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Hey fellas. I'm tuning up my Night Lords for a series of tournaments, hopefully to include the Bugeater GT later this year. Here's a list I've been playing with lately, it's been working great.
2000p Night Lords (Codex: Blood Angels)
=HQ=
Librarian /w Jump Pack, Unleash Rage, Shield of Sang @125p
Librarian /w Jump Pack, Unleash Rage, Shield of Sang @125p
=Elites=
Chaplain in Terminator Armor @130p
5x Assault Terminators /w 2x Lightning Claws & 3x TH+SS @215p
2x Sanguinary Priests /w Jump Packs
=Troops=
10x Assault Marines /w 2x Meltagun, Power Fist, Jump Packs @235p
10x Assault Marines /w 2x Meltagun, Power Fist, Jump Packs @235p
10x Assault Marines /w 2x Meltagun, Power Fist, Jump Packs @235p
10x Assault Marines /w 2x Flamer, Power Fist, Jump Packs @225p
5x Scouts /w Sniper Rifles, Camo Cloaks @90p
=Heavy Support=
Stormraven Gunship /w TL Assault Cannon, TL Multimelta, Extra Armor @215p
Tactics:
So in general my forces organize into two groups, each made up of a Librarian + a priest + 20 marines. This list can be played in a traditional "hop up the board" style, using the shield of sanguinius to protect the jump marines on their way up the board, or it can be played DoA against opponents where deepstriking meltaguns would be more beneficial. The stormraven generally goes into reserves if I don't have first turn. If I do have first turn, it will probably just flat out up the board. It's sole purpose is to deliver the terminators and their chaplain, and it rarely has failed me in doing that.
The scouts are a fun little unit. Generally they just hide on a home objective and never move, hoping to go unnoticed until the end of the game when objective counting starts, but they can also assist in softening up monstrous creatures, I suppose. I've also gotten limited use out of outflanking them to steal an objective late game, or just to have something on the board for Dawn of War, in order to force the opponent into their own deployment zone.
Anyhoo. Thats my list. Tell me what you think fellas.
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