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![[Post New]](/s/i/i.gif) 2012/01/04 01:57:26
Subject: BatRep Completed - 1750 Orks vs Tau - Playing Tau the Right Way
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Regular Dakkanaut
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Since most people has a misconception that Tau is a relatively weaker codex compared to the new toys, I will be putting up a series of battle reports to illustrate how to play Tau properly against different codex/armies.
First up, the lists :-
Tau 1750 points
Shas El (Missile, Plasma, BSF, HW.M.T.) - 90
3 Crisis Suits (3xMissile, 3xPlasma, 3xM.T.) - 186
3 Crisis Suits (3xMissile, 3xPlasma, 3xM.T.) - 186
3 Crisis Suits (3xMissile, 3xMissile, 3xBSF) - 138
6 Fire Warriors, Devilfish w Pod - 145
10 Kroots, 7 Hounds - 112
10 Kroots, 3 Hounds - 88
1 Piranha (fusion, T.A.) - 70
1 Piranha (fusion, T.A.) - 70
1 Piranha (T.A.) - 65
2 Broadsides (2xT.A.) - 160
2 Broadsides (2xT.A.) - 160
3 Broadsides (3xT.A., Leader, Target Lock, 2 Shield Drones) - 280
Orks 1750 points
Ghazghkull thraka - 225
KFF Mek with burna - 100
5 Lootas - 75
5 Lootas - 75
15 Burnas - 225
17 Shoota Boys, Nob with Klaw and Pole - 142
17 Shoota Boys, Nob with Klaw and Pole - 142
5 Nobs (Cyborks, 2 klaws, painboy, Big Choppa, bosspole, Banner) - 230
BattleWagon (DeffRolla, Big Shoota, RPJ, Armor Plates, Grot Riggers) - 135
BattleWagon (DeffRolla, Big Shoota, RPJ, Armor Plates, Grot Riggers) - 135
BattleWagon (DeffRolla, Big Shoota, RPJ, Armor Plates, Grot Riggers) - 135
BattleWagon (DeffRolla, Big Shoota, RPJ, Armor Plates) - 130
Deployment : Pitched
Primary Mission : Capture and Control
Secondary Mission : VP
Ork player won the roll, and elect to go 2nd as he wants to see which side I deploy so that he can deploy directly opposite, closing the distance.
Ork player fail to sieze.
Tau Turn 1
Pirahnas turboboost to form skimmer wall, attempting to block the movement of BWs.
Devilfish, suits move up to support.
After 7 Railguns and KFF cover saves, only 1 wagon goes down. 4 Burnas got killed in the explosion.
Suits unload on 2 squads of lootas. Both squads are reduced to 2/5. One squad fails morale and run.
Ork Turn 1
Right ork boys disembark and slogs. Burnas + Mek embarks. This wagon rams the piranhna, who fails the dodge and goes down in smoke.
Ghaz's wagon rams into red pirahna who dodges. Ghaz + Nob disembarks.
Left most wagon rams into blue pirahna, who dodges. Boys disembarks.
2 remaining Lootas fire on fish to no effect.
Right most boys runs.
Ghaz+Nob assaults red pirahna, which goes down.
Boys + Nob assaults blue pirahna, scoring a shaken result.
Tau Turn 2
Devilfish and last Pirahna shuffles to continue movement blocking.
7 railguns manage to wreck another wagon.
Red suits wipe out remaining lootas.
Other suits unload into green boys, killing 3-4 and putting a wound on the nob.
Suits jumps away in assault phase to remain > 20" away.
Ork Turn 2
Teal boys green boys move up.
Ghaz+Nobs embark, wagon moves 13 inches around pirahna.
Mek's wagon moves 13" around pirahna, burnas disembarks.
Burnas drop a few templates on kroots, killing 3-4, and then proceed to assault them and win combat by 1. Kroots fail Ld and flees.
Green boys assaulted pirahna and immobilized it.
Tau Turn 3
Suits, and Devilfish shuffles around.
Teal kroots continue to fall back.
GunDrones from pirahna disembarks and jumps up.
All kroots rapid + FWs wipe out remaining 5 burnas.
Between the drones, right suits, and pirahna, 5-6 boys in the green squad goes down after cover.
