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Made in us
Cold-Blooded Saurus Warrior






I'm thinking about getting a Fantasy team. I was thinking about either Beastmen, Dwarfs, Lizardmen, Orges, or Warriors of Chaos. Could you guys tell me a little more about them?

Check out my Channel
http://www.youtube.com/user/TheWarhammerFatKids

The Restrictions I Put On My Tallarn Lists:
- Missile Launchers are the only HW teams allowed in Infantry Squads.
- All units able to take the FW Desert Raider special rule, must take it in lists of 750 points or more.
- 1 unit of 10 Rough Riders is required for lists of 1000 points or more.
- 2 units of Mukaali Rough Riders are required for lists of 1000 points or more.
- No vehicles besides Chimera Armoured Transports and Hydra Flak Tank Batteries are allowed.
- Al'Rahem is required in lists of 1000 points or more. 
   
Made in au
Stubborn White Lion





Beastmen
- Horde army, high model count
- Above average combat ability, Gors are your mainstay combat units and have good toughness and WS at the expense of armor.
- Very tough combat characters and competent wizards, good selection of magic items.
- Access to a number of pretty cool but overpriced monsters.
- Not the easiest army to use from what Iv read.

Dwarves
- Primarily a gunline army, due mainly to incredibly average movement across the board and access to plenty of war machines.
- Tough and very well armed and armored with a basic leadership of 9.
- No magic ability, offset by a very strong magic defense.
- Runes instead of magic items. Acts like a 'create-your-own' magic item thing...

Lizardmen
- One of the best 'All-rounder' armies and great for beginners. Can compete in every phase.
- Saurus Warriors are among some of the best core troops in the game and despite being short ranged skinks are very efficient shooters.
- Extremely tough combat heroes and Slann are probably the premier magic users in the game.
- Access to some fantastic monsters and IMHO have probably the best looking range of models in the game.

Ogres
- Smallest model-count army made up almost entirely by monstrous infantry that can really dish out a lot of attacks.
- Monstrous infantry cause impact hits when charging, so my previous point is probably doubly true...
- Do require assistance by way of magic, probably not an army that would be easy to play for a beginner.
- With their recent re-release got a lot of new models that are quite spectacular.

Warriors of Chaos
- Elite combat/magic army, low model count.
- Chaos warriors rank as probably the hardest core troops in fantasy and even hordes of Marauders with great weapons can cause all kinds of damage.
- All character choices are incredibly tough and their wizards have access to some very powerful magic lores.
- Can be considered a bit of a 'point and click' army, which makes them ideal for beginners.

Very brief but hope that gives some insight...

Warhammer is the right of all sentient nerds!
 
   
Made in us
Cold-Blooded Saurus Warrior






Nice, I think after that I'm leaning on Lizard men....

Check out my Channel
http://www.youtube.com/user/TheWarhammerFatKids

The Restrictions I Put On My Tallarn Lists:
- Missile Launchers are the only HW teams allowed in Infantry Squads.
- All units able to take the FW Desert Raider special rule, must take it in lists of 750 points or more.
- 1 unit of 10 Rough Riders is required for lists of 1000 points or more.
- 2 units of Mukaali Rough Riders are required for lists of 1000 points or more.
- No vehicles besides Chimera Armoured Transports and Hydra Flak Tank Batteries are allowed.
- Al'Rahem is required in lists of 1000 points or more. 
   
Made in us
Hellacious Havoc





Come on over to CHaos we are so much fun!!
You get to play with cool and rather evil looking models. Have access to marks from the various gods of chaos. But you have to be into the evil as can be bad guys.

2000 Iron Warriors 1/0/0 Bloodaxe Orkz 4/0/1

 
   
Made in us
Cold-Blooded Saurus Warrior






I was just about to say, ehh I might be Warriors of Chaos because of the evilness...

Check out my Channel
http://www.youtube.com/user/TheWarhammerFatKids

The Restrictions I Put On My Tallarn Lists:
- Missile Launchers are the only HW teams allowed in Infantry Squads.
- All units able to take the FW Desert Raider special rule, must take it in lists of 750 points or more.
- 1 unit of 10 Rough Riders is required for lists of 1000 points or more.
- 2 units of Mukaali Rough Riders are required for lists of 1000 points or more.
- No vehicles besides Chimera Armoured Transports and Hydra Flak Tank Batteries are allowed.
- Al'Rahem is required in lists of 1000 points or more. 
   
