| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/02/22 03:28:00
Subject: What's your favorite way to gear up your IG blobs?
|
 |
Heroic Senior Officer
|
Pretty simple thread, I know there are several blob IG players on here and I was wondering what your preferred load outs were. I'm still fairly new and still trying to fine tune how I'm gearing them up. While it's awesome just how much you can configure them, it can be kind of daunting trying to find a good setup, as I'm sure you guys know.
So far I've been trying 2 different setups:
1. 20-30 man blob with 1 PW commissar, with sarges packing PW's, and a plasma gun for each squad. Seems to work best at shooting ( IG, good at shooting? Shocking I know), haven't really bothered putting melta bombs with them. Worked really well against necrons, but its expensive as feth and can really hurt points wise. Considering running plasma pistols on the sarges as well so I can have up to 9 plasma shots in rapid fire range.
2. 30 man blob with 1 PW commissar, with sarges packing PW's/melta bombs, and melta gun for each squad. I ran 2 of these in a tournament this weekend with PCS packing 4 melta's apiece and Straken with his squad all packing melta's. They did really well whenever I didn't do something stupid with them, and one managed to wipeout half of an opposing IG player's tankline in a single turn. Only problem with this one that i'm having is that you really need to get up close in order to be effective, and I found myself being outshot by Black Templar (In all fairness, said tourney had unlimited elite slots, and he had about 6 terminator squads all with those rocket launcher things that shred infantry, but it was still very embarrassing  )
I'm really torn between the two and have been considering running other options as well. I've heard good things about GL/Autocannon combined squads for gunlines, and have also noticed people just running GL's in their powerblobs to save on points, but have yet to try them out. Also, is there any point in putting HW's in a combined platoon that you mainly intend to assault with? Examples being running a powerblob with a couple of autocannons thrown in just so they can hit something if i decide to park them on an objective or want to let the enemy come to me.
|
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 08:40:42
Subject: Re:What's your favorite way to gear up your IG blobs?
|
 |
Hurr! Ogryn Bone 'Ead!
CZ
|
Hello there,
Another blob player? Nice.
The first setup with plasmas does not seem to have a good role in the army. You have full PWs and a commissar so you are preparing for CC bussiness. Whats up with the plasmas? Plasmas are rapid fire weapons. If you fire, you can not assault. Firing them will not even do much (6 shots, cca 3 hits, hope that enemy has no cover, maybe you roll 1 on wound or maybe you will not penetrate the vehicle and one of your guys will probably kill himself...not really a good result if you ask me). If you get your sarges plasma pistols, there is a good chance some of them ends dead due to the Gets Hot! ability (in fact its almost 50% in case that all of them fire). That looks like a waste of points (5p sarge, 10p pistol, 10p power sword...25p!).
Second setup looks better. I would chose between meltas and melta bombs, I would not bring both options (point cost is rising). With melta bombs you can also field priests if you want some funny options. About PCSs and CCSs. If your enemy is smart enough, he will kill these squads first so I would not bother with 4x meltas in each (only if you have some sort of transport for them). Maybe not even with one melta, because those leaders will stand behind the blobs and not in range (12" is not much) most of the time.
About the problem with getting up close. You either bring some long range firepower or Stormtroopers for melta Dstriking or Al Rahem/Creed for blob outflanking. Choose what suits you best.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 11:44:31
Subject: Re:What's your favorite way to gear up your IG blobs?
|
 |
Cowboy Wannabe
London
|
of your two options above I prefer the second one, I've never really been convinced about plasma in blob squads.
I currently run 2 20 man squads with commissar, 3x power weapons and 2 lascannon HWT.
It works quite well as a couple of units that spend the first few turns firing and then move up to counterattack or take objectives.
I prefer the lascannon, as they have more targets than autocannon, and I also use lascannon HWS in my army, so they mesh well together.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 16:03:24
Subject: What's your favorite way to gear up your IG blobs?
|
 |
Lord Commander in a Plush Chair
|
Gunline blobs with Power weapons, 2-3 20-30 man Blobs, each with a Commissar and a PW on each sgt; Lascannons, Auto-cannons, or Missile launchers in the Blobs(maybe 1 with Heavy bolters, depending on my opponent), and either Plasma guns or grenade launchers as the support weapon.