Right broadsides gets side shot on Mek's wagon, scores 3 pens, 2 of which was saved. The last pen went on to roll a 3 and wreck the wagon.
Other 4 broadsides explode the other wagon without cover.
Red suits kill 2 teal boys and puts a wound on the nob i think.
Ork Turn 3
Ghaz+Nobs and teal boys move up, and run as well.
Green boys, joined by Big Mek later, moves back towards home obj., shoots at drones, wiping them.
Tau Turn 4
Suits & Fish shuffles.
The Deathrains, pirahna, and Devilfish's BC + drones kills another 3 boys and put a wound on the Mek.
3 railguns from blue broadsides puts 3 wounds on Ghaz squad, kills one nob. Ghaz and nob passes cover.
Between 16SMS from broadsides (ignoring LOS cover), and shots from kroots and all other suits, the teal boys is reduced to one member.
Ork Turn 4
Green boys move into cover towards obj.
Ghaz + Teal moves and fleets 6" (Waaagh).
Last layer of kroots gets wiped in assault.
Tau Turn 5
Fireknives move closer to Ghaz's squad.
Deathrain and fish move up towards green boys, and fires into them. They go to ground and loses a boy.
Everything else unloads on Ghaz. All armor ignoring shots from each unit goes into Ghaz, and end up absorbed by the 2++. One more nob dies, and another is wounded.
Ork Turn 5
Ghaz+Nob moves on to destroy 4 Broadsides in assault, consolidates into forest.
Roll for end, but game continues to turn 6.
Tau Turn 6
Deathrains, fish, drones, and pirahna kills another 2 boys after 3+ cover.
EVerything else fires into Ghaz's squad, putting 2 wounds on him and killing another nob.
Ork Turn 6
Ghaz splits off to destroy broadsides, while FWs got swept by nobs. Consolidates into cover.
Game continues to turn 7.
Tau Turn 7.
The nob and Mek got clean up many times over.
Red suits plasma the 2 single wound nobs to death.
Ghaz falls to Shas El + Fireknives plasma as well.
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This message was edited 7 times. Last update was at 2012/01/10 01:37:43
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![[Post New]](/s/i/i.gif) 2012/01/04 11:17:35
Subject: 1750 Orks vs Tau - Playing Tau the Right Way
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Sneaky Kommando
Pensacola, Fl
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This already sounds like a one sided fight, using a melée heavy army equiped with ranged weaps, against a ranged supirior army? I am kinda new so please correct me if my impression is wrong, but it seems like this match is much similar to a bunch of gorillas with hand guns against seal team 6 with automatic sniper rifles O.o
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Thank You
Rejn (region) |
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![[Post New]](/s/i/i.gif) 2012/01/04 11:39:30
Subject: 1750 Orks vs Tau - Playing Tau the Right Way
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Fresh-Faced New User
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Rejn wrote:This already sounds like a one sided fight, using a melée heavy army equiped with ranged weaps, against a ranged supirior army? I am kinda new so please correct me if my impression is wrong, but it seems like this match is much similar to a bunch of gorillas with hand guns against seal team 6 with automatic sniper rifles O.o
I am new here too but I couldn't agree more.
I think Orc's greatest weapon against Tau is horde and melee heavy lists.
Especially the current Tau list doesn't have a lot of anti-infantry (correct me if I am wrong), so horde would be an even greater problem here.
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![[Post New]](/s/i/i.gif) 2012/01/04 13:43:08
Subject: 1750 Orks vs Tau - Playing Tau the Right Way
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Irked Necron Immortal
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4 Battlewagon lists are common in tournaments. This one happens to favor Lootas, Shoota Boys, and Cybork Nobz. You just don't see horde lists in tournaments because of the time constraints. The Shoota Boyz are still more than enough to cut down Tau in assault.
I don't think this Ork list is necessarily optimized, but it is something I would expect to see in a local tournament.
As for this match-up...I think the 7 Broadsides have a good shot of getting around the KFF and ruining the Ork's assault.
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![[Post New]](/s/i/i.gif) 2012/01/04 14:45:27
Subject: 1750 Orks vs Tau - Playing Tau the Right Way
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Sneaky Kommando
Pensacola, Fl
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Marshal-Gus,
so that is still a relatively effective Ork army?
