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![[Post New]](/s/i/i.gif) 2011/11/23 05:35:03
Subject: Tyranid codex: Legendary Creatures
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Sneaky Lictor
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I'd said the legendary units in the tyranid codex aren't more well Legendary and taking legendaries would tie you more with each hive fleet. All of these would be in the HQ list. Cerebrate meaning these are Tyranid that have the ability to think and make dicisions on their own. Let me know what you think.
You my only include one Tyranid Cerebrate
The Swarmlord
Tyranid Cerebrate
- as long as The Swarmlord is still alive all Tyranids have Acute senses, Preferred Enemy, Furious Charge
Deathleaper
Tyranid Cerebrate
-as long as Deathleaper is still alive all Tyranids have Stealth
The Doom of Malentai
Tyranid Cerebrate
-If you include The Doom of Malentai in your army all Tyranids have Synapse Creature
Old One Eye
Tyranid Cerebrate
- If you include Old One Eye in you army you can count Carnifexes as troops
Parasite of Mortrex
Tyranid Cerebrate
-If you include Parasite of Mortrex in your army all Tyranids have Deepstrike
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Tyranids 3000 points
Dark Angels 500 points
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![[Post New]](/s/i/i.gif) 2011/11/23 05:41:08
Subject: Tyranid codex: Legendary Creatures
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Nihilistic Necron Lord
The best State-Texas
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Would the Doom Grant Synapse to everything? it's not even a Synapse create.
I think the Swarmlords ability is also quite a bit much, he would need a steep points increase to accommodate that.
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![[Post New]](/s/i/i.gif) 2011/11/23 06:16:08
Subject: Tyranid codex: Legendary Creatures
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Sneaky Lictor
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Sasori wrote:Would the Doom Grant Synapse to everything? it's not even a Synapse create.
I think the Swarmlords ability is also quite a bit much, he would need a steep points increase to accommodate that.
About Doom you do have a point, I have the idea that if you took him you can count Zoanthropes as troops, but that would be way overpowered. No one would field armor against that.
well the Swarmlord is really high already, he is the most expensive of all the Tyranids, maybe a bump of 20 or 30 points.
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Tyranids 3000 points
Dark Angels 500 points
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![[Post New]](/s/i/i.gif) 2011/11/23 17:08:21
Subject: Re:Tyranid codex: Legendary Creatures
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Shas'la with Pulse Carbine
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Maybe add a points hike? either to the model or to the option? i.e.:
Zonathropes may be taken as troops for +15pts/model..?
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![[Post New]](/s/i/i.gif) 2011/11/23 20:27:53
Subject: Tyranid codex: Legendary Creatures
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Dour Wolf Priest with Iron Wolf Amulet
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I think all these suggestions are too overpowered, they'd need some serious reining in if we're even going to consider it.
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![[Post New]](/s/i/i.gif) 2011/11/23 20:40:17
Subject: Tyranid codex: Legendary Creatures
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Utilizing Careful Highlighting
Finland... the country next to Sweden? No! That's Norway! Finland is to the east! No! That's Russia!
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Wow... if Macragge would have faced those Special Rules, Ultramarines would be  d
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This message was edited 1 time. Last update was at 2011/11/23 20:40:37
Sweet Jesus, Nurgle and Slaanesh in the same box!?
No, just Nurgle and Slaanesh, Jesus will be sold seperately in a blister.
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![[Post New]](/s/i/i.gif) 2011/11/23 22:18:25
Subject: Tyranid codex: Legendary Creatures
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Fixture of Dakka
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Cerebrate good times, c'mon on. Let's all cerebrate, it's alright.
broodstar wrote:I'd said the legendary units in the tyranid codex aren't more well Legendary and taking legendaries would tie you more with each hive fleet. All of these would be in the HQ list. Cerebrate meaning these are Tyranid that have the ability to think and make dicisions on their own. Let me know what you think.
You my only include one Tyranid Cerebrate
The Swarmlord
Tyranid Cerebrate
- as long as The Swarmlord is still alive all Tyranids have Acute senses, Preferred Enemy, Furious Charge
Too strong....and overpowered. There's a reason why his special rules only lets him give 1 unit a power and not the entire army.
Deathleaper
Tyranid Cerebrate
-as long as Deathleaper is still alive all Tyranids have Stealth
Only give it to one unit.
The Doom of Malentai
Tyranid Cerebrate
-If you include The Doom of Malentai in your army all Tyranids have Synapse Creature
Doesn't make sense, especially coming from a non-synapse creature. There should never be such a thing as army-wide synapse. One of the reasons that make nids unique is their synapse special rule. Its benefits and limitations is the reason why we play nids as we currently do. You shouldn't take away that strategic part of the tyranids.
Recommendation: 1 unit of zoanthropes can be taken as a troop choice.
