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Made in us
Blood Angel Terminator with Lightning Claws




Montgomery, AL

Has GW placed this on the internet yet in a PDF? I have not been able to find it on their website.

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Ultramarine Master with Gauntlets of Macragge





Boston, MA

Nope. Same thread came up about a week or two ago.

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Abhorrent Grotesque Aberration





Connecticut, USA

WD: 379, and WD: 380 have their codex split between them.
   
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Storm Trooper with Maglight





Lima, Peru, Holy Terra

Yeah, but AFAIK, it's gak.



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Dakka Veteran




California

ehh its not complete gak, i got my chaotic ass handed to me by thier exocists
   
Made in us
Blood Angel Terminator with Lightning Claws




Montgomery, AL

revackey wrote:WD: 379, and WD: 380 have their codex split between them.


Yes, but if you don't have access to old issues, or just figured they treat them like the old Blood Angels list.

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Dakka Veteran






Belexar wrote:Yeah, but AFAIK, it's gak.


Seraphim, penitent engines and exorcists dont suck.

The army plays like a condensed version of what it was, and its very brutal in the right hands.
   
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Longtime Dakkanaut





Doubt GW will ever put it online. That's makes way too much sense and the company treats the internet like the Black Death.

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Made in us
Badass "Sister Sin"






Camas, WA

lazarian wrote:
Belexar wrote:Yeah, but AFAIK, it's gak.


Seraphim, penitent engines and exorcists dont suck.

The army plays like a condensed version of what it was, and its very brutal in the right hands.

You misspelled conclaves, dominions and exorcists. Sisters are solid now and I have done well at the tourneys I have gone to.


Automatically Appended Next Post:
Harriticus wrote:Doubt GW will ever put it online. That's makes way too much sense and the company treats the internet like the Black Death.

Blood angels, chief. Don't let that stop you hating though.

This message was edited 1 time. Last update was at 2011/12/08 04:02:37


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Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Cyvash wrote:ehh its not complete gak, i got my chaotic ass handed to me by thier exocists

Which are exactly the same as they were in the old codex. Everything else got a significant downgrade, including Faith Points, the system the entire army is built around.
Harriticus wrote:Doubt GW will ever put it online. That's makes way too much sense and the company treats the internet like the Black Death.

They've put past WD rulebooks online with the Blood Angels, and also put the old Daemonhunters and Witchhunters codices on their site as well. They also post incidental stuff like Apocalypse datasheets and other things out of White Dwarf. I won't say they do it with punctuality, but they do it.

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York/London(for weekends) oh for the glory of the british rail industry

Brother SRM wrote:
Harriticus wrote:Doubt GW will ever put it online. That's makes way too much sense and the company treats the internet like the Black Death.

They've put past WD rulebooks online with the Blood Angels, and also put the old Daemonhunters and Witchhunters codices on their site as well. They also post incidental stuff like Apocalypse datasheets and other things out of White Dwarf. I won't say they do it with punctuality, but they do it.


There is also the fact that GW and WD are businesses so it makes no sense to use the addition of a legal codex in WD to up sales and then post it online for free straight away. If the OP wants the rules they could very easily order back issues from WD or buy the issues from ebay.

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Badass "Sister Sin"






Camas, WA

BluntmanDC wrote:There is also the fact that GW and WD are businesses so it makes no sense to use the addition of a legal codex in WD to up sales and then post it online for free straight away. If the OP wants the rules they could very easily order back issues from WD or buy the issues from ebay.

CSB, but GW is sold out of those WDs, so there is no economic reason not to release it at this point.

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Made in us
Regular Dakkanaut





A cornfield somewhere in Iowa

There is a pdf of scanned WDS online. You just have to search hard for it. Gw will put it up in due time, be patient.

Sisters are very good all comers army. There are just not many still playing after the great WD rage quit. I'm repainting my SoB forr the 2012 GT season as opposed to starting a new GK or SW army.

