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Made in tw
Longtime Dakkanaut





I the dark elf teams helmets look great- I wish there was a kit in the main fantasy range that had that exact look.

The lizardmen were a let down for me mostly because the idea of Lizardmen wearing short shorts is a bridge too far for me.

I mean look at them and tell me how they put them on...

   
Made in us
Dakka Veteran





Carlovonsexron wrote:
I the dark elf teams helmets look great- I wish there was a kit in the main fantasy range that had that exact look.





Aren't those helmets pretty close to the Bleakswords? Though, the models have the heads attached, so you can't do much with them haha
   
Made in vn
Longtime Dakkanaut




Umbros wrote:
Except the Chaos one which is utterly dreadful.


Chaos blocker sculpt have awful pose but the beastmen were pretty good. It's one of the more interesting kit with horn swapping between the beastmen. With little customization option the majority of BB kits are either hit or miss, well except for the Elven Union.
   
Made in us
Battlefield Tourist




MN

I am actually amazed at the detail in many of the teams' athletic footwear. Seriously take a look sometime.

My painting can not do them justice, but I feel like GW could come out with a sneaker range based on some of the shoe sculpts on the BB teams.

Do you like Free Wargames?
http://bloodandspectacles.blogspot.com/ 
   
Made in us
Manhunter





Sticksville, Texas

 Easy E wrote:
I am actually amazed at the detail in many of the teams' athletic footwear. Seriously take a look sometime.

My painting can not do them justice, but I feel like GW could come out with a sneaker range based on some of the shoe sculpts on the BB teams.


The GW Blood Bowl line of shoes would likely come with terrible ankle support, and an extra slippery sole... so we can all experience the pain and injuries of our favorite tabletop players when they roll a 1 to "Go For It".
   
Made in us
Longtime Dakkanaut





Myrtle Creek, OR

But there is no more ‘go for it’ any longer. It’s called ‘rushing’ now.
   
Made in us
Manhunter





Sticksville, Texas

 privateer4hire wrote:
But there is no more ‘go for it’ any longer. It’s called ‘rushing’ now.


Ah, I missed that name change.
   
Made in us
Dakka Veteran





How long do we expect the starter set to stick around? As long as the original or will it be something like Indomitus and sell out after a few months?

The cheap price on ebay is tempting me, but I'm not sure I have the money to commit yet
   
Made in us
Longtime Dakkanaut




South New Jersey

I'd imagine they'd have to keep it around, right? It's the big kick-off (pun intended) for the new version of an extremely popular game.

   
Made in us
Longtime Dakkanaut





Myrtle Creek, OR

 NH Gunsmith wrote:
 privateer4hire wrote:
But there is no more ‘go for it’ any longer. It’s called ‘rushing’ now.


Ah, I missed that name change.


Go For It was confusing and unexciting as a term. Rushing seems so much more exhilarating.

Also, I just read through the changes to Dodge.
All I can say is, if you have played previous editions, then you will need to read the new stuff VERY closely.
Otherwise, you are going to mess things up by trying to reflex it.
   
Made in us
Manhunter





Sticksville, Texas

 privateer4hire wrote:
 NH Gunsmith wrote:
 privateer4hire wrote:
But there is no more ‘go for it’ any longer. It’s called ‘rushing’ now.


Ah, I missed that name change.


Go For It was confusing and unexciting as a term. Rushing seems so much more exhilarating.

Also, I just read through the changes to Dodge.
All I can say is, if you have played previous editions, then you will need to read the new stuff VERY closely.
Otherwise, you are going to mess things up by trying to reflex it.


Have a feeling it will take some getting used to. I downloaded the rulebook when it leaked a while back, but besides the rosters really haven't glanced through it too hard... Reading a rulebook through a phone/computer screen really isn't to my tastes.

Glad I pre-ordered the ONE copy of the rulebook and Special Play cards allotted to the area I live in... ugh.
   
Made in us
Stalwart Dark Angels Space Marine



Ohio

How necessary are the Special Play cards? I'm looking at just starting out, but I feel like they'd add complexity that I could completely skip - and save some money in the process.
   
Made in us
Longtime Dakkanaut





Myrtle Creek, OR

Erren wrote:
How necessary are the Special Play cards? I'm looking at just starting out, but I feel like they'd add complexity that I could completely skip - and save some money in the process.


Probably depends on your group AND GW's availability on the things.
GW has a recent history of having less cards, dice, special bonus stuff available than demand for BB.
Unless they commit to and actually keep the cards available throughout the edition, I know our group won't be using them.


Automatically Appended Next Post:
 NH Gunsmith wrote:
 privateer4hire wrote:
 NH Gunsmith wrote:
 privateer4hire wrote:
But there is no more ‘go for it’ any longer. It’s called ‘rushing’ now.


Ah, I missed that name change.


Go For It was confusing and unexciting as a term. Rushing seems so much more exhilarating.

Also, I just read through the changes to Dodge.
All I can say is, if you have played previous editions, then you will need to read the new stuff VERY closely.
Otherwise, you are going to mess things up by trying to reflex it.


