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Plummeting Black Templar Thunderhawk Pilot





Okay, I'm trying to figure ways that BA can neutralize some of the newcrons special rules. Mainly the stormlord and how to kill him quickly.

My idea for a good anti-cron, but still an all-comers list is to make sure you have atleast 2 Baals to go after any scarobs seeing how the assault cannons will insta-kill them.

Also, I take mephiston a lot, so I'm going to send him after the Stormlord immediately. With Mephys wings and fleet I should be able to reach the Stormlord and kill him. But does the Stormlord have a PW or and Invulnerable save though?

What is everybody's ideas?
   
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The Stormlord has no PW, but he does have a 3++.

I think you are falling into the trap of putting to much emphasis on the Stormlord. He's really doesn't do much after Nightfighting ends. Use your FNP Assault squads, and just Cut through all the Infantry he has. You should be in CC By turn2 or 3, and you will wreck him. Just look out for Wraiths.

Remember, that if he is using the Stormlords Nightfighting, he is affected by it as well.

Mephiston will walk over almost anything in the Necron Army.

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Hi Marshall

An answer to your question: Stormlord has 3+ invulnerable, as well as a Phylactery (if he makes his reanimation protocol he comes back with d3 wounds). Usually he has a cryptek with him that allows him to re-roll one dice per phase (like his invulerables) so he's a tough nut to crack.
However in close combat he is less effective against armour (he can re-roll to hit and to wound rolls, but no power weapon, but this is at S5)

I'v been playing necrons for a few weeks now, experimenting and play testing a lot and a good tip would be to instead focus on the unit he is in (he gives it relentless so he will probably be with a big warrior squad) because he will loose combat badly and most likely (in my experiance ) run, and at i2 the odds are very much in your favour to catch and wipe. Then just sit on his face so he can't get back up. (this is of course if he can survive in open ground alone for a turn unless you have mobile cover)

Also be very cautious with baals, those scrabas can move 6" fleet 3.5" and assault 12", so if your in range to flame those cute little buggers then they'r in range to assault you. Also have your flanks covered so a tesla destructor can't get some money shots.

As anti-necron ideas in general comming from a necron player...try go more infantry heavy then mech, if its a defensive necron army which is likely if imotek is in it then a deepstriking terminator squad with FNP can be a real pain since you can't take them down with masses of gause fire. Also be very careful at throwing monsterous creatures (like mephiston) at units with mindshackle scarabs. Its great when mephiston kills himself...well not for you but common you know what i mean

Id be more scared of Nemessor tbh if i was blood angles, your thought?


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Thanks for the advice Klawjaw. But I play mainly a neck army and the lightning from the Stormlord always gets a lot of my vehicles.

And as for the Baals and scarabs, I run my Baals with Assault Cannon turret and HB sponsons, so they pulse need a really good run to assault me. And hopefully my Asscan takes them out first.

But is there anyway to nullify the get-back up rule for necrons?
   
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As a devotee of the newcron codex, I can tell you that you're wasting your time worrying about the stormlord. He's more of a gimmick delivery device than a useful unit. And he's cake for blood angels to deal with.

The Stormlord is a Phaeron, which means he's best used attached to an infantry squad - typically warriors with I2 and 4+ saves. You don't need to worry about him participating in the combat, you can simply break the squad in assault and run them off the board; not hard for blood angels.

That being said, the StormLord isn't a threat on the table; his primary function is the extended duration of night fighting, which is great for an assault army anyway. You can't do anything about the lightning, but the lightning doesn't really do much anyway, and it goes away when his primary function is expended as well. Beyond that he's just a hard to kill HQ that lets you seize the initiative on a 4+.

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If you are taking Baal predators to deal with scarabs, surely you would rather have the inferno cannon than the assault cannon?

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So just go more after the squad? And what are some strategies for a mech-BA list that is light on infantry? What should I look out for?
   
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Okay, i'd antiicapate that by the time the stormlord is dead then he would of probably failed his Lord of storms roll anyway.

Against necrons as mech BA? Well mech is necrons strengths, maybe if you had a necron list talioring would be possible but IMO you would need to severly outplay him. Necrons weaknesses are Melee and Super hard infantry.

My advice would be to get a few terminators and insanely powerfull IC, and cut down on razorbacks. (last time i played BA i immobilised 2 razorbacks with lightening and got 2 weapon destroyed, which was more then he did with his suicide meltas)

Id just ignore the stormlord and try shrug off the lightening, all you need to do is get mephiston into that unit and you will win and gain your points back for Mephie, nightfighting would help him get there. Good luck.

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If the player uses night scythes, which is the only way to transport the more elite units btw, kill those first. It will force the unit to come in from reserve (no deep striking) and foot slog, most likely not making it. Though why do you worry about night fighting? your BA, Heavy weapons are a crime!!!!

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junk wrote:As a devotee of the newcron codex, I can tell you that you're wasting your time worrying about the stormlord. He's more of a gimmick delivery device than a useful unit. And he's cake for blood angels to deal with.