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Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

From what I have, seen from profiles, pointsd and upgrades, because I have the army list, they are gak. They are more expensive than guard, but slightly cheaper than MEQ, and are as tough as one and with the stuff of the other.

Penitent engines are clearly gak. They are cheap knock-off from Furiouso Dreads, withoutthe options, Blood Talons, decent armouyr and the meltagun. Rage justs puts me off, because it can easily be led around by the nose. And, unlike other Ragers like Death Company, or DCD, they can't be put in a vehicle to stop them.

Seraphim are actually pretty good. They are exacly like Str/T/Int 3 Assualt squads, only cheaper, with acts of faith, and 2 bolt pistols that they can both fire. They work great with 2 Inferno Pistols, allowing them to tackle a tank, with double the chance to destroy. the vehicle.


Exorcists are beasts. Basically a Whirlwind, but with D6 Str 8 ( IIRC AP 1) missiles each turn. awesome.





One thing I dislike is the Immolator, at its base. It has the same access points as a Razorback, same Transport, same stats, yet costs 25pts more? And the Razorback doesn't have to pay that awekward 1pt to get a searchlight. The only thing the Immolator has over the Razor is a Shield of Faith.

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Badass "Sister Sin"






Camas, WA

Deadshot wrote:From what I have, seen from profiles, pointsd and upgrades, because I have the army list, they are gak. They are more expensive than guard, but slightly cheaper than MEQ, and are as tough as one and with the stuff of the other.

Try playing it. They are still very good.

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Ultramarine Master with Gauntlets of Macragge





Boston, MA

Deadshot wrote:
One thing I dislike is the Immolator, at its base. It has the same access points as a Razorback, same Transport, same stats, yet costs 25pts more? And the Razorback doesn't have to pay that awekward 1pt to get a searchlight. The only thing the Immolator has over the Razor is a Shield of Faith.

Worst part is that it can't move 12" and fire anymore, so the price isn't justified in any way!

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Badass "Sister Sin"






Camas, WA

Brother SRM wrote:
Deadshot wrote:
One thing I dislike is the Immolator, at its base. It has the same access points as a Razorback, same Transport, same stats, yet costs 25pts more? And the Razorback doesn't have to pay that awekward 1pt to get a searchlight. The only thing the Immolator has over the Razor is a Shield of Faith.

Worst part is that it can't move 12" and fire anymore, so the price isn't justified in any way!

TL-MM. That is all.

Also, Dominions with Immos (TL-MM) can scout or outflank.

Really, you should try the book out before passing internet judgement on it.

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Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

I'd love to try it out, but it just seems like a downgrade in almost every way. Sisters don't exactly need grenades since you don't generally want them charging anyway. Canonesses can't get jump packs anymore so they can't move around the field anymore. Acts of faith aren't as universally useful as they used to be, and don't scale at all so whether you're playing a 200 or 2000 point game, you still only get a handful a turn. Taking a special character to get a reroll on those faith points is practically mandatory. Losing the 12" move and shoot on Immolators is arbitrary and annoying. I won't say it's an unplayable codex or anything, but it got the short end of the stick in the WD release.

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Badass "Sister Sin"






Camas, WA

Brother SRM wrote:I'd love to try it out, but it just seems like a downgrade in almost every way. Sisters don't exactly need grenades since you don't generally want them charging anyway. Canonesses can't get jump packs anymore so they can't move around the field anymore. Acts of faith aren't as universally useful as they used to be, and don't scale at all so whether you're playing a 200 or 2000 point game, you still only get a handful a turn. Taking a special character to get a reroll on those faith points is practically mandatory. Losing the 12" move and shoot on Immolators is arbitrary and annoying. I won't say it's an unplayable codex or anything, but it got the short end of the stick in the WD release.


