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Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

Vargard Obyron, despite being possessed of a patience that only an existence of countless millenia can produce, could still find himself exasperated by his Nemesor's eccentricities. Despite the ability of the sensor arrays aboard their fleet's ships to display the entire surface of this dormant Tomb World in subatomic detail, Zahndrekh had insisted on venturing planetside to survey their discovery. Obyron was further confounded by his Overlord's insistence on being physically transported from orbit aboard a Night Scythe instead of simply making use of sophisticated Necron phasing technology. None of this was relevant to the mission at hand, however. The Vargard had been dispatched with a phalanx of Immortals to locate the entrance to the subterranean catacombs. This had only taken the amount of time that was required for the information to be transmitted from the fleet above at faster-than-light speed, but Nemesor Zahndrekh would question the thoroughness of the search if the question was answered a moment before it was asked. As such, he stepped across the dimensions and he led his Immortals to a distant location to pass the time that a "proper" search might take.

As he waited, he received another broadcast from the Tomb Ship. A Battle Barge bearing the heraldry of the Blood Angels Space Marine Chapter was currently, amusingly, attempting to hide its position from detection using radioactive interference from the system's sun. Obyron immediately flew across time and space to Zahdrekh's side.

"Nemesor", he spoke, "an enemy fleet has entered the system. They do not know that we are aware of them. Shall I give the order to engage? It would be prudent to seize the opportunity for surprise."

"No, Vargard. Offer the rebels an opportunity for surrender as per the Protocols. I will not dishonor myself with underhanded tactics."

Obyron, knowing the futility of arguing this point, simply gave the order.

"It will be done, Master."


_______________________________________________________________

I had the opportunity to play a great game against Snake Eyes from Table Top War. Here's how it went down.

My List:

Nemesor Zahndrekh
Royal Court: 2 Harbingers of Destruction, 1 Harbinger of Despair with a Veil of Darkness
Vargard Obyron
Destroyer Lord "Duendekh the Slaughterer"; Sempiternal Weave, Mindshackle Scarabs

5 Immortals
5 Immortals
7 Warriors

5 Destroyers; 2 Heavy
3 Canoptek Wraiths
5 Canoptek Scarabs

Annihilation Barge
Annihilation Barge
Monolith

His List:

Commander Dante
Librarian in Terminator Armor; Storm Shield; Blood Lance, Unleash Rage

5 Sanguinary Guard, Banner
7 Assault Terminators; 4 Lightning Claws, 3 Thunder Hammer and Stormshields
2 Sanguinary Priests; one in Terminator Armor; one Jump Pack

10 Assault Marines, 1 Melta, Razorback
10 Assault Marines, 2 Melta, Razorback with Twin-linked Lascannon
10 Assault Marines, 2 Melta (Jump Packs) This is the only squad that ends up with the Red Thirst, by the way.

__________________________________________________________

"Nemesor, we have received a message from the 'Separatists.'"

"Very good, Obyron! Have they seen reason?"

"You should hear this for yourself, Master." Vargard Obyron produced a holographic projector and played for him the recording of the Blood Angels' response. An image of a grizzled giant in golden power armor flickered into being. It spoke:

"I am Commander Dante, Chapter Master of the Blood Angels. I reject your 'terms of surrender' and will decline even to demand your own. We have come to cleanse this world of the Emperor of your xenos taint. Your own presence here only spares us the inconvenience of pursuing you across the stars. It has come to my attention that there is one among you known as 'Duendekh the Slaughterer', who is known by us as even more deserving of death than a typical alien. Let him know that his time his short."

"That is the end of the message, Nemesor."

"Very good, Vargard. If this 'Commander Dante' wishes a meeting with the Slaughterer, I see no reason not to oblige him. Transmit my coordinates to these barbarians, ready my legions, and send for Duendekh. I will defeat him on this very ground, according to the protocols of Honorable Battle. They will pay for their insolence!"


_______________________________________________

We roll for mission and deployment and come up with Seize Ground and Dawn of War. We place the 4 objectives.



