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![[Post New]](/s/i/i.gif) 2012/01/14 03:20:48
Subject: If the best of Star Wars were in 40k.....
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Regular Dakkanaut
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So yeah. As the title says... a few friends and I have always discussed this and I came up with some rules and here they are. Thought i'd throw them out there to see what the Dakka's think...
Universal Rules:
Lightsabre: Power Weapon, always wounds on a 2+.
The Force: Doesn't count as Psychic attacks so may not be nullified by things that nullify psychic powers. Other force users may nullify a power effecting them by equalling the FP's used. FP's are the same each turn. All force powers are used in the shooting phase unless stated otherwise. A force power may only be used once per turn. All jedi may target different opponents if using multiple force powers. Any force user may roll a 4+ in an attempt to nullify an enemy psyker but this will use up FP's equal to what they get on the D6 (this is to represent their ability to distract or mentally inter fear over great distances with other minds).
Darth Vader
WS: 7 BS: 7 S:5 T:5 W:4 I:3 A:3 LD:10
Wargear: Lightsabre, Vaders armour and life support.
Force Points: 5/turn
Vaders Armour and Life Support: 3+ Invulnerable save (when combined with force power and bionics). Assaults as if in difficult terrain. Force Lightning or tesla weapons do 2X wounds against Vader.
Force Powers:
Force Crush: Range: 12". MC's and IDC's must roll D6 vs Vader and add to LD. They suffer instant death if Vader wins. Does D3 penetrating hits on vehicle, hit's auto. Cannot be used on entire units. Cost's 4FP's. Vader may do this in lieu of moving and assaulting.
Force Push: Flamer Template. Everyone under moves directly back 2" and suffers a Strength 3, AP: 5 hit. 2FP's. Can add strength for additional FP's.
Force Choke: Used on IC or MC only. Unit immediately suffers D6 wounds with no armour saves allowed. 3FP's. Vader must do this in lieu of moving.
You have failed me for the last time: Any unit fleeing at the start of any player turn MUST have it's commanding officer executed by Vader using Force Choke, the power receives unlimited range for the purpose of this rule. The unit immediately rallies. If the unit has no commanding officer then remove the unit immediately and the D3 closest friendly units may not fire that turn (assuming they killed the unit on Vaders order).
Asteroids Do not Concern Me....: Vader is utterly fearless and relentless. He will never break and will automatically pass all Moral and Leadership test's required to take.
Rage: When Vader has been reduced to his last wound he will enter a dark rage. This is represented by doubling his force points to 10 per turn and by increasing his strength, toughness and attack characteristics to 7, 6 and 4 respectively. However Vader's invulnerable save is reduced to 4+.
Emperor Palpatine
WS: 10 BS: 5 S: 3 T:4 W:4 I:9 A: D6+2 LD:10
Wargear: Lightsabre
Force Points: 8
Special Rules:
The Master of Darkness: Palpatine is the strongest Sith Lord Ever. As such immune to instant death and a 2+ invulnerable save against any and all wounds. Due to his perceptive abilities the controlling player may re-deploy D6 units at the start of any game and always add +1 to their reserve rolls.
Aloof: Palpatine may never assault and must always have a transport vehicle purchased for him.
Force Powers:
Force Choke: See above.
Force Push: See Above.
Force Lightning: Flamer Template. Any unit caught will suffer a str 5, ap 1 hit. Alternatively he may target a single model within a range of 6" doing D6 str5, ap1 hits. Force Points:5/3
Force Corrupt: Range 12". Unit must pass a LD test (not moral check) or succumb to Palpatines will for the remainder of that player turn. If this power is used three turns in a row successfully on the same unit they remain controlled by the player. FP's 4.
Mind Trick: Palpatine may attempt to force a unit to perform one action. Unit must pass a LD test -D6 or the controlling player of palaptine may elect one move for the unit. This can be anything from moving, to shooting on friendlies. FPs 4.
Emperor: Palpatine is the lord of the empire, master of the dark side and grand schemer. He is therefore immune to all forms of psychology and terror whilst being the master himself. As such he may always choose to pass or fail any moral and leadership test's he's called upon to take. On the other hand all units wishing to attack Palpatine in CC must take a LD test with a modifier for each turn they're in base contact.
