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Made in us
Hurr! Ogryn Bone 'Ead!






Orks usually get a bad rep cause their absymal BS, but they have assualt 2 shootas with str 4 and you can field a lot of them.
Plus the fact that Orks are as tough as a space marine. I see a lot of potential in an ork army but what are your opionions on an ork army?
   
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Holy Terra

King Crow wrote:
Plus the fact that Orks are as tough as a Space Marine.


Only in melee, on range they are as fragile as Guardsman.

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Kanluwen wrote: "I like the Tau. I just don't like people misconstruing things to say that it means that they're somehow a huge galactic threat. They're not. They're a threat to the Imperium of Man like sharks are a threat to the US Army."
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Viersche wrote:
Abadabadoobaddon wrote:
the Emperor might be the greatest psyker that ever lived, but he doesn't have the specialized training that a Grey Knight has. Also he doesn't have a Grey Knight's unshakable faith in the Emperor.


The Emperor doesn't have a GKs unshakable faith in the Emperor which is....basically himself?

Ronin wrote:

"Brother Coa (and the OP Tadashi) is like, the biggest IoM fanboy I can think of here. It's like he IS from the Imperium, sent back in time and across dimensions."

 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

My Killcannons and Shokk attack gun would like a word with you...

Anyway, who told you they were weak? They are one of the most competitive armies in the game.

What I have
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Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Wolf Guard Bodyguard in Terminator Armor





I do a lot better with my Orks than I do with my Spacewolfs and thats pretty much down to the number of Orks I can take.


 
   
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Gangly Grot Rebel





Island Lake, IL

ORKS DA BEST


 
   
Made in rs
Resolute Ultramarine Honor Guard





Holy Terra

CthuluIsSpy wrote:My Killcannons and Shokk attack gun would like a word with you...


Autocannons and Lasscannons to...

[q/uote]Anyway, who told you they were weak? They are one of the most competitive armies in the game.


They are strong, if they get in melee, on range they are just target practice for Guard and Tau alike.
And this is 40k fluff section, not TT one. This thread has to be moved to 40k Discussions.

For Emperor and Imperium!!!!
None shall stand against the Crusade of the Righteous!!!
Kanluwen wrote: "I like the Tau. I just don't like people misconstruing things to say that it means that they're somehow a huge galactic threat. They're not. They're a threat to the Imperium of Man like sharks are a threat to the US Army."
"Pain is temporary, honor is forever"
Emperor of Mankind:
"The day I have a sit-down with a pansy elf, magic mushroom, or commie frog is the day I put a bolt shell in my head."
in your name it shall be done"
My YouTube channel: http://www.youtube.com/user/2SSSR2

Viersche wrote:
Abadabadoobaddon wrote:
the Emperor might be the greatest psyker that ever lived, but he doesn't have the specialized training that a Grey Knight has. Also he doesn't have a Grey Knight's unshakable faith in the Emperor.


The Emperor doesn't have a GKs unshakable faith in the Emperor which is....basically himself?

Ronin wrote:

"Brother Coa (and the OP Tadashi) is like, the biggest IoM fanboy I can think of here. It's like he IS from the Imperium, sent back in time and across dimensions."

 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Brother Coa wrote:
CthuluIsSpy wrote:My Killcannons and Shokk attack gun would like a word with you...


Autocannons and Lasscannons to...

[q/uote]Anyway, who told you they were weak? They are one of the most competitive armies in the game.


They are strong, if they get in melee, on range they are just target practice for Guard and Tau alike.
And this is 40k fluff section, not TT one. This thread has to be moved to 40k Discussions.


Did you just compare an autocannon and lascannon to the SAG?

...I had no idea that autocannons and lascannons can potentially outright kill a whole squad of termies in one hit!
THIS CHANGES EVERYTHING!

Yeah, don't underestimate ork dakka. Ork shooty armies require a bit of work, but when it works, it'll massacre everything.

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~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in no
Terrifying Doombull





Hefnaheim

Orks are just insan to play against. They my preferd and most feard opponet at the same time, They are by far one of the most efficent armies out there
   
Made in us
Regular Dakkanaut




Nashville - The Music City

I like the Orks due to their surviveability. Yeah, they are not awesome at standing toe to toe and trading volleys with another army. They can do a great job of massing firepower on a target while advancing though.

