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Made in ca
Flower Picking Eldar Youth




Here are my proposed rules, I have a feeling they are OP so don't hesitate to criticize. I compiled these rules from a variety of sources (harlequin codex, citadel journal, etc.) needless to say these rules are less OP than what I found from my sources. I apologize for any grammar or spelling mistakes. Keep in mind his drawbacks are Str, Tou, Wou, and In CC without a D-feild they have no save.


Solitaires, 250pts ? -- This Im not sure about the most. Please input on this if nothing else.

HQ (count as)
WS 8 BS 4 S 3 T 3 W 2 I 8 A 4 Ld - Sv 4+(5+) again, input is good.

Wepons & Equipment:

--A CCW(sword/scythe/sickle)
--Solitaire’s Kiss: The Solitaire‟s kiss is treated as both a power weapon and a rending weapon which adds +1 to the Solitaire‟s Strength (+3 Strength against targets with an Armour value) On any To Wound roll of 6, it also ignores Invulnerable Saves.
--Holo-Suit: Rather than physical armour designed to absorb shots and blows, Harlequins rely on a sophisticated holo-suit to misdirect the enemy. they count as if they were in cover with a 4+ save. They get no additional benefit if they really are in cover and weapons which normally ignore cover will ignore their special save. This also applies in close combat and so they always gain the benefits of a defended obstacle unless assaulted by an enemy with grenades which negate cover. As it is a cover save the Harlequins receive no normal armour save in close combat.
--Belt of Spades: This belt allows a Solitaire to ignore terrain.
--Phase Shifter*: This allows a Solitaire to travel 4d6 with scatter. After your jump roll you cannot, move shoot, or charge. If the Solitaire lands in terrain the Solitaire takes a 4+ save.
*can be used every third turn(two turn cooldown).

Options:
--Domino Feild: A model wearing a D-field gets a 4+ cover save, just like a holo-suit. In addition, any enemy attacking the model in close
combat always needs a roll of a 5-6 to hit, regardless of the models’ comparative weapon skills. and the Solitaire gains a 5+ invulnerable Sv. If the enemy has a fixed To
Hit roll which is not affected by Weapon Skill then roll a D6. On a roll of 1-3 they are affected by the d-field and need a 5-6 to hit, on a 4-6 they are unaffected and use their normal to hit roll. (30pts)
--Veil of Laughter*: Any unit shooting at a Solitaire must re-roll all successful To Hit rolls, and may not re-roll any failed To Hit rolls for any reason. (the Solitare must remain completely inactive for the first full turn and cannot; move, or shoot, and cannot take saves of any kind) (35pts).
--Talons of Death*: Designed to impersonate the powerful birds of prey on the Eldar homeworlds the Talons of Death are CCWs that are treated like lightning claws and allow the Solitare to re-roll as many dice as sucessful wounds made once. (20pts). *the Solitare losses its bonus attacks from Blitz.

Special Rules:
Fleet, Blitz*, Dance of Death*, Soulless*, Stealth, Quick Resolve*

--Lightning Charge(Blitz): A Solitaire on the charge is Death Incarnate the only thing seen being a blur of bright colours and metal, the Solitare moves lightnig fast faster than any other living creature and can assault 12" instead of the normal 6". Rather than gaining +1 Attack for charging into an assault, a Solitaire gains +1 bonus Attack for each inch of unused charge distance up to a maximum of +6 Attacks. For example, if a Solitaire charges into an enemy 8" away then they gain +4 Attacks.
--Soulless: A Solitaire never has to take a Leadership test of any kind (Morale, Pinning, etc) – they are always assumed to pass, even in situations where failure is normally automatic. A Solitaire may not join another unit of any knid, be joined by other Independent Characters or ride in a Vehicle of any kind. In addition, any attack which relies upon the Solitaire‟s Leadership value has no effect and automatically fails.
--Dance of Death: A Solitare coordinates its attacks with bewildering speed, dancing through the enemy ranks, leaving corpses in their wake. Any model or unit with this rule has the Furious Assault and Hit and Run Universal Special Rules.
--Quick Resolve: If Solitaire that assaults a squad annhilates it completly and consolidates into another enemy squad he can charge it (without Blitz/charge bonus), in addition a Solitaire can run 2D6".

This message was edited 6 times. Last update was at 2012/02/02 01:14:13


 
   
Made in us
Fixture of Dakka





Why do you need to make up weapons and equipment that have never existed, but do not even include all the equipment Solitaires have traditionally used?

This is also too many special rules, especially on a non-unique character.

This message was edited 1 time. Last update was at 2012/01/27 21:45:31


"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in ca
Flower Picking Eldar Youth




How am i supposed to represent all of the abilities that the solitaire has without making equipment or special rules? What are the traditional weapons of the Solitaire?
I was under the impression that the ones I included are their traditional weapons.

P.S All of the weapons that i included came from a source already made; fan codices, the citadel journal entry on solitaires, thats where i got the weapons from.

