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Made in us
Blood Angel Terminator with Lightning Claws





New Jersey

Does anyone run vox in their IG armies? Are they worth 30 points spread out over my army list or should I reclaim the points?

   
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Numberless Necron Warrior






i think they are worth it only on the squads with special weapons.
   
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Bounding Ultramarine Assault Trooper





Macragge

Depends on the army you're running. In a foot list, voxes are worth it. In a mech list, not so much, because you won't be giving orders most of the time anyways.

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Made in us
Been Around the Block





It seems the the general thought on vox casters is that they are worth it in for heavy weapons and such which cant get them anyway.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Heavy Weapons Squads and Special Weapons Squads (the only squads worth taking voxes) can't take voxes. The only squad that can take voxes that might, possibly, be worth taking them are already taking commissars, bringing their leadership up to 9, which is good enough to receive orders.

Voxes only made sense in a world without competitive mech guard and commissars, now that we have both, voxes sit on shelves.


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Blood Angel Terminator with Lightning Claws





New Jersey

I do have a footslogging guard army 2 platoons with 50 regular guardsmen in squads between them. Only one vox per platoon (outside of pcs vox), so when I combIne squads they make use of the one vox without redundant equipment. Veteran unit also has vox, but not sure how often they will be in range since they at melta/chimera combo

This message was edited 1 time. Last update was at 2012/01/26 19:24:57


   
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Battlewagon Driver with Charged Engine





If you run gunline, absolutely.

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Kid_Kyoto






Probably work

I agree with Ailaros here. The only things worth taking voxen on are things that can't take them.

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Made in us
Fixture of Dakka





Oklahoma City, Ok.

daedalus wrote:I agree with Ailaros here. The only things worth taking voxen on are things that can't take them.


I agree with this as well.

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Storm Trooper with Maglight



Milwaukee, WI

Obligatory note that the SWS (which should be one of the cooler and more useful units) are doubly gimped: no vox and no frags.

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Ork Boy Hangin' off a Trukk




Los Angeles

I run, among other things, a 30 man blob with 3 AC, a static vet squad with a lascannon, and a static CCS also with a lascannon. I spend 15 points on voxes for each of those, and have felt overall that the points are worth it.

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Servoarm Flailing Magos





Depends on your list.
If you have lots of special weapons in a few squads (command or veterans) then yeah, since the point cost will be fairly low. But don't give them to MSU.

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killeen TX

I use to use them, but, since commissars are running around in all my squads, yes, each squad has a commissar, they are not worth it. If I fail to roll a 9 with two dice, i doubt a re roll would make it happen. Always, a Lord Commissar hanging around the heavy weapon or special weapon squads works with his leadership 10.

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Junior Officer with Laspistol




Manchester, UK

martin74 wrote:If I fail to roll a 9 with two dice, i doubt a re roll would make it happen.


What? That doesn't really make sense.

I'm toying with the idea of adding some voxes, mainly because I have nothing else to do with 50 points that wouldn't just be an easy kill point. I thought 7 voxes and a standard would look cool, although I haven't decided yet.

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Made in us
Battleship Captain





NYC

Put simply; if your army is dependent on orders, yes. If you use orders as a "meh, why not?" then YMMV, and if your army doesn't need orders, then no, its a waste. The vox-caster takes up a sweet, saucy, juicy special weapon slot from your PCS/CCS. another Plasma/Melta in a CCS is a huge difference. But a rerolled FRFSRF or BiD for a shooty-orders list is also huge. It's not a question of "IG people, Voxes or no voxes?" it's "Is my game focused on orders?"


Sauce: My list is focused on orders, so my blobs love having that vox-guy up in their business voxin all day and night.

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Decrepit Dakkanaut





Vallejo, CA

Trickstick wrote:
martin74 wrote:If I fail to roll a 9 with two dice, i doubt a re roll would make it happen.
What? That doesn't really make sense.