I think the reason that the Orks get a bum wrap from people now is driven by a few factors:
1. They are pretty low tech compared to the other armies.
2. They are seen as bumbling baffoons who would never be great in a scrap. The Orks Codex is pretty well balanced once you read through the fine print and see how many of the units work well together.
3. They are an older Codex so there are few mysteries when playing against them now.

Orks do everything in large numbers......shoot, attack, and even die. That is why their main strengths are mob sizes and low cost if walking.....and vehicles that carry a lot of them if riding.

I would only say the Orks are weak if 40K was fought with colonial battle tactics and all we did was line up and shoot at each other. Thank goodness Gork and Mork let us get our hands dirty. Otherwise who would we use our Choppas on?!?!?!

This message was edited 1 time. Last update was at 2011/12/29 13:41:50


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Actually they only seem low tech. They are really pretty damn advanced.

They have access to working teleporters, starships and damn powerful energy weapons.
Like the SAG, which opens what is basically a wormhole in the target.

What I have
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~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Imperial Recruit in Training




Jersey City

My Buddy runs orks and if you play them right they are near unbeatable. all you have to do is whore the rules and cover save everything you can, specifically using the big mek and the bikes. highly successful army

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Made in gb
One Canoptek Scarab in a Swarm




orks are weak at shooting, theres no denying that, orks true shooting strength comes from sheer amount of bullets. they dont like being shot at, that is also true. this is why battlewagons were invented. an army of big shootas in a BW is terrifying, as are flamers. an army full of battleagons wich are in turn full of various ranged weapons is a terrifying thing. i cant remember how much they cost but BW's are ridiculously underpriced and can then have various gubbins to it, i think when youve got the essentials down it comes to about 150 points for what is probably the best transport in the game. orks are terrifying and when you know how to play them you are near unstoppable

This message was edited 1 time. Last update was at 2011/12/29 14:18:49


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Little Rock AR

Okay at range, utterly leathal in assualt. I find them to be the most fun to play against. Except i do foot guard and the ork player does mobs and mobs of boyz. So the set time is a killer. Lol.

Proud to be Obliviously Blue since 2011!

 
   
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Willing Inquisitorial Excruciator






Utah

I think orks are also very dangerous due to the current metagame. Everyone is trying to kill vehicles (especially transports), space marines, and termy equivalents. That is a situation that very much favors orks.

On paper most armies can fairly easily create a build to beat an ork army. In practice if you do that you will lose to everyone else. So orks get to run amok.

This message was edited 1 time. Last update was at 2011/12/29 15:17:38


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What does this have to do with background?

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
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on the forum. Obviously

Because noobies.

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Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
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USA

And here I was hoping i'd get a chance to rant about how awesome Orks are in the lore

This message was edited 1 time. Last update was at 2011/12/29 15:58:53


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
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Lady of the Lake






Still can I suppose.

They technically can never lose after all.

   
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on the forum. Obviously

Until some necron smart ass decides to turn off the lights in that celestial orrary

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in au
Lady of the Lake






In which case the Orks simply come back to have another go.

   
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Mekboy Hammerin' Somethin'




Kansas City, Missouri

Wow, i can sure tell when people who don't play orks think they know ork weaknesses. Let me say this, Imperial guard and tau have never been a problem for me, agreed i do like to rush into a assualt but here is the thing you guys don't understand is that the OP is correct in that you should fear ork shooting because it's far more important to how orks will operate in 40k than you think especially against nids and Dark Eldar. have an 18' assualt 2 strength 4 gun for only 6 points is exactly what the OP said, very powerful and underrated.

Lootas: up to 45 strength 7 ap shots from each squad you might only hit on a small percent but the Imperial guard won't spam that make auto cannon shots only 225 pts and even if they did it won't have that toughness 4 or immunity to morale.