This message was edited 2 times. Last update was at 2012/01/27 22:58:48


 
   
Made in gb
Ichor-Dripping Talos Monstrosity






Solitaires do not lead.
They do not speak, they do not inspire awe nor guide troops.
They create fear among their fellow eldar and are drawn from all walks of life among the entire Eldar race (Eldar, Dark Eldar and the Exodites).
It would be an Elites choice, that has no place taking up a slot - an add-on choice.

Most of your rules seem overcomplex, overcomplicated and/or overpowered.

TBH, this is a ton more than it needs, a giant wall of text with lots of special rules and whatnot.

I've created a Solitaire based on the one in the Harlequin codex and the new 'quins in both the Eldar and Dark Eldar Codices, maybe it can give you a few ideas.



It's somewhat more toned down mind.

This message was edited 2 times. Last update was at 2012/01/27 23:29:09


   
Made in ca
Flower Picking Eldar Youth




Yeah, i went a bit overboard but thats just what I do. The Solitaire in my rules is only supposed to count as a HQ so that it takes up one of your HQ slots.
I cut out the excess so that its not so unwieldy.

This message was edited 1 time. Last update was at 2012/01/27 23:40:38


 
   
Made in gb
Ichor-Dripping Talos Monstrosity






The trick with creating anything I've found (be it Warhammer, YuGiOh, MTG etc) is to err on the side of underpowered, and if that's not possible give it a HIGH cost or MAJOR drawback.

People will have a lot less issue accepting it if at face value it's not a major threat. I.E.
It's fast and strong, but really easy to kill.
It's big and hard, but really slow and easy to avoid.
It's big, hard, fast and powerful, but it costs so much you could field several other units instead that would do as much or more damage against more targets.
It's really big, hard, fast and powerful, but it costs so much it replaces half your army.

I'm considering making my Solitaire like this though:
Composition:
You may include between 1 and 3 Solitaires per Elites Choice.

You may include one Solitaire unit in an army that contains one or
more squads of Harlequins.

This squad does not use up a Force Organisation chart selection.

   
Made in us
Killer Klaivex




Oceanside, CA

Seems silly to me that you'd ever have multiple Solitaires. It kind of contradicts the whole Solitude thing.

I say give him a kiss (rending), power fist (because I've got a model with one) and fusion pistol. 2+ cover, 4+ invul (dodge), and 12" assault. Bonus D6 attacks on the charge, furious charge and 3 wounds (no eternal warrior).
Special rule he can't join, or be joined by any eldar, nor can he hide in any eldar transport.
Must enter play either by web-way or he can deep strike (representing a personal web-way portal).

So on the charge (A3 base) he'd get 5-11 rending attacks (S4) or 4-10 power fist attacks (S7).

I'd even throw a drawback on him; eldar within 6" don't count as scoring. Fluff says he's not somebody you want to hang out with.

-Matt



 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Stinky Spore




There are rules for Solitaire's that were released around 2000, along with the rest of "codex harlequins". Might be a good help to look it up and check it out online although the statline is very similar to the OP
   
Made in us
Fireknife Shas'el





United States

Yeah, this is actually sort of underpowered compared to what Solitaires are in Codex: Harlequins. They have BS5, 3W, the ability to have up to ten attacks on the charge, etc. They have an ultra-fearless rule (the Spiritless rule: A Solitaire does not have to take any Leadership tests of any kind (morale checks, pinning, etc.). In addition, any attack which relies upon the Solitaire’s Leadership value (for example a neuro-disruptor or the Farseer psychic power Mind War) have no effect and automatically fail.)

Solitaires also cost 90 points. Keep in mind that no Eldar or Dark Eldar holds a candle to the speed and skill of a Solitaire. Well, maybe a few, but they are rare (I think only Vect and Hesperax have superior statlines, however they are still subject to Ld tests).

This message was edited 1 time. Last update was at 2012/01/29 05:58:54


 
   
Made in us
Fixture of Dakka





McNinja wrote:
Solitaires also cost 90 points.

That was before the 5th edition tax on characters. They all went up dramatically for no reason.

Look at Lelith Hesperix. She's twice as expensive as she used to be and worse.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in ca
Flower Picking Eldar Youth




I've changed the Solitaire quite a bit from the OP, please comment on, edits that i make to the OP.

-the Solitaire now has 1 wound, but can get a 5+ inv sv.
-I've changed the phase shifter so that it takes scatter and the Solitaire can die if it lands in terrain.

please comment on this because i've made it much easier to kill the Solitaire.

 
   
Made in us
Stinky Spore




Theoretical_Falcon wrote:I've changed the Solitaire quite a bit from the OP, please comment on, edits that i make to the OP.

-the Solitaire now has 1 wound, but can get a 5+ inv sv.
-I've changed the phase shifter so that it takes scatter and the Solitaire can die if it lands in terrain.

please comment on this because i've made it much easier to kill the Solitaire.




Instead of nerfing the stats you could just double or triple the points cost, making it similar to the other monster characters of 40k
   
 
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