What he's trying to say is that Ld9 from a commissar is good enough. Adding a vox takes something that's already really likely to happen, and only makes it somewhat more so. 5 points may not seem like a lot, but armywide, this quickly turns into a pair of meltagun upgrades or something. Guard have the ability to spend a small number of points effectively, making a vox continue to be a real sacrifice for not much gain.

TheCaptain wrote:Put simply; if your army is dependent on orders, yes.

If you're relying on orders to be able to win, you're doing something very wrong. Orders are nice buffs, but something else needs to be fixed if failing to acquire those buffs means you're losing games regularly.


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Battleship Captain





NYC


TheCaptain wrote:Put simply; if your army is dependent on orders, yes.

If you're relying on orders to be able to win, you're doing something very wrong. Orders are nice buffs, but something else needs to be fixed if failing to acquire those buffs means you're losing games regularly.



Shooty blob/gunline armies rely largely on orders.

Dakka member since 2012/01/09 16:44:06

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Servoarm Flailing Magos





Considering the low cost (probably about 20pts in total) of equipping the essential units with voxes, there's not much justification for the hate.

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Codex: Bears.
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Made in us
Manhunter






Little Rock AR

Does my ld 9 blob need it. Not always. But is it nice to have when you need to issue BiD and roll a 12 with your first order. Oh no, my odds to hit just when from 75% to 50% and I cant issue anymore orders. If only I had spent that 10-15 points to ensure i could reliably pop transports.

In other words its like having insurance. You pay a little each month, and odds are you wont need it, but if you total your car, your covered.

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Blood Angel Terminator with Lightning Claws





New Jersey

Here's my theoretical build out of what I have available:

CCS: lascannon, plasma gun, vox and MoO

PCS 1: powerfist, 2x melta, plasma and vox. (to go after any armor or monstrous creatures that are crashing my gun line)
Squad 1: lascannon, plasma gun, vox
Squad 2: lascannon, plasma gun
(most likely combined for heavy and special weapon longevity)

PCS: power wep. Plasma pistol, 2 x flamer, hvy flamer vox (anti infantry)
Squad 1: auto cannon, grenade launcher, vox, commissar
Squad 2: auto cannon, grenade launcher
Squad 3: auto cannon, grenade launcher
(at least 2 of 3 combined)

Heavy weapon teams(3)
Mortors x 3
Lascannon x 3
Auto cannon x 3

Vets in chimera 3 x melta gun, with gunnery srg harker

9 ratlIng snipers

Demolisher with lascannon and plasma sponsons ( aka Master Blaster)
Leman Russ with lascannon and hvy bolter sponsons

5 storm troopers with 2 x plasma guns.

This army is a few points short of 2000 as it is a build in progress. I have another leman Russ yet to build

   
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Calculating Commissar






I run voxes in my army, but only 3. 1 in each blob and 1 on the CCS. Sure, LD9 is good, but for 5 points more I get inssurance that I KNOW my orders will go off. And in an infantry gunline, a failed order could mean that you just lost the game.

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Tunneling Trygon





Bradley Beach, NJ

It depends how many orders you will be giving and how many you will NEED to pass, I run a list with 4 vet squads and a command squad with Creed. I want to issue First rank, Second rank. to all four squads, I want them ALL to pass, always. Voxes insure that I get the results I need for my infantry to perform up to my standards. Buying a vox for each of my squads is worth it, you have to analyze the positions you will deploy your troops into in order to make a decision for yourself.

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Decrepit Dakkanaut





Vallejo, CA

In your case, taking out all the voxes would get you most of the way to a commissar, which you desperately need for both platoons (other stuff can be dropped for the other commie). Also, those points could be spent to upgrade those mortars and grenade launchers to something useful.


This message was edited 1 time. Last update was at 2012/01/28 08:13:01


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in gb
Wicked Warp Spider






I am taking voxes on my CCS and in each blob squad. While these squads are commissared already, I think it is probably a decent use of 30 points (2 CCS and 4 blobs) to make sure I get, for example, the BiD order when something really needs to be taken out. I would consider dropping the vox network if I was 30 points shy of some new unit.

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