Made in us
Ancient Ultramarine Venerable Dreadnought






You cannot resist the lure of Kaaay-hos.

This message was edited 1 time. Last update was at 2011/11/26 05:18:45


Iron Warriors 442nd Grand Battalion: 10k points  
   
Made in ca
Ancient Space Wolves Venerable Dreadnought




Victoria B.C.

Chaos chaos chaos come to the dark side. We have giants, trolls, ogres, dragons and other beasts we have cheap infantry the Skilled armored plated killing machines which are warriors and the barbaric tribesmen marauders.
Big dark scary lord that will beat anything in a fight and the scheming sorcerers.
Lots of options lots of cool stuff good fluff and really awesome models.

Overview of the WoC army book.
http://www.dakkadakka.com/dakkaforum/posts/list/0/388667.page#3171854
Ralin Givens is the chaos to my warriors. Ra Ra Ra go team awesome I mean chaos
Tzack Vahr Zhen's unholy followers.
all hail Howie Mandel deal or no deal it dosnt matter tzeentch wins
Khorne flakes part of a good breakfast when you plan to kill maim and burn all!!!

Do you have enough Priests do you?
 
   
Made in au
Rampaging Khorne Dreadnought




Wollongong, Australia

Dwarves Or Lizardman are both very forgiving armies to use for a beginner and both are very fun.

 
   
Made in no
Terrifying Doombull





Hefnaheim

Beastmen sounds like the army for you, it is thrue they take some time to get the hang of. BUT when you do you will regulary trash you opponents. Gors are as mentioned before above avarage in combat, and when you run a 40+ horde with the correct choice of backup you will kill just about anything.
   
Made in ca
Excellent Exalted Champion of Chaos






Grim Forgotten Nihilist Forest.

I'm partial to Beastmen, I came into WHFB a virgin but quickly turned into a grizzled pornstar. Of course though I had a rough idea of what my army was going to be. Plenty of Gors...Backed by Small packs of Ungor raiders.

Dwarves seconded. Shoot the feth out of everything that moves.

I've sold so many armies. :(
Aeldari 3kpts
Slaves to Darkness.3k
Word Bearers 2500k
Daemons of Chaos

 
   
Made in gb
Joined the Military for Authentic Experience






Nuremberg

Beastmen are fairly widely considered to be sort of unlucky in the current edition. Many of their units are overpriced and their playstyle is limited- limited shooting, no heavy cavalry. I would not see them as a beginner's army, however if you like the models and the feel of the army then go for it, often these concerns only matter in competitive play. I used to play Beastmen but sold them just before the new edition.

Dwarves are a slow moving, tough, elite army. They have excellent warmachines and some okay shooting on their infantry, but they are primarily a "combined arms" army where you need big blocks of combat infantry to win. Recommend heading over to the Battle Reports section and reading a few of Red Zekes (very entertaining) battle reports. I play Dwarves. For a beginner, unless you really like them, I think they are also a bit limited, as you don't get to have cavalry or magic.

Lizardmen are an elite all rounders army. They are reasonably forgiving due to their leadership rules, and have some strong builds using the Slann mage priests as magical powerhouses to buff your elite saurus infantry. The Skinks provide missile/skirmisher support and you have some funky monsters and auxiliary units to provide some impressive shooting and combat. I think they are a good beginner's army (I started with them, though that was back in 5th edition) and a good way to learn the game as they provide a bit of everything except fast cavalry.

Chaos are a pretty popular army, and they have a lot going for them. They are an elite close combat army primarily, though they can get some quite nice comparatively cheap troops too. Powerful heroes and monsters are also a feature. They have extremely limited shooting however (basically just the Hellcannon) and don't have any dirt cheap troops. I also play Chaos. I think they are a good army if you don't mind starting out with something a little 2 dimensional.

I would say first and foremost, go with the army whose miniatures appeal to you. Rules come and go, and any of these armies can be made to work, but if you get miniatures you're not enthusiastic about then you're into a little bit of trouble. If you like them all equally, I would say Lizardmen give the most complete experience, Chaos are a good beginners army despite having a more defined playstyle, and Dwarves are a lot of fun if you don't mind being slow and having no magic. Beastmen I would choose if you love the models and background, but expect a challenge.

