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Made in gb
Snivelling Workbot



Sheffield

875 Point Dark Eldar List

HQ

HAEMONCULUS ANCIENT with power weapon and liquifier gun-100

Elites

4 GROTESQUES with liquifier gun-150

Troops

5 WRACKS with liquifier gun and Acothyst-85
10 WYCHES with two sets of hydra gauntlets-120

Fast Attack

BEASTMASTER, 4 KHYMERAE, CLAWED FIEND and RAZORWING FLOCK-100

Dedicated Transports
RAIDER (Haemonculus Ancient and Grotesques)-60
RAIDER (Wyches)-60
VENOM (Wracks)-55

Heavy Support
RAZORWING JETFIGHTER-145

I'm hoping to use this list (when it's been changed of course), with my friend's new Necron army at the February Warhammer 40,000 Doubles Tournament at Warhammer World. I've persuaded him to use Imotekh the Stormlord in his army, as this works perfectly with my Dark Eldar, for two main reasons. firstly, he causes the night fighting rules to be in play for at least the first turn of the game, and probably more- and Dark Eldar have night vision! Also, he seizes the initiative on a 4+, so hopefully my transports won't get shot to pieces on the first turn, as it's likely we'll get it, and maybe I can get some first turn charges off. What do you all think, and how can I improve it? Thanks!

Here is the link to my friend's prospective Necron army list; http://www.dakkadakka.com/dakkaforum/posts/list/409940.page

This message was edited 1 time. Last update was at 2011/11/10 21:39:01


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Made in se
Kabalite Conscript



Sweden, Stockholm

Razorwing flocks are the single most killy CC unit the dark eldar got, with regards to it's points cost. Also it can soak BOATLOADS of damage before going down. If you have 3 points over I would trade 1 chymera for 1 Razorwing flock.


Hell. I would probably skip all Khymerae. That gives you + 60 points. Use these 60 to get 3 more razorwing flocks and 1 more beastmaster (this is 57 pts). Now you got 2 squads, with more wounds and more attacks. Also: rending.

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Made in us
Hoary Long Fang with Lascannon





Memphis, TN

Hello,

I think you need to put flickerfields on all of the vehicles. That 5+ invuln is awesome and has saved me!

Drop the Beast master and take an agoniser with the wyches. I would also give them grenades so they can assault into cover if need be.

I would also find a way to give the ancient an agoniser. It makes that unit that much more brutal.

also find a way to give the razorwing a splinter cannon

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Made in se
Kabalite Conscript



Sweden, Stockholm

Wow. I'm sorry I'm being so negative to your list, but I just realized that you want hydragauntlets. The only time hydragauntlets are better than Razorflails are when you get assaulted by GEQs, or when you are locked in combat with GEQs (so you have to use base attacks). If you are fighting anything with a 4+ to hit or a 5+ to wound (or both, like MEQs), Razorflails are always the better option. Also, when you assault the flails statistically deal more damage than hydras as well.

These are pretty small tweaks though. I generally like your list, and I think you can manage well with it if your necron buddy gets some more AT. The bomber is a powerhouse made out of glass: if they target it it will be gone before you can blink. Ofc, you ahve the lances on the raiders. But 2 lances is not enough for 875 points.

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Made in gb
Snivelling Workbot



Sheffield

Ogrrr, thanks for your comments, they didn't seem negative at all, they were really helpful, so thanks! I will replace the hydra gauntlets with two sets of razorflails, and if I get rid of the 4 Khymerae, I can have a Beastmaster and two more Razorwing Flocks, and then six points to spare. I can then get a five point upgrade on one of my vehicles, like chain-snares on the Venom or something. If I make those changes, do you think my list will be competitive?

This message was edited 2 times. Last update was at 2011/11/10 22:31:52


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Made in us
Been Around the Block




I may be wrong since i dont have my dex in front of me so i cant add up the points, but the way it is worded makes it sound like you have 1 beastmaster for the whole squad? if that is the case it is wrong, you need 1 beastmaster for each type of beast in there. So you would need 3 for your current setup. Also dont drop the Khymerae...drop the fiend. Those Khymerae will soak up PF and missiles and you have more attacks in the end.
   
Made in gb
Fixture of Dakka






Dorset, Southern England

Ogrrr wrote:Razorwing flocks are the single most killy CC unit the dark eldar got, with regards to it's points cost. Also it can soak BOATLOADS of damage before going down. If you have 3 points over I would trade 1 chymera for 1 Razorwing flock.


Hell. I would probably skip all Khymerae. That gives you + 60 points. Use these 60 to get 3 more razorwing flocks and 1 more beastmaster (this is 57 pts). Now you got 2 squads, with more wounds and Imore attacks. Also: rending.


I agree. Let the Necrons blast everything tough, and get your Dark Eldar into messing up some troops. The Dark Eldar aren't tough, but they're great at killing things. Get attacks, and lots of 'em, and you can kill your opponents in 2 turns if you roll well.

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Made in gb
Longtime Dakkanaut






Sheffield / Oxford

I'm just going to quickly sneak into this thread and ask how you plan on getting your Beast pack across the field? They don't appear to have a transport.

Maybe drop something else and get a transport for them or drop them entirely and spend the points on more long range shooting to take advantage of night vision. I'd probably drop them but I know how much you like your beast pack.

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in se
Honored Helliarch on Hypex




The problem with skipping khymerae is that your beastmaster unit becomes woefully vulnerable to S6 weaponry. Multi-lasers are a classic example, and would rip that unit to shreds.

EDIT:
Rampage wrote:I'm just going to quickly sneak into this thread and ask how you plan on getting your Beast pack across the field? They don't appear to have a transport.