To your points, grenades are a bonus. Jump canonesses were nice, but they were a gimmick. Faith is unimportant now, you don't need it but it is a nice bonus. This is a big change from the old book where one failed faith check could mean you just lost the game. It doesn't need to scale and with the exception of Repentia and Retributors, you don't even need it to do your job. The move and shoot thing doesn't matter now that you can scout your immolators and take TL-MM (who else gets that on a razorback?).

At a local tournament, I tabled a GK termy list (triple psyfle), beat a nid shooty/MC list, beat the crap out of a mixed arms GK list and drew against Green Tide (4 objective, pitched, ouch). At no point did I feel underpowered, in fact, I felt bad at some points for how badly I was mauling folks.

Seriously, stop thinking about what you think you lost and try it. Everything just works and does what it needs to do. Trust me, it is a strong, but underestimated book.

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Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

You make some good points. I'll remain skeptical until I see it perform on the table, but while you're the only person I've seen who's had a positive reaction towards the codex, your points seem well supported.

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Badass "Sister Sin"






Camas, WA

I have an extra 380, btw if sOmeone needs it.

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pretre wrote:
Brother SRM wrote:
Deadshot wrote:
One thing I dislike is the Immolator, at its base. It has the same access points as a Razorback, same Transport, same stats, yet costs 25pts more? And the Razorback doesn't have to pay that awekward 1pt to get a searchlight. The only thing the Immolator has over the Razor is a Shield of Faith.

Worst part is that it can't move 12" and fire anymore, so the price isn't justified in any way!

TL-MM. That is all.

I'm a long time SoB player (take that to mean whatever you'd like) and I've had a lot of success with the updated list. That said, I absolutely hate what they did with the Immolator. It was just lazy design and there's no other excuse.

Taking away the 12" move and fire was pretty terrible if only for the fact that they made the Army's signature weapon basically unusable. The other thing I just cannot accept is that they removed the fire points! The Immolator is NOT a Razorback. It has a top hatch just like a Rhino. The fire point is on the model and GW's just standing there with their fingers in their ears yelling "LALALALA we can't hear you! LALALA!"

I will agree with you that the MM option is nice but that's it. Being able to scout it w/ a squad of Dominions is also nice but that's not really a plus for the Immo, that's a plus for the Dominions. Even in that capacity it's a one shot wonder, and w/o the fire points you're forced to expose the Dominions if you want to use them, making both units a one shot affair.

More laziness is apparent in the Heavy Bolter option. So they tried to synch the point costs with the Razorback, but they kept the HF as the base weapon. But the HB Razorback is 20pts less, so what was the though there? "Umm.. I know, we'll give it re-rolls to wound!" As if that could possibly ever, under any circumstance be worth 20 points.

TL/DR:
They totally boned the Immolator and it now is useful only as a one-shot Multi-melta, and that sucks.



Automatically Appended Next Post:
Brother SRM wrote:You make some good points. I'll remain skeptical until I see it perform on the table, but while you're the only person I've seen who's had a positive reaction towards the codex, your points seem well supported.

I won't say I'm thrilled with the new list, but it isn't bad and I'm winning more with the new list than I was with the old one. The new list has just shifted the focus away from the troops into the special units. In my opinion, that's not really a good thing, but it's in line with most of the other lists so I guess it's a wash.

The amount of firepower that Dominions and Seraphim can bring to the table never stops impressing me. Being able to scout/outflank Dominions is just amazing. I like to run a full squad with 4 meltaguns and a combi-plasma on the Sgt. When I get their act off and everything twin links, you can bet whatever I'm shooting at is going to die. (I'm looking at you Long Fangs.) Same with Seraphim, 4 Flamer templates and 16 bolter shots with re-roll to wound is pretty devastating, not to mention the fact that you can charge whatever scraps managed to survive.

