Switch Theme:

Dawn of War 3 story and starting races?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut




Lets say there are 5 starting races for DoW 3 instead of 4 since they said it's suppose to be much bigger. In your opinion which starting races should they start with? and what should the story be about?

Here is my starting race list
1. Chaos
2. Necron
3. Tyranid
4. Ork
5. Imperial Guard

Story - Orks and tyranids would be the starting enemies for the imperial guards, chaos and necron comes later as the bigger threat. Near the end your forces realize chaos is the biggest threat after they successfully summoned a extremely powerful lord of change and hordes of daemons. The necron overlord decides to ally with the imperial guards to stop this demonic threat.

This is my story and starting army for the game, how about yours?
   
Made in us
Emboldened Warlock




US

VampireDeLaVega wrote:Lets say there are 5 starting races for DoW 3 instead of 4 since they said it's suppose to be much bigger. In your opinion which starting races should they start with? and what should the story be about?

Here is my starting race list
1. Chaos
2. Necron
3. Tyranid
4. Ork
5. Imperial Guard

Story - Orks and tyranids would be the starting enemies for the imperial guards, chaos and necron comes later as the bigger threat. Near the end your forces realize chaos is the biggest threat after they successfully summoned a extremely powerful lord of change and hordes of daemons. The necron overlord decides to ally with the imperial guards to stop this demonic threat.

This is my story and starting army for the game, how about yours?


Please, no :p

Also, it's interesting how typical it is(or maybe this is just in 40k games) that orks are always the initial threat and something more sinister appears later.
   
Made in us
Storm Trooper with Maglight




Chicago

I think SM are going to be one of the starters, or Eldar. We need more Order side on that list.

Guardsmen, Fire!
...Feth yeah!
 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

No Space Marines?

LOL.

Neither Relic nor Games Workshop would ever make a WH40K game that doesn't have Space Marines playing a decent role in it.
   
Made in ca
Speedy Swiftclaw Biker




Toronto, ontario

There will always be space marines, maybe they will be interesting and throw space wolves in there too.



Spacewolves - 1500 - 2000
JonSt 
   
Made in us
Flailing Flagellant



Florida

Starting faction: Imperial Guard
This is the tutorial mission. In charge of a single squad of guardsmen and a Chimera you make your way to the front lines to deliver a meltabomb to use against an Ork rok that has fallen uncomfortably close to the front lines. Thoughout which you are told about what's happening on the planet and the sector over comms chatter, deal with a few small ork threats, and work to complete the mission. You place the meltabomb, retreat and detonate it, only to find the ork rok akin to a bees nest full of boyz.

First mission: Ork assault
Your first real mission in group tactics and warfare, you command a group of boyz and eventually some bikes, and assault back through the encampment you were navigating through as guardsmen just a few moments ago. Meaning you'll likely know where to go without the need for arrows, although they'd still be provided if necessary. Your goal is killing the enemy commander in your area, which you eventually accomplish.

Second mission: Space Marine arrival
Some time passes between the orks victory over the planet and the arrival of the (insert favorite flavor of marines) the marines intend to re-claim the planet with a brutal quick acting strike. You are introduced to jump infantry, drop pod abilities, and a few other tasty marine units like the dreadnought. Your force navigates the fog of war for the first time, recovring more and more units until you have a force able to destroy the ork leaders on this planet. Only after the orks are dealt with do the marines realize the main waaagh has moved on, and conquered other planets. The marines arrived out of the warp FAR too late.

Third mission: Eldar Schemes
Introduced to the sector map and level selection, eldar farseers are conversing between each other about the recent arrival of the space marines in the middle of the ork's claimed territory. They also show where the IoM are fighting the orks. The eldar managed to stay out of the orks way thanks to cloaking, but are also surrounded by the green menace. Their mission entails teaching and using stealth,gathering resources, and building factories and forces.

Fourth Mission: Necron awakening
When the orks claimed the planet the eldar just re-claimed in the last mission, non of the present technology was enough to rouse the necrons sleeping within, but the eldar tech set off their sensors. Learning to use vehicles, as well as fighting against them, you lead a necron force against the eldar base. Awakened to the threats in the sector, the necron begin their conquest of the area, so that it can be pacified and they can return to slumber.

The tutorial mission ends, and you are pesented with your choice of army to play the game with. The Guard, Orks, Space marines, Eldar, or Necron.

As a plot twist, however, in the orks haste, they didn't leave much defenses behind them as the invaded planets. The space marines, eldar, and necron make use of this fact in some of the early missions, but the Tyranids are the real benefactors of this negligence. Devouring along the trail of the ork Waaagh, the nids find a number of weak but very tasty planets. Depending on the missions you choose to act in, your army will have certain allies in the last fight against the Nid hordes, while your efforts will be disrupted by the side you fought against. (i.e. if you chose orks, you might end up with space marines as your temporary buddies against the nid horde, but the eldar deep strike in during yoru last fight and attempt to disrupt you, so that they can deal with the nids in their own way.) Defeating the Nids with any army also unlocks the nid mission path.

