squad and be covered under the squad fortune with Eldrad and still do a lot of CC damage, I know they are not as strong as the Avatar, but someone like Fuegan with FNP is pretty survivable and can take out vehicles pretty well. Cheers..

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Willing Inquisitorial Excruciator





Philadelphia

The Avatar provides the fearless bubble that keeps the footdar hanging around. If you trade him out, the other foot units become a little more vulnerable. I also find he is a fire magnet which also keeps the heat off other units.

Legio Suturvora 2000 points (painted)
30k Word Bearers 2000 points (in progress)
Daemonhunters 1000 points (painted)
Flesh Tearers 2000+ points (painted) - Balt GT '02 52nd; Balt GT '05 16th
Kabal of the Tortured Soul 2000+ points (painted) - Balt GT '08 85th; Mechanicon '09 12th
Greenwing 1000 points (painted) - Adepticon Team Tourny 2013

"There is rational thought here. It's just swimming through a sea of stupid and is often concealed from view by the waves of irrational conclusions." - Railguns 
   
Made in us
Defending Guardian Defender




Seattle

Cruentus wrote:The Avatar provides the fearless bubble that keeps the footdar hanging around. If you trade him out, the other foot units become a little more vulnerable. I also find he is a fire magnet which also keeps the heat off other units.


Quite true. For most enemies, they either have to kill him before he gets up in their faces or try to kill other stuff and risk his wrath. I never leave home without one.

Eldar of Ulthwe - 5000pts
Black Templars - 2000pts
Servants of the Sautekh - 1500pts
Icky Bugs - 500pts
 
   
Made in gb
Swift Swooping Hawk






Scotland

I'd agree with what Deuseviserator and Cruentus say.

The Avatar is key to this footslogging army. He is IMHO the best bargain in the Eldar HQ slot. On a par with Eldrad. His fearless bubble benefits both guardian units, the harlequins and the dire avengers. He is also a bullet magnet, as has been pointed out, especially when fortuned, which he is, usually. He is also a beast in CC.

Game 4 - Orks

My opponent in this game, Ben, was another decent bloke, his list was as follows (once again this is roughly from memory). I wasn't worried as I have a good record against Orks.

HQ

Ghazkull - with a unit of mega armoured nobs in a battlewaggon
Pain dude (I forget his name) he went with the only footslogging boys mob in the army. This gave them FNP.

Elites
Mega armoured Nobs - in battlewagon (the only one in the army)
Nobs - in a truck
Nobs - in a truck

Fast attack
2 buggies - one with rockets one with big shooters

Troops
30 boys with nob with power claw (on foot and with pain boy character)
10 boys with nob with power claw in a truck with missiles
10 boys with nob with power claw in a truck with missiles
10 boys with nob with power claw in a truck with missiles

Heavy Support
Battlewagon

If the points don't match up with the ork list, I'll apologise as it was a while ago and I didn't take notes.

the mission was Annihilation and the deployment was Dawn of war.

Ben won the roll to deploy and choose sides.

The table was fairly open. There was a large wood in my bottom left corner and a large piece of area terrain in the centre of the table. This was the only terrain that would play a part in the game.

Ben deployed his footslogging boys unit with the HQ pain boy as far forward in the centre of the table as he could. They were in the centre terrain piece and behind it.

I deployed the wraithguard with Eldrad in the edge of the woods in my bottom left hand corner with the DA's closely behind.

I didn't steal the initiative.

Early game

The large unit of boys moved forward toward the wraithguard. The rest of the army moved as far forward as their trucks and solitary battlewagon would allow. The Battlewagon was on my left flank closest to the wraithguard.

I brought on both wraithlords on my right flank to counter the large footslogging boys unit. I also brought on the WW between the Wraithlords and the wraithguard. Hoping to put 6 plasma templates into them. Everything else came on behind the wraithguard with the harlies hugging the left table edge.

Eldrad fortuned the unit he was with and doomed the large footslogging boys unit (who were by this point around 14" from my lines. The Wraithlords advanced thinking that they could use their flamers to thin the ranks of the same unit. Everything else backed off to keep the charge away as long as possible. During my shooting my WW's rolled 10" spotting distance and couldn't target them - Bummer. Other shooting took down one truck and 3 - 4 boys from the footslogging unit.

Ben replied by declaring the Wagh. This was my first mistake as I thought the Wagh was D6 rather than a straight 6" movement which meant that the boys unit on foot made the assault into both wraithlords. He also disembarked Gaz (on his own) who proceeded to assault the wraithguard.
Ghaz took down around 5 WG and the Boys mob took down 1 of the wraithlords and put a wound on the other one. With the reply taking a wound of Ghaz and 1 of the boys unit.

My response was to charge the harlies and the Avatar into combat with ghaz and shot everything I could into the oncoming trucks. Everything I shot failed to stop anything. The Harlies and the Avatar managed to kill Ghaz.