Many claim this to be a waste, I have never had it wasted.
You see, the Blobs are there primarily protection for my big guns in the early stages of the game(turns 1-3); by at least second turn my Plasma/Grenade Launchers will be in range an firing. When the enemy is close enough to charge next turn I switch from Bring it down/Fire on my target to FRF!,SRF!, this gives me 3 shots per surviving lasgunner in addition to the Heavy and Support guns. Then the enemy charges me and is met with 9-12 hidden power weapon attacks from a Stubborn, Ld 9 giant unit.
All the blobs are spaced far enough apart that pulling 2 of them into a multi-assault should be difficult at best; and when a unit is in position for a mult-assault, then they are likely to receive the full weight of fire from both blobs.
The same basic theories can be applied to a basic power-blob with plasma guns.
|
This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 18:03:47
Subject: What's your favorite way to gear up your IG blobs?
|
 |
Ambitious Marauder
Nova Scotia, Canada
|
5 Infantry squads combined, 5 Autocannons, a Vox-Caster and a Commissar. Let the Auto-shenanigans begin.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 18:10:15
Subject: What's your favorite way to gear up your IG blobs?
|
 |
Servoarm Flailing Magos
|
I run the "vanilla" three squads+commissar+4 power weapons.
The important thing is to modify the rest of your list accordingly. Without Plasma vets you'll probably want some Executioners for AP2 blast goodness.
Krak grenades also let you blow up enemy transports that get too close, and Straken giving a power blob Furious charge is a glorious thing to behold (12 S4 I4 power weapon attacks, 54 normal S4 attacks...ouch), as well as counter-attack for your blob being assaulted which it almost definitely will be.
Also consider if you have a couple of blobs and a meleé outfitted PCS having a priest in the smaller, central squad. Then if one of them get charged your counter charge will have re-roll to hit, combined with Furious Charge would leave a lot of dead things.
|
Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 18:33:12
Subject: What's your favorite way to gear up your IG blobs?
|
 |
Hurr! Ogryn Bone 'Ead!
CZ
|
Joey wrote:
Also consider if you have a couple of blobs and a meleé outfitted PCS having a priest in the smaller, central squad. Then if one of them get charged your counter charge will have re-roll to hit, combined with Furious Charge would leave a lot of dead things.
Your counter charge will not have re-roll to hit, nor will it have Furious charge. Counter charge does not give you assault bonuses, only the +1 bonus to the number of attacks.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 19:21:50
Subject: What's your favorite way to gear up your IG blobs?
|
 |
Servoarm Flailing Magos
|
Lothar wrote:Joey wrote:
Also consider if you have a couple of blobs and a meleé outfitted PCS having a priest in the smaller, central squad. Then if one of them get charged your counter charge will have re-roll to hit, combined with Furious Charge would leave a lot of dead things.
Your counter charge will not have re-roll to hit, nor will it have Furious charge. Counter charge does not give you assault bonuses, only the +1 bonus to the number of attacks.
I was refering to the PCS with the priest's charge not the actual Counter Charge special rule.
|
Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 20:01:54
Subject: Re:What's your favorite way to gear up your IG blobs?
|
 |
Heroic Senior Officer
|
Lothar wrote:Hello there,
Another blob player? Nice.
The first setup with plasmas does not seem to have a good role in the army. You have full PWs and a commissar so you are preparing for CC bussiness. Whats up with the plasmas? Plasmas are rapid fire weapons. If you fire, you can not assault. Firing them will not even do much (6 shots, cca 3 hits, hope that enemy has no cover, maybe you roll 1 on wound or maybe you will not penetrate the vehicle and one of your guys will probably kill himself...not really a good result if you ask me). If you get your sarges plasma pistols, there is a good chance some of them ends dead due to the Gets Hot! ability (in fact its almost 50% in case that all of them fire). That looks like a waste of points (5p sarge, 10p pistol, 10p power sword...25p!).