I know this is going to come as a surprise, but beast packs are, in fact, beast units. They cannot embark a transport.

This message was edited 1 time. Last update was at 2011/11/11 23:03:36


 
   
Made in gb
Snivelling Workbot



Sheffield

Lennysfury wrote:I may be wrong since i dont have my dex in front of me so i cant add up the points, but the way it is worded makes it sound like you have 1 beastmaster for the whole squad? if that is the case it is wrong, you need 1 beastmaster for each type of beast in there. So you would need 3 for your current setup. Also dont drop the Khymerae...drop the fiend. Those Khymerae will soak up PF and missiles and you have more attacks in the end.

Currently, there are actually two beastmasters in the squad, so that meets the limit for the number of razorwing flocks per squad. However, I do agree that Kymerae are good for low-AP or power weapons, as their 4+ invulnerable save is really helpful.

@Rampage, Beastmasters don't actually have the option of taking a transport, but they are beasts and they have fleet of foot, so they aren't exactly slow, and there's enough wounds in the squad to soak up quite a lot of fire...

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Made in gb
Longtime Dakkanaut






Sheffield / Oxford

Corollax wrote:The problem with skipping khymerae is that your beastmaster unit becomes woefully vulnerable to S6 weaponry. Multi-lasers are a classic example, and would rip that unit to shreds.

EDIT:
Rampage wrote:I'm just going to quickly sneak into this thread and ask how you plan on getting your Beast pack across the field? They don't appear to have a transport.

I know this is going to come as a surprise, but beast packs are, in fact, beast units. They cannot embark a transport.



-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in gb
Snivelling Workbot



Sheffield

Having listened to what all you guys have said, (thanks for all the helpful comments by the way!), I've now revised my list. I know the beastmaster unit has caused quite a lot of debate, and I only originally included it because I thought we had to have a Fast Attack choice, so in the end, I've decided to get rid of it, as I don't really see what purpose it would serve. Also, I've decided that the 30 points to make the Haemonculus a Haemonculus Ancient isn't really worth it, so I'll use the extra points elsewhere. Obviously, the major change now is the inclusion of the "blaster-born" instead of the Bestmaster unit. so here goes:

HQ
HAEMONCULUS with liquifier gun-60

Elites
4 GROTESQUES with liquifier gun-150
3 KABALITE TRUEBORN with three blasters-81
Troops
5 WRACKS with liquifier gun and Acothyst with power weapon-80
10 WYCHES-100

Dedicated Transports
RAIDER (Haemonculus and Grotesques)-60
RAIDER (Wyches)-60
RAIDER with flickerfield (Kabalite Trueborn)-70
VENOM (Wracks)-55

Heavy Support
RAZORWING JETFIGHTER with disintegrator cannons and splinter cannon-155

Total: 871 points

Also, I found that I'd typed in the wrong points in the original post for the Wracks and the Beasts, but luckily the Wracks were 15 points too much and the Beasts were 15 points too little, so it balanced out. Comments and improvements are still very much welcome!



Automatically Appended Next Post:
Here is my army list together with my friend's for convenience:

HQ
IMOTEKH THE STORMLORD-225
CRYPTEK with Harbinger of Destruction, eldritch lance and solar pulse-55
HAEMONCULUS with liquifier gun-60

Elites
4 GROTESQUES with liquifier gun-150
3 KABALITE TRUEBORN with three blasters-81

Troops
5 IMMORTALS-85
5 IMMORTALS with tesla carbines-85
5 WRACKS with liquifier gun and Acothyst with power weapon-80
10 WYCHES-100

Fast Attack

5 CANOPTEK SCARAB SWARMS-75

Dedicated Transports
RAIDER (Haemonculus and Grotesques)-60
RAIDER (Wyches)-60
RAIDER with flickerfield (Kabalite Trueborn)-70
VENOM (Wracks)-55

Heavy Support
DOOMSDAY ARK-175
DOOMSDAY ARK-175
RAZORWING JETFIGHTER with disintegrator cannons and splinter cannon-155

This message was edited 1 time. Last update was at 2011/11/12 23:18:20


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Made in se
Kabalite Conscript



Sweden, Stockholm

I'm not entirely sure having or leaving the beastpacks out is best. But I do know I like blasterborns alot. But why are you putting them in a raider?

I generally prefer having my blasterborns in venoms. They have the same survivability, and you don't really need the extra transport room. Blasterborns are meant to zoom about the battlefield and kill stuff, so they are more of a gunboat than a transport. They both have 10 AV, and (in this case) are both kitted with ff. But for the same point cost you could get your venom kitted with Chain Snares and 2x SCs.

The point (as I see it) is to have this unit flying around the battlefield at combat speed. Since the 2 SCs are under S5, they are considered defensive weapons and you get a whopping 12 shots of Anti Infantry. Inside this infantry killer you got 3 very potent (but short ranged) AT guns, that can focus another target than the Venom.

Chain snares are a very minor addition, but if you got the points and nothing else to spend it on, why not? Zoom around over infantry, cannons blazing, and just do as much damage as possible.

Comparing that to a raider the raider gives you 1 extra AT shot (going from 3 to 4, a 33 % increase), but nothing against infantry. Of course, if you expect alot of elites, the Disintegrator is always nice. But you do have 2 other raiders that could fill the role, and not to mention the liquifier guns.

On a different note, I realized your other raiders do not have the ff. This could be fixed by removing the powerweapon from your acothyst with the wracks (who, btw, is not allowed to have a powerweapon. Maybe you meant an agoniser? Or a venom Blade?), and the chain snares from the venom. FFs are a very cheap price to survive to get one more shot fired.

All in all, I like your list alot. Best of luck in the tourney!

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Armies Played:

 
   
 
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