Master Yoda
WS: 10 BS:7 S:2 T:4 W:2 I:10 A: D6+3 LD:10
Wargear: Lightsabre
Force Points: 10
Special Rules:
Master of the Light: Yoda is the most powerful force user of all time. As such he is immune to instant death and has a 2+ invulnerable save against any and all wounds. Any unit within 6" of Yoda automatically becomes immune to Palpatines Force Corrupt.
Great Wisdom: Yoda is so wise and powerful he's renowned galaxy wide. As such all units wishing to assault or attack him in CC must pass a LD test or have second thoughts as they succumb to his wisdom regarding the futility of their assault. There is a modifier for each turn they're in base contact.
Immense Age: Yoda is over 800 years old and as such cannot move very far, or very fast until he's called upon to fight in hand to hand. As such Yoda always moves as if in difficult terrain, except roll's a D3 but may assault normally.
Lead General: Yoda may always call for a re-roll for seizing the initiative and may reposition D3 units at the start of the game. This rule is nullified should Yoda be fighting against Emperor Palpatine.
Force Powers:
Force Valor: Yoda may re-roll all roll's to hit, wound and to save! FP's 5
Force Push: See Vader. Yoda's however is at strength 5 to start with, not 3.
Force Jump: Yoda moves at a normal speed. FP's 2
Sabre Throw. Rg: 8" Str: (2+) AP:1. Assault 1. FPs 4
Force Return: May be used only at the start of opponents shooting phase. May catch and return the first shot that hit's. This is sent back to sender. FP's 3.
Force Telekenisis: May move a unit up to 2D6". This can be friend or foe. FP's 5. In Lieu of moving.
Force Wave: Large Blast Template. Centre on Yoda. All beneath suffer a strength 5, Ap: - hit. FP's 3. In Lieu of moving.
Mind Trick: Yoda may attempt to force a unit to perform one action. Unit must pass a LD test -D6 or the controlling player of Yoda may elect one move for the unit. This can be anything from moving, to shooting on friendlies. FPs 4.
Jedi Master: Yoda is a Jedi Master and head of the Jedi council, a beacon of light and the best hope to keep the future alive b teaching the young. As such he is considered capable of choosing whether to pass or fail any and all moral check's called upon to take. Any unit within 12" of Yoda also may use this rule!
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This message was edited 1 time. Last update was at 2012/01/14 03:24:37
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![[Post New]](/s/i/i.gif) 2012/01/14 04:49:23
Subject: < Taken by the void dragon. >
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Infiltrating Hawwa'
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< Taken by the void dragon. >
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This message was edited 1 time. Last update was at 2020/03/15 00:34:14
DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this. |
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![[Post New]](/s/i/i.gif) 2012/01/14 04:55:14
Subject: Re:If the best of Star Wars were in 40k.....
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Fresh-Faced New User
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Che-Vito wrote:Stormtroopers
BS4 WS3 S3 T3 W1 I3 A1 Ld.8 Sv.5+
"Only Imperial Stormtroopers Are So Precise...": If firing at a unit containing an Independent or named character, Stormtroopers fire as if BS1
Best comment ever >.< that made me laugh
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There is no spoon
The Cavalrymen 3000p BT
The Corpus vitorium ig 8000p IG
The warhost of Brak 4000p WoC |
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![[Post New]](/s/i/i.gif) 2012/01/14 05:34:15
Subject: Re:If the best of Star Wars were in 40k.....
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Guardsman with Flashlight
Imperial Palace, Holy Terra(Florida)
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Che-Vito wrote:Stormtroopers
BS4 WS3 S3 T3 W1 I3 A1 Ld.8 Sv.5+
"Only Imperial Stormtroopers Are So Precise...": If firing at a unit containing an Independent or named character, Stormtroopers fire as if BS1
So, if I named my Sergeant bob, Stormtrooper's would get BS1?