Seems like too much effort in ranged weapons than there should be. Like trying to out shoot the Tau is as good an idea as out swimming a shark.
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Thank You
Rejn (region) |
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![[Post New]](/s/i/i.gif) 2012/01/04 14:46:10
Subject: 1750 Orks vs Tau - Playing Tau the Right Way
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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I run a similar ork list but I have no burnas nor shoota boyz, so from personal experiance I see already he is going to stick all of his boyz and cybork nobz (with ghazzy) in the battlewagons charge them up forth full speed, when the time is right he will disembark the boyz to the closest thing, declare Ghazzy's WAAAAAAAAAGH in the shooting phase then charge them into combat, making mince meat of your troops (weather in cover or not).
I look forward to seeing this BatRep...
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Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2012/01/04 23:04:42
Subject: 1750 Orks vs Tau - Playing Tau the Right Way
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Regular Dakkanaut
Nashville - The Music City
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A potential problem could be that if all those weapons are able to get around the sides of the BWs and pop them open. Next thing you know you're walking your happy behind across the table and we all know that isn't a good place to be when facing a gunline like the TAU one.
I know that the Big Mek is effective at blocking shots with his KKF, but as a fellow Ork guy I think this could get very nasty.
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![[Post New]](/s/i/i.gif) 2012/01/05 09:55:09
Subject: 1750 Orks vs Tau - Playing Tau the Right Way
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Fresh-Faced New User
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MakersHitstheMark wrote:A potential problem could be that if all those weapons are able to get around the sides of the BWs and pop them open. Next thing you know you're walking your happy behind across the table and we all know that isn't a good place to be when facing a gunline like the TAU one.
I know that the Big Mek is effective at blocking shots with his KKF, but as a fellow Ork guy I think this could get very nasty.
I think 7 TL Railguns are more than enough to deal with the BW head on. No need to to get to their sides.
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![[Post New]](/s/i/i.gif) 2012/01/05 11:03:52
Subject: 1750 Orks vs Tau - Playing Tau the Right Way
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Water-Caste Negotiator
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This seems very one sided. Tau have more than enough fusion blasters and railguns to take out only 4 battlewagons, especially since they are open-topped. Wondering if the ork player knew ahead of time he was playing tau.
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![[Post New]](/s/i/i.gif) 2012/01/05 11:21:55
Subject: 1750 Orks vs Tau - Playing Tau the Right Way
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Regular Dakkanaut
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ceku wrote:This seems very one sided. Tau have more than enough fusion blasters and railguns to take out only 4 battlewagons, especially since they are open-topped. Wondering if the ork player knew ahead of time he was playing tau.
Nope, we were suppose to bring a TAC list, so no tailoring of list.
So do you mean Tau are an auto win to most ork lists? Since Battlewagon builds are typical tournament lists.
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This message was edited 1 time. Last update was at 2012/01/05 11:23:19
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![[Post New]](/s/i/i.gif) 2012/01/05 18:49:41
Subject: 1750 Orks vs Tau - Playing Tau the Right Way
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Dakka Veteran
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I honestly don't know what people are going on about. This doesn't look good for Tau, even a little bit.
- The vast majority of the Ork army has a 21" threat range, even without the Waagh. It will be hard for Tau to outmaneuver the Orks. On a related note, if Orks get the first turn, Tau will have one turn of shooting before the Orks are at the front lines.
- The Tau list is good, but looks like it lacks the firepower to deal with hordes. And barring Railguns, there isn't much that can deal with the Nob squad - even plasma and missiles won't hurt too much.
- The 7 TL Railguns will hurt, but against front armor (which should be all the time, since Broadsides are immobile), they probably won't be able to bring down more than 1-2 Battlewagons a turn. (8/9) hit x (1/2) to glance/penetrate x (1/2) to get past KFF x (5/6) to do anything useful on a penetrating hit. Each Railgun has roughly a 15% chance to hurt.
- And unlike other armies, if the Orks catch anything in combat, it will be wiped out.
I'm not going to be terribly surprised if Isseyfaran can pull a tie/win, but the odds are actually stacked against him.