They also managed to make Retributors a worthwhile support choice by letting you field smaller squads and dropping the points cost signifcantly. There are other strong points in the list: St Celestine, Death Cultists, Exorcists, MM Immolators (in large numbers). The only problem is that everything I haven't mentioned is just absolutely terrible. There's no middle ground in this list (Ok maybe Celestians). Everything is either really good or just LOL bad.

This message was edited 1 time. Last update was at 2011/12/09 23:42:13


 
   
Made in us
Regular Dakkanaut





A cornfield somewhere in Iowa

Personally for my style and list I run, the new codex is an improvement over the old one. Yip, I said it. My army is bigger and better in Hand to Hand. I also have more anti=tank. I did loose some heavy flamer templates but the hth increase makes up for it.

Changes I made.... I had to take off the heavy flamers from my immolators and throw on the multi meltas. My 3 celestian units became my 3 dominion units. Now they have scout which is so huge, I'm looking for ways to get it into my SM army too. I lost my flying nunns but the DCA units are better than sliced bread. I switched to Jacobus and Kyrinov for the 2 DCA units. With Jacobus being stubborn 10 and Kyrinov's fearless buble, I'm not missing the BoSL as much. I like having a mm in regular battle squads.

Things I'm seeing from opponents...... They are all possitive at the beging of the game, but are not so much at the end about the wd codex. Common phrases after they are tabled or almost tabled are, "cheesey, broken, shouldn't be a legaal code". LOL

Most common line after first turn is" scouting does what?" Also common is "scouting is broken".

I find my SoB army is the most balanced all comers army I have!

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Made in us
Badass "Sister Sin"






Camas, WA

My sisters army got best general (played by a friend) at a local tourney. Won against BW orks, Gk and BA.

I stand by my assertion that it is competitive.

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Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

Oh, I'm sure it's competitive, but is it a varied codex?

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Made in us
Badass "Sister Sin"






Camas, WA

Luke_Prowler wrote:Oh, I'm sure it's competitive, but is it a varied codex?

It never has been. Sisters have always had very few options going back to their original codex. C:WH gave more options if you wanted to include inquisition or guard, but that wasn't sisters. This Codex is about on par with all previous codexes for variety, it has a lot of sisters units, priests and a couple ecclesiarchy/redemption units, which is kind of a tradition at this point (Frateris in 2nd, Redemptionists in C:CA, penitents/arcos in C:WH, Penitents/EBC in 5th)

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Repentia Mistress





We now have a very brief FAQ as seen here:

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2120427a_Sisters_of_Battle_FAQ_Version_1_0_December_2011.pdf

The codex is growing on me, but I still see those old weaknesses which are very apparent in Apocalypse. Its possible to play with this dex and win. I never doubted that, but our squads die a lot easier in close combat than they used to.
   
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Badass "Sister Sin"






Camas, WA

andrewm9 wrote:We now have a very brief FAQ as seen here:

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2120427a_Sisters_of_Battle_FAQ_Version_1_0_December_2011.pdf

The codex is growing on me, but I still see those old weaknesses which are very apparent in Apocalypse. Its possible to play with this dex and win. I never doubted that, but our squads die a lot easier in close combat than they used to.


But now we have legit countercharge units which make people afraid to charge us.

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pretre wrote:
andrewm9 wrote:We now have a very brief FAQ as seen here:

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2120427a_Sisters_of_Battle_FAQ_Version_1_0_December_2011.pdf

The codex is growing on me, but I still see those old weaknesses which are very apparent in Apocalypse. Its possible to play with this dex and win. I never doubted that, but our squads die a lot easier in close combat than they used to.


But now we have legit countercharge units which make people afraid to charge us.


True enough but I was more referring to our regular Sisters sqauds, because we only have one decent assault unit, the dreaded Battle Conclave. Repentia don't really work so well unless they are supported. What it does is make me play almost every game like Annihilation as against most armies our troops can't stay on objectives very well. Obviously its not always true as it depends on your opponent and how he plays.
   
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Camas, WA

Fair enough.

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