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![[Post New]](/s/i/i.gif) 2012/01/14 06:58:30
Subject: < Taken by the void dragon. >
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Infiltrating Hawwa'
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< Taken by the void dragon. >
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This message was edited 1 time. Last update was at 2020/03/15 00:34:06
DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this. |
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![[Post New]](/s/i/i.gif) 2012/01/14 09:12:04
Subject: Re:If the best of Star Wars were in 40k.....
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Boosting Black Templar Biker
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Che-Vito wrote:
Only if Bob is a protagonist, with thick plot armor.
winning
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10000+pts
2000pts
No pity! No remorse! No fear
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![[Post New]](/s/i/i.gif) 2012/01/14 21:07:52
Subject: If the best of Star Wars were in 40k.....
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Storm Trooper with Maglight
Chicago
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What if my own character has a reputation for being tough as balls. Would that mean the strength of the weapon would be reduced to one instead?
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Guardsmen, Fire!
...Feth yeah!
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![[Post New]](/s/i/i.gif) 2012/01/14 21:41:37
Subject: < Taken by the void dragon. >
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Infiltrating Hawwa'
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< Taken by the void dragon. >
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This message was edited 1 time. Last update was at 2020/03/15 00:33:11
DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this. |
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![[Post New]](/s/i/i.gif) 2012/01/15 19:54:09
Subject: If the best of Star Wars were in 40k.....
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Trazyn's Museum Curator
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Che-Vito wrote:moom241 wrote:What if my own character has a reputation for being tough as balls. Would that mean the strength of the weapon would be reduced to one instead?
It should bump it to Strength 10. I mean, seriously...have you ever been shot in the testicles?
+1
What if they were Duke Nukem's testicles? Everyone knows his are made of steel
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/01/16 02:21:14
Subject: If the best of Star Wars were in 40k.....
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Fireknife Shas'el
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NO Jedi, except for Vader, should have an Initiative lower than 6.
Aso, Vader should have at least a 4. He doesn't necessarily move "fast" but he has the knowledge and force skills to be among the best swordsmen in the galaxy. Also, just because Vader got a swanky black suit doesn't mean he slows does. He moves slow in the movies because he doesn't have to move any faster. He's Darth freakin' Vader.
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![[Post New]](/s/i/i.gif) 2012/01/16 02:27:20
Subject: If the best of Star Wars were in 40k.....
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Napoleonics Obsesser
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I seriously doubt darth vader would be toughness 5. More like three. No examples of him being shot with a laser, but I'd imagine a bolt through the chest would totally wreck him, what with all the implants.
Pretty good!
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If only ZUN!bar were here... |
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![[Post New]](/s/i/i.gif) 2012/01/16 03:21:38
Subject: If the best of Star Wars were in 40k.....
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Booming Thunderer
New Westminsiter BC
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yea yea demolisher cannon kills all
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![[Post New]](/s/i/i.gif) 2012/01/16 05:32:55
Subject: < Taken by the void dragon. >
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Infiltrating Hawwa'
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< Taken by the void dragon. >
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This message was edited 1 time. Last update was at 2020/03/15 00:30:06
DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this. |
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![[Post New]](/s/i/i.gif) 2012/01/16 07:50:30
Subject: If the best of Star Wars were in 40k.....
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Dangerous Outrider
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Samus_aran115 wrote:I seriously doubt darth vader would be toughness 5. More like three. No examples of him being shot with a laser.
http://www.youtube.com/watch?v=IEJbk7zrxs0&
20 second video of Vadar being shot with a laser.
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This message was edited 1 time. Last update was at 2012/01/16 07:51:33
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![[Post New]](/s/i/i.gif) 2012/01/16 10:28:23
Subject: If the best of Star Wars were in 40k.....
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Big Fat Gospel of Menoth
The other side of the internet
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Che-Vito wrote:McNinja wrote:NO Jedi, except for Vader, should have an Initiative lower than 6.
Aso, Vader should have at least a 4. He doesn't necessarily move "fast" but he has the knowledge and force skills to be among the best swordsmen in the galaxy. Also, just because Vader got a swanky black suit doesn't mean he slows does. He moves slow in the movies because he doesn't have to move any faster. He's Darth freakin' Vader.
I'd make him WS 2. Have you watched the swordplay from Episode 4? Vader v.s. Kenobi? Absolutely terrible.
