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![[Post New]](/s/i/i.gif) 2011/11/10 16:36:26
Subject: Empire archers?
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Guard Heavy Weapon Crewman
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Okay am deadset about getting atleast a unit of these guys but I would like to know wat tactics I could try with them.
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1410 points Losses-1 Draws-1 Wins-1 |
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![[Post New]](/s/i/i.gif) 2011/11/10 16:42:16
Subject: Re:Empire archers?
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Courageous Silver Helm
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Hey, the guys are great diverters due to skirmisher mobility and maneuverability. Additional bonus is the ability to reduce deployment choices. Their actual shooty capabilities are subpar.
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![[Post New]](/s/i/i.gif) 2011/11/10 16:46:54
Subject: Re:Empire archers?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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use them to block enemy units from charging when you don't want them to. Bait Frenzied units out of position if possable.
at a last resort, you can charge the enemy yourself and tie a unit up for a turn.
Shooting ability is more of an annoyance then anything. You could use them to take out enemy units trying to do the above to you, like Marauder horsemen, Gutterrunners, any kind of fast cav, Skaven heavy weapon teams...
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/11/10 16:51:15
Subject: Re:Empire archers?
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Guard Heavy Weapon Crewman
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Intresting they can be used for hunting generals aswell cant they.
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1410 points Losses-1 Draws-1 Wins-1 |
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![[Post New]](/s/i/i.gif) 2011/11/10 16:54:47
Subject: Empire archers?
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Courageous Grand Master
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Even if you paid me, I wouldn't take Empire archers. In the six games I used them during a tourney last year, a unit of 10, firing an average of 4 times per game (24 volleys in total) did a grand total of 1 wound on a vargulf, and 2 dead marauder horsemen!
Case closed!
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"Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky. But is it true?" - Tom Kirby, CEO, Games Workshop Ltd |
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![[Post New]](/s/i/i.gif) 2011/11/10 16:55:41
Subject: Re:Empire archers?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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As they don't have Sniper they arn't going to be hunting characters that are hiding in units, which a general will be doing. if the enemy general isn't hiding in a unit, you either have a stupid opponent OR the general isn't going to be bothered by a few arrows.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/11/10 17:16:27
Subject: Empire archers?
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Courageous Silver Helm
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Do_I_Not_Like_That wrote:Even if you paid me, I wouldn't take Empire archers. In the six games I used them during a tourney last year, a unit of 10, firing an average of 4 times per game (24 volleys in total) did a grand total of 1 wound on a vargulf, and 2 dead marauder horsemen!
Case closed!
heh, they have their uses... shooting just isnt one of them.
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![[Post New]](/s/i/i.gif) 2011/11/10 18:18:45
Subject: Empire archers?
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Killer Klaivex
Oceanside, CA
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They make good bunkers for wizards.
They are stead fast in woods.
Rumor has it that they also have bows, and sometimes hit things with those S3 shots.
-Matt
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![[Post New]](/s/i/i.gif) 2011/11/10 18:19:55
Subject: Empire archers?
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Guard Heavy Weapon Crewman
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HawaiiMatt wrote:
Rumor has it that they also have bows, and sometimes hit things with those S3 shots.
-Matt
lol
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1410 points Losses-1 Draws-1 Wins-1 |
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![[Post New]](/s/i/i.gif) 2011/11/10 21:42:45
Subject: Empire archers?
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Courageous Grand Master
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Let's do the maths:
24 inch range, so most of the time, it's 5+ to hit due to moving or over half range. as most creatures have a T3 or better then it's usually 4+ to wound. So a unit of 10 firing = 33% chance of hitting, and from those 3 hits, you'll average 2 wounds. Let's not go into armour saves.
Even against zombies, those odds stink the place up, and don't even think about shooting at chaos warriors!
Case closed...again!
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"Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky. But is it true?" - Tom Kirby, CEO, Games Workshop Ltd |
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![[Post New]](/s/i/i.gif) 2011/11/10 23:23:14
Subject: Empire archers?
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Courageous Silver Helm
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Do_I_Not_Like_That wrote:Let's do the maths:
24 inch range, so most of the time, it's 5+ to hit due to moving or over half range. as most creatures have a T3 or better then it's usually 4+ to wound. So a unit of 10 firing = 33% chance of hitting, and from those 3 hits, you'll average 2 wounds. Let's not go into armour saves.
