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Made in us
Hollerin' Herda with Squighound Pack






Columbia SC

How do you TAU members cope with that mission. I have black sun filters on my hammerheads but that is it. I mostly go second in that mission and by the second or third they are in H2H. Any advice?


 
   
Made in us
Human Auxiliary to the Empire




Saint Louis

Pathfinders + marker lights Since they can infiltrate with a transport they are amazing for this. If the enemy gets to close just hop in the fish and get out of there.

Also if you's going second you should be deploying your suits accordingly be sure to set them up in a place that your free jump in the assault phase is effective in giving you distance.

This message was edited 1 time. Last update was at 2012/02/02 00:08:07


We shall not stop until all know the greater good.  
   
Made in gb
Ichor-Dripping Talos Monstrosity






You could also consider deep striking your suits for better positioning.

   
Made in us
Ancient Space Wolves Venerable Dreadnought




The oceans of the world

Just keep moving around and they won't get to you
   
Made in us
Nervous Accuser






I didn't think non troops could infiltrate in DOW.
   
Made in us
Hollerin' Herda with Squighound Pack






Columbia SC

Pathfinders can not infiltrate. But thanks for the tactic of moving around so that they can not get me, never thought of that.

This message was edited 1 time. Last update was at 2012/02/02 03:39:38



 
   
Made in ca
Stealthy Warhound Titan Princeps







Markerlights can let you ignore NF IIRC.

Also, if this is that big a problem, go for mid-range shooty instead of greater range I.E. BC, CIB and PR.

OR you can make your force more mobile. Crisis suits, FW in DF, Piranhas.

The only exception to that last one is you still need broadsides regardless of your mobility.

   
Made in nz
Daring Dark Eldar Raider Rider





New Zealand

Infiltrating Kroot can screen and/or bottle up your enemy initially, giving you time to deal with units that have been placed at halfway across the table. yes, the kroot will die, but they're supposed to.

Try to channel your opponent to one corner of your board edge (sacrificial unit, etc) and bring most of your army in on the other corner, allowing you more time to shoot.

consider using a positional relay (start your HQ on the table and keep moving away, to avoid being "caught"). it'll allow you to control what comes onto the board initially (and prevent most of your army from coming and being a target for assault) this idea goes well with the above

The game will become one of circling around each other, waiting and baiting, rather than the bloody slug-fest that most games are. you might only loose a unit or 2 (thus winning a KP game, hopefully) and push to contest his objectives (Deep striking suits, vehicles) while holding just one of your own...

This message was edited 1 time. Last update was at 2012/02/02 04:00:16


 
   
Made in ca
Stealthy Warhound Titan Princeps







chelsea_hollywood wrote:Infiltrating Kroot can screen and/or bottle up your enemy initially, giving you time to deal with units that have been placed at halfway across the table. yes, the kroot will die, but they're supposed to.

Try to channel your opponent to one corner of your board edge (sacrificial unit, etc) and bring most of your army in on the other corner, allowing you more time to shoot.

consider using a positional relay (start your HQ on the table and keep moving away, to avoid being "caught"). it'll allow you to control what comes onto the board initially (and prevent most of your army from coming and being a target for assault) this idea goes well with the above

The game will become one of circling around each other, waiting and baiting, rather than the bloody slug-fest that most games are. you might only loose a unit or 2 (thus winning a KP game, hopefully) and push to contest his objectives (Deep striking suits, vehicles) while holding just one of your own...


Another thing that can be done with kroot is you can place area terrain in a central location on the map, G2G with them and enjoy their 2+ cover save. This will force enemies to:

A-Go around

B-Assault

C-Waste a WHOLE LOT of time shooting at 20 2+ saves.

   
Made in us
Hollerin' Herda with Squighound Pack






Columbia SC

2+ cover save? Where do you get that? Do you mean 3+ cover save?


 
   
Made in nz
Daring Dark Eldar Raider Rider





New Zealand

in forests Kroot have a 3+ cover save. Go to Ground w/ them (since you aren't using them to fight w/ so much as just to block enemy advances) for a 2+ cover. useful if you have forests on the table

im2randomghgh mentions squads of 20. there are 2 schools of thought (at least) on that.

big squads are harder to force shooting moral checks on (and thus limiting the number of ld7 tests you have to take/fail) and might actually be (mildly) effective in combat.

small squads are cheaper, and thus you can take more of them, allowing you more flexibility and guaranteeing that they'll loose CC, leaving the assaulters exposed to your shooting in the next turn.
   
 
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