Shoota boyz: 59 shots per round while advancing at strength 4 is still going to be about 20 hits... against those toughness 3 armies that these posters say like IG and Tau are majority toughness 3 with an occasional higher toughness... I want to put this out there... any guardsmen line that is fine having to make about 13 saves at only 5+ before being assaulted is just asking for pain. Worse yet is those orks miss assualt the first time so they just keep advancing and do it again! Cause let's face it, the orks might be torn if you have a way to rip open cover but if you don't then i challenge you to do 31 wounds in time before it turns ugly.

Boomgun: Goodbye space marines,

Killkannon: Goodbye Space Marines,

SAG: Goodbye everyone

Burna boyz in Wagons: Goodbye multiple squads in 1 shot. Seriously do the math on a open tops tank battle wagon holding Burna boyz real fast, 15 flamers ... or 16 if you gave the Big mek that would tag along with them. Position your weapon to hit the most enemies. For armies that favor gunlines, you often keep tightnit for armies who swarm you often are tightly packed too. Even if you aren't lets say you can only manage to hit 4 guys ... which is impressive since you should be tank shocking and firing your kill kannon after this... But even with 4 targets hitting you multiply it by 16 and that make 64 strength 4 auto hits! I can tell you I have wipes regiments of IG this way before all due to KFF shielding the Wagon and rushing as fast as it can into close range before evaporating enemies that aren't toughness 8 (coughwraithlordcough).

Grotzooka: Goodbye everyone ... seriously, Assualt 2 18' strength 6 ap 4 small blasts ... I've wiped so many armies with this gun alone cause each squad fires 6 of those blasts for only 135 pts... combine it with KFF and squadron damage and the fact you can flood damage to more than one thing you get powerful results. 1 shooting phase has exploded a marine rhino and wiped the the marines while cause the other squad near the rhino to flee do the splash effect.

The power of orks is vast i enjoy them for these advantages; a whole army of generally low pts costs for toughness 4, combined with KFF, + proper strategy = good orks. I find that when I am playing my orks i work on the odds to influence my decisions. For example I am confident no shooting army unless it have flame templates or cover cutters like Nova cannons or the like have ever consistently punished my army enough to make me worry, I've simply absorbed the power of 3 fully decked out Leman Russ Exterminators firing 18 plasma kannon shots and reducing the damage to 6 orks dying due to KFF and spreading out a bit plus a bit of bad rolling on that persons part. EVEN IF YOU DO cripple the strength of the ork squad another will come to replace it if the ork player is playing the traditional ways.

Do no underestimate the power of ork gunz, the moment you do is the moment you gave us the advantage we didn't need to win. If you aren't turbo-boosting your vehicles that fly prepare to get them blown out of the air by lootas, The moment you don't plan on charging the orks instead think why not frfsrf you will see a squad of shootas barely lose anyone due to T4 and cover and respond with 59 shots before assaulting.I could keep going on but here is the thing, Orks might not be accurate gun fire but we are the art of "might makes right" and we'll use guns to remove threats despite whatever misconceptions you think we as an army have the tool of Dakka is too important a thing to become mindless Nids. Btw the majority of ork firepower is in blasts and templates... BS is irrelavent >.> Please do your homework, orks will be a force to be reckoned with by ignoring our firepower and if that form of thinking HAS worked for you consider yourself lucky that player doesn't know how to make his shooting phase nearly just as dangerous as Assault.

On that same topic I won't deny orks are better at CC than shooting but I wouldn't dare agree they with they're shooting is worthless against IG or Tau... your armies are perfect examples of armies I CAN FIGHT A WAR OF DAKKA AGAINST :p IG a little less so due to vehicle spam though.


" I don't lead da Waagh I build it! " - Big-Mek Wurrzog

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on the forum. Obviously

Exactly what the guy above me said.

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~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
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Sitting on the roof of my house with a shotgun, and a six pack of beers

On paper most armies can fairly easily create a build to beat an ork army. In practice if you do that you will lose to everyone else. So orks get to run amok.


QFT

I'd like to think I field an all comers army but if i'm honest their is a strong bias in for anti MEQ. When istarted playing the hobby my main opponent was orks, now its marines my list has chaged a lot.

