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Made in gb
Fixture of Dakka






Wiltshire, UK

Hi

I've got a tournament this weekend and there are going to be a few players playing Necrons and Dark Eldar. I've never played against or read the codex for these armies and was after some advice of what to target or look out for.

I'm playing CSM short list below for 17500 points

2 DP's with wings
2 units of Berserkers in Rhinos
1 unit of T Sons in a rhino
2 vindicators
1 defiler
Termicide unit (3 combi melta terminators)

Cheers

   
Made in fr
Opportunist



La Rochelle

17500pts ? That's a big game ^^

For necron, you first have to kill Scarabs, because they detroy every vehicle they look at. Then Wraiths, probably. Then Ghost Arks.
And necrons don't like Lash of Submission.

And versus Dark Eldar, pop Ravagers first, then all transports, then the rest. Try to deploy in refused flank, for he will not be able to target small parts of your army.

SkaerKrow wrote : "We killed our own gods. What chance do you have against us?"
Kurgash wrote: "Necrons, a dead race that is more dead than anyone else. So dead that they rebuild themselves just to die again!" 
   
Made in us
Abhorrent Grotesque Aberration





Connecticut, USA

Against dark Eldar I disagree. If their playing using wyches or incubi, you want to pop those raiders first, you will regret it in the long run, furthermore, don't get me wrong, ravagers are nasty. But when you come into contact with 4 truborn with blasters in a venom the are just as deadly it not more. Lastly, you need to remember, vehicles can contest, be ready for dark Eldar to fly suicidally into your objectives.

Refuse flank isn't as effective against dark eldar when people deploy as far as they can from me, sure it takes me 2 turns to get to you, but when I do, your trapped.

This message was edited 1 time. Last update was at 2012/02/17 14:02:57


 
   
Made in gb
Ichor-Dripping Talos Monstrosity






Yeah, you definately want to stop those raiders first.

Ideally an immobilised + result on any vehicle will stop the contents getting to you.

I would say Raiders > Venoms > Ravagers > Razorwings.
After that, hit anything that's on foot and assaulty, then hit anything that's left.

   
Made in us
Stone Bonkers Fabricator General





Beijing, China

GiraffeX wrote:Hi

I've got a tournament this weekend and there are going to be a few players playing Necrons and Dark Eldar. I've never played against or read the codex for these armies and was after some advice of what to target or look out for.

I'm playing CSM short list below for 17500 points

2 DP's with wings
2 units of Berserkers in Rhinos
1 unit of T Sons in a rhino
2 vindicators
1 defiler
Termicide unit (3 combi melta terminators)

Cheers


get some longer ranged firepower against DE. I take night sheilds standard, and while that is not the most competitive build some other people do as well. You dont want to get out ranged by an army that can move 12" and still use all its fire power.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Sinewy Scourge




Grand ol US of A

GiraffeX wrote:Hi

I've got a tournament this weekend and there are going to be a few players playing Necrons and Dark Eldar. I've never played against or read the codex for these armies and was after some advice of what to target or look out for.

I'm playing CSM short list below for 17500 points

2 DP's with wings
2 units of Berserkers in Rhinos
1 unit of T Sons in a rhino
2 vindicators
1 defiler
Termicide unit (3 combi melta terminators)

Cheers

Well unfortunately I don't think a lot of this will scare a DE venom spam list. The DPs will targeted by venoms and the vindis and defiler will get every darklight weapon until they are neutralized. Basically it comes down to what do you want to survive. Personally I would sacrifice the daemons for the bigger guns.
Hit the ravagers and raiders first. A stunned, weapon destroyed, or destroyed result is what you are hoping for. Imobilised raiders with CC units is also nice. Pretty much once you get one of the previous results move on. There are two many units to focus on one till it's dead. The other thing is keep your guys together, but keep an "out". Don't deploy all the way across the board line. A good DE player will counter by placing their whole army on one edge and just engage 1/2 of your army at a time. The T Sons will be mostly useless unless there are incubi. Berserkers need to try and multi charge several venoms at once. Have the defiler go after the ravagers with the vindicators. Yeah the raiders will be ignored for a turn so don't deploy all the way up. Then next turn hammer the raiders and then target venoms and the squishy warriors inside.