Even against zombies, those odds stink the place up, and don't even think about shooting at chaos warriors!
Case closed...again!
hey mate, your basically the only one talking about shooting here. So perhaps keep the case open a bit longer?
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![[Post New]](/s/i/i.gif) 2011/11/11 05:50:09
Subject: Re:Empire archers?
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Bloodthirsty Chaos Knight
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As for baiting and redirecting, Pistoliers can do it better. Admittedly they cost over double, they can still flee farther with swiftstride, regroup and keep doing it over and over again. Gotta love fast cav.
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![[Post New]](/s/i/i.gif) 2011/11/11 09:38:47
Subject: Re:Empire archers?
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Courageous Silver Helm
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Indeed, but archers can be used more flexibly: Points come from core allowance, they are not a deployment choice and against some enemies can be used as a mobile mage-bunker.
I might come off as extremely pro archers and I do admit I like them. But mostly just trying to broaden a few views and push people towards trying them out
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![[Post New]](/s/i/i.gif) 2011/11/11 17:16:04
Subject: Empire archers?
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Guard Heavy Weapon Crewman
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Acourse they do have the scots rule
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1410 points Losses-1 Draws-1 Wins-1 |
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![[Post New]](/s/i/i.gif) 2011/11/11 17:21:21
Subject: Re:Empire archers?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Scouts is ok, but its pretty situational at best.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/11/11 18:23:40
Subject: Re:Empire archers?
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Courageous Silver Helm
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Getting the most out of scouting is extremely situational, saving a deployment choice benefits you always. You dont have to scout into enemy lines.
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![[Post New]](/s/i/i.gif) 2011/11/12 06:31:25
Subject: Re:Empire archers?
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Fresh-Faced New User
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One time my archers took the last wound off a hydra in a tourney.
True Story.
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![[Post New]](/s/i/i.gif) 2011/11/14 07:10:57
Subject: Re:Empire archers?
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The Dread Evil Lord Varlak
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I've seen people use really small units for various nuisance duties, redirecting charges, holding units up for a turn, stuff like that. Although, really, if you're going to send small units off to die like that, it's unlikely their bows are every going to do anything, so why not save 3 points per model and send swordsmen or halberdiers?
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“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something. |
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![[Post New]](/s/i/i.gif) 2011/11/14 07:31:16
Subject: Re:Empire archers?
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Bloodthirsty Chaos Knight
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People pay the 3 pts for the skirmishers rule, not the bow.
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![[Post New]](/s/i/i.gif) 2011/11/14 19:16:06
Subject: Empire archers?
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Courageous Grand Master
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Great looking models, good background, but naff on the table. They couldn't find ice-cubes on the titanic!
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"Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky. But is it true?" - Tom Kirby, CEO, Games Workshop Ltd |
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![[Post New]](/s/i/i.gif) 2011/11/14 19:58:09
Subject: Empire archers?
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Guard Heavy Weapon Crewman
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I'm probs gonna get them for christmas
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1410 points Losses-1 Draws-1 Wins-1 |
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![[Post New]](/s/i/i.gif) 2011/11/21 18:25:25
Subject: Empire archers?
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Speedy Swiftclaw Biker
Alaska
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Do_I_Not_Like_That wrote:Great looking models, good background, but naff on the table. They couldn't find ice-cubes on the titanic!
Have to agree with you. A unit of 10 is just not that effective with a BS of 3. Believe me I know, I play Bretonnians, I take them in blocks of 20 at least. I know they are not skirmishers, and have long bows, but they shoot just the same.
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3000pts
3000pts
Orks! 2000pts
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![[Post New]](/s/i/i.gif) 2011/11/25 01:59:17
Subject: Empire archers?
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Storm Trooper with Maglight
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Does the empire have any sort of special bow and arrow units? Or is it just that unit of bowmen and they suck or is there an alternative unit Acegermanshepard could possibly get for Christmas?
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This message was edited 1 time. Last update was at 2011/11/25 02:00:19
Maybe our life is just a death simulator. - Simon Jones, leader of the Catachan anti-Imperium Traducers. The CATS!
IF YOUR READING THIS RIGHT NOW WHY NOT BE A CHAP AND SWING BY MY GALLERY TO CAST A FEW VOTES OR MAKE A COMMENT.
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![[Post New]](/s/i/i.gif) 2011/11/25 15:47:12
Subject: Re:Empire archers?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Nope, this is what there is.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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