Mid Game
Ghaz's retinue charges the harlies and two of the boys mobs make it into combat with the WG. The footslogging boys unit finishes off the remaining Wraithlord and charged the WW's killing two of them. I managed to take down 2 of the nobs and another 1 or 2 of the boys mob in combat with the WW's. The wraithguard were finished off by the 2 boys units that had charged in. I countered by charging everything I had into combat. the guardian unit beside the WW's bounced of the footslogging boys unit and were wiped out. The other guardian unit, remaining dire avengers and Avatar charged into the combat that Eldrad was in.

At the end of the combat I had 3 dire avengers 2 Guardians Eldarad and the Avatar left. My opponent still had 2 boys unit left to charge in and at least 30 orks in combat.

At this point I conceded as I had no way of coming back as I was already 7 -2 kill points down without any way of killing very much more in my opponents list.

This game went to turn 4 and on reflection this game was lost before it had began.

I know I was unlucky with dice during the game, Ben agreed this however the very fact I lost the roll for deployment and the mission that was rolled meant it really favoured my opponent.

The only way I reckon I'd have won this was if I'd have went first. Feel free to disagree if you'd have done something to change the outcome.

On to game 5 and it was Orks again!!!

This message was edited 2 times. Last update was at 2011/11/26 10:03:15




"Now I am become Death, the destroyer of worlds." - J. Robert Oppenheimer - Exterminatus had it's roots way back in history. 
   
Made in us
Perfect Shot Dark Angels Predator Pilot






Brutal. Nothing you can do to that many boys who hit you before you can shoot. Funny how one turn of shooting would have changed the tides a lot.
   
Made in gb
Foolproof Falcon Pilot





Livingston, United Kingdom

Do you think that your main problem is with very fast assault armies?
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

I agree with the Bubble with the Avatar, but certain armies he is not a beast in CC at S 6, he is not Eternal Warrior or FNP so a Tyranid HQ will own an Avatar (had it happen to me). Even fortuned poisoned weapons, which DE and Tyranids can have. I agree he is a shot magnet, but I do not think he is all that and a bag of chips. This is just my opinion. If they made him more powerfull, higher S, FNP +/- Eternal Warrior, I think that would make him more of a beast against other Montrous Creatures.

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in gb
Swift Swooping Hawk






Scotland

Game 5 vrs Orks Again.

Before I complete my rough reporting I'll answer some of the points raised here.

I agree with the Bubble with the Avatar, but certain armies he is not a beast in CC at S 6, he is not Eternal Warrior or FNP so a Tyranid HQ will own an Avatar (had it happen to me). Even fortuned poisoned weapons, which DE and Tyranids can have. I agree he is a shot magnet, but I do not think he is all that and a bag of chips. This is just my opinion. If they made him more powerfull, higher S, FNP +/- Eternal Warrior, I think that would make him more of a beast against other Montrous Creatures.


I'd agree that the Avatar can be situational. Not having played a lot of Tyranid armies I can't really comment on that however I have found him a liability against GK's as they tend to make him hit last and insta kill him with force weapons before he can put the hurt down. Eternal warrior would be a boost in this scenario. Fortune every turn on the Avatar is almost a must otherwise he tends to die to anything fired en mass at him in my experience.

Do you think that your main problem is with very fast assault armies?


It can be if I can't thin their ranks down with shooting before hand as happened in Game 4. I usually do not too bad against fast moving assault armies with the wraithguard soaking up the assault and the harlies, Wraithlords and Avatar charging in against the now doomed unit.

Brutal. Nothing you can do to that many boys who hit you before you can shoot. Funny how one turn of shooting would have changed the tides a lot.


On the whole I'd agree however in this game I don't think it would have mattered too much due to losing the deployment roll and the orks starting so far across the board with night fighting in effect. I would've thinned the doomed boys mob but with them having FNP I don't think it would've weakened them enough before they were on me.

Last game

With a 2 win and 2 loss record I was now playing for pride. My opponent in this game was Danny. Danny had a lovely looking Ork army that had been up for best painted. I nominated this as being the best game and favourite opponent of the tournament. This was a 3 objective mission with pitched battle deployment. Once again there was a decent amount of scenery on the table with a hill on the right flank and a buidling in the middle of the table with woods to its left. Danny won the roll to deploy.

Danny's list (once again this is roughly from memory)

HQ
Ghazkull (went with mega armoured nobs in the battlewagon)
Snikrot? (went with commandos)

Elites
4 or 5 Mega armoured nobs
10 commandos
10 lootas

Troops
20 slugga boys with power claw and boss pole
20 slugga boys with power claw and boss pole
20 slugga boys with power claw and boss pole
20 gretchin with runtherd

Fast attack
3 deff koptas as separate units all with twin linked rockits

Heavy support
Battlewagon
3 killa kans
3 gretchin crewed guns


After the mauling I took from the last game against Orks, I feared the worst in this game.

Deployment

With 2 objectives in Danny's deployment zone and one in the middle Danny deployed his forces as follows:
My right to left.
There was a boys mob on on the hill and another sitting on an objective besides the hill. The kans were to the left of these units. besides the kans came Ghaz's taxi with the Nobs. The looters were behind the battlewagon and beside the 3 gretchin artillary pieces. The last boys mob was in front of the big guns. The 3 deff koptas were to the left of them and the gretchin with runtherd were on the extreme left sitting on the other objective. The commandos were in reserve.