I then actually, for once, win the roll to go first! Of course, I decline the opportunity. Snake Eyes decides to keep everything in reserve. Dante will be attached to the Sanguinary Guard with a Priest, the Terminator Priest will obviously be joining the Terminators along with the Librarian, and they will be Deep Striking along with the Jump Pack-equipped assault squad. The two squads in the Razorbacks will come in on the table edge. He also curses my Destroyer Lord with Dante, so he'll be at -1 attack among other things.

I then deploy:



I only place Zahndrekh and the Warrior squad with the attached Harbinger of Destruction. I attach the Destroyer Lord to the Wraiths and hold them, along with the Monolith and Destroyers, in reserve.The other two Crypteks join the two immortal squads. Everything else will be coming on in the first turn. Which happens immediately since Snake went first and had everything in reserve! I carefully bring on my Annihilation Barges on one side of the table and bubble-wrap them with Warriors, immortals and scarabs to prevent old Dante dropping in and popping one with a non-scattering infernus pistol. Vargard Obyron and a squad of Immortals comes in near an objective (the top of this next picture) and runs into cover.



At the top of the second turn, things started to get a little bit more interesting. The Terminators and Librarian come in, along with Dante and the Sanguinary Guard and the assault squad with the lascannon razorback. They combat squad, with one group heading toward a nearby objective and the other getting inside the Razorback that then pops smoke.



Here is Dante, and my response to things entering from reserve via "Phased Reinforcements." Duendekh the Slaughterer and his Wraiths get into assault position, and the Monolith lands directly on top of an objective.



The blood lance blows the tesla destructor off of one of the barges, and Dante and his squad run 1 inch and attempt to spread out a bit to avoid an unnecessary number of hits from the Particle Whip.

At the bottom of turn two, my Destroyers deep strike in and scatter into terrain and of course one of them is wounded. I give my Wraith squad Furious Charge with Zahndrekh, and remove it from the Sanguinary Guard (just in case.) I move away from the terminators with my Warriors and Immortals and shift the Monolith for a better shot at the Sanguinary Guard. Wraiths move up so that they can assault them, cleverly positioned so that I can move "closest to closest" with a wraith and then put the Destroyer Lord into base with Dante! I knock a few of them down after shooting practically everything in my army at them, but I do enough damage to make a big enough hole for my evil assault scheme to work out. Which it does, rather perfectly. Only Dante, one of the Sanguinary Guard, and the Priest, get to strike at the normal initiative due to whip coils. Ah, but since Dante is the only one in base contact with the Destroyer Lord he gets to play with the Mindshackle Scarabs! He fails his leadership test and kills two of his squad! To make a long story short, at the end of the combat only Dante and the Priest remain, which is disappointing because due to the fact that the squad had Furious Charge my Destroyer Lord had the potential to strike Strength 8, instant death-blow to Dante but he made his saves. I then remember that I should have taken "Hit and Run" away from that squad using Nemesor Zahndrekh. We then had a discussion over whose initiative is used when you hit and run in a squad that has two models, one with I6 and the other with I4. He rolled a 2, so it didn't matter, but perhaps one of you Dakkanauts could clear it up for us? Here's a photo of Dante fleeing from the Wraiths! My squad consolidates 3 inches.




At the top of turn three the Deep Striking assault Squad enters play, but the other Razorback squad doesn't want to join the party just yet.

One combat squad decides to deep strike in what I consider a pretty ballsy spot:



The other comes in and decided to take down the Monolith or die trying:



Dante moves up and prepares to help the Terminators get into assault with my Warriors and Nemesor Zahndrekh by way of the old "Independent Character Slingshot" maneuver, which I'll admit caught me completely by surprise. The priest joins the newly arrived combat squad, while the razorback moves up 12 inches. The other footslogging combat squad attempts to hunker down on the objective while attempting to stay out of assault range of the Wraiths.

The most spectacular part of this turn was both melta guns from the assault squad missing the Monolith. The Razorback drops a Destroyer with the lascannon, who will, like his buddy that took a wound from Deep Striking, not make his Reanimation Protocols roll. Dante and the Terminators assault the warriors, and Vargard Obyron flies over thanks to "The Vargard's Duty" but he can't really help too much. I lose 5 Warriors and do two wounds in return, and while my Warriors and the Nemesor stay locked in, Vargard Obyron takes to his heels.