   
Made in us
Manhunter






Little Rock AR

Nay you knaves. You should come over to the side of chilvery. Become a knight of Bretonnia. Just my two cents.

Buy Kay-oas is pretty popular. If a bit spikey.

Proud to be Obliviously Blue since 2011!

 
   
Made in us
Cold-Blooded Saurus Warrior






Alirght Da Boss, If I had to choose because of the looks of models it would be Lizardmen or Warriors of Chaos.

Warriors of Chaos give the exact kind of evil I like. Its not interpretable, like "oh these guys might have a good side" without having to be: http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1910662a_99800207007_KonradVonCarst01_873x627.jpg


Lizardmen are very cool. I love there aztec-y feel.


So I guess my choice is between

Option A: Aztec Lizards
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2210032_99120208010_LizardmenBatallion1_873x627.jpg
and
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2180091_99120208008_LizardmenStegadon1_873x627.jpg

Option B: The Physical Manifestation of Evil
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1184559_99120201006_ChaosWarriorsChaosMain_873x627.jpg
and
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1950082_99110201206_WoCKhorneLordJuggernaut1_873x627.jpg

This message was edited 2 times. Last update was at 2011/11/26 15:20:05


Check out my Channel
http://www.youtube.com/user/TheWarhammerFatKids

The Restrictions I Put On My Tallarn Lists:
- Missile Launchers are the only HW teams allowed in Infantry Squads.
- All units able to take the FW Desert Raider special rule, must take it in lists of 750 points or more.
- 1 unit of 10 Rough Riders is required for lists of 1000 points or more.
- 2 units of Mukaali Rough Riders are required for lists of 1000 points or more.
- No vehicles besides Chimera Armoured Transports and Hydra Flak Tank Batteries are allowed.
- Al'Rahem is required in lists of 1000 points or more. 
   
Made in ca
Ancient Space Wolves Venerable Dreadnought




Victoria B.C.

Ya woc are bad guys no questions asked they kill everything and everyone for the dark gods.

They have the best core in the game. Warriors have crazy stat lines making them worth their points. You wont have many guys running around but those that are will kill almost anything.

Marauders not as cool looking but still pretty darn awesome.

Lots of cool magic items and such to play around with.

Lords are awesome super powerful caster or rage filled combat lords that show up and destroy entire units by themselves.

The options are also there to take lots and lots of monsters in an army list like trolls ogres dragon ogres and more.


Automatically Appended Next Post:
Go with chaos it is lots of fun and you have access to a lot of cool models as well as awesome story.

This message was edited 1 time. Last update was at 2011/11/26 21:11:54


Overview of the WoC army book.
http://www.dakkadakka.com/dakkaforum/posts/list/0/388667.page#3171854
Ralin Givens is the chaos to my warriors. Ra Ra Ra go team awesome I mean chaos
Tzack Vahr Zhen's unholy followers.
all hail Howie Mandel deal or no deal it dosnt matter tzeentch wins
Khorne flakes part of a good breakfast when you plan to kill maim and burn all!!!

Do you have enough Priests do you?
 
   
Made in fi
Frenzied Berserker Terminator





In my cave, lying down and waiting for you...

Join Chaos! We have Trolls!

But seriously, go with WoC. They have some of the games best magic items, hardest troopers and most amazing models!


Join my Khornate warband here: http://www.dakkadakka.com/dakkaforum/posts/list/0/419388.page#3722432
Yes, I am a dragon freak. I have the spirit and the mind of a dragon, so I guess Im somekind of a dragonborn . But in the mean time, poke the eggs... 
   
Made in us
Cold-Blooded Saurus Warrior






I have made my choice. I will be Lizardmen.

Javert: "But monsieur mayor!"

I will be Lizardmen!

Javert: "But monsieur mayor!"

I will be LIZARDMEN!

Check out my Channel
http://www.youtube.com/user/TheWarhammerFatKids

The Restrictions I Put On My Tallarn Lists:
- Missile Launchers are the only HW teams allowed in Infantry Squads.
- All units able to take the FW Desert Raider special rule, must take it in lists of 750 points or more.
- 1 unit of 10 Rough Riders is required for lists of 1000 points or more.
- 2 units of Mukaali Rough Riders are required for lists of 1000 points or more.
- No vehicles besides Chimera Armoured Transports and Hydra Flak Tank Batteries are allowed.
- Al'Rahem is required in lists of 1000 points or more. 
   
