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![[Post New]](/s/i/i.gif) 2012/01/17 22:44:17
Subject: 2k orikan, writhing worldscape, and tremorstaves; oh my!
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Been Around the Block
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So after the recent faq, no one can be a dick and say "orikan and writhing dont stack!" or "writhing and tremorstaves dont stack!" so I made a list that was very much built around it for an upcoming tournament. Basically the idea is to control the middle of the board by making my opponent not want to use his first turn to full effect (via lightning from imotekh and the writhing/orikan combo). Anywho here's the list. HQ Imotekh the Stormlord = 225 HQ Orikan the Diviner = 165 (x5) Troop Warrior x5 = 65 + Cryptek = 30 Elite C’tan shard = 230 Lord of fire, writhing worldscape Elite Triarch Stalker = 150 Fast Attack Canoptek Scarab x10 = 150 (x3) Heavy Monolith = 200 = 1995 So I have 5 squads of basic warriors with a tremorstave attached to screw with the enemy. The monoliths will deepstrike with the help of orikan's reroll. Originally I wanted to use 2 stalkers but I only had enough money for one so I'm using a scarab squad instead. It should be a fairly fun army to play, just worried about not having enough guns.
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This message was edited 3 times. Last update was at 2012/01/22 01:59:11
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![[Post New]](/s/i/i.gif) 2012/01/17 22:58:39
Subject: 2k orikan, writhing worldscape, and tremorstaves; oh my!
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Hoary Long Fang with Lascannon
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Sounds to me like those who hobby around you argue quite a bit. I like the idea of 3 monoliths. I do not seem much being able to touch it. I do however think there will be an issue with not being able to counter deepstrike them and use the effectively.
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Check out this comp!http://www.dakkadakka.com/dakkaforum/posts/list/0/498307.page
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![[Post New]](/s/i/i.gif) 2012/01/17 23:16:21
Subject: 2k orikan, writhing worldscape, and tremorstaves; oh my!
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Kovnik
Bristol
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Monoliths are 200 apiece, not 300.
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Nerivant wrote:The Custodes are the reason Draigo is staying in the Warp.
ObliviousBlueCaboose wrote:I cant wait until i team up with a cron player an kill a land raider with a lasgun.
Black Templars- Nothing makes you manly like unalterable AV 14! |
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![[Post New]](/s/i/i.gif) 2012/01/18 00:12:47
Subject: 2k orikan, writhing worldscape, and tremorstaves; oh my!
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Been Around the Block
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eldartau1987 wrote:Sounds to me like those who hobby around you argue quite a bit. I like the idea of 3 monoliths. I do not seem much being able to touch it. I do however think there will be an issue with not being able to counter deepstrike them and use the effectively.
We only really argue during tournaments when things are at stake; which unfortunately with my 1 year old are pretty much the only times I have these days to go and play. I dont really know how the monolith strike will work out, all I know is that each unit will have a 75% chance of arriving on turn 2, which will be far better than my opponents. So the cool part is that if he does choose to stay on field first turn and move towards me he'll be in dangerous terrain and he'll get hit by lightning, if he stays on the board and doesnt move then he'll still get hit by lightning and probably wont be able to shoot me due to nightfighting, and lastly if he just reserves units then hopefully they'll arrive in pieces and the monoliths can take them out while they're separated; not much can withstand 3 str 8 large blasts, especially if the stalker can make them twinlinked.
Chaos Lord Gir wrote:Monoliths are 200 apiece, not 300.
thank you for pointing that out. I totaled it up right just typed it out wrong; so sadly no 300 extra points for me to spend.
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![[Post New]](/s/i/i.gif) 2012/01/22 01:57:41
Subject: Re:2k orikan, writhing worldscape, and tremorstaves; oh my!
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Been Around the Block
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I am curious about the overall synergy of the list though, do you guys think I should change any units out (otehr than orikan and the c'tan chard)? The tournament is in a week and I'm trying to get it all painted up.
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![[Post New]](/s/i/i.gif) 2012/01/22 02:40:04
Subject: Re:2k orikan, writhing worldscape, and tremorstaves; oh my!
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Preceptor
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I could be overlooking something here (i'm not a necron player) but it seems to me that this army would give up kp way too easily. the 5-mans without any transport or boost to reanimation protocols will get chewed up alive. if i were to suggest anything it might be to start from scratch on the troops selections and form 3 squads of larger size with a tremor-tech each. That way also your objective grabbers won't be so easily knocked off while camping.