Have a feeling it will take some getting used to. I downloaded the rulebook when it leaked a while back, but besides the rosters really haven't glanced through it too hard... Reading a rulebook through a phone/computer screen really isn't to my tastes.

Glad I pre-ordered the ONE copy of the rulebook and Special Play cards allotted to the area I live in... ugh.


Stalling for example is a drawn out process to identify. And it's only penalty (currently) is on the NUFFLE prayer table.
If I understand correctly you have to first roll a 14 on d16 to get the boon that will even penalize a stalling team AND then roll a 5+ to get it to work if you can call the other coach on stalling. I may be wildly misreading that but it seems like a lot of work on picking out stalling as an undesirable tactic just to have such a low chance of actually penalizing it.

This message was edited 1 time. Last update was at 2020/11/17 04:27:57


 
   
Made in us
Cabin Zombie






Special Play cards aren’t required, but I always found them to be fun.

 
   
Made in us
Sword-Bearing Inquisitorial Crusader





 NH Gunsmith wrote:
 privateer4hire wrote:
 NH Gunsmith wrote:
 privateer4hire wrote:
But there is no more ‘go for it’ any longer. It’s called ‘rushing’ now.


Ah, I missed that name change.


Go For It was confusing and unexciting as a term. Rushing seems so much more exhilarating.

Also, I just read through the changes to Dodge.
All I can say is, if you have played previous editions, then you will need to read the new stuff VERY closely.
Otherwise, you are going to mess things up by trying to reflex it.


Have a feeling it will take some getting used to. I downloaded the rulebook when it leaked a while back, but besides the rosters really haven't glanced through it too hard... Reading a rulebook through a phone/computer screen really isn't to my tastes.

Glad I pre-ordered the ONE copy of the rulebook and Special Play cards allotted to the area I live in... ugh.


Ouch man....only ONE copy of the rulebook? I know GW's been way behind on distribution numbers lately, but that's really sad. My store (which is a rather busy store in a large metro) is getting ten copies of the starter, five of the rulebook, but only two Necro teams and one set of Necro dice (luckily I got my name down for one of the teams and hopefully the dice if the guy that has a BB subscription at the store passes on them).


 
   
Made in gb
Fresh-Faced New User




Hertfordshire, UK

 privateer4hire wrote:


Also, I just read through the changes to Dodge.
All I can say is, if you have played previous editions, then you will need to read the new stuff VERY closely.
Otherwise, you are going to mess things up by trying to reflex it.


I've just read through the Dodge skill and dodging as part of a movement. What's different mate?
   
Made in au
Grizzled Space Wolves Great Wolf





Carlovonsexron wrote:
I the dark elf teams helmets look great- I wish there was a kit in the main fantasy range that had that exact look.

The lizardmen were a let down for me mostly because the idea of Lizardmen wearing short shorts is a bridge too far for me.

I mean look at them and tell me how they put them on...


The shorts were only part of the problem. The skinks look super derpy, the models overall look too busy and most of the poses aren't impressive.

All they needed to do was emulate the aesthetic from the BB video game, the video game lizardmen look cool.

This message was edited 1 time. Last update was at 2020/11/17 10:48:19


 
   
Made in gb
Wolf Guard Bodyguard in Terminator Armor





 chucklehead wrote:
 privateer4hire wrote:


Also, I just read through the changes to Dodge.
All I can say is, if you have played previous editions, then you will need to read the new stuff VERY closely.
Otherwise, you are going to mess things up by trying to reflex it.


I've just read through the Dodge skill and dodging as part of a movement. What's different mate?


Yeah, I’m not seeing any significant changes to dodging either. Agility test, -1 per TZ on the destination square. No +1 for trying but then everyone gets an effective +1 to their agility vs 2016 edition.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in us
Courageous Skink Brave




 chucklehead wrote:
 privateer4hire wrote:


Also, I just read through the changes to Dodge.
All I can say is, if you have played previous editions, then you will need to read the new stuff VERY closely.
Otherwise, you are going to mess things up by trying to reflex it.


I've just read through the Dodge skill and dodging as part of a movement. What's different mate?


Yeah, same; I don't see a difference at all.


Automatically Appended Next Post:
 privateer4hire wrote:
Stalling for example is a drawn out process to identify. And it's only penalty (currently) is on the NUFFLE prayer table.
If I understand correctly you have to first roll a 14 on d16 to get the boon that will even penalize a stalling team AND then roll a 5+ to get it to work if you can call the other coach on stalling. I may be wildly misreading that but it seems like a lot of work on picking out stalling as an undesirable tactic just to have such a low chance of actually penalizing it.


I suspect it'll be referenced in the new special play cards, if nothing else. It does seem a bit weird to define it then barely use it, but I do prefer that over never defining something that's used a lot. This way they future-proof it and only need to refer to one bit of rules anytime they want to have something that works with that mechanic.

All in all, having now read the new book cover to cover (my store got an early demo copy) I like the writing a lot. It defines things really well, cleans up some of the more confusing terms, and generally seems like it'll be easier to teach.