Not pictured: Obyron hauling his metal butt toward my table edge.

The bottom of turn 3 begins with Obyron running off the table. And the squad of Immortals that was thankfully out of assault range from the terminators travels over to the Monolith thanks to the dimensional corridor. The Wraiths move toward the Combat squad on the objective, the Destroyer Lord moves toward the newly-arrived combat squad nearest him (the brave Deep Strikers) and the Monolith prepares to unleash its particle whip. The Destroyers move away from the hullabaloo going on over near the terminators toward the ruin in the center of the table. My annihilation barges shift to get line of sight on the razorback while the scarabs move out of the ruin where they have been hiding up to this point and prepare to munch on the razorback as well.

Thanks to a 12" scatter roll, my Monolith fails to scratch the paint on those five assault marines' power armor. The Barges manage to do nothing, even after giving the undamaged one Tank Hunters. The Destroyers and the lonely Immortal squad and their cryptek shoot at the Assault squad nearest the Monolith but only manage to kill one due to hideous dice.

The assault phase is much more fun: Between Mindshackle Scarabs, Warscythes with Preferred Enemy and Fearless Wounds I wipe out a combat squad with the Destroyer Lord and the Wraiths win combat on the other side of the table by 3. The Marines stick around, but I don't really mind since we're going into Snake Eyes' turn. The Scarabs rush the Razorback and thanks to Entropic Strike manage to wreck it. The squad inside makes their pinning check, but the scarabs have done their job for this game. The Terminators predictably savage the Warriors in CC with them, and though Zahndrekh doesn't get hit himself he runs away. The terminators consolidate toward the barges.



Turn four sees the final assault squad come in. The razorback moves up 12 and the squad stays intact and moves toward an objective. Dante and the recently dismounted assault squad move to beat up my poor scarabs, and the terminators make further preparations to attack my Annihilation barges. The Combat Squad near the Monolith moves into cover and gets ready to try again with those melta guns.

The monolith ends up immobilized, and shooting largely fails against the Scarabs (not that it will matter in a moment.)

In assault, Dante and the assault squad make short work of the scarabs, the Wraiths finish off the squad they were battling and the terminators explode one barge and shake the other. Yes, they shook it. I rolled a 1 for living metal! The newly arrived assault squad doesn't roll high enough to get into assault with the Wraiths.



My turn! My Harbinger of Despair and the Immortals move around the immobilized Monolith in order to shoot at that assault squad. The destroyers move to help. The Wraiths move up to threaten the 10 man squad while Duendekh the Slaughterer pursues his friend Dante across the table. The largely ignored squad of immortals on the hill just shuffle closer to their objective, while the shaken annihilation barge moves 12 inches away from the terminators.

The particle whip blasts 5 of the 10 man assault squad, making them much easier for the Wraiths to consider assaulting. The Harbinger of Despair kills a Marine with his Abyssal Staff (a nice little piece of gear, I find) and the Immortals and Destroyers reduce the squad down to 2 between them. Yeah, again, pretty bad dice there.

The Destroyer Lord assaults Dante, which ends up as a complete slap-fest and no one is wounded. Dante jumps away. The wraiths kill 3 Marines without taking a scratch, though the Blood Angels make their morale check.



In Snake Eyes' turn 5, there isn't much left to do. His Razorback shoots forward and pops smoke, likely to help hold an objective if there is a turn 6. The combat squad from the wrecked razorback move toward their objective. The terminators, being far out of position, decide to try and keep the tesla destructor quiet.

The one remaining melta gun in the squad that is harassing the Monolith blows the particle whip off of it. The Combat squad on foot unloads on the Destroyer Lord and does a wound with the Melta Gun. (Why GW? Why no Phase Shifter?) but as we will soon see they might have been better off running. Dante charges the Destroyer Lord, passing the Mindshackle Scarab check, but still manages to lose combat by one. He makes his morale check. The terminators assault the remaining Annihilation Barge, but since it moved 12 inches they can't land a hit.



My turn 5! Well, this could be the last turn, so I guess I should make it count. I move my Harbinger of Despair and the Immortals onto the objective near the damaged Monolith, and the Destroyers move up to help clear the area. The Wraiths cruise over near the Dante/Duendekh combat and footslogging assault squad and appear that they will be able to just barely get an assault, pulling them away from their objective.