Old One Eye
Tyranid Cerebrate
- If you include Old One Eye in you army you can count Carnifexes as troops
Too strong. Last thing any opponent would want to play against is tyranid army with 10 troop carnifexes...unless they're playing jaws rune-priest-spam SW.
Recommendation: 1 unit of carnifexes becomes a scoring unit.
Parasite of Mortrex
Tyranid Cerebrate
-If you include Parasite of Mortrex in your army all Tyranids have Deepstrike
Doesn't make sense either. If you want to play deepstrike nids, get spores. That's what they are for. I have a better idea for the Parasite.
Recommendation: All ripper swarms become scoring.
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![[Post New]](/s/i/i.gif) 2011/11/23 22:21:39
Subject: Re:Tyranid codex: Legendary Creatures
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Ferocious Black Templar Castellan
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Wait, army-wide acute senses, FA AND PE on one of the most powerful beatsticks in the game without increasing his cost? Let's put it this way: Black Templars pay 50 points for almost-army wide preferred enemy alone, and this is STILL thought of as undercosted. Furthermore, while the Emperor's Champion certainly isn't bad, he's nowhere near the power level of the wrecking ball that is the Swarmlord. Why don't we give all Tyranids Warp Fields for no additional cost while we're at it?
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2011/11/23 22:45:47
Subject: Re:Tyranid codex: Legendary Creatures
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Fixture of Dakka
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AlmightyWalrus wrote:Why don't we give all Tyranids Warp Fields for no additional cost while we're at it?
LOL. -=: Drooling :=-
As a rule of thumb, giving any army additional army-wide rules tends to unbalance the army. I wouldn't recommend it unless if you raise the cost of the power significantly. Instead, it's better to just have the rule benefit 1 unit or a couple of units at most. Either that or give it some form of limitation/drawbacks. For example, Old Adversary gives Preferred Enemy but you have to be within 6" of the model. This drawback will limit the mobility of the army if they want to receive the buffs. It also makes the army more vulnerable to blasts.
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This message was edited 1 time. Last update was at 2011/11/23 22:46:22
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![[Post New]](/s/i/i.gif) 2011/11/24 00:47:27
Subject: Tyranid codex: Legendary Creatures
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Dour Wolf Priest with Iron Wolf Amulet
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I think the best way to buff up the Nid characters would be *cough* this: http://www.dakkadakka.com/dakkaforum/posts/list/403347.page
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![[Post New]](/s/i/i.gif) 2011/11/24 01:28:39
Subject: Tyranid codex: Legendary Creatures
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The Hive Mind
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jy2 wrote:
Parasite of Mortrex
Tyranid Cerebrate
-If you include Parasite of Mortrex in your army all Tyranids have Deepstrike
Doesn't make sense either. If you want to play deepstrike nids, get spores. That's what they are for. I have a better idea for the Parasite.
Recommendation: All ripper swarms become scoring.
... DROOL.
That would be amazing. 90 Gargoyles (loaded out), Parasite, 12 ripper swarm stands, plus what the parasite spawns - all for the low low cost of 1000 points. Might not be amazingly effective, but dear god it'd be fun.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2011/11/24 01:45:01
Subject: Tyranid codex: Legendary Creatures
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Fixture of Dakka
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rigeld2 wrote:jy2 wrote:
Parasite of Mortrex
Tyranid Cerebrate
-If you include Parasite of Mortrex in your army all Tyranids have Deepstrike
Doesn't make sense either. If you want to play deepstrike nids, get spores. That's what they are for. I have a better idea for the Parasite.
Recommendation: All ripper swarms become scoring.
... DROOL.
That would be amazing. 90 Gargoyles (loaded out), Parasite, 12 ripper swarm stands, plus what the parasite spawns - all for the low low cost of 1000 points. Might not be amazingly effective, but dear god it'd be fun.
It'll almost be like the tyranid version of the ork grot army, only nids have better leadership.
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![[Post New]](/s/i/i.gif) 2011/11/24 03:44:57
Subject: Re:Tyranid codex: Legendary Creatures
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Sneaky Lictor
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Well I was looking at buffing the Legendaries to be more like the SM master like Belial and master of the fleet. its true some are overpowered A. as I noticed 50% of the nid legendary aren't even used. I think that if people don't even use them, then they must be sh  . Like people don't touch Parasite, Deathleaper or One Eye and I think they need to be buffed. Swarmlord ill concede to he is really good, those 3 im not backing down they really need a boost. I like the balance of if you take Doom you can pay to bring Zoans as troops. if we make Deathleaper the leader of the assassins then it would be cool for him to have the most stealthy nids, maybe within a 12 inch range. I think the One Eye rule would make him better, becuase what is he now but a overpriced Carnifex that can't use a gun.
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Tyranids 3000 points
Dark Angels 500 points
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