Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/01/26 17:30:00
Subject: Vox in IG armies, consensus.
|
 |
Blood Angel Terminator with Lightning Claws
|
Does anyone run vox in their IG armies? Are they worth 30 points spread out over my army list or should I reclaim the points?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/26 18:07:32
Subject: Re:Vox in IG armies, consensus.
|
 |
Numberless Necron Warrior
|
i think they are worth it only on the squads with special weapons.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/26 18:10:28
Subject: Re:Vox in IG armies, consensus.
|
 |
Bounding Ultramarine Assault Trooper
|
Depends on the army you're running. In a foot list, voxes are worth it. In a mech list, not so much, because you won't be giving orders most of the time anyways.
|
1st and 2nd Company - 5000pts
86th Ultramar Regiment - 4000pts
Hive Fleet Kraken - 3000pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/26 18:10:37
Subject: Vox in IG armies, consensus.
|
 |
Been Around the Block
|
It seems the the general thought on vox casters is that they are worth it in for heavy weapons and such which cant get them anyway.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/26 19:23:42
Subject: Vox in IG armies, consensus.
|
 |
Decrepit Dakkanaut
|
Heavy Weapons Squads and Special Weapons Squads (the only squads worth taking voxes) can't take voxes. The only squad that can take voxes that might, possibly, be worth taking them are already taking commissars, bringing their leadership up to 9, which is good enough to receive orders.
Voxes only made sense in a world without competitive mech guard and commissars, now that we have both, voxes sit on shelves.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/26 19:24:03
Subject: Re:Vox in IG armies, consensus.
|
 |
Blood Angel Terminator with Lightning Claws
|
I do have a footslogging guard army 2 platoons with 50 regular guardsmen in squads between them. Only one vox per platoon (outside of pcs vox), so when I combIne squads they make use of the one vox without redundant equipment. Veteran unit also has vox, but not sure how often they will be in range since they at melta/chimera combo
|
This message was edited 1 time. Last update was at 2012/01/26 19:24:57
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/26 19:36:38
Subject: Vox in IG armies, consensus.
|
 |
Battlewagon Driver with Charged Engine
|
If you run gunline, absolutely.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/26 19:40:52
Subject: Re:Vox in IG armies, consensus.
|
 |
Kid_Kyoto
|
I agree with Ailaros here. The only things worth taking voxen on are things that can't take them.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/26 22:25:11
Subject: Re:Vox in IG armies, consensus.
|
 |
Fixture of Dakka
|
daedalus wrote:I agree with Ailaros here. The only things worth taking voxen on are things that can't take them.
I agree with this as well.
|
"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC
"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/26 22:27:40
Subject: Vox in IG armies, consensus.
|
 |
Storm Trooper with Maglight
Milwaukee, WI
|
Obligatory note that the SWS (which should be one of the cooler and more useful units) are doubly gimped: no vox and no frags.
|
18th Gamtilla Secundus Dragoon Guards Regiment: “The Lord Governor’s Own” |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/26 22:48:56
Subject: Re:Vox in IG armies, consensus.
|
 |
Ork Boy Hangin' off a Trukk
Los Angeles
|
I run, among other things, a 30 man blob with 3 AC, a static vet squad with a lascannon, and a static CCS also with a lascannon. I spend 15 points on voxes for each of those, and have felt overall that the points are worth it.
BB
|
5000
2000
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/26 22:52:24
Subject: Vox in IG armies, consensus.
|
 |
Servoarm Flailing Magos
|
Depends on your list.
If you have lots of special weapons in a few squads (command or veterans) then yeah, since the point cost will be fairly low. But don't give them to MSU.
|
Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/26 23:06:09
Subject: Vox in IG armies, consensus.
|
 |
Pyromaniac Hellhound Pilot
|
I use to use them, but, since commissars are running around in all my squads, yes, each squad has a commissar, they are not worth it. If I fail to roll a 9 with two dice, i doubt a re roll would make it happen. Always, a Lord Commissar hanging around the heavy weapon or special weapon squads works with his leadership 10.
|
javascript:emoticon(' '); 3,000 pointsjavascript:emoticon(' ');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/26 23:20:36
Subject: Vox in IG armies, consensus.
|
 |
Junior Officer with Laspistol
Manchester, UK
|
martin74 wrote:If I fail to roll a 9 with two dice, i doubt a re roll would make it happen.
What? That doesn't really make sense.
I'm toying with the idea of adding some voxes, mainly because I have nothing else to do with 50 points that wouldn't just be an easy kill point. I thought 7 voxes and a standard would look cool, although I haven't decided yet.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/26 23:24:46
Subject: Vox in IG armies, consensus.
|
 |
Battleship Captain
|
Put simply; if your army is dependent on orders, yes. If you use orders as a "meh, why not?" then YMMV, and if your army doesn't need orders, then no, its a waste. The vox-caster takes up a sweet, saucy, juicy special weapon slot from your PCS/CCS. another Plasma/Melta in a CCS is a huge difference. But a rerolled FRFSRF or BiD for a shooty-orders list is also huge. It's not a question of "IG people, Voxes or no voxes?" it's "Is my game focused on orders?"