As for comments on strategy,I don't know if this would be correct, but I might try to deepstrike the Crisis Suits (maybe not all of them). They won't do too much good on turn 1, plus this could give them rear armor shots on the Battlewagons, and force the opponent into making a mistake. If you have Crisis Suits at your 12-o-clock and 6-o-clock, what do you do?
Good luck, Isseyfaran! Enjoyed the last Batrep, looking forward to this one. By the way, do you know what the terrain will be like?
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![[Post New]](/s/i/i.gif) 2012/01/05 20:20:48
Subject: 1750 Orks vs Tau - Playing Tau the Right Way
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Sneaky Sniper Drone
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The ork list is definitely your average TAC list. I'm with Siphen in saying this would be a relatively tough battle for the Tau. Even if (if!, KFFs can be expected to keep at least 1 battle wagon alive) Tau manages to destroy all battle wagons PotW will put the orks into charge range by turn three (at the latest). Like Siphen has already mentioned, there is also nothing in the Tau list that can effectively take out Nobs as only the single-shot Railguns have the capacity to insta-gib. Wound allocation is absolutely ruinous to armies that are not effectively equipped.
Rejn: This is actually a very effective orks list (though not completely optimised). The idea is not to stand and shoot the Tau, the idea is to rush up in BW as close as possible, Waaagh! Charge, eliminate the squad, then clean up the remainder of their deployment zone by shooting (assault weapons) and subsequently charging. Lootas are also one of the most effective ranged weapons in the game, against any army. If Tau was running Railheads the Lootas might be in trouble, but as it stands Tau has little in the way of long-ranged AI so they will likely pose a large problem. Fortunately Tau has included enough Kroot to (maybe, depends on the flanking/reserve rolls) eliminate the Loota threat, but even then the damage may have already been done. As you seem to be fond of similes and metaphors, I would say that this matchup is more like a school of piranha vs hulk hogan with a .50 cal. The Tau/Hogan may be incredibly capable at ripping apart certain armies, but this is just an unfavourable matchup.
Slothy: You do not have to be heavy melee to beat Tau in CC, (almost) any melee at all will crush Tau. All you have to make sure is, is that you GET into combat. Once there, it is essentially over. That being said, you are correct in saying horde lists tend to decimate Tau (at least this particular Tau list, Railheads + Pirahna w/ Flechette launchers are a different story altogether).
I think Tau is definitely going to have to muster up some serious Kau'yon skills to pull this win off. Bait and switch, use superior mobility and Piranha move-blocking to pull a win off by plinking away at the mobs, and making them run. Definitely looking forwards to seeing how Issey pulls this win off, as it would be a beautiful thing. Good luck! Looking forward to reading this report.
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![[Post New]](/s/i/i.gif) 2012/01/05 20:57:00
Subject: 1750 Orks vs Tau - Playing Tau the Right Way
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Shas'la with Pulse Carbine
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Isseyfaran wrote:
6 Fire Warriors, Devilfish w Pod - 145
10 Kroots, 7 Hounds - 112
10 Kroots, 3 Hounds - 88
I don't know your plans, so maybe you know something I don't here but I'll be the first to tell you you've spent too much on kroot and not enough fire warriors. I figure you're planning to use the kroot as a speed bump to protect your heavy suits and such, but against orks in BW it's more effective from my experience to stand and shoot. So, while You have plenty of anti tank with 7 tL railguns and 2 BS 4 fusion blasters, you have nowhere near enough anti horde. You need to rework this troop section entirely, something more like:
12 firewarriors sergeant bonded -135
12 firewarriors sergeant bonded-135
6 firewarriors sergeant bonded-75
Even that is a little unoptimized, but this way you have the same immobile speedbump for your suits except this one A has an armor save in case you have to deploy in such a way that you can't get cover, B can carry that 4+ save with it in case your suits have to move, and C can chew thru hordes at up to 30" of just standing and shooting instead of 24 inches that the kroot have. I assume you plan to pop the BW first turn and hope that you can force them to footslog. If that's the case, even with that big mek's field, 30 S5 bs 3 shots are gonna be a lot more effective than 20 S4 bs 3 and 6 S5 bs3 shots. If you need more shots you could even sack the sergeants and knives for an additional 45 points to spend increasing the number of firewarriors you have and increase the shots even more. Right now in the off chance you pull away from an assault or get reduced below half strength, you can still regroup and be a speedbump, but if you drop that you may be able it kill a few more before they inevitably reach you. Either way its gonna do a better job at being a speedbump than your kroot.