My deployment was the war walkers hugging my right corner of the table (out of range of the lootas and gretchin guns) with a squad of guardians in front of them behind the hill. The other squad of guardians were to the left of these hugging a group of rocks to give them cover. The DA's were behind these and the wraithguard that were in the centre of my deployment. The Avatar was to the right of the wraithguard giving his fearless bubble to the DA's, Harlies and both gaurdian squads. The Harlequins started behind the DA's. My left flank consisted of both wraithlords roughly in the centre of the table. I had deployed to limit the amount of shooting I would have to endure during the opening turns.

Early game
All Danny's boys moved towards my lines as far as they could. His deffcoptas scouted forward on my left. The kans moved forward and the battlewagon moved in behind the building to give it a cover save. Shooting took down a couple of wraithguard and a wound from one of the wraithlords from the deffcoptas. My reply was to take out the Battlewagon with my first shot from one of the wraithlords and two of the kans from the war walkers. My lines pulled back on my right flank in case the wagh was declared on turn two. Danny advanced again but didn't declare the Wagh. I was surprised at this as this would have given me a few issues and it did leave the majority of his army in shooting range of my army. His shooting concentrated on the fortuned Avatar with his big guns causing him a wound. The wounded wraithlord took another wound from the deffkoptas. My response was to move both guardian units into rapid fire range range of the boys mob on my right on the hill who were doomed. The DA's also moved to support these units but were also in range of the other boys mob to their left. The unwounded wraithlord advanced to just before the boys mob beside the mob on the hill who were also doomed. The wraithguard advanced into shooting range of Ghaz and his nobs with the harlies following close behind. My shooting decimated the boys mob on the hill with only 4 or 5 boys remaining. The wraithlord flamed the unit in front of him and the DA's shot the survivors. This left roughly 5 boys in this mob as well. The Wraithguard shot up Ghaz and his nobs. 2 nobs died and ghaz took a wound. The other kan had lost its comabt arm and was stunned as well. I then assaulted the remaining boys on the hill with a guardian squad. The wraithlord hit the other boys mob beside them and the wraithguard charged ghaz and his remaining nobs. The mob on the hill were wiped out during the assault and the mob to their left were wiped out after they were run down by the wraithlord who took a wound from the claw. The wraithguard took down a nob and another wound from Ghaz.

Mid Game
Ghaz declared the Wagh. His remaining boys mob charged into the combat with the wraithguard. The remaining kan advanced towards the two guardian units who were now on the hill on my right. The commandos showed up and proceeded to shoot up and charge the only guardian squad they could hit. The lootas shot up the wraithlord who had demolished the other boys mob and took it down to one wound. The Avatar took another wound from the gretchin guns. The deffkoptas now killed the other wraihtlord on my left. The guardian squad who had been charged by the commandos ceased to exist while the combat in the middle seen me losing another 3 wraithguard and the warlock due to their T6. The wounds coming from the remaining nobs. Ghaz had tried to take down Eldrad and failed due to his 3+ re-rollable invulnerable. I shot up his commandos with the remaining guardians and dire Avengersand then assaulted the survivers, killing them all. The war walkers dispatched 6 or 7 of the looters by plasma missiles. The Avatar and harlequins charged in to the combat in the middle of the table. The remaining wraithguard managed to wipe out the nobs. The Avatar and Eldrad took the remaining wounds from Ghaz and the harlies wiped out the doomed boys mob.

End Game
The remaining wraithguard and Eldrad moved to take the centre objective (at this stage it was one each due to the gretchin mob on the left). The remaining guardian unit moved towards the objective on my right protected by the remaining kan that had been seriously slowed down by difficult terrain. The DA's also advanced towards this objective. The War walkers moved more into the centre of my deployment area to try and get into range of the gretchin holding the objective on my left. His deffkoptas killed a wraithguard with their shooting with Eldrad soaking up one of their shots. The remaining looters also shot at this unit however their fortuned saves saved them. The deffkoptas were now in charge range of the harlies if I got a decent fleet roll. I rolled a 6. All three deffkoptas were assaulted by the six remaining harlequins who proceeded to kill them all putting exactly 2 rends/power weapon wounds on each. The guardian squad on my right were killed by the remaining kan who was subsequently immobilised by the remaining wraithlord hiding behind the centre building. This left my dire Avengers to advance and take the objective on my right. The War walkers were just in range to hit the gretchin sitting on the other objective. They caused 22 wounds. Even although they were in cover he had to take one on the runtherd who failed and they ran off the board.

This gave me a solid victory in turn 6.

Upon reflection I would say that if Danny had declared the Wagh a turn earlier I would've struggled to get a victory. As it was I played my luck a bit in this game and my opponent was not the most experienced against Eldar.

I did finish on a high and finished the tournament with 3 wins and 2 losses. I had a blast the whole weekend and will be back for the doubles in Feb. I'm already looking forward to it.

Thanks for reading and your comments.

This message was edited 2 times. Last update was at 2011/12/04 02:09:35




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