Second setup looks better. I would chose between meltas and melta bombs, I would not bring both options (point cost is rising). With melta bombs you can also field priests if you want some funny options. About PCSs and CCSs. If your enemy is smart enough, he will kill these squads first so I would not bother with 4x meltas in each (only if you have some sort of transport for them). Maybe not even with one melta, because those leaders will stand behind the blobs and not in range (12" is not much) most of the time.
About the problem with getting up close. You either bring some long range firepower or Stormtroopers for melta Dstriking or Al Rahem/Creed for blob outflanking. Choose what suits you best.
Yeah the second one still needs tweaking. The reason why every spot that could take melta had it was because I was in a tournament where we had unlimited elites, and troops could deep strike. I was deepstriking my PCS and CCS like stormtroopers, and even managed to deepstrike both of my blobs (Without a single mishap! My opponent was speechless  )
That said, I'm considering switching the melta out for GL's, as I found out during the tournament that I didn't want my blob shooting at vehicles, I want them shooting/assaulting infantry or cracking transports (so they can assault the guys inside) The meltas got very limited use against anything they actually were designed to shoot, although when they did, I can't deny that it was very helpful. In my second game, I completely wrecked an IG chimera line and a manticore, but due to bad target priority on my part, two with flamers survived, and annihilated my blobs.
Maybe running something like a 30 man blob with commissar and sarges with PW, Sarge's with Meltabombs, and GL's and krak grenades for the squad? Yes krak grenades are not great, but 30+ krak grenades should be able to at least glance something to death. That or dropping the kraks for a priest with eviscerator, and only moving him to the front of a blob to attack vehicles with his chainfist? I'm also tempted to try trimming some points and adding al'rahem to the assault platoon to help them get into position, but I'll need to tinker around and see what would work best.
I'm writing up a tentative list for a 1,000pts to try out that uses a gunline blob and an assaulting blob to use this weekend. Boils down to:
CCS with lascannon, 2 plasmas, cloaks, and MoO
1st Platoon has 30man blob with melta's,commissar/sarge with pw's, melta bombs, with a PCS packing 3 GL's
2nd Platoon has a 20 man blob with GL's and autocannons, Commissar and sarge with PW's, with an autocannon HWS, and a PCS packing an autocannon and 2 sniper rifles
and marbo and a leman russ thrown in for good measure
Hopefully adding a bunch of long range fire support will help the assault blob get in close
|
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/22 23:59:09
Subject: What's your favorite way to gear up your IG blobs?
|
 |
Storm Lance
|
I like to use my PCS as a speed bump in case I can't survive something in CC. I run:
30 man blob w/ Commisar, PW, and meltabombs.
Times 3.
So, the 3 PCS act as 'scouts' against things like beastmasters, or BT termies that I know the blob will struggle with. And I give them the flamers just so in case I have to whittle down a large group of boyz or Wraiths. I hate wraiths.
Oh, and after the PCS get pasted, the blob gets one more chance to do FRFSR on whatever it will get charged by. The only bad thing about blobs is that it's time consuming as heck to move so many guys and roll so many dice...
|
|
This message was edited 1 time. Last update was at 2012/02/23 00:00:51
"Only The Dead Have Seen The End Of War"
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/23 01:34:06
Subject: What's your favorite way to gear up your IG blobs?
|
 |
Decrepit Dakkanaut
|
I like 21-man squads, as they give you flexibility, and are still able to mutually support each other in case you come across something too big for one to handle by itself. As for configurations, the ways to run good blobs seem to be...
- "power" blobs. Everyone who can take a power weapon takes one. Everyone who can take a meltagun takes one (optional). Cheap, and effective at grinding down most squads in close combat through pure attrition.
- "priestly" power blobs. Same as above except that you also give the sarges meltabombs and the blob an eviscerator priest. Obviously these guys are nice for the charge in general, but are especially nasty against parking lots as those sarges get rerollable meltabomb attacks (plus all those rerollable frag grenades against rear armor), and the rerollable eviscerator is pretty great too, especially against targets that can't attack back (like most vehicles). This works extra well with al'rahem, as you can do a lot of damage with a single huge mult-charge if your opponent doesnt' take the proper precaution.