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This message was edited 1 time. Last update was at 2012/01/05 20:58:39
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![[Post New]](/s/i/i.gif) 2012/01/05 22:48:43
Subject: 1750 Orks vs Tau - Playing Tau the Right Way
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Sneaky Sniper Drone
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dbsamurai wrote:Isseyfaran wrote:
6 Fire Warriors, Devilfish w Pod - 145
10 Kroots, 7 Hounds - 112
10 Kroots, 3 Hounds - 88
I don't know your plans, so maybe you know something I don't here but I'll be the first to tell you you've spent too much on kroot and not enough fire warriors. I figure you're planning to use the kroot as a speed bump to protect your heavy suits and such, but against orks in BW it's more effective from my experience to stand and shoot. So, while You have plenty of anti tank with 7 tL railguns and 2 BS 4 fusion blasters, you have nowhere near enough anti horde. You need to rework this troop section entirely, something more like:
12 firewarriors sergeant bonded -135
12 firewarriors sergeant bonded-135
6 firewarriors sergeant bonded-75
Even that is a little unoptimized, but this way you have the same immobile speedbump for your suits except this one A has an armor save in case you have to deploy in such a way that you can't get cover, B can carry that 4+ save with it in case your suits have to move, and C can chew thru hordes at up to 30" of just standing and shooting instead of 24 inches that the kroot have. I assume you plan to pop the BW first turn and hope that you can force them to footslog. If that's the case, even with that big mek's field, 30 S5 bs 3 shots are gonna be a lot more effective than 20 S4 bs 3 and 6 S5 bs3 shots. If you need more shots you could even sack the sergeants and knives for an additional 45 points to spend increasing the number of firewarriors you have and increase the shots even more. Right now in the off chance you pull away from an assault or get reduced below half strength, you can still regroup and be a speedbump, but if you drop that you may be able it kill a few more before they inevitably reach you. Either way its gonna do a better job at being a speedbump than your kroot.
Though I do agree with the fact that he needs more anti-infantry, I think the intention with the mobile FW and kroot over a static firing line was that he is playing with a TAC (at least in today's meta) list, that can capture objectives with some reliability (objective placement near board edges + flanking kroot).
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![[Post New]](/s/i/i.gif) 2012/01/06 02:46:04
Subject: 1750 Orks vs Tau - Playing Tau the Right Way
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Regular Dakkanaut
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dbsamurai wrote:Isseyfaran wrote:
6 Fire Warriors, Devilfish w Pod - 145
10 Kroots, 7 Hounds - 112
10 Kroots, 3 Hounds - 88
I don't know your plans, so maybe you know something I don't here but I'll be the first to tell you you've spent too much on kroot and not enough fire warriors. I figure you're planning to use the kroot as a speed bump to protect your heavy suits and such, but against orks in BW it's more effective from my experience to stand and shoot. So, while You have plenty of anti tank with 7 tL railguns and 2 BS 4 fusion blasters, you have nowhere near enough anti horde. You need to rework this troop section entirely, something more like:
12 firewarriors sergeant bonded -135
12 firewarriors sergeant bonded-135
6 firewarriors sergeant bonded-75
Even that is a little unoptimized, but this way you have the same immobile speedbump for your suits except this one A has an armor save in case you have to deploy in such a way that you can't get cover, B can carry that 4+ save with it in case your suits have to move, and C can chew thru hordes at up to 30" of just standing and shooting instead of 24 inches that the kroot have. I assume you plan to pop the BW first turn and hope that you can force them to footslog. If that's the case, even with that big mek's field, 30 S5 bs 3 shots are gonna be a lot more effective than 20 S4 bs 3 and 6 S5 bs3 shots. If you need more shots you could even sack the sergeants and knives for an additional 45 points to spend increasing the number of firewarriors you have and increase the shots even more. Right now in the off chance you pull away from an assault or get reduced below half strength, you can still regroup and be a speedbump, but if you drop that you may be able it kill a few more before they inevitably reach you. Either way its gonna do a better job at being a speedbump than your kroot.