Because the prequels had special effects to make them jump 80ft in the air. If anything the swordplay in Ep 4 was more sensible. They were poking and testing each other out since the decades they had fought against each other. Then ep 5 we see him dominating the fight against Luke but doesn't actually commit to killing him. Ep 6, again dominating the fight until Luke snaps and rages.
As for Palpatine being WS 10... not sure. He was well formed and had a surprising start but in the end Mace Windu beat him down. He was more of a force user. Vader was the better swordsman, but reckless. A lot of that recklessness seems to have disappeared with his limbs.
It's sad that the original Star Wars sets up Vader to be the ultimate bad ass and then everything subsequent return of the Jedi has focused on taking the piss out of him.
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(╯°□°)╯︵ ┻━┻
RAGE
Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies |
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![[Post New]](/s/i/i.gif) 2012/01/16 10:31:43
Subject: If the best of Star Wars were in 40k.....
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Avatar of the Bloody-Handed God
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Darth Vader should get FNP.
He had his arms and legs chopped off, drowned in molten lava and still lives lol....
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Paused
◙▬▬▬▬▬▬▬▬▬▬▬▬▬
◂◂ ► ▐ ▌ ◼ ▸▸
ʳʷ ᵖˡᵃʸ ᵖᵃᵘˢᵉ ˢᵗᵒᵖ ᶠᶠ |
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![[Post New]](/s/i/i.gif) 2012/01/18 23:15:40
Subject: If the best of Star Wars were in 40k.....
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Regular Dakkanaut
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I put Vaders initiative low to represent the fact he is very slow and relies more on power due to his implants. Vader is toughness five because not only is he mainly built of machine and a force user but a large portion of his body (torso, shoulders, head and shins) are exceedingly tough, capable of taking a lightsabre hit. You can reference Empire Strikes back for examples of him absorbing/deflecting laser blast's and taking lightsabre hits.
Vader is an excellent swordsmaster. His fighting prowess in the original films was limited by the technology of the day but in the fluff Vader is meant to be a ruthless, efficient killer capable of overpowering most opponents with physical strength and mastery of the sabre. However, Vader wasn't a better swordsman than old man Palps.
Palpatine let Mace beat him in order to turn anakin. Palpatine fought Yoda to a stand and it's a widely accepted fact (and it's been said by George) that Yoda was pretty much the bee knee's with sword play.
@Moom241. Don't take my descriptions too seriously. I was writing up some jargon in quick, those are not the full descriptions I have written up. Alot of what I used above is short hand to represent something else. Yoda is immune to instant death (in more detail) because he's that strong with the force is actually wills him to live longer.. that's why he's over 800 years old in the films. It's not anything from his DNA and the likes. Added to that he has 800 years of experience and the added bonus of being an awesome general and combatant.. I think it's safe to say he's earnt it. I could give equal things for the rest of them. Add to that he's a very low toughness and a 2+ save (even if it is ++) is far from impenetrable. Imagine this amazing character with a measly two wounds getting picked off by a lucky melta shot, power fist or the likes. It'd be like giving Drago, Azrael or Abaddon T4 and a 2++ save with no ID immunity and hoping for the best. It'd be outrageous for a 'big bad'.
@Luna Hound. I like that idea.. but don't you think he'd be too overkill with FnP AND a 3++? Automatically Appended Next Post: Che-Vito wrote:Stormtroopers
BS4 WS3 S3 T3 W1 I3 A1 Ld.8 Sv.5+
"Only Imperial Stormtroopers Are So Precise...": If firing at a unit containing an Independent or named character, Stormtroopers fire as if BS1
Loved the special rule, i'll use it infact.. but my stats for storm troopers were minutely different.
BS:4 WS:3 S:3 T:3 W1 I:3 A:1 Ld:9 Sv 3+
Blaster Rifles: Rnge: 12" Str: 4 Ap: 4 Type: Assault 2
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This message was edited 2 times. Last update was at 2012/01/18 23:30:30
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![[Post New]](/s/i/i.gif) 2012/01/19 01:18:11
Subject: < Taken by the void dragon. >
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Infiltrating Hawwa'
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< Taken by the void dragon. >
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This message was edited 1 time. Last update was at 2020/03/15 00:29:39
DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this. |
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![[Post New]](/s/i/i.gif) 2012/01/19 01:46:47
Subject: If the best of Star Wars were in 40k.....