Also, i know a lot of necron players love the stalker, but in a competetive environment i have often found that single dreads or dread-like things also spell easy kp for most guard armies, doubly so when they need to get up close to be effective (stalker's range is 24 right?).
But like i said, not a necron player, so i could be missing something, but from what i've seen the cron's that do well in my area generally use warrior squad with an orb lord in a ghost ark to make themselves hard to crack.
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2000 2000 1250
Malifaux: 75 ss neverborn, 50 ss Guild.
Warmachine: 75 pts Menoth
Hordes: 65 pts trollblood
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![[Post New]](/s/i/i.gif) 2012/01/22 03:34:44
Subject: 2k orikan, writhing worldscape, and tremorstaves; oh my!
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Longtime Dakkanaut
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You're killing yourself in the HQ slot.
Lord of Fire isn't doing much for you either, considering the entire point of this build should be to keep your enemies away from you.
This is an unfocused list.
Consider it thusly -
You gain nothing by limiting your opponent's movement if you have no way to take advantage of it.
The dangerous terrain tests aren't that scary, but they essentially will justify the cost of the C'tan if you run enough staves.
Orikan, while he works with writhing worldscape, does nothing else for you, nor does he give you a royal court. Cut him.
Run 2 overlords with Royal courts.
You need to distribute your crypteks among squads, so I see why you want the 5x5 warriors; but you should probably be using tesla immortals to maximize your range.
The stalker isn't really complementing your army that much.
Your tremorstaves + Writhing worldscape are cute, but you need to be maneuverable to take advantage of it. If you give your opponent no reason to move except to assault your nearby targets, you're not benefitting from it at all.
Finally you're using monoliths, which need to be close to the enemy to be effective, negating the benefits of restricting the enemy's mobility.
Want to abuse writhing worldscape? Awesome, team it up with units that will take advantage of the opponent's lack of mobility.
Night Scythes, Wraiths, Death Marks with VOD-Teks attached... Move around, harass, while you slow your enemy down and keep hm out of range. Tesla Destructors are your friend.
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![[Post New]](/s/i/i.gif) 2012/01/22 18:54:51
Subject: Re:2k orikan, writhing worldscape, and tremorstaves; oh my!
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Been Around the Block
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haha thanks guys I never really looked at it that way. So I'm pretty much scrapping this list as you are right; it simply does not have good synergy.
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![[Post New]](/s/i/i.gif) 2012/01/23 01:21:08
Subject: 2k orikan, writhing worldscape, and tremorstaves; oh my!
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Longtime Dakkanaut
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Don't give up on it.
Start with the C'tan; Use WW and maybe Grand Illusion as a secondary.
Take 2 Overlords and start building your Courts.
You want minimum 3 troop squads, so 6 tremorstaves, two per squad, and maybe 2 more with the...
Throw in 2 squads of Deathmarks with VOD's for mobility and cheese. Now you can jump around your enemies reduced movement radius with impunity. Sticking 2 more tremorstaves in here lets you shoot from strange angles.
Take along a few scythes with your troops as harassers. Between the tremorstaves and the tesla destructors, infantry will be no problem, hordes or otherwise.
Now you just need to eat vehicles and assassinate weakened units. Wraiths and Scarabs? Maybe, Take another stab at it.
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![[Post New]](/s/i/i.gif) 2012/01/23 05:25:06
Subject: Re:2k orikan, writhing worldscape, and tremorstaves; oh my!
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Depraved Slaanesh Chaos Lord
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Junk is suggesting a variant of a list that I've used. The C'Tan with Grand Illusion is nasty when you combine him with Deathmarks, because if you deploy the Deathmarks and then use Grand Illusion to move them back into reserve, you get to deploy them a second time. Which means each Deathmark unit gets to mark another unit as prey.
I personally do not think Monoliths have any place in a competitive build (at least until 6th Ed. comes out, maybe). If you replace those Monoliths with Annihilation Barges, then you've got another 330 points to play with. However, since your opponent will be having so much trouble moving, a Doomsday Ark might be a decent option to try out, although I can promise you that the Annihilation Barges are very reliable. (however, they do still have the same short range that the Monolith has)
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