Then again, the Guard (beyond their first mission) the necrons, and the nids might all be DLC. Since games love to do that to players nowadays.

TL;DR Guard, Orks, Marines, Eldar, Necron, Eventually Nids.

This message was edited 1 time. Last update was at 2012/02/21 02:03:34


2000 0/4
1000 waiting to buy more... 
   
Made in us
Storm Trooper with Maglight




Chicago

Sounds like a good plan. I would think the guard would join up with SM though, and then Orks with Chaos or what have you. Eldar get no love. I'm a biased opinion.

Guardsmen, Fire!
...Feth yeah!
 
   
Made in ca
Focused Fire Warrior




I suspect thq will be in such dire need of revenue they will force relic to release it premature and we will be lucky we get a whole marines campain....
   
Made in us
Sister Vastly Superior




Colorado

I hate to be the bearer of bad news but DOW3 was canceled along with dark millenium online. THQ had to cancel all of their games due for release next year and give back all of their IP Licences so they could sell the company.

When in doubt burn it, then burn yourself for doubting. 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

I think:

Space Marines
Chaos
Orks
Eldar
Tyranids

Space Marines, Orks, and Chaos are ALWAYS featured in 40k games.... ALWAYS. Eldar have also been featured in the all the previous DoW games IIRC and are a 40k staple going back to the days of Rogue Trader. Tyranids because that is what the fan base always begs for the most (thats why they were in DOW2...)

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Purposeful Hammerhead Pilot






IcedAnimals wrote:I hate to be the bearer of bad news but DOW3 was canceled along with dark millenium online. THQ had to cancel all of their games due for release next year and give back all of their IP Licences so they could sell the company.


Source?

As of THQ's 3rd quarter financial release (two weeks ago) future titles include:

FY2013
UFC(R) Undisputed(R) 3
Darksiders(R) II
South Park: The Game
Annual WWE Game
Metro: Last Light
Devil's Third(TM)

The company also has in development two unannounced core titles for release in fiscal 2013.

THQ's lineup of future titles announced for fiscal 2014 and beyond includes:

Un-named Original Title
Dark Millennium(R) Online
inSANE(TM)
Homefront(R) 2
Patrice Désilets Original Title

This message was edited 1 time. Last update was at 2012/02/21 04:29:56


- 3000
- 145 
   
Made in us
Longtime Dakkanaut





USA

IcedAnimals wrote:I hate to be the bearer of bad news but DOW3 was canceled along with dark millenium online. THQ had to cancel all of their games due for release next year and give back all of their IP Licences so they could sell the company.


http://www.eurogamer.net/articles/2012-01-16-thq-denies-cancelling-2014-line-up-of-games

Seems like it was some idiot exec who wasn't actually in the know who twittered about THQ's sudden 'cancellation'.

As for DOW3? With THQ saying that the game will be returning to it's roots in the giant ground battles and base building, I can only imagine they'll also do the 4-race launch. With expansions and other races appearing later as DLC.

1. Space Marines
2. Orks
3. Chaos
4.Eldar
-Possible inclusions-
5. Imperial Guard
6. Tyranids

I can't wait until they get back into how DOW1 ran. I liked the DOW2 series just fine but I was interested in playing 40k on the pc, not a Company of Heroes mod.

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

The first 3 starting races are for sure going to be
SM
Orks
Eldar

Insert 4th.

In Expansions, I'm hoping to see the new Dark Eldar, and new Necrons. Both have a ton of stuff that could be translated very easy into the game.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in gb
Sadistic Inquisitorial Excruciator





Glasgow

Lets use different races for a change. DoW2 got very stale as they were the exact same as the races in DoW1.

1) Space Marines (Needs to be in sadly)
2) Death Korps of Krieg (IG, but gives a different playstyle to make it more unique) [Expansion race]
3) Eldar (this needs to be in sadly)
4) Orks (Same as above)
5) Chaos (Death Guard or Emperors Children would give a unique playstyle)
6) Inquisition/Grey Knights (gives good plot points when combined with Chaos) [Expansion race]
7) Necrons (with their new stuff) [Expansion race]

Make the plot begin with Ork attacks, leading to Chaos being found...and the interest of the Inquisition being drawn. Finally, Necrons awake.

This message was edited 1 time. Last update was at 2012/02/22 12:33:15


 
   
Made in rs
Resolute Ultramarine Honor Guard





Holy Terra

BlaxicanX wrote:No Space Marines?