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Longtime Dakkanaut
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Quick amendment to storm troopers:
Special Rule: Useless Armor
Storm Trooper armor provides a 4+ save for cosmetic purposes only, whenever a wound is allocated to a storm trooper, remove the model as a casualty regardless of the result of the armor save.
What is the strength of an Ewok Bola, because a teddy gram throwing a rock seems to be sufficient to kill them.
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![[Post New]](/s/i/i.gif) 2012/01/21 12:10:51
Subject: If the best of Star Wars were in 40k.....
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Fresh-Faced New User
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Everyone is totally wrong. Episodes 1-3 do not count. Based on their performance in the original trilogy:
Stormtroopers:
WS: 0 (Han Auto-hits these dudes all the time.)
BS: 2
S: 2
T: 1
W: 1
I: 3
A: 1
Ld: 6
Sv: --
Wargear:
Stormtrooper Armor: Purely cosmetic.
Blaster Rifle:
STR: 2
AP: --
RNG: 12", rapid fire.
When fired at enemy units with a majority leadership score of 7 or below, use the following profile:
STR: 10.
AP: 1
RNG: Unlimited
Com-Link: A com-link is an advanced method of maintaining verbal contact over great distances. Units equipped with a com-link always use the leadership value of an HQ of their choice, provided that the chosen model is still in reserve. If the Chosen HQ is in play, the squad gains the 'fearless' universal special rule, unless your opponent has destroyed a vehicle of at least 250 points in his last shooting phase. In this case, they will immediately surrender. Remove the squad as a casualty.
If your army consists of at least one unit of Stormtroopers, which is a compulsory troops choice, then you must also take one 'Death Star' in a heavy support slot, no matter how many times it fails to be an effective tactic, or gets destroyed by a single lucky HK missile. A Death Star uses the following profile:
Armor:
F: 18
Sides: 18
Rear: 2
Capacity: 1,971,345,239,501
Fire points: 1,971,345,239,500
When an enemy model with a psychic power scores a penetrating hit against it, add 5 to the roll on the vehicle damage chart.
Cost: 250
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![[Post New]](/s/i/i.gif) 2012/01/21 14:45:43
Subject: If the best of Star Wars were in 40k.....
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Regular Dakkanaut
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I didn't mind the odd joke but the intention was not to make rules based entirely off plot devices and more the EU/film tag team.
Storm Troopers are actually meant to be very intuitive, have very good discipline and their armour is meant to be strong enough to withstand all but direct hits. I think a basic storm trooper profile with higher leadership is what we used to use.. then I adjusted it a little to give them stronger weapons.
At-At's are titanic like machines.
Front: 14, Side: 14 Rear:14 WS:2 BS:5 A:1 S:10 I:1
SP: 6
Walker.
'That Armour is too strong for blasters': Cannot have armour reduced (by lance weapons for example) and never get 2D6 armour pen against At-At from shooting, only combat.
Weapons: One twin linked turbo laser (Rng: 36" Str:10, Ap:1, blast). Two blaster cannons. (Rng: 24", Str: 6, Ap:3 Assault 3).
Capacity: 20 models or two vehicles (with total armour value 44 or less, each).
Fire Points: 6.
At-ST
Front: 11, Side: 11, Rear :11 WS:2 S:6 A:2 I:3
Walker.
'Unstable ground': If immobilised, is destroyed. Is immobilised in difficult terrain on a 1 or 2, not just 1.
Charge: May charge 18" without firing any weapons.
Weapons: 2 Blaster Cannons. Grenade Launcher (Rng: 12", Str: 4, AP: 5. Blast).
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![[Post New]](/s/i/i.gif) 2012/01/21 16:58:29
Subject: If the best of Star Wars were in 40k.....
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Longtime Dakkanaut
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I dislike the 'unstable ground' bit... walkers are ALL TERRAIN scout vehicles. Basicly supersized sentinels. I would actually give it scout and move through cover in place of the penalty to movement and immobilization penalty.