- "plasma" blob. Every model that can take a weapon that includes the word "plasma" takes one (except no plasma pistol on the commissar). Power weapons optional but recommended. Basically you use FRF and BiD to do serious damage at short range. With power weapons, they can then go on to grind down whatever's left the next turn after they eat the charge (or get to shoot again if the opponent stays where they are).
- "ultra" blob. Everyone who can take a power weapon takes one. Everyone who can take a special weapon takes one. Everyone who can take a heavy weapon takes one. Basically, they're super-expensive blobs which, kitted properly, can handle practically anything in the game by themselves. With a lascannons, meltaguns, and power weapons (on top of lasguns), they can handle any vehicle at any range, and have the pure number of attacks with FRF and in CC to handle hordes, and have the gumption required to handle MEq and TEq, while also having an edge against FNP. The problem is that they're super expensive (get ready to pay up to 250+ points per blob), but the advantage is that they dont' really need support from anything. It's more than possible to win with a compulsory HQ choice and all the rest of your points spent on infantry platoons in one form or another.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/23 03:02:31
Subject: What's your favorite way to gear up your IG blobs?
|
 |
Battleship Captain
|
Ailaros wrote:I like 21-man squads, as they give you flexibility, and are still able to mutually support each other in case you come across something too big for one to handle by itself. As for configurations, the ways to run good blobs seem to be...
- "power" blobs. Everyone who can take a power weapon takes one. Everyone who can take a meltagun takes one (optional). Cheap, and effective at grinding down most squads in close combat through pure attrition.
- "priestly" power blobs. Same as above except that you also give the sarges meltabombs and the blob an eviscerator priest. Obviously these guys are nice for the charge in general, but are especially nasty against parking lots as those sarges get rerollable meltabomb attacks (plus all those rerollable frag grenades against rear armor), and the rerollable eviscerator is pretty great too, especially against targets that can't attack back (like most vehicles). This works extra well with al'rahem, as you can do a lot of damage with a single huge mult-charge if your opponent doesnt' take the proper precaution.
- "plasma" blob. Every model that can take a weapon that includes the word "plasma" takes one (except no plasma pistol on the commissar). Power weapons optional but recommended. Basically you use FRF and BiD to do serious damage at short range. With power weapons, they can then go on to grind down whatever's left the next turn after they eat the charge (or get to shoot again if the opponent stays where they are).
- "ultra" blob. Everyone who can take a power weapon takes one. Everyone who can take a special weapon takes one. Everyone who can take a heavy weapon takes one. Basically, they're super-expensive blobs which, kitted properly, can handle practically anything in the game by themselves. With a lascannons, meltaguns, and power weapons (on top of lasguns), they can handle any vehicle at any range, and have the pure number of attacks with FRF and in CC to handle hordes, and have the gumption required to handle MEq and TEq, while also having an edge against FNP. The problem is that they're super expensive (get ready to pay up to 250+ points per blob), but the advantage is that they dont' really need support from anything. It's more than possible to win with a compulsory HQ choice and all the rest of your points spent on infantry platoons in one form or another.
Ailaros seems to know his stuff; anyone able to support this summary? How viable is the Ultra Blob specifically? Is a variant with Autocannons, Grenade Launchers, and PW's less viable?
|
|
This message was edited 1 time. Last update was at 2012/02/23 03:03:14
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/23 03:42:10
Subject: What's your favorite way to gear up your IG blobs?
|
 |
Heroic Senior Officer
|
TheCaptain wrote:Ailaros wrote:I like 21-man squads, as they give you flexibility, and are still able to mutually support each other in case you come across something too big for one to handle by itself. As for configurations, the ways to run good blobs seem to be...
- "power" blobs. Everyone who can take a power weapon takes one. Everyone who can take a meltagun takes one (optional). Cheap, and effective at grinding down most squads in close combat through pure attrition.