You mentioned firewarriors against kroots. So here are my math.
120 buys me 12 FWs OR 17 Kroots
Assuming single shot, 12 FWs scores 6 hits, 4 wounds, while 17 kroots scores 8.5 hits, 4.25 wounds
If rapid firing, just multiply the numbers by 2.
4+ armor is useless because I have never deployed my kroots in the open before, and most things in current metagame punch through 4+ armor anyway.
30 inches is irrelevant because most of the time, the orks will be within 24inches by turn 2. EVEN if that extra 6" means 1 EXTRA turn of shooting, 2 squads of 12 FWs only means 4 more dead orks (after ork's cover save).
So you speak of FWs firepower being significantly better, but math tells me it is not the case?
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![[Post New]](/s/i/i.gif) 2012/01/06 02:57:24
Subject: Re:1750 Orks vs Tau - Playing Tau the Right Way
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Devastating Dark Reaper
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I'm going to call a victory for the Tau, however Ork lists can be difficult to fight. The Tau list here is an excellent match up for the Orks. For Tau though, the orks are still a horde! and if each battlewagon can move 1 turn before they die, there will be potentially 5 units in the mid field and that is a lot of troops to shoot down for a focus fire Tau army. I fought a battle like this at 'ard boyz semifinals and ended up with a minor loss because even though all the enemy's speed was reduced, I couldn't handle large model count units coming at me.
On another note, I'd like to see how you fight against some of the real powerful armies out there. Orks don't appear to cut it anymore. Grey Knights are huge at tournaments, but luckily are easy pickings for Tau. I'd like to see a game against Tyranids. They I believe are the bane of Tau.
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2,000 6th Ed 1-0-0
2,000
1,750 |
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![[Post New]](/s/i/i.gif) 2012/01/06 03:21:14
Subject: Re:1750 Orks vs Tau - Playing Tau the Right Way
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Sneaky Sniper Drone
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Even if you're not making a tailored list, at least change one of your Broadside units for a Railhead.
The versatility of the sub is well worth it...
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2000+
W-L-D for 2012: 3-2-2
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![[Post New]](/s/i/i.gif) 2012/01/06 03:57:44
Subject: Re:1750 Orks vs Tau - Playing Tau the Right Way
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Regular Dakkanaut
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Mar'tacus wrote:Even if you're not making a tailored list, at least change one of your Broadside units for a Railhead.
The versatility of the sub is well worth it...
Maybe because of the metagame i am in, I couldn't convince myself to replace 2 broadsides for a railhead. Every BS4 TL Railgun is so precious to me. Coupled that with the fact that Broadsides each can dish out 4 SMS shots (which is an insurance against hordes in some way), I am always more inclined to choose the Broadsides over the RailHead.
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![[Post New]](/s/i/i.gif) 2012/01/06 04:08:22
Subject: 1750 Orks vs Tau - Playing Tau the Right Way
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Longtime Dakkanaut
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In the current meta-game, MSU-mech is king. Broadside spam is a good counter. They are also effective against death-star units such as Paladins.
Congrats on the victory. The Ork list is a bit weak to what I normally see. Tau struggles against Ork horde. While a Killa-kan wall doesn't pose much of a threat, 180 Ork Boyz will!
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![[Post New]](/s/i/i.gif) 2012/01/06 06:11:03
Subject: 1750 Orks vs Tau - Playing Tau the Right Way
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Regular Dakkanaut
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SabrX wrote:In the current meta-game, MSU-mech is king. Broadside spam is a good counter. They are also effective against death-star units such as Paladins.
Congrats on the victory. The Ork list is a bit weak to what I normally see. Tau struggles against Ork horde. While a Killa-kan wall doesn't pose much of a threat, 180 Ork Boyz will!
I don't think the ork list is fully optimised according to my standard, but I m not sure if I would say it's weak.
Maybe you can shed some light into what is considered a "strong" wagon list...
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![[Post New]](/s/i/i.gif) 2012/01/06 06:15:12
Subject: 1750 Orks vs Tau - Playing Tau the Right Way
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Fixture of Dakka
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A good BW list must include grots.