The Stormlord is a Phaeron, which means he's best used attached to an infantry squad - typically warriors with I2 and 4+ saves. You don't need to worry about him participating in the combat, you can simply break the squad in assault and run them off the board; not hard for blood angels.

That being said, the StormLord isn't a threat on the table; his primary function is the extended duration of night fighting, which is great for an assault army anyway. You can't do anything about the lightning, but the lightning doesn't really do much anyway, and it goes away when his primary function is expended as well. Beyond that he's just a hard to kill HQ that lets you seize the initiative on a 4+.


I'm gonna have to go ahead to disagree with you there? Yeah, he's actually kinda great... (sorry Junk watched me some Office Space this weekend ).

Phaeron warriors rapid firing and assaulting is nothing to sneeze at. 20 Warriors can kill about 6 MEQs on the charge with rapid fire (assuming about 5 casualties before striking) add in Imo's almost 1ish MEQ wound and a Lord w/WS, Res Orb and MSS, and there's not really much outside of dedicated assault super star units that can handle that.

Also Imo has the gauntlets for hordes and the Sr6 AP 1 2D6" for elite assault units, so they should be plenty soft once you get in there.

Anyway, just wanted to point at that Phaeroned warriors are quite a weapon in CC if used effectively, and Imo has a couple of tools that augment this. He's also just about the best tank in the game with a 2+, 3++ an RP 4+ w/Phylactery, plus the T5 allows him to eat just about any shot in the game.
   
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ShadarLogoth wrote:

I'm gonna have to go ahead to disagree with you there? Yeah, he's actually kinda great... (sorry Junk watched me some Office Space this weekend ).

Phaeron warriors rapid firing and assaulting is nothing to sneeze at. 20 Warriors can kill about 6 MEQs on the charge with rapid fire (assuming about 5 casualties before striking) add in Imo's almost 1ish MEQ wound and a Lord w/WS, Res Orb and MSS, and there's not really much outside of dedicated assault super star units that can handle that.

Also Imo has the gauntlets for hordes and the Sr6 AP 1 2D6" for elite assault units, so they should be plenty soft once you get in there.

Anyway, just wanted to point at that Phaeroned warriors are quite a weapon in CC if used effectively, and Imo has a couple of tools that augment this. He's also just about the best tank in the game with a 2+, 3++ an RP 4+ w/Phylactery, plus the T5 allows him to eat just about any shot in the game.


He does have a point, against hoards he is effective, and if the necron player manages to assault your termies and keep them in a line, it is an amazing shot for staff of the destroyer that can re-roll with chronometron. However, by himself solo in melee against a 2+ hero he will struggle. (Lack of MSS and res orb realy let him down..)

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Just because I'm crazy like that my favourite list at the moment has Iluminor Szeras in that unit as well. It's 675 points of lovely in my 2K list, but with the GAs supporting it it's all the troops I need (well the game makes me take a second )and is fantastically difficult to kill.

This message was edited 1 time. Last update was at 2012/02/07 22:34:51


 
   
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Haha your right that is crazy mate. In my current defensive necron list i do the same thing, but without Szeras.

May you re-roll for augmentation with a chronometer?

If so i should check if a tactic thread has been made about him, wounder which would be better against BA - BS or T

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ShadarLogoth wrote:
junk wrote:As a devotee of the newcron codex, I can tell you that you're wasting your time worrying about the stormlord. He's more of a gimmick delivery device than a useful unit. And he's cake for blood angels to deal with.

The Stormlord is a Phaeron, which means he's best used attached to an infantry squad - typically warriors with I2 and 4+ saves. You don't need to worry about him participating in the combat, you can simply break the squad in assault and run them off the board; not hard for blood angels.

That being said, the StormLord isn't a threat on the table; his primary function is the extended duration of night fighting, which is great for an assault army anyway. You can't do anything about the lightning, but the lightning doesn't really do much anyway, and it goes away when his primary function is expended as well. Beyond that he's just a hard to kill HQ that lets you seize the initiative on a 4+.


I'm gonna have to go ahead to disagree with you there? Yeah, he's actually kinda great... (sorry Junk watched me some Office Space this weekend ).

Phaeron warriors rapid firing and assaulting is nothing to sneeze at. 20 Warriors can kill about 6 MEQs on the charge with rapid fire (assuming about 5 casualties before striking) add in Imo's almost 1ish MEQ wound and a Lord w/WS, Res Orb and MSS, and there's not really much outside of dedicated assault super star units that can handle that.

Also Imo has the gauntlets for hordes and the Sr6 AP 1 2D6" for elite assault units, so they should be plenty soft once you get in there.

Anyway, just wanted to point at that Phaeroned warriors are quite a weapon in CC if used effectively, and Imo has a couple of tools that augment this. He's also just about the best tank in the game with a 2+, 3++ an RP 4+ w/Phylactery, plus the T5 allows him to eat just about any shot in the game.


Okay, sorry, should have qualified my above statement with:

Unless your opponent has sunk lots of excess points into a beefy royal court to protect him, and assuming you're a halfway decent blood angels player that's not going to let his 6 man tactical squad get charged by 20 warriors and a handful of HQ upgrade characters because you're most likely fielding jump infantry and/or terminators then...