- "priestly" power blobs. Same as above except that you also give the sarges meltabombs and the blob an eviscerator priest. Obviously these guys are nice for the charge in general, but are especially nasty against parking lots as those sarges get rerollable meltabomb attacks (plus all those rerollable frag grenades against rear armor), and the rerollable eviscerator is pretty great too, especially against targets that can't attack back (like most vehicles). This works extra well with al'rahem, as you can do a lot of damage with a single huge mult-charge if your opponent doesnt' take the proper precaution.
- "plasma" blob. Every model that can take a weapon that includes the word "plasma" takes one (except no plasma pistol on the commissar). Power weapons optional but recommended. Basically you use FRF and BiD to do serious damage at short range. With power weapons, they can then go on to grind down whatever's left the next turn after they eat the charge (or get to shoot again if the opponent stays where they are).
- "ultra" blob. Everyone who can take a power weapon takes one. Everyone who can take a special weapon takes one. Everyone who can take a heavy weapon takes one. Basically, they're super-expensive blobs which, kitted properly, can handle practically anything in the game by themselves. With a lascannons, meltaguns, and power weapons (on top of lasguns), they can handle any vehicle at any range, and have the pure number of attacks with FRF and in CC to handle hordes, and have the gumption required to handle MEq and TEq, while also having an edge against FNP. The problem is that they're super expensive (get ready to pay up to 250+ points per blob), but the advantage is that they dont' really need support from anything. It's more than possible to win with a compulsory HQ choice and all the rest of your points spent on infantry platoons in one form or another.
Ailaros seems to know his stuff; anyone able to support this summary? How viable is the Ultra Blob specifically? Is a variant with Autocannons, Grenade Launchers, and PW's less viable?
I'm going to try running a 20 man blob with autocannons, GL's, and PW's this weekend and see what happens. They're mainly going to be parking on an objective with a PCS and a HWS, loaded up with autocannons as well, and I'm curious to see how they do. They'll be providing fire support for a 30 man blob outfitted with melta's and PW's, who should be able to take the brunt of the fire. I'll let you know what happens.
That ultra blob Ailaros is describing sounds extremely nasty, and I'm deffinitely going to give that one a try in the future as well. I imagine a blob with lascannons and Plasmas could be extremely brutal if you parked them on an objective in cover. Can you imagine a 30 man blob with 3 lascannons, 3 plasma guns, and 24 lasguns doubletapping at 24"? I don't know much that would be able to survive that.
Also Ailaros, you mentioned in your post that guardsmen could hurt the tanks with frag grenades. I thought they only let you assault into cover without an initiative penalty. Did you mean krak grenades and type them by mistake?
|
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/23 04:43:59
Subject: Re:What's your favorite way to gear up your IG blobs?
|
 |
Homicidal Veteran Blood Angel Assault Marine
|
You can use Frag Grenades as a S4 weapon in CC against vehicles. You can only get one attack no matter what, and you can't use Krak or Meltabombs at the same time.
Furthermore, assuming that Priests grant the standard Preferred Enemy special rule when they charge, you don't get a re-roll to hit against vehicles. The Preferred Enemy USR specifically states that "This ability does not work when attacking vehicles without a Weapon Skill characteristic" (BRB pg. 75).
|
Current Record: 5 Wins, 6 Draws, 3 Losses 2000 points
In Progress: 500 points
Coming Soon: |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/23 05:01:26
Subject: Re:What's your favorite way to gear up your IG blobs?
|
 |
Heroic Senior Officer
|
MrEconomics wrote:You can use Frag Grenades as a S4 weapon in CC against vehicles. You can only get one attack no matter what, and you can't use Krak or Meltabombs at the same time.
Furthermore, assuming that Priests grant the standard Preferred Enemy special rule when they charge, you don't get a re-roll to hit against vehicles. The Preferred Enemy USR specifically states that "This ability does not work when attacking vehicles without a Weapon Skill characteristic" (BRB pg. 75).
When you say one attack, are you saying that 20 guardsmen with frag grenades would only get to make one roll for each guardsman in range to assault (aka up to 20), or do you mean just one hit period, regardless of how many guardsmen are in range?