I struggle now when I come up against anything that isn't marine if i'm honest, especially orks.

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King Crow wrote:Orks usually get a bad rep cause their absymal BS, but they have assualt 2 shootas with str 4 and you can field a lot of them.
Plus the fact that Orks are as tough as a space marine. I see a lot of potential in an ork army but what are your opionions on an ork army?


You are right that orks are competetive, but where did you hear them "usually get a bad rep" from what i hear they are good.
   
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USA

Marine players like to bash at non-marine armies' effectiveness.

At least the immature ones do anyway.

This message was edited 1 time. Last update was at 2011/12/29 16:39:15


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
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Scotland

While everyone is advocating why orks are good (most of what has been said in this thread I agree with) there is one things that all Ork armies struggle with - Speed.

All foot armies usually struggle with fast, mobile armies such as Eldar, Dark Eldar and even (dare I say it?) a Mono-Slaanesh Daemons list.

I've often found that Orks are just far too slow to deal with multiple fast threats without shooting them down (another reason why, as other posters have stated, Ork shooting is pivotal to the army) and usually, a good player can use this to beat Orks.

For example, even a mob of 30 Ork boyz is going to struggle against 2 Squads of 6 fiends charging them as Slaanesh Daemons are Chaos' main answer to large infantry blocks due to the sheer volume of attacks.

So yes, while Orks can be very difficult to deal with for slower armies such as Space Marines, fast armies such as Eldar generally have an easier time just with the ability to kite a lot of the threats that the army poses.

Iranna.

 
   
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on the forum. Obviously

Melissia wrote:Marine players like to bash at non-marine armies' effectiveness.

At least the immature ones do anyway.


So nearly all of them then

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Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in au
Lady of the Lake






Which in turn makes the immature non-marine players bash the Ultramarines/Blood Angels/Grey Knights fueling the cycle, with the occasional "SoB are MEQ" branch off of course.

   
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on the forum. Obviously

n0t_u wrote:Which in turn makes the immature non-marine players bash the Ultramarines/Blood Angels/Grey Knights fueling the cycle, with the occasional "SoB are MEQ" branch off of course.


Touche

What I have
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Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Mekboy Hammerin' Somethin'




Kansas City, Missouri

Iranna wrote:While everyone is advocating why orks are good (most of what has been said in this thread I agree with) there is one things that all Ork armies struggle with - Speed.

All foot armies usually struggle with fast, mobile armies such as Eldar, Dark Eldar and even (dare I say it?) a Mono-Slaanesh Daemons list.

I've often found that Orks are just far too slow to deal with multiple fast threats without shooting them down (another reason why, as other posters have stated, Ork shooting is pivotal to the army) and usually, a good player can use this to beat Orks.

For example, even a mob of 30 Ork boyz is going to struggle against 2 Squads of 6 fiends charging them as Slaanesh Daemons are Chaos' main answer to large infantry blocks due to the sheer volume of attacks.

So yes, while Orks can be very difficult to deal with for slower armies such as Space Marines, fast armies such as Eldar generally have an easier time just with the ability to kite a lot of the threats that the army poses.

Iranna.


Haven't fought demons enough to know what you mean but i would say the orks have speed and speed mitagation down pretty well at least in my list it doesn. I use the Deff Koptas which either engage round 1 with something fast like you've mentioned (for it rarely has both armor + speed) or outflanks. Same to be said with bikers and buggies fast and reliable gun platforms. The only advantage I've bought up to many Dark eldar who claim their speed will save them is "Where will you run to when I am everywhere round 3? Still make a valid point because the whole army won't be able to enagage like that but still it's rare for me not to catch the fast and the furious and tear it apart with a PK. For me personally I've never felt limited by the speed of orks but I suppose I found ways to work around it *

Still a more valid point in my mind than "orky shooting sucks". But I am telling you guys, the weakness to orks is FIRE... LOTS AND LOTS OF FIRE. I can't tell you how many hell hounds and flamers make their points against my army because a heavy flamer will more or less auto wound anything in the ork army other than kans and dreds obviously. Land raiders, hell hounds, wraith lords, tactical squad ect.

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