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junk wrote:
ShadarLogoth wrote:
junk wrote:As a devotee of the newcron codex, I can tell you that you're wasting your time worrying about the stormlord. He's more of a gimmick delivery device than a useful unit. And he's cake for blood angels to deal with.

The Stormlord is a Phaeron, which means he's best used attached to an infantry squad - typically warriors with I2 and 4+ saves. You don't need to worry about him participating in the combat, you can simply break the squad in assault and run them off the board; not hard for blood angels.

That being said, the StormLord isn't a threat on the table; his primary function is the extended duration of night fighting, which is great for an assault army anyway. You can't do anything about the lightning, but the lightning doesn't really do much anyway, and it goes away when his primary function is expended as well. Beyond that he's just a hard to kill HQ that lets you seize the initiative on a 4+.


I'm gonna have to go ahead to disagree with you there? Yeah, he's actually kinda great... (sorry Junk watched me some Office Space this weekend ).

Phaeron warriors rapid firing and assaulting is nothing to sneeze at. 20 Warriors can kill about 6 MEQs on the charge with rapid fire (assuming about 5 casualties before striking) add in Imo's almost 1ish MEQ wound and a Lord w/WS, Res Orb and MSS, and there's not really much outside of dedicated assault super star units that can handle that.

Also Imo has the gauntlets for hordes and the Sr6 AP 1 2D6" for elite assault units, so they should be plenty soft once you get in there.

Anyway, just wanted to point at that Phaeroned warriors are quite a weapon in CC if used effectively, and Imo has a couple of tools that augment this. He's also just about the best tank in the game with a 2+, 3++ an RP 4+ w/Phylactery, plus the T5 allows him to eat just about any shot in the game.


Okay, sorry, should have qualified my above statement with:

Unless your opponent has sunk lots of excess points into a beefy royal court to protect him, and assuming you're a halfway decent blood angels player that's not going to let his 6 man tactical squad get charged by 20 warriors and a handful of HQ upgrade characters because you're most likely fielding jump infantry and/or terminators then...


Heheh, true, Terms I wouldn't be worried about as the Cronies, although the jump infantry are slightly bigger problem, I just don't fear CC anymore with my crons.


Automatically Appended Next Post:
Klawjaw wrote:Haha your right that is crazy mate. In my current defensive necron list i do the same thing, but without Szeras.

May you re-roll for augmentation with a chronometer?

If so i should check if a tactic thread has been made about him, wounder which would be better against BA - BS or T


MY initial reaction would be BS all the way, by T5 with the other already mesmerising resiliency is just nails. Tough call.

This message was edited 1 time. Last update was at 2012/02/08 14:19:36


 
   
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Klawjaw wrote:Haha your right that is crazy mate. In my current defensive necron list i do the same thing, but without Szeras.

May you re-roll for augmentation with a chronometer?

If so i should check if a tactic thread has been made about him, wounder which would be better against BA - BS or T


It says 'before forces are deployed' which means that he won't be in the same unit as a chronometron, thus cannot reroll. would have been cool though.
I would probably want the toughness increase every time.

I play an assault heavy necron list; 12 wraiths and 10 scarabs, with Anrakyr (10 eternals) and 1 destroyer lord. I have a little less trouble with assault than other necron builds because those wraiths are a heavy balancing weight. My last fight with BA was an annihilation game that came down to turn 7, where I finally scraped out a W. At the end of the game I had 3 wraiths left and 1 immortal, and the BA were tabled. Part of the reason I was able to pull out that W was because necrons can tarpit really well giving ample time for jump infantry to get around the board and join combats. There was no question that despite my CC Build, I had a really hard time with terminators, which are probably the best option they have against necrons.


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junk wrote:
Klawjaw wrote:Haha your right that is crazy mate. In my current defensive necron list i do the same thing, but without Szeras.

May you re-roll for augmentation with a chronometer?

If so i should check if a tactic thread has been made about him, wounder which would be better against BA - BS or T


It says 'before forces are deployed' which means that he won't be in the same unit as a chronometron, thus cannot reroll. would have been cool though.
I would probably want the toughness increase every time.

I play an assault heavy necron list; 12 wraiths and 10 scarabs, with Anrakyr (10 eternals) and 1 destroyer lord. I have a little less trouble with assault than other necron builds because those wraiths are a heavy balancing weight. My last fight with BA was an annihilation game that came down to turn 7, where I finally scraped out a W. At the end of the game I had 3 wraiths left and 1 immortal, and the BA were tabled. Part of the reason I was able to pull out that W was because necrons can tarpit really well giving ample time for jump infantry to get around the board and join combats. There was no question that despite my CC Build, I had a really hard time with terminators, which are probably the best option they have against necrons.



Yeah, with my phearon blocks I just kite Terms till their soft enough to take out in CC, never had too much trouble, though I've yet to play a list that spams enough LRs to get them into combat fresh. I've also find FOs to be a good solution for terms, even if they don't get the charge they still tend to generate enough attacks to cause some wounds.
   
 
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