The Abyssal Staff finishes off the Jump squad (did I mention how much I love this thing?) so I have essentially wasted my Destroyers for this turn. Though, had I not moved them over there I imagine they would have been sorely needed. The Annhilation Barge, being far from anywhere that it can do anything truly useful (I don't dare shoot at the remaining Assault Squad, lest I kill too many of them and lose the charge from the Wraiths) opens up on the Terminators and kills one.

The Wraiths charge the assault squad, and though they lose, the one remaining Wraith pulls the Astartes well away from their objective. A dakka dice is rolled and comes up as a 2, thereby ending the game.



Objective 1: the one thing that this squad did in this game.



Objective 2: What you call "overkill", I call "surety."

Well, looks like a win for the Necrons. I think a lot of this game hinged on the "Dueling Dice Fails" between the Monolith and the Jump Pack Assault Squad, since the 'lith did so much damage late in the game and allowed my Immortal squad to teleport safely across the board after the fateful second turn.

I really like the "Phased Reinforcements" and "Adaptive Tactics" that Nemesor Zahndrekh brings to the table. Tank Hunting Destroyers, or scarabs, and Wraith Squads and Destroyer Lords with Furious Charge are just wonderful.

_______________________________________________________________________

Vargard Obyron, having strategically withdrawn from the front to direct the securing of the entrance to the Tomb Complex, returned to his Overlord's side and made his report. The few remaining Blood Angels, including their Commander, were surrounded and in disarray. Duendekh the Slaughterer would be particularly disappointed in what was surely to be Zahndrekh's next order.

"The rebels have fought well this day, Obyron. See that the survivors are afforded full honor as our captives. Particularly this brave and astute Commander Dante."

"They will be difficult to capture alive, my Lord."

"See to it yourself, Vargard" said Zahndrekh, coolly. "I have the utmost confidence in your ability."

"How many times have we had this conversation?" thought Obyron as he walked the non-euclidean geometries that would bring him instantly to the Destroyer Lord's position to personally deliver the order. "And now to once again arrange the deaths of Nemesor Zahndrekh's 'Honored Prisoners."

This message was edited 4 times. Last update was at 2012/01/09 05:28:14


Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in gb
Tower of Power






Cannock

That's a nice, simple table dude and the Necrons look great and look great on it.

If you're going to take Scarabs, then you should always take Spyders

A good report, though Necrons had this in the bag, your list is loads better than the Angels one. Why take 10 Assault Marines with a Razorback?

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Huge Hierodule





Louisiana

One problem with the game - the Nemesor removes ALL usr's listed from an enemy unit, not just one of them. (he still only grants 1 to a unit of your choice however). The dante/sanguinary guard sandwich would have had to remain with your wraith assassin team in combat until their inevitable deaths.

Still, you managed to pull out a W vs the Blood angels, so good job!


Suddenly, a huge tyranid invasion looms on the horizon! haha I would love to see a 1500 hybrid ba/cron list vs 1500 tyranids. If i had any MEQs anymore i might do that one myself.

Great report man!

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

mercer wrote:That's a nice, simple table dude and the Necrons look great and look great on it.


Hey thanks, buddy! It's actually Snake Eyes' table and terrain, but I think he has a pretty nice setup too.

mercer wrote:If you're going to take Scarabs, then you should always take Spyders


I'm not so sure. My Heavy Support is kind of full with stuff I kind of want to keep. I generally just put in what I more or less want in my army and fill in the empty space with Scarabs. I don't think they're ever a "bad" thing to have, with or without Spyders. That said, Spyders do make them better. Now that you mention it, when that blood lance started going off I was wishing I had a Spyder or two with a Gloom Prism!

mercer wrote:A good report, though Necrons had this in the bag, your list is loads better than the Angels one. Why take 10 Assault Marines with a Razorback?


He's a huge fan of Combat Squads, so I think that plays into it. You saw that he kept half of the squad on the objective and the other half rode around in the Razorback. It would have worked out better if Wraiths weren't so bloody fast!

tetrisphreak wrote:One problem with the game - the Nemesor removes ALL usr's listed from an enemy unit, not just one of them. (he still only grants 1 to a unit of your choice however). The dante/sanguinary guard sandwich would have had to remain with your wraith assassin team in combat until their inevitable deaths.