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![[Post New]](/s/i/i.gif) 2012/01/06 06:26:12
Subject: 1750 Orks vs Tau - Playing Tau the Right Way
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Regular Dakkanaut
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jy2 wrote:A good BW list must include grots.
Agreed to a certain extent. But a BW list without grots does not make it a "weak" list, or do you agree otherwise?
If the reason to include grots are so that they can secure an obj while the rest of your army goes out to deal with stuff, then every ork list needs a gretchin squad, including kan wall. Don't kan wall armies advance with their full force towards the enemy as well?
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This message was edited 1 time. Last update was at 2012/01/06 06:29:34
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![[Post New]](/s/i/i.gif) 2012/01/06 06:30:57
Subject: 1750 Orks vs Tau - Playing Tau the Right Way
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Fixture of Dakka
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Isseyfaran wrote:jy2 wrote:A good BW list must include grots.
Agreed to a certain extent. But a BW list without grots does not make it a "weak" list, or do you agree otherwise?
No, I agree. A BW list like your opponent's is good.
But a BW list with a unit of grots would be great because it would be more optimized. Automatically Appended Next Post: Isseyfaran wrote:
If the reason to include grots are so that they can secure an obj while the rest of your army goes out to deal with stuff, then every ork list needs a gretchin squad, including kan wall. Don't kan wall armies advance with their full force towards the enemy as well?
Only if they had the necessary FOC slots available. Usually BW lists don't fill up the FOC's, at least not the troops slot, so they have room for a unit of gretchins. Other lists, such as a 180-boy green tide, just can't fit in the grots.
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This message was edited 1 time. Last update was at 2012/01/06 06:34:27
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![[Post New]](/s/i/i.gif) 2012/01/06 06:46:17
Subject: 1750 Orks vs Tau - Playing Tau the Right Way
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Longtime Dakkanaut
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Isseyfaran wrote:SabrX wrote:In the current meta-game, MSU-mech is king. Broadside spam is a good counter. They are also effective against death-star units such as Paladins.
Congrats on the victory. The Ork list is a bit weak to what I normally see. Tau struggles against Ork horde. While a Killa-kan wall doesn't pose much of a threat, 180 Ork Boyz will!
I don't think the ork list is fully optimised according to my standard, but I m not sure if I would say it's weak.
Maybe you can shed some light into what is considered a "strong" wagon list...
I don't consider lists that maximize on wagons to be strong. Aside from Deff-wing and Nobz bikers, Orks in general lack decent armor saves. Most of the good Ork lists I've seen are hybrids with a few large squads of Ork Boyz, 1 or 2 Battle Wagons carrying more Boyz or Nobz, KFF Big Mek, Ghazzy, maybe some Lootas and perhaps 1 or 2 squads of Killa Kans, and at least a single cheap grot squad for scoring purposes. As a Tau player, I used to struggle against most lists with a horde aspect. Now that I have 60 - 100 Kroots with or without hounds, I don't struggle as much.
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![[Post New]](/s/i/i.gif) 2012/01/06 07:15:35
Subject: 1750 Orks vs Tau - Playing Tau the Right Way
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Regular Dakkanaut
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jy2 wrote:Only if they had the necessary FOC slots available. Usually BW lists don't fill up the FOC's, at least not the troops slot, so they have room for a unit of gretchins. Other lists, such as a 180-boy green tide, just can't fit in the grots.
But a kan wall list doesn't have 180, and don't normally use up 6 troops slot. I don't see gretchins in kan wall lists. Any reason?
Automatically Appended Next Post:
SabrX wrote:I don't consider lists that maximize on wagons to be strong. Aside from Deff-wing and Nobz bikers, Orks in general lack decent armor saves. Most of the good Ork lists I've seen are hybrids with a few large squads of Ork Boyz, 1 or 2 Battle Wagons carrying more Boyz or Nobz, KFF Big Mek, Ghazzy, maybe some Lootas and perhaps 1 or 2 squads of Killa Kans, and at least a single cheap grot squad for scoring purposes. As a Tau player, I used to struggle against most lists with a horde aspect. Now that I have 60 - 100 Kroots with or without hounds, I don't struggle as much.
Most of the BW list seen in tournaments (including Dash's) are fully mechanized, without large squads of slogging boys. So you are saying all their list are weak (you used the word WEAK) ?