Sauce: My list is focused on orders, so my blobs love having that vox-guy up in their business voxin all day and night.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/27 01:32:34
Subject: Vox in IG armies, consensus.
|
 |
Decrepit Dakkanaut
|
Trickstick wrote:martin74 wrote:If I fail to roll a 9 with two dice, i doubt a re roll would make it happen.
What? That doesn't really make sense.
What he's trying to say is that Ld9 from a commissar is good enough. Adding a vox takes something that's already really likely to happen, and only makes it somewhat more so. 5 points may not seem like a lot, but armywide, this quickly turns into a pair of meltagun upgrades or something. Guard have the ability to spend a small number of points effectively, making a vox continue to be a real sacrifice for not much gain.
TheCaptain wrote:Put simply; if your army is dependent on orders, yes.
If you're relying on orders to be able to win, you're doing something very wrong. Orders are nice buffs, but something else needs to be fixed if failing to acquire those buffs means you're losing games regularly.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/27 05:01:35
Subject: Vox in IG armies, consensus.
|
 |
Battleship Captain
|
TheCaptain wrote:Put simply; if your army is dependent on orders, yes.
If you're relying on orders to be able to win, you're doing something very wrong. Orders are nice buffs, but something else needs to be fixed if failing to acquire those buffs means you're losing games regularly.
Shooty blob/gunline armies rely largely on orders.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/27 05:28:44
Subject: Vox in IG armies, consensus.
|
 |
Servoarm Flailing Magos
|
Considering the low cost (probably about 20pts in total) of equipping the essential units with voxes, there's not much justification for the hate.
|
Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/27 05:32:54
Subject: Vox in IG armies, consensus.
|
 |
Manhunter
|
Does my ld 9 blob need it. Not always. But is it nice to have when you need to issue BiD and roll a 12 with your first order. Oh no, my odds to hit just when from 75% to 50% and I cant issue anymore orders. If only I had spent that 10-15 points to ensure i could reliably pop transports.
In other words its like having insurance. You pay a little each month, and odds are you wont need it, but if you total your car, your covered.
TL; DR If your attention span is too short to read this. Im not summerizing.
|
Proud to be Obliviously Blue since 2011!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/28 00:53:40
Subject: Re:Vox in IG armies, consensus.
|
 |
Blood Angel Terminator with Lightning Claws
|
Here's my theoretical build out of what I have available:
CCS: lascannon, plasma gun, vox and MoO
PCS 1: powerfist, 2x melta, plasma and vox. (to go after any armor or monstrous creatures that are crashing my gun line)
Squad 1: lascannon, plasma gun, vox
Squad 2: lascannon, plasma gun
(most likely combined for heavy and special weapon longevity)
PCS: power wep. Plasma pistol, 2 x flamer, hvy flamer vox (anti infantry)
Squad 1: auto cannon, grenade launcher, vox, commissar
Squad 2: auto cannon, grenade launcher
Squad 3: auto cannon, grenade launcher
(at least 2 of 3 combined)
Heavy weapon teams(3)
Mortors x 3
Lascannon x 3
Auto cannon x 3
Vets in chimera 3 x melta gun, with gunnery srg harker
9 ratlIng snipers
Demolisher with lascannon and plasma sponsons ( aka Master Blaster)
Leman Russ with lascannon and hvy bolter sponsons
5 storm troopers with 2 x plasma guns.
This army is a few points short of 2000 as it is a build in progress. I have another leman Russ yet to build
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/28 02:34:08
Subject: Vox in IG armies, consensus.
|
 |
Calculating Commissar
|
I run voxes in my army, but only 3. 1 in each blob and 1 on the CCS. Sure, LD9 is good, but for 5 points more I get inssurance that I KNOW my orders will go off. And in an infantry gunline, a failed order could mean that you just lost the game.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/28 02:38:09
Subject: Vox in IG armies, consensus.
|
 |
Tunneling Trygon
|
It depends how many orders you will be giving and how many you will NEED to pass, I run a list with 4 vet squads and a command squad with Creed. I want to issue First rank, Second rank. to all four squads, I want them ALL to pass, always. Voxes insure that I get the results I need for my infantry to perform up to my standards. Buying a vox for each of my squads is worth it, you have to analyze the positions you will deploy your troops into in order to make a decision for yourself.
|
Hive Fleet Aquarius 2-1-0
http://www.dakkadakka.com/dakkaforum/posts/list/527774.page |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/28 08:12:29
Subject: Vox in IG armies, consensus.
|
 |
Decrepit Dakkanaut
|
In your case, taking out all the voxes would get you most of the way to a commissar, which you desperately need for both platoons (other stuff can be dropped for the other commie). Also, those points could be spent to upgrade those mortars and grenade launchers to something useful.
|
This message was edited 1 time. Last update was at 2012/01/28 08:13:01
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/28 13:39:21
Subject: Re:Vox in IG armies, consensus.
|
 |
Wicked Warp Spider
|
I am taking voxes on my CCS and in each blob squad. While these squads are commissared already, I think it is probably a decent use of 30 points (2 CCS and 4 blobs) to make sure I get, for example, the BiD order when something really needs to be taken out. I would consider dropping the vox network if I was 30 points shy of some new unit.
|
Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts
Corregidor 700 pts
Acontecimento 400 pts |
|
 |
 |
|