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Made in us
Longtime Dakkanaut





New York / Los Angeles

Let me preface this with - Regardless of whether you think these rules represent an actual GW product or not, regardless of it's current incomplete state, I'd still like the benefit of your opinion regarding this rules question based on the document as written.

Can units which replace their move action with a teleport, use that teleportation move to engage enemy units in assault?
Regardless of whether or not this triggers a defensive fire action, in your interpretation of, lets say, a Grey Knights Interceptor, seen through this ruleset... can the unit use the teleport move in lieu of a charge/combat move in order to arrive in base contact and initiate an assault?

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Buffalo, NY

All units that are allowed to make a special move in the assault phase is done instead of assaulting. Additionally, special movement used during the movement phase would be restricted from staying at least 1" away from enemy models.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
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Southern Oregon

Sounds right to me.
If this weren't true, then they would be allowed to move, and then shunt into assault, giving them an effective... 36" assault? (I think... I forget the range on the GK interceptors' teleport)

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New York / Los Angeles

Happyjew wrote:All units that are allowed to make a special move in the assault phase is done instead of assaulting. Additionally, special movement used during the movement phase would be restricted from staying at least 1" away from enemy models.


Sounds totally reasonable, I don't see that though, where is it listed?

I'm assuming it's not legal because the Personal Teleporter or Teleport move action don't have the additional type: Assault listed in their entry, but under the teleport entry it simply states that the unit is unable to use 'stationary' type actions. Units teleported by the librarian's Gate of Infinity are still able to execute engage actions, but that's only because the gate doesn't replace a move action, it's an additional ability that's used during the movement phase; as far as I can tell.

It does seem that the only way to initiate an assault is by specifically using the Engage or Charge move actions, which would, by extrapolation, invalidate the use of 'special' movement to initiate assaults.





Automatically Appended Next Post:
Oh okay, I see you're extrapolating this;

Models in contact fight in the Assault phase. To
keep the distinction clear, a model may not move
within 1” of an enemy model. In order to initiate
a close combat, the unit must execute a Move
action with the type Assault, as described later in
this section.

Got it, seems solid. No shunting directly into combat.

This message was edited 1 time. Last update was at 2012/01/20 04:41:38


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Buffalo, NY

1. Page 11: "A model cannot move so that it touches an enemy model during the Movement and Shooting phases..."
2. All models that have some form of teleportation either
a) is restricted to using it during the Movement phase, or
b) is done in lieu of performing an assault move in the assault phase.
Both parts of number 2 would be found in the various codexes.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Longtime Dakkanaut





New York / Los Angeles

Oh, I don't have page 11.
My 11th page is just charts.

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Under the couch

As this is dealing with unofficial rules, I am moving it to Proposed Rules.

 
   
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Southern Oregon

So it sounds like you have to have the "Assault" listing in the skill to allow the use of a movement like this to move into assault.
This stands to reason, though I've still yet to fully comprehend how the new system works precisely.

4500pts

3000 points under construction
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http://www.dakkadakka.com/dakkaforum/posts/list/420760.page 
   
Made in us
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New York / Los Angeles

The new system is very elegant and impressively constructed, while the rules aren't 100% clear in every case, now that I'm pretty familiar with them, I'm pretty sure I can get through an entire game without getting too hung up on any issues.

The three things that were nagging at me are the multi-tracking rules, instant death vs eternal warrior in the case of massive damage (high strength weapons), and this question, that has pretty much been resolved.

Units that replace their move actions with special movement that doesn't explicitly have the type assault (currently none) cannot use that movement to engage enemies in assault; however additional movement actions that do not Replace movement, but are used at the start of the movement phase, such as gate of infinity, do not preclude using additional assault moves.

I.E. interceptors can't shunt into assault, but a SM squad carried 24" across the board by a librarian can shunt then assault in the same turn.

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Chicago

Happyjew wrote:1. Page 11: "A model cannot move so that it touches an enemy model during the Movement and Shooting phases..."

He said this was a question in regards to 6th edition, not 5th. Get up to speed!

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