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![[Post New]](/s/i/i.gif) 2011/12/16 05:38:40
Subject: Viability of Trukk rush in 1250pts
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Frenzied Berserker Terminator
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How good is trukk rush in a 1250pt game?
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Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.
http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
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![[Post New]](/s/i/i.gif) 2011/12/16 11:13:16
Subject: Viability of Trukk rush in 1250pts
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Norn Queen
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Depends on who you are facing, what you plan on taking for the list and whats available to you.
More info needed Im afraid.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2011/12/16 11:14:29
Subject: Viability of Trukk rush in 1250pts
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Longtime Dakkanaut
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Right, I'm interested in seeing where this goes; map out your plan for us.
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![[Post New]](/s/i/i.gif) 2011/12/16 13:34:12
Subject: Viability of Trukk rush in 1250pts
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Nasty Nob
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I would say - hell yes!
A Warboss with PK, cybork
A Big Mek with KFF
5 Meganobs with combi-skorchas in a truck (counts as troops)
and
5 units of Boyz with a PK nob with a BP in trucks
You can do all that for 1250.
6 Trucks and plenty of killing power. Fast too
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A man's character is his fate.
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![[Post New]](/s/i/i.gif) 2011/12/16 13:42:52
Subject: Viability of Trukk rush in 1250pts
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Sneaky Lictor
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Yes, certainly viable.
Better questions get better answers
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FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.
Ork Management Program
I take care of problems that need to be solved with violence |
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![[Post New]](/s/i/i.gif) 2011/12/16 22:48:26
Subject: Viability of Trukk rush in 1250pts
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Frenzied Berserker Terminator
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More info:
Gonna be versing predominately vanilla marines, just need something thats competetive.
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Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.
http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
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![[Post New]](/s/i/i.gif) 2011/12/16 23:44:14
Subject: Re:Viability of Trukk rush in 1250pts
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Longtime Dakkanaut
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I would bring antitank/anti 3+ so something like:
170 2 kff
315 9 rocket buggies
602 4 lots of 12 boyz with nob Pk, bosspole in a trukk with rpj, minus one boy to make room for kff.
160 3 meganobs in a trukk
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![[Post New]](/s/i/i.gif) 2011/12/17 00:44:16
Subject: Viability of Trukk rush in 1250pts
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Sneaky Lictor
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Warboss bike,cybork,PK
Big Mek KFF BP(to go with MANZ when necessary)
5x Lootas
2x Trukks Reinforced ram with 12 Choppas Nob PK BP
2x Trukks Reinforced ram with 12 Choppas Nob PK BP
1x Trukk Reinforced ram Meganobz Scorcha,Rokkit (for allocation)
10x Grots Runtherd
2x 2Warbuggies Rokkits
That should add up real nice and crump face.
6 very fast killy units, range support, survivability through KFF and an objective holder.
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FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.
Ork Management Program
I take care of problems that need to be solved with violence |
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![[Post New]](/s/i/i.gif) 2011/12/17 01:54:39
Subject: Viability of Trukk rush in 1250pts
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Longtime Dakkanaut
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Those lists are pretty nasty at 1250. If you manage to seize with Sn0zcumb3r's or Mfletch's list, you're going to ruin someone's face, no doubt, but counter-deploying to a truck list is kind of a no brainer.
Personally, I like going up against truck lists with all four of my armies; it's a fast paced game that needs to be handled with some very finesse-y defensive work. At lower points, like 1250, I think that horde style makes more sense because most armies have to struggle at that level to put out enough firepower to avoid getting swarmed, but everyone can wreck trucks; the only trick is wrecking the right trucks.
5 trucks usually means something is getting close enough to start your assault chain reaction, but the question of how to deploy them becomes paramount. Do you cluster them to ensure delivery to center field, or do you spread them out to force your opponent to play a less mobile game?
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![[Post New]](/s/i/i.gif) 2011/12/17 19:14:57
Subject: Viability of Trukk rush in 1250pts
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I'd rather go mit MFlech's list, as your don't really need gretchin with trukks. One unit of boyz will always get stranded in your backfield anyways. In addition, MFlech has more AV10 targets, resulting in more of those reaching the enemy.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/12/17 19:28:53
Subject: Viability of Trukk rush in 1250pts
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Nasty Nob
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Agreed - MFlech's list looks solid.
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A man's character is his fate.
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![[Post New]](/s/i/i.gif) 2011/12/17 22:27:34
Subject: Viability of Trukk rush in 1250pts
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Norn Queen
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Prefer Snooze list tbh. 5 scoring units vs 4, lootas at 1250 points shouldnt have too much trouble neutralising troops or light AV, Warboss on a bike will be hard to hit (assuming a decent terrain and hitas dam hard). In addition 2 KFFS imo is s waste.
You can simply deploy 2 trukks behind the others and still get a save
XX
XX
Y
Y is the WB ready to boost.
Find 15 points and you can have a 5 man Nob squad with some hitting power rather then the Manz. Suggest you drop reinforeced rams and maybe the Cybork. WB is a hard hit suiciede/backup unit.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 0020/12/18 06:53:52
Subject: Viability of Trukk rush in 1250pts
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Why would you ever want to drop reinforced rams from trukks?
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/12/18 16:41:36
Subject: Viability of Trukk rush in 1250pts
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Norn Queen
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Need points from somewhere if the Nob option is to be used.
The ability to tank shock is nice but not mandatory.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2012/03/10 10:10:29
Subject: Re:Viability of Trukk rush in 1250pts
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Regular Dakkanaut
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Don't let anyone tell you that Trukk lists are not viable.
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![[Post New]](/s/i/i.gif) 2011/12/18 20:23:23
Subject: Viability of Trukk rush in 1250pts
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Ratius wrote:Need points from somewhere if the Nob option is to be used.
The ability to tank shock is nice but not mandatory.
How are you going to break any bubblewrap at all without tank shocks?
In addition, 3 MANz are just as likely to do some serious damage as 5 nobz are. There really isn't much point in putting even more points in a cardboard box.
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This message was edited 1 time. Last update was at 2011/12/18 20:25:07
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/12/18 20:24:47
Subject: Viability of Trukk rush in 1250pts
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Legendary Dogfighter
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I played at a tournament where a guy run a trukk rush list at 1250 or 1500 (cant remember exactly)
From what I remember it was...
Big Mek KFF
10 boyz
Nob, pk, bp
Warboss - PK, BP, Cybork Body
4 or 5 Complex Nobz
Trukk - Reinforced Ram - Red Paint Job
3 x Deff Kopters, buzzsaw
boyz, nob, pk, bp, trukk, red, ram...
boyz, nob, pk, bp, trukk, red, ram...
boyz, nob, pk, bp, trukk, red, ram...
It was something like that and it was very competitive.....I saw an Eldar player move forward with a ton of wraithguard and it was a turn 1 assault for the greenskins
I remember it caused a lot of headaches but it sort of run out of steam if some of the models didn't arrive due to wrecks etc
I have a few trucks and might run it out at some point
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