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![[Post New]](/s/i/i.gif) 2011/11/21 22:32:08
Subject: Inquisitor Fox Mulder
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Stealthy Dark Angels Scout with Shotgun
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So, I love the X-files and decided to turn my favorite character into an inquisitor. I'm also thinking of doing Scully and maybe the Lone Gunmen as a kind of retinue. These are the stats and special rules that I've come up with. I don't particullary want for Mulder to be broken in the traditional Mary-Sue kind of way, but if he's a tad overpowered that's fine (I'd only ever use him in friendly campaigns and special scenarios). I am more than willing to adjust point costs and just kind of slapped a number on there for a starting place. Well, what do you think?
Inquisitor Mulder 150
WS BS S T W I A Ld Sv
3 7 3 3(4) 3 4 4 10 3+/4++
Wargear: Mulder's Dark suit
Smith and Wesson 1076 (10mm)
Walther PPk
Special Rules: I Want to Believe
Action Hero
Fearless
Mulder's Dark Suit:
This suit is reminiscent of that worn by every other television action hero and
provides protection that rivals power armor. Inquisitor Mulder has a 3+ save.
Smith and Wesson 1076 (10mm):
Standard issue from the FBI during part of the 90's. Mulder loves the extra
stopping power the larger round provides. This weapon is a one-handed
weapon that has the following profile:
S AP Range Type
4 3 24" Assault 2
Walther PPK:
Tucked away in an ankle holster this weapon serves Mulder as an excellent
holdout weapon. This gun is the same type wielded by Agent James Bond
during many of his adventures and has the power of countless television tropes.
This weapon is one-handed and can be dual-wielded with the Smith and
Wesson for an extra close combat attack (included in profile above).
Additionally, the Walther PPK ignores invulnerabel saves, but only while
shooting (models get their invulnerable save in CC)
S AP Range Type
4 3 12" Assault 1
Special Rules:
I Want to Believe:
Mulder isn't like other inquisitors and desperately wants to believe in the xenos.
Because of this belief he has accumulated numerous followers that believe equally in him
Any Army that includes Inquisitor Mulder may include squads chosen from the following
list. These squads may not take transports from their codex, but may take an inquisitorial
chimera. These choices count against normal force organization restrictions and pay the
normal number of points from their codex. They may take any of the upgrades available
in their unit entry. If more than two types of squad are chosen then each squad costs
their base cost plus 30pts per squad.
Dark Eldar Kabalite Warriors
Eldar Guardians
Tau Fire Warriors
Ork Boyz
Necron Warriors
Action Hero
Mulder has fought super-strength aliens and monsters, overcome alien viruses, gone
head to head with secret societies, and comes out on top. Because of this Inquisitor Mulder
has an extra point of toughness and a 4++ invulnerable save.
Fearless
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-My typical roll. |
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![[Post New]](/s/i/i.gif) 2011/11/21 23:28:25
Subject: Inquisitor Fox Mulder
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Servoarm Flailing Magos
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I absolutely love this. Who cares about points cost.
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Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2011/11/21 23:37:35
Subject: Inquisitor Fox Mulder
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Longtime Dakkanaut
St. Louis, Missouri
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Yup, love every second of it. Nice and fluffy, and not OP at all.
...now I have to get on Netflix and watch episode with the Tape Worm-Man
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![[Post New]](/s/i/i.gif) 2011/11/21 23:38:39
Subject: Inquisitor Fox Mulder
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Servoarm Flailing Magos
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Also, you should do Scully.
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Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2011/11/22 00:02:09
Subject: Inquisitor Fox Mulder
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Ichor-Dripping Talos Monstrosity
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If this is a joke huh...
If this is serious, I offer constructive criticism:
I could see him allowing you to take a couple of squads of kroot... but the rest is unrealistic. I mean, the orks might work for him briefly with the right incentive.. and I guess if he offered them a load of slaves the DE would go along with it that or rip out his spine and do the corpse.. but I don't see Tau doing it or 'Crons...
Also, why is a 10mm semiauto pistol so much better than a boltgun fireing 30mm grenades?
The S&W pistol by all rights should be along the lines of Range- 12", Str-3, AP-6 Pistol, while the Walther should be Str-3, AP-n/a pistol.
I'd also drop his attacks to 2 (which is 3 with his 2 pistols) as he wasnt exactly the greatest fighter, though I can honestly stand with your invun save (and the +1T) to a degree as he somehow managed to survive all that crap.
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![[Post New]](/s/i/i.gif) 2011/11/22 12:02:38
Subject: Re:Inquisitor Fox Mulder
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Regular Dakkanaut
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Fox Mulder, action Hero?
Nice one.
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![[Post New]](/s/i/i.gif) 2011/11/22 14:41:11
Subject: Inquisitor Fox Mulder
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Gore-Soaked Lunatic Witchhunter
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This may be silly and awesome, but AP 3 on a 10mm slugthrower doesn't make any sense at all, and a black suit that provides the same protection as power armor is a little absurd. Drop the AP on the holdout to 5 and the S&W pistol to 4, the suit as worn over carapace armor for a 4+ save would make more sense, and his extra Toughness and Invulnerable save might be better described as "insane luck" or "hidden Xeno-tech" than "Plot Armor".
His statline looks reasonable, though BS 7 is on par with epic warriors that have been wandering the galaxy training their skills for tens of thousands of years, you might consider dropping that to 5 (6 at the outset). The price as it stands looks sensible.
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This message was edited 1 time. Last update was at 2011/11/22 14:41:30
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