As for the priest, he doesn't give preferred enemy, he has a special rule called "Righteous Fury", which says "A priest and his unit reroll any failed to hit rolls in close combat on the turn in which they assault."
Basically you'd get rerolls on the charge for all attacks, but that's it. It's a different rule than preferred enemy. So yeah, you should be ok to reroll hitting with melta bombs and krak grenades.
|
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/23 07:07:25
Subject: What's your favorite way to gear up your IG blobs?
|
 |
Decrepit Dakkanaut
|
TheCaptain wrote: Is a variant with Autocannons, Grenade Launchers, and PW's less viable?
Pass. Without S8+, you're not providing a serious threat to AV12 or better, and without Ap2 or better, you're not putting sufficient hurt on monstrous creatures or terminators or things with FNP at range. They're cheaper, but they lose out on the ability to hurt quite a few target types effectively. If you're going to the expense to field ultrablobs, you might as well have at least a missile launcher and a meltagun, if not las-melta or las- plas.
MrMoustaffa wrote: I don't know much that would be able to survive that.
Look at it on the other side as well. There isn't much that can kill it. With "incoming" you're talking about a mini-horde with a 2+ cover save, and in close combat, they've got all the terrible carnage of power blobs. Not that they can't be beaten, but it's tricky, and if you've got two blobs right next to each other in mutual support...
MrMoustaffa wrote:Also Ailaros, you mentioned in your post that guardsmen could hurt the tanks with frag grenades. I thought they only let you assault into cover without an initiative penalty. Did you mean krak grenades and type them by mistake?
As mentioned, no. A 20-man priestly blob puts down 3 rerollable eviscerator hits (average pen roll of 13), 2 rerollable meltabombs (likewise), and 17 rerollable S4 attacks against rear armor. That's plenty good enough for at least a pen or two and at least a couple of glances from the frags, which may well be good enough, depending on the vehicle (I've definitely glance-killed rhinos and other rear-armor AV10 vehicles).
|
|
This message was edited 1 time. Last update was at 2012/02/23 07:08:06
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/23 07:46:25
Subject: What's your favorite way to gear up your IG blobs?
|
 |
Battleship Captain
|
Ailaros wrote:TheCaptain wrote: Is a variant with Autocannons, Grenade Launchers, and PW's less viable?
Pass. Without S8+, you're not providing a serious threat to AV12 or better, and without Ap2 or better, you're not putting sufficient hurt on monstrous creatures or terminators or things with FNP at range. They're cheaper, but they lose out on the ability to hurt quite a few target types effectively. If you're going to the expense to field ultrablobs, you might as well have at least a missile launcher and a meltagun, if not las-melta or las- plas.
Say the AV+12 is dealt with 2 meltavet squads, and I also take two 21 man platoons with the aforementioned outfitting, would it be viable then? 2 Anti-tank/Anti-heavy vets and 2 jack of all trades blobs to deal with more vague targets?
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/23 08:32:59
Subject: What's your favorite way to gear up your IG blobs?
|
 |
Decrepit Dakkanaut
|
A lascannon/melta ultrablob lets you deal with a wider array of targets than an autocannon/grenade launcher blob. GLAC squads aren't more versatile, they're just cheaper and worse.
Plus, upgrading to better guns costs only 40 points on a unit that already costs like 200 points. I'd rather have 240 points of relative invincibility than 200 points of something with a few glaring weaknesses.
Obviously, it's not required, as regular power blobs without heavy weapons work just fine when supported (much less with worse quality ones), but if you're paying so many points for the carrier, and then more points for upgrades, you might as well go big, or go home, in my opinion.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/23 16:20:30
Subject: What's your favorite way to gear up your IG blobs?
|
 |
Battleship Captain
|
Learning so much;
One discrepancy though, Lascannon.Melta is combining Long and Short Range, Las/Plas seems a bit closer in ranges and strengths:
Are there different applications to these? Is one more viable?