The only rules change that gives me pause (and I'm willing to see how it actually plays out in practice) is that winnings is now based heavily on how many touchdowns you make. This will obviously benefit teams like elves and skaven while penalizing teams like dwarfs and chaos. However, elves and skaven are also the teams most likely to need to spend money replacing injured players, so maybe this is actually a good change? I dunno, like I said, I want to see it in action before I decide.

This message was edited 2 times. Last update was at 2020/11/17 16:18:28


 
   
Made in us
Longtime Dakkanaut





Myrtle Creek, OR

My complete error on Dodge. Apologies.
   
Made in dk
Slippery Scout Biker





Copenhagen/Denmark

The new starplayer is funny as hell
[Thumb - C0FD1B3E-7F5F-4A5D-95C5-870CF694B188.jpeg]


   
Made in tw
Longtime Dakkanaut





 GaroRobe wrote:
Carlovonsexron wrote:
I the dark elf teams helmets look great- I wish there was a kit in the main fantasy range that had that exact look.





Aren't those helmets pretty close to the Bleakswords? Though, the models have the heads attached, so you can't do much with them haha


Nah, the BB heads are an updated take with a more open face that gives the heads alot more character

   
Made in us
Longtime Dakkanaut





Myrtle Creek, OR

GW have released a series of short videos updating how the new rules work, set up, game overview, etc.

https://www.youtube.com/playlist?list=PLEaPE4sLDA7taKQ1cZOi-Z38QxGr_z8v7
   
Made in gb
Last Remaining Whole C'Tan






 ZombieDK wrote:
The new starplayer is funny as hell


Can someone translate the special rules for those of us unfamiliar?

Fed up of Scalpers? But still want your Exclusives?Why not join us?

Please note that when I refer to Rogue Trader background, it’s not a Nerd Flex. I just really enjoy it, and like to compare it. You be the judge of which you prefer. 
   
Made in gb
Wolf Guard Bodyguard in Terminator Armor





 Mad Doc Grotsnik wrote:
 ZombieDK wrote:
The new starplayer is funny as hell


Can someone translate the special rules for those of us unfamiliar?

Right, his stats make him fast but incredibly vulnerable (Strength is used for both offence and defence, higher is better) and most of his skills (dodge, jump up, Stunty, Titchy, sidestep) make him faster and more able to get away from other players. The number of circumstances where Akhorne won’t be dodging on a 2+ is extremely small. Stunty and his way below average armour makes him more vulnerable to injury though.

The really interesting part is the combination of claws, dauntless, frenzy, and his own unique rule that lets him re-roll for dauntless. These actually kind of make him surprisingly effective on offence as he can roll d6+1 to beat the opponents Str and if he succeeds counts as being equal in strength to them. With a re-roll vs the average St of most teams (3) he’s not missing that often. Combined with Frenzy allowing him to block twice and claws allowing him to get through armour on an 8+ even if it’s higher (think 7th ed 40K Lance weapons), Akhorne could make a pretty good surprise troubleshooter, getting away and halfway across the pitch without effort to make a frenzied blitz on some poor unsuspecting ball carrier.

Basically a gimmick but one you can make really good with the appropriate teammates (Guard) and probably the right price, considering that he can’t actually handle the ball at all (No Hands).

This message was edited 2 times. Last update was at 2020/11/21 13:26:45


"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in gb
Last Remaining Whole C'Tan






Awesome, cheers dude!

Fed up of Scalpers? But still want your Exclusives?Why not join us?

Please note that when I refer to Rogue Trader background, it’s not a Nerd Flex. I just really enjoy it, and like to compare it. You be the judge of which you prefer. 
   
Made in vn
Longtime Dakkanaut




 Mad Doc Grotsnik wrote:
 ZombieDK wrote:
The new starplayer is funny as hell


Can someone translate the special rules for those of us unfamiliar?


He's a players that can't play ball, he's only there for blood and to annoy the other team, and it's hard to hit him. His dauntless skill allow him to gain ST to be equal to the ST of whatever he's hitting on a D6 roll.

This message was edited 1 time. Last update was at 2020/11/21 13:34:44


 
   
Made in de
Longtime Dakkanaut





Cyel wrote:
Sunny Side Up wrote:
Still hoping for a Stormcast team


Oh, no, no, no, no.

Leave the Old World alone. One destroyed game is enough.


Give this man a medal.
   
Made in us
Pulsating Possessed Chaos Marine





America

 Strg Alt wrote:
Cyel wrote:
Sunny Side Up wrote:
Still hoping for a Stormcast team


Oh, no, no, no, no.

Leave the Old World alone. One destroyed game is enough.


Give this man a medal.


I actually make a storm-cast team using ogors as the template with gryph hounds as the snotlings. I explained the bonehead rule as the stormcast stopping to admire themselves everyone in awhile. Its Bloodbowl..its not meant to be serious

Age Quod Agis 
   
Made in us
Longtime Dakkanaut





Myrtle Creek, OR

 Strg Alt wrote:
Cyel wrote:
Sunny Side Up wrote:
Still hoping for a Stormcast team


Oh, no, no, no, no.

Leave the Old World alone. One destroyed game is enough.


Give this man a medal.


Well they do have three ghosts that are obviously a spirit host on one of the pages. They are holding a banner and eating sporting events snacks.
   
 
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