For Necrons. Above all stop the scarabs. Then hit anything with a res orb or wraiths. Ghost Arks can be more of a pain than anything, but I normally don't worry about them untill it is just them and warriors.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

Akroma06 wrote:
Well unfortunately I don't think a lot of this will scare a DE venom spam list. The DPs will targeted by venoms and the vindis and defiler will get every darklight weapon until they are neutralized. Basically it comes down to what do you want to survive. Personally I would sacrifice the daemons for the bigger guns.
Hit the ravagers and raiders first. A stunned, weapon destroyed, or destroyed result is what you are hoping for. Imobilised raiders with CC units is also nice. Pretty much once you get one of the previous results move on. There are two many units to focus on one till it's dead. The other thing is keep your guys together, but keep an "out". Don't deploy all the way across the board line. A good DE player will counter by placing their whole army on one edge and just engage 1/2 of your army at a time. The T Sons will be mostly useless unless there are incubi. Berserkers need to try and multi charge several venoms at once. Have the defiler go after the ravagers with the vindicators. Yeah the raiders will be ignored for a turn so don't deploy all the way up. Then next turn hammer the raiders and then target venoms and the squishy warriors inside.


Against DE I would drop both princes and pick up a ordinary chaos lord. DP dont scare DE even if they dont get shot to death. Drop out a vindicator or two and take a Havoc Squad with Autocannons or if you dont have them missile launchers.
Swap out the Tsons for regular marines. Relentless, 4++ and infernal bolts are not anything DE fear.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in gb
Fixture of Dakka






Wiltshire, UK

Thanks all, from reading your posts its something like this?

Necrons
scarb
wraith
res orb carriers
ghost ark

Dark Eldar
ravagers
raiders
venom
razorwing

For those interested in the army list turn out its just been completed as below.

Blood Angels - 7
Space Marine - 5
Dark Eldar - 5
Necron - 4
Orks - 4
Grey knights - 4
Imperial Guard - 3
Eldar - 2
Chaos Space Marines - 2
Black Templars - 2
Sisters of Battle - 1
Space Wolves - 1

Loads of power armour, in the last event I went to at the same place it was the DE players on the top tables but this was before the new Necron codex, One of the Eldar players has walker spam which puts him on the top tables as well. The only other army I'm going to keep my eye on is the Sisters. In all the tournaments I've read up on with them in they always hit the top tables, I know how to fight them though.

   
Made in us
Sybarite Swinging an Agonizer



Alabama

I would agree on the necrons.

For DE though, it would be more like this:
Trueborn with blasters, whether in raider or venom
Wyches in raider
Beasts
Ravagers
Razorwing
Remaining Raiders/venoms
Insert reavers, scourges etc. as targets of opportunity.

Trueborn pack more firepower than the Ravagers, but at a closer range, and are easier to kill.

You don't want wyches in your face, or anywhere near your tanks. Put a few inches in between each tank so they can't be multi-assaulted w/ wyches.

As someone else mentioned, don't spread yourself out against DE. They're fast enough to move and hit 1/2 the army and cripple you while the other 1/2 can't do anything about it. Keep your DP out of LOS until he has something to Lash. All mech DE are the most common tournament lists.
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

ThePhish wrote:I would agree on the necrons.

For DE though, it would be more like this:
Trueborn with blasters, whether in raider or venom
Wyches in raider
Beasts
Ravagers
Razorwing
Remaining Raiders/venoms
Insert reavers, scourges etc. as targets of opportunity.

Trueborn pack more firepower than the Ravagers, but at a closer range, and are easier to kill.
.

I would say

Stun or shake the ravagers
Destroy the Trueborn's vehicle and gun them down
stun, immobilize wreck wych vehciles and gun them down
Beast packs need to be dakkaed
Razorwings that have not fired all their missiles need to die, NOW. once they are out of missles they are on par with ravagers.

reavers and scourges are good to take out with dakka but dont go overboard on them.

This message was edited 1 time. Last update was at 2012/02/17 21:06:00


Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Sinewy Scourge




Grand ol US of A

I would say this order

Ravagers
Trueborn venoms
Wych/Incubi Raiders
Venoms
Razorwings
Remaining venoms/Infantry.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
 
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