LOL.

Neither Relic nor Games Workshop would ever make a WH40K game that doesn't have Space Marines playing a decent role in it.


This....
I put my money on Blood Ravens being in Dawn of War again.

For Emperor and Imperium!!!!
None shall stand against the Crusade of the Righteous!!!
Kanluwen wrote: "I like the Tau. I just don't like people misconstruing things to say that it means that they're somehow a huge galactic threat. They're not. They're a threat to the Imperium of Man like sharks are a threat to the US Army."
"Pain is temporary, honor is forever"
Emperor of Mankind:
"The day I have a sit-down with a pansy elf, magic mushroom, or commie frog is the day I put a bolt shell in my head."
in your name it shall be done"
My YouTube channel: http://www.youtube.com/user/2SSSR2

Viersche wrote:
Abadabadoobaddon wrote:
the Emperor might be the greatest psyker that ever lived, but he doesn't have the specialized training that a Grey Knight has. Also he doesn't have a Grey Knight's unshakable faith in the Emperor.


The Emperor doesn't have a GKs unshakable faith in the Emperor which is....basically himself?

Ronin wrote:

"Brother Coa (and the OP Tadashi) is like, the biggest IoM fanboy I can think of here. It's like he IS from the Imperium, sent back in time and across dimensions."

 
   
Made in us
Beautiful and Deadly Keeper of Secrets





I don't actually mind the Blood Ravens, they are an interesting chapter at least, and have been surprisingly well done.

Though I wouldn't mind another Winter Assault type, where Space marines are only a squad or two in the background.

This message was edited 1 time. Last update was at 2012/02/22 18:22:41


 
   
Made in gb
Leader of the Sept







I really liked the map system from Dark Crusade, before they butchered it for Soulstorm :(

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in au
Lady of the Lake






Sasori wrote:The first 3 starting races are for sure going to be
SM
Orks
Eldar

Insert 4th.

In Expansions, I'm hoping to see the new Dark Eldar, and new Necrons. Both have a ton of stuff that could be translated very easy into the game.


Going with this as it's the most likely. 4th might be Imperial Guard, though more likely Chaos to balance it out.

   
Made in ca
Nasty Nob





Canada

Ronin-Sage wrote:
Also, it's interesting how typical it is(or maybe this is just in 40k games) that orks are always the initial threat and something more sinister appears later.

That's because the writers can't think of any way to add the orks in and make them anywhere near sophisticated. Plus they got to work all those other races in. So they take the easy way and make the other threats as backdrops to the ork war.

Stomped

To Be Stomped
No One
My vision of how 40k ends: http://www.fanfiction.net/s/5937830/1/Time-of-Ending-the-40k-Finale  
   
Made in us
Krazed Killa Kan






Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos

CuddlySquig wrote:
Ronin-Sage wrote:
Also, it's interesting how typical it is(or maybe this is just in 40k games) that orks are always the initial threat and something more sinister appears later.

That's because the writers can't think of any way to add the orks in and make them anywhere near sophisticated. Plus they got to work all those other races in. So they take the easy way and make the other threats as backdrops to the ork war.


That really made me think about the stories to Dawn of War games. They really use that one a lot.

Dawn of War 1: the Marines are called in to fight off an Ork Waaagh! on their recruitment planet. It later turns out that both Eldar and Chaos are in the background.
Winter Assault: the Imperial Guard and the Eldar fight on a world ruled by feral Orks and Chaos Space Marines. It later turns out that the Necrons are sleeping under the planet's surface, and start to awaken when the forces of order reach the Titan.
Dawn of War 2: the Marines are called in to fight off an Ork Waaagh! on their recruitment worlds (again). It later turns out that the Eldar were guiding the Orks in order to slow down an oncoming Tyranid Hive Fleet.
Space Marine: the Marines are called in to fight off an Ork Waaagh! on an Imperial forge world. It later turns out that Chaos Space Marines were behind it all along.

Even Chaos Rising and Retribution have elements of it. It always starts off with the heroes fighting one threat until a more menacing one shows up at the end (Kyras and his daemon form). I guess the Orks are just a good excuse as any to get the Marines into the story.

My Armies:
Kal'reia Sept Tau - Farsight Sympathizers
Da Great Looted Waaagh!
The Court of the Wolf Lords

The Dakka Code:
DT:90-S+++G+++MB-IPw40k10#++D++A+++/sWD-R++T(Ot)DM+ 
   
Made in us
Purposeful Hammerhead Pilot






Well, orks are the most prevalent enemy in 40K. They're everywhere and hard to eliminate. Make for a good enemy.

- 3000
- 145 
   
 
Forum Index » 40K General Discussion
Go to: