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Made in gb
Man O' War




Nosey, ain't ya?

Ok our FLGS is running a campaign in which we're allowed to create a unit for our army. Here is my BT unit:

Crusade Knights 50pts

Ws5 Bs4 S4 T4 W2 I4 A3 Ld10

Equipment:
terminator armour (terminator honours included in profile)
chainsword
bolter/bolt pistol

Options:

Each Knight may replace his chainsword and/or bolter/pistol with:

power weapon +5pts
storm bolter +10pts
pair of LC's +30pts
SS +15pts
TH +25pts

Executioner's sword +20pts (on a 6, the weapon inflincts instant death. +1S)
Halberd +20pts (+2S, no extra A for charging)
Rapier +15pts (+1 I)

Special Rules: Fearless, Furious Charge, Fleet, Rage(?)

Would you add/change anything to balance or are they already?

I have dug my grave in this place and I will triumph or I will die!

Proud member of the I won with Zerkova club

Advocate of 'Jack heavy Khador. 
   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

How many knights can you have in a unit?

   
Made in gb
Ichor-Dripping Talos Monstrosity






I assume this is correctly set out (neatened it and attempted to clear stuff up...) can you clarify / fill out the question marks and correct anything I've got wrong..
Crusade Knights
Spoiler:
BG: ??? (If any, fluff is always nice and gives an idea of what and why )

FO: ???
Squad: Crusade Knights
Unit: Crusade Knight, Points Per: 50, Models: ???, Unit Type: Infantry, WS-5, BS-4, S-4, T-4, W-2, I-4, A-3, Ld-10, Sv-2+/5+*.

Wargear:
Terminator Armour
Chainsword
Bolter
Bolt Pistol

Special Rules:
Fearless
Furious Charge
Fleet
Rage

Options:
Each Knight may replace his chainsword and/or bolter/pistol with any of the following:
Power Weapon +5pts
Storm Bolter +10pts
Rapier +15pts
Storm Shield +15pts
Executioner's Sword +20pts
Halberd +20pts
Thunder Hammer +25pts
Pair of Lightning Claws +30pts

Executioner's Sword:
The executioners sword is a close combat weapon that on a to ?wound? roll of a 6, the weapon inflincts instant death.

Halberd:
A Halberd is a two-handed close combat weapon that grants the wielder +2S but never allows an additional attack for charging.

Rapier:
A Rapier is a close combat weapon that grants the wielder +1 Iniative.

What's the squad size?
Why would these have rage?
I assume that the Executioners sword causes instant death on a to-wound roll of 6?

At 50pts base depending on what FOC they are and how many can be taken I don't see these being a problem.

This message was edited 3 times. Last update was at 2011/12/26 22:19:33


   
Made in gb
Lord of the Fleet






London

I think a good idea would be something like you can take 3 as a single Elites choice, like Sanguinary Priests, and when attached to a unit can give the unit different effects to represent different aspects of their Crusades and Vows.

Example: "Unyielding Advance: The Crusaders march towards the enemy without second thought. Withering hails of retaliatory fire that would fell other Astartes does little to halt the onslaught of the Templar attack.

This effect may be used once per battle. The unit gains Feel No Pain and Fleet for the remainder of the turn."
   
Made in gb
Man O' War




Nosey, ain't ya?

In reference to FOC, it is a stand alone and does not take up a position. the unit strength is 1-5 and for the sword it is indeed to wound. their fluff is "High Marshal Sigsmund appointed the Crusade Knights to be the epitome of Black Templars. Their persicution of Xeno's and renegades knows no bounds and they are exalted by their brothers as they strive to become like them. To others however, they are a group of blood thirsty lunatics whom care not for their own lives or those of others"


Automatically Appended Next Post:
And I was thinking of this

Juggernaughts: the fury of the Templar assault , combined with the size and weight of Terminator armour is a terrifying prospect. Indeed such is the sheer aggresion of the onslaught that lesser foes are launched hundereds of feet on impact. On the first turn the turn they charge, the Knights gain D3 extra attacks. If a model with a halberd charges, he only gains 1 attack as normal.

This message was edited 2 times. Last update was at 2011/12/26 22:58:44


I have dug my grave in this place and I will triumph or I will die!

Proud member of the I won with Zerkova club

Advocate of 'Jack heavy Khador. 
   
Made in gb
Ichor-Dripping Talos Monstrosity






I'd go with:
Spoiler:
FO: Elites
Squad: Crusade Knights
Unit: Crusade Knight, Points Per: 50, Models: 1-5, Unit Type: Infantry, WS-5, BS-4, S-4, T-4, W-2, I-4, A-3, Ld-10, Sv-2+/5+*.

Wargear:
Terminator Armour
Chainsword
Bolter
Bolt Pistol

Special Rules:
Fearless
Furious Charge
Fleet

Options:
Each Knight may replace his chainsword and/or bolter/pistol with any of the following:
Power Weapon +5pts
Storm Bolter +10pts
Rapier +15pts
Storm Shield +15pts
Executioner's Sword +20pts
Halberd +20pts
Thunder Hammer +25pts
Pair of Lightning Claws +30pts

Executioner's Sword:
The executioners sword is a close combat weapon that on a to wound roll of a 6, the weapon inflincts instant death.

Halberd:
A Halberd is a two-handed close combat weapon that grants the wielder +2S but never allows an additional attack for charging.

Rapier:
A Rapier is a close combat weapon that grants the wielder +1 Iniative.
Then (with the addition of not taking up a FOC slot for this campaign) though I feel it'd prolly be usable elsewhere.

At 250pts for a base squad of 5, and 400-500pts for a kitted troop it's going to be a fairly huge point sink, that won't be too hard to put down and in a 1500 pt army is a quarter to a third of the force. The equivalent in enemy forces will be a large amount of heavy weapons or vehicles.

This message was edited 1 time. Last update was at 2011/12/26 23:50:56


   
Made in gb
Man O' War




Nosey, ain't ya?

My current one is 240 pts and I forgot to make the Executioner's sword a power weapon but I'll play test mine this thursday so I can tell you how they fared. Overall do y'all think they're over powered

I have dug my grave in this place and I will triumph or I will die!

Proud member of the I won with Zerkova club

Advocate of 'Jack heavy Khador. 
   
Made in gb
Ichor-Dripping Talos Monstrosity






If the executioner sword was a power weapon I'd increase the points on that... probably from 20 to 30.

Otherwise I have no issue with the squad as a whole.

   
Made in gb
Man O' War




Nosey, ain't ya?

In all fairness, that would make it more than a TH which is more effective. I'd leave the points as they are TBH

I have dug my grave in this place and I will triumph or I will die!

Proud member of the I won with Zerkova club

Advocate of 'Jack heavy Khador. 
   
 
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