Made in us
Paingiver





Beastmen are the true Children of Chaos. Men who worship the Gods of Chaos do so for their own desire of glory, wealth, power, pleasure and immortality. Beastmen worship the Chaos Gods instinctively, we don't have the choice, we are Chaos!

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in no
Terrifying Doombull





Hefnaheim

Hargus56 wrote:Beastmen are the true Children of Chaos. Men who worship the Gods of Chaos do so for their own desire of glory, wealth, power, pleasure and immortality. Beastmen worship the Chaos Gods instinctively, we don't have the choice, we are Chaos!


This wins this tread, but sadly OP went witht he walking handbags........ Its a sad day when someone playes Lizzard folk indeed
   
Made in us
Gimlet-Eyed Inquisitorial Acolyte




WoC and Ogres are probably the cheapest options monetarily (highest $ to point ratio), though you won't necessarily have the best build if you cheap it up too much.

I play Ogres because I like having few BIG models. Ogres hit hard, fly across the board, and take a lot of effort to bring down. They now have the coolest cavalry in the game (mournfangs). Their unique magical lore (lore:maw) is a ton of fun, and they have access to the most beneficial lores for them. Especially beast and life. Learning how to magic is important, but it is ABSOLUTELY VITAL for Ogres.

Dwarves are slow, but hard as diamonds. They have cool warmachines, they can hit or shoot, or both, but the only unit they have that can move quickly is the gyrocopter (which looks really cool). They don't have wizards, but getting a ton of dispel dice is fairly important, and not particularly difficult (expecially if you run an anvil of doom, and have the right mix of runes). Learning how to rune is important, and it gives you the most flexible equipment in the game.

Beastmen - never played nor played against.

WoC - Big Burly Viking doods. They are kinda the SM of WHFB, and they play as close to that as any fantasy army could.

Lizardmen are the mario of the game. They can do whatever, not horrible at anything. They have awesome magicians, and their infantry is pretty good. They tend to be bad at ranged combat, but it's an issue of range, not accuracy.


 
   
Made in ca
Ancient Space Wolves Venerable Dreadnought




Victoria B.C.

Woc is almost like csm without the shooting. But think more like they are all champions because warriors are better than all core infantry and better than lots of special or rare choice infantry. They are big scary combat monsters that do it all in the name of the dark gods.
Lots of fun to play as cool stuff sweet models 3 special lores (tzeentch nurgle and slaanesh).

Ogres are fun as well big scary ogres running at your opponent its good times with impact hits and stomps and all that.

Overview of the WoC army book.
http://www.dakkadakka.com/dakkaforum/posts/list/0/388667.page#3171854
Ralin Givens is the chaos to my warriors. Ra Ra Ra go team awesome I mean chaos
Tzack Vahr Zhen's unholy followers.
all hail Howie Mandel deal or no deal it dosnt matter tzeentch wins
Khorne flakes part of a good breakfast when you plan to kill maim and burn all!!!

Do you have enough Priests do you?
 
   
Made in us
Gimlet-Eyed Inquisitorial Acolyte




I tend to think, given all of their special rules, that Ogres are as good as WoC Warriors, but given that they are smaller, and cheaper I suppose the case could be made if you like horde armies

 
   
Made in us
Cold-Blooded Saurus Warrior






Yeah, it mainly came down to which team looked the coolest. And for me it was the lizards riding dinosaurs.

Check out my Channel
http://www.youtube.com/user/TheWarhammerFatKids

The Restrictions I Put On My Tallarn Lists:
- Missile Launchers are the only HW teams allowed in Infantry Squads.
- All units able to take the FW Desert Raider special rule, must take it in lists of 750 points or more.
- 1 unit of 10 Rough Riders is required for lists of 1000 points or more.
- 2 units of Mukaali Rough Riders are required for lists of 1000 points or more.
- No vehicles besides Chimera Armoured Transports and Hydra Flak Tank Batteries are allowed.
- Al'Rahem is required in lists of 1000 points or more. 
   
 
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