Also, turbolasers should have lascannon stats. s9 ap2. They are powerful shots, but there exists more powerful attacks before getting to 'destroyer' weapons.
ps: Jedi and eldar Warlocks to me are very similiar. I would have 'lightsabers' count as witchblades and powerweapons, which only get the close combat bonus if wielded as a pair (like a lightning claw). To represent the speed and foresight, as well as dodging ability, give Jedi a 4++ inv save. Finally, if you dont want to count force powers as psychic abilities, have them work like the 'minor' abilities that warlocks get, that just work and are limited to 1 power per 'Force Mastery' level.
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This message was edited 2 times. Last update was at 2012/01/21 17:12:35
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![[Post New]](/s/i/i.gif) 2012/01/21 18:50:15
Subject: If the best of Star Wars were in 40k.....
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Longtime Dakkanaut
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Turbolasers might also work as 'flak cannons' reasonably high strength guns that deny cover saves. You still have Ion Cannons and Proton Torpedos as options for higher strength weaponry.
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![[Post New]](/s/i/i.gif) 2012/01/22 02:59:08
Subject: If the best of Star Wars were in 40k.....
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Longtime Dakkanaut
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So Turbolaser as an autocannon equivlent, like s7 ap4 2 shots, no flat out cover save? Still makes sense, and like you said leaves room open for the stronger, non destroyer weapons.
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![[Post New]](/s/i/i.gif) 2012/01/22 04:03:59
Subject: If the best of Star Wars were in 40k.....
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Longtime Dakkanaut
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Proton Torpedoes, yeah, the ubiquitous sci-fi big bad blast of bad-ass used in everything from star wars, to wing commander, to sci-fi channel b-movies. That would be a weapon deserving of the D.
Also, Ion Cannons are the Anti-vehicle weapons of choice in SW, as they knock out shields - maybe give them the Haywire special rule.
On another note, there have been a dozen of the Star Wars as 40k threads, and the best explanation of jedis and such has been to just break them down into psyker mastery levels...
Adept, knight, and Master (mastery 1, 2, and 3) with lightsabers as simply force weapons; and force powers as existing psyker powers slightly modified to fit the flavor.
Might of Titan, Quicksilver, Sanctuary, Avenger, Smite, Shrouding all make sense; a variant of Living Lightning for Force lightning, maybe variants of Doom and Fortune for the 'trust the force' type stuff. Mind trick could just be a forced morale save or a leadership reduction.
If you really want to make a go of this, with the Empire and the Rebellion as factions - Use Mech-IG as a baseline for the empire, and foot-dar or tau as a baseline for the Rebellion.
Snow/Land speeders are pretty much just fast skimmers with two weapons; speeder bikes are jetbikes, droids are essentially servitors that don't suffer mindlock.
In the holy trilogy, Hoth was pretty much the only land battle to speak of, barring the ridiculous ewoks vs. stormtrooper fight in jedi; the rest of the action sequences were either space battles or infiltration missions more like an RPG than 40K.
With the exceptions of a few named dudes, no one seemed particularly competent or dangerous, and most of the tough characters were only, really, due to implied toughness. (those guys must be bad-ass because they're the emperors body guards, even though we never see them fight; boba fett doesn't actually do anything, etc...) So you don't really need to worry about making anything 'under powered'. GeQ Statlines work for pretty much everyone except uniques, force users, and droids.
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This message was edited 1 time. Last update was at 2012/01/22 04:04:39
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![[Post New]](/s/i/i.gif) 2012/01/22 04:25:35
Subject: Re:If the best of Star Wars were in 40k.....
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Battlewagon Driver with Charged Engine
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Y'know what I really, really want to see? A unit entry for Grand Admiral Thrawn.
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![[Post New]](/s/i/i.gif) 2012/01/22 22:33:13
Subject: If the best of Star Wars were in 40k.....
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Regular Dakkanaut
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The problem with Thrawn is he's primarily a space commander, not oft seen in action. He would likely have a Ysalamiri as a pet and ergo be immune to force powers with some strategic bonus' but other than that i'd slap him with an Imperial Commander stat line, perhaps a immitation of Creed.
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