Mother of God.

I just re-read that rule and you're absolutely right. Well, I won't be forgetting this any time soon! Thanks so much for pointing that out!

tetrisphreak wrote:Great report man!


I appreciate that. Thanks for reading!

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Great report! Makes me itch to try my BA 1750 against it. Also makes me itch to finish building my BA so I can build my Necrons.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in gb
Tower of Power






Cannock

Monster Rain wrote:

I'm not so sure. My Heavy Support is kind of full with stuff I kind of want to keep. I generally just put in what I more or less want in my army and fill in the empty space with Scarabs. I don't think they're ever a "bad" thing to have, with or without Spyders. That said, Spyders do make them better. Now that you mention it, when that blood lance started going off I was wishing I had a Spyder or two with a Gloom Prism!


Scarabs and Spyders are a very good combination, it's a not brainer to take them both together or not at all. I think your last sentence explains it all, I rest my case

He's a huge fan of Combat Squads, so I think that plays into it. You saw that he kept half of the squad on the objective and the other half rode around in the Razorback. It would have worked out better if Wraiths weren't so bloody fast!


Your best taking a single 5 man unit in a Razorback and getting Scouts if you're going to do that trick, works out loads cheaper.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

Mannahnin wrote:Great report! Makes me itch to try my BA 1750 against it. Also makes me itch to finish building my BA so I can build my Necrons.


Thanks!

Come to BAO and maybe you'll get the chance.

mercer wrote:Scarabs and Spyders are a very good combination, it's a not brainer to take them both together or not at all.


Unless, of course, your Heavy Support section is full of stuff you want to keep and you still want to use Scarabs which are quite good on their own.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Spyders are really good, but Scarabs on their own are still great.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Decrepit Dakkanaut






Omadon's Realm

Spyders should add a considerable amount of h2h combat weight to scarabs and have an excellent synergy.
Given the highly assault based enemy army, I think notions of matching or even trying to get into a peeing contest are futile. Shooting him all to hell is what I'd have looked to do as well.

Looking over the battle report and given my own recent tangles with a DS terminator death wing army recently, I think too much is down to pure chance with them, either the dice roll works and you get your army showing up where you want it when you want it... or it just shows up a bit at a time and you can pick it off with the full weight of your own army.



 
   
Made in is
Dakka Veteran






Just got me thinking, the termies don't get DoA, do they?


 
   
Made in gb
Insect-Infested Nurgle Chaos Lord







Stoffer wrote:Just got me thinking, the termies don't get DoA, do they?


Nope.

   
Made in us
Frightening Flamer of Tzeentch





Great batrep. It was a pleasure to read indeed. I look forward to more.

Do not fear 
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

MeanGreenStompa wrote:Spyders should add a considerable amount of h2h combat weight to scarabs and have an excellent synergy.
Given the highly assault based enemy army, I think notions of matching or even trying to get into a peeing contest are futile. Shooting him all to hell is what I'd have looked to do as well.


Yeah, that's the main thing holding me back from going all out "assault" army with my Necrons, because the units in this Necron codex that are good at assault can still be beaten unmercifully by certain armies. Their shooting, however, is pretty much good against everything. As I've said before, and to echo Mannahnin a bit here, Spyders are pretty damned fantastic. I just reject the notion that they're mandatory if you bring scarabs.

MeanGreenStompa wrote:Looking over the battle report and given my own recent tangles with a DS terminator death wing army recently, I think too much is down to pure chance with them, either the dice roll works and you get your army showing up where you want it when you want it... or it just shows up a bit at a time and you can pick it off with the full weight of your own army.


Particularly when you have an HQ that allows you to bring in just the right unit to deal with whatever is coming in from reserve at the right time, a.k.a. Nemesor Zahndrekh.

-666- wrote:Great batrep. It was a pleasure to read indeed. I look forward to more.


I appreciate that. Thanks for reading!

Oh, and a minor correction: The terrain belongs to Magilla Gurilla from Table Top War not Snake Eyes.