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This message was edited 3 times. Last update was at 2012/01/06 07:19:17
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![[Post New]](/s/i/i.gif) 2012/01/06 07:24:59
Subject: 1750 Orks vs Tau - Playing Tau the Right Way
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Fixture of Dakka
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Isseyfaran wrote:jy2 wrote:Only if they had the necessary FOC slots available. Usually BW lists don't fill up the FOC's, at least not the troops slot, so they have room for a unit of gretchins. Other lists, such as a 180-boy green tide, just can't fit in the grots.
But a kan wall list doesn't have 180, and don't normally use up 6 troops slot. I don't see gretchins in kan wall lists. Any reason?
Chalk it up to preference. If I was running such a list, personally, I would cut out 40pts to include such a unit, but alas, most people don't design their lists like mine.
I'd hate to leave 30 boyz behind in a C&C mission.
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![[Post New]](/s/i/i.gif) 2012/01/06 07:28:31
Subject: 1750 Orks vs Tau - Playing Tau the Right Way
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Longtime Dakkanaut
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Isseyfaran wrote:
Most of the BW list seen in tournaments (including Dash's) are fully mechanized, without large squads of slogging boys. So you are saying all their list are weak (you used the word WEAK) ?
You are taking my words out of context. I stated your opponent's list is weak.
A good Battle Wagons list consist of multiple units of Boyz and/or Nobz in Wagons with cheap scoring grots unit.
However, I find hybrid lists to be much more effective in the current meta-game. A single unit of 30 Boyz with a Nobz equipped with Boss Pole and Power Klaw can do wonders. But hey, whatever floats your boat.
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![[Post New]](/s/i/i.gif) 2012/01/06 07:58:08
Subject: 1750 Orks vs Tau - Playing Tau the Right Way
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Regular Dakkanaut
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SabrX wrote:
You are taking my words out of context. I stated your opponent's list is weak.
A good Battle Wagons list consist of multiple units of Boyz and/or Nobz in Wagons with cheap scoring grots unit.
However, I find hybrid lists to be much more effective in the current meta-game. A single unit of 30 Boyz with a Nobz equipped with Boss Pole and Power Klaw can do wonders. But hey, whatever floats your boat.
Yup, heard you - my opponent's list is weak.
BUT, My opponent's list is like what most list looks like in tournaments, except for the grot unit (and even so, not all of them runs grots as well).
So either (1) The non existence of the grot unit brings a BW tournament list from good to WEAK, or (2) this list and most tournament lists ARE weak.
I am not missing anything right?
SabrX wrote:A good Battle Wagons list consist of multiple units of Boyz and/or Nobz in Wagons with cheap scoring grots unit.
OK, NOW i hear your properly. The grot unit is indeed the main factor that brings a BW list from GOOD suddenly to WEAK.
I m sorry that I can't agree with this. Also, you ll see later in this battlereport that a grot unit OR NOT would not have matter.
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This message was edited 1 time. Last update was at 2012/01/06 08:00:24
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![[Post New]](/s/i/i.gif) 2012/01/06 09:46:46
Subject: 1750 Orks vs Tau - Playing Tau the Right Way
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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Seriously, I cant help but feel that you are unnecessarily confrontational. A nice list none the less.
However when most people (at least the ones I know) claim that Tau are weak I think they are talking about the fact that they dont scale very well upto Ard Boyz level of pts.
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I cannot believe in a God who wants to be praised all the time.
15k
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![[Post New]](/s/i/i.gif) 2012/01/06 10:02:44
Subject: 1750 Orks vs Tau - Playing Tau the Right Way
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Water-Caste Negotiator
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Isseyfaran wrote:ceku wrote:This seems very one sided. Tau have more than enough fusion blasters and railguns to take out only 4 battlewagons, especially since they are open-topped. Wondering if the ork player knew ahead of time he was playing tau.
Nope, we were suppose to bring a TAC list, so no tailoring of list.
So do you mean Tau are an auto win to most ork lists? Since Battlewagon builds are typical tournament lists.
Just this ork list because it focuses on av which is what tau are good at taking out; especially with 6 broadsides and piranhas. Who knows though. Maybe those cover saves will make you pull your hair out.
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