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Made in us
Member of the Ethereal Council






So someone told me that i should bring my drop pods onto the board on impassable terrain or on a model. This way i could choose whi it goes w/o having to do a scatter roll. is that right?

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Made in us
Regular Dakkanaut




No, IIRC, they follow normal deepstrike rules first, which means that they have to be put in a valid location. Then you roll for scatter, and they only correct should they scatter onto a model or impassable terrain. Don't have BRB handy at the moment to quote

   
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Dakka Veteran





The rule for the Drop Pod states that you "Reduce the distance scattered" before you crash into an object.

Since you can't reduce the distance into a negative number, intentionally dropping onto impassable terrain or other models means you Mishap.

That someone was dead wrong.
   
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Decrepit Dakkanaut




hotsauceman1 wrote:So someone told me that i should bring my drop pods onto the board on impassable terrain or on a model. This way i could choose whi it goes w/o having to do a scatter roll. is that right?


The person wants you to mishap most times you play

You are allowed to REDUCE The scatter. You are not allowed to INCREASE the scatter from "0", a hit
   
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Tail-spinning Tomb Blade Pilot





All kinds of places at once

@Sigmundr:
Actually, you're allowed to deep strike on impassible terrain/enemy units/your units. You will, of course, mishap, but sometimes this is the best option. I've only used it as a tactic once, but if you really need to redeploy a squad with a repeatable deep strike, hoping for a good roll on the mishap table can actually be beneficial sometimes.

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Lordhat wrote:Just because the codexes are the exactly the same, does not mean that that they're the same codex.
 
   
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Richmond, VA

As said, you need to choose a valid point to deep strike, as if you have an invalid point and roll a hit, you mishap. The drop pod rule only removes the problems incurred from scattering.

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Fixture of Dakka





Los Angeles

One thing to add, that someone might abuse, is the 'reduce to scatter'part. If a DP is going to scatter, over and passed a friendly or enemy model, keeping going, as it might land just fine beyond its original target spot.

It took me a year to convince one player of that.

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Syracuse, NY

juraigamer wrote:As said, you need to choose a valid point to deep strike, as if you have an invalid point and roll a hit, you mishap. The drop pod rule only removes the problems incurred from scattering.


Not totally true, you can choose to DS into impassible terrain and if you scatter enough you might not mishap if you move out of the terrain.

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Decrepit Dakkanaut




"and roll a hit,"

Guess you missed that bit....
   
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Syracuse, NY

nosferatu1001 wrote:"and roll a hit,"

Guess you missed that bit....


I completely missed that, I blame the fact I was talking to my wife while typing this! (err not this, but that...you get the idea)

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Australia

What about if you DS with your DP and you scatter off the board? Do you reduce the distance to stay on the board or what happens?

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Made in us
Heroic Senior Officer





Woodbridge, VA

Marine_With_Heart wrote:What about if you DS with your DP and you scatter off the board? Do you reduce the distance to stay on the board or what happens?


Mishap. Per SM (and all SM variant) FAQ:

Q: If a Drop Pod scatters off of the board when deep
striking what happens? (p69)
A: They will have to roll on the Deep Strike Mishap
table.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Paladin of the Wall




Pods cannot chose impassable terrain or within 1 inch of an enemy model for where they start, at least for Templars. Reread the drop pod assault rules in your codex to double check. Also, if, for example, you scatter onto a rhino, you cannot choose which way to move it, as you must reduce the scatter distance (which means going towards the original landing point) and you reduce it by the minimum necessary.

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