This message was edited 4 times. Last update was at 2012/01/12 06:18:27


Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Regular Dakkanaut




Way to represent T-play Tom! My necrons will be hitting the table soon. I recently had a bloody match against Tony's battle wagon list and we ended up drawing on kill points. So far my list is a writhing worldscape, tremor stave, Orikan combo and it works really well. I don't rely on that combo completely but it's there.
   
Made in no
Regular Dakkanaut




very nice rep and pics, and a nice varied list as well (not to fond of spam)

Thanks for sharing
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

bagtagger wrote:Way to represent T-play Tom! My necrons will be hitting the table soon. I recently had a bloody match against Tony's battle wagon list and we ended up drawing on kill points. So far my list is a writhing worldscape, tremor stave, Orikan combo and it works really well. I don't rely on that combo completely but it's there.


That Writhing Worldscape combo can be brutal, especially against vehicles. Making them immobile on a 1-2 is a wonderful thing.

SevenSins wrote:very nice rep and pics, and a nice varied list as well (not to fond of spam)

Thanks for sharing


Thanks for reading, man. Glad you enjoyed it!

Spoiler:
I'm not crazy about spam myself, playing with or against it.


Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Regular Dakkanaut




Zahndrekh sounds like a tactician's dream. Good to see GW making an HQ character that is useful without simply running in and braining people.

Vargard Obyron rushing to his side and then running for the hills was hilarious.

I'd love to run my Flesh Tearers or Orks against your list. Seems like it would be a good game.
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

Droofus wrote:Zahndrekh sounds like a tactician's dream. Good to see GW making an HQ character that is useful without simply running in and braining people.


He's useful in a lot of weird little ways. All those different special rules just have so many situational benefits, being able to switch back and forth with them is both fun and effective.

Droofus wrote:Vargard Obyron rushing to his side and then running for the hills was hilarious.


Yeah, he bit off a little more than he could chew with those Terminators I think.

Droofus wrote:I'd love to run my Flesh Tearers or Orks against your list. Seems like it would be a good game.


I'd love that too! Against the Orks it would be a matter of dismounting your Battlewagon-mounted nastiness. If I couldn't do that.. well... I guess we'd have time to play a few games that night! The Barges would do well against Boyz and Killa Kanz, so I'd just have to figure out a way to keep the Nobs from wrecking my face. Ideally this would be achieved with Mindshackle Scarabs making friends with a Warboss.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

What is an independent character slingshot if I may ask?

 
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

That is an excellent question, and probably one I should have explained when I mentioned it in the first place.

In this instance, the Terminator squad was well outside of assault range of my Warriors. However, Dante was able to move to a position where he was in coherency with the Terminators as well as being within assault range of my warrior squad. When the assault phase came around, Dante was able to engage my Warriors and the Terminators made their assault moves and my squad had to pile in to unengaged models, therefore allowing practically all of the Terminators to be part of the combat.

I hope that made sense. I'm only on my first cup of coffee this morning.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Longtime Dakkanaut





New York / Los Angeles

Great batrep, but man, that table is fantastic!

Soon to add

Proud supporter of Anrakyr, Scott the Paladin, and the Farsight faction. 
   
Made in us
Longtime Dakkanaut






I usually dont read the fluff, but I really enjoyed the fluff on this battle! Also, the cron list was nicely varied, so Kudos!

Now we need the survivors of the battle banding together to stop the looming nid invasion!
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

junk wrote:Great batrep, but man, that table is fantastic!


Thanks buddy. Snake Eyes and Magilla Gurilla built the hills, if I'm not mistaken.

DevianID wrote:I usually dont read the fluff, but I really enjoyed the fluff on this battle!


I really appreciate that. I try to approach the game from a holistic "hobbyist" perspective so I like to have a little back story. I'm glad you liked the fluff.

DevianID wrote:Now we need the survivors of the battle banding together to stop the looming nid invasion!


Well, if you think about it, the new Necron fluff doesn't really rule out the possibility of collaborating between forces in the face of a larger threat. 'Crons have a bit more capacity for reason in their most recent incarnation.

This message was edited 1 time. Last update was at 2012/01/23 05:01:10


Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
 
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