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/23 17:25:20
Subject: What's your favorite way to gear up your IG blobs?
|
 |
Heroic Senior Officer
|
TheCaptain wrote:Learning so much;
One discrepancy though, Lascannon.Melta is combining Long and Short Range, Las/Plas seems a bit closer in ranges and strengths:
Are there different applications to these? Is one more viable?
I was thinking that too. Maybe for melta blobs, giving them a cheaper HW, such as a ML or an autocannon. Mainly just so they have something to do the first couple of turns if you decide you don't want to assault. Also, don't HW bases make it much easier to pile guys in for an assault? I guess someone could just buy a couple of cheap mortars if thats the case and use them as a cheap way to pile in more men.
I'm going to be giving the Las/ plas superblob a try though. Probably stick with a 20 man group for now (Need more guardsmen...  ) but I have a feeling it'll be the right blend of firepower and range to really put the hurt on something. Would it be viable to have an autocannon HWS, a CCS with plasma/lascannon/ MoO, and a PCS with an autocannon as well? I think that would put out a ton of good ranged firesupport, especially in a low points game, and give a 20 man melta platoon with a priest and maybe a LR a chance to get in close and do some damage.
|
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/23 20:36:07
Subject: What's your favorite way to gear up your IG blobs?
|
 |
Decrepit Dakkanaut
|
Well, the deal with ultrablobs isn't that you're parking and shooting like a gunline. The point is that you spend the first turn or two shooting with the long range gun, and then you charge in to melta-powerblob stuff.
You only need to do 20 points of stuff with a lascannon to make it worth taking, which isn't ALL that hard with a lascannon hit, as they tend to do damage when they arrive.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/24 04:05:16
Subject: What's your favorite way to gear up your IG blobs?
|
 |
Heroic Senior Officer
|
Ailaros wrote:Well, the deal with ultrablobs isn't that you're parking and shooting like a gunline. The point is that you spend the first turn or two shooting with the long range gun, and then you charge in to melta-powerblob stuff.
You only need to do 20 points of stuff with a lascannon to make it worth taking, which isn't ALL that hard with a lascannon hit, as they tend to do damage when they arrive.
Ah ok that makes a lot more sense then. I thought that was a weird setup for a gunline to have. What do you do if the enemy doesn't get close enough to charge though, just camp them out and keep taking potshots?
I'd imagine most people would underestimate a blob their first few times against it and try to get up close, but someone can only fall for that so many times. Sooner or later they'd start to stand back and try to thin it out from afar I'd imagine. Of course, I guess by that point you just use incoming and laugh as your opponent tries to kill 31 guardsmen with 2+ saves as the others move in for the kill...
On a side note, do you like running HWT's alongside these "ultra" blobs to help dish out even more firepower, or do you find they die too easily?
|
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/24 16:53:03
Subject: Re:What's your favorite way to gear up your IG blobs?
|
 |
Guard Heavy Weapon Crewman
|
Hi there! Just noticed this post and thought I should contribute. I am new to guard but based on my collection I run three 30 man blob squads. The first with AC+ GL with the same load out for the PCS with commissar with PP and as many melta bombs as possible, the second one with LC+ PG with commissar with PP and melta bombs on many of the sergeants as possible (thinking of dropping the PP and adding more melta bombs) and finally the third blob with commissar with PW + PP and PWs on the sergeants and metla bombs if I can fit them in. The first two blobs act as an anchor for my firebase with artillery (two basilisk/one basilisk with master of ordanance) and the third blob acts as a bubble wrap unit. Mostly theory though as I have had little practice. To be honest though with the games I have played the blobs have potential but my lack of experience in deployment raises issues and recently I have been unable to use them to their full effectiveness as for example once again I fell foul to a drop pod dreadnought and I did not have enough melta bombs (perhaps a PF is the way to go..) so I need to work on this (I know I need to deploy in cover but I suspose there is more I need to take into account). In either case this is what I have in my collection and from what I have read over time the AC+ GL and LC+ PG combo seem to be a good idea.
|
|
This message was edited 1 time. Last update was at 2012/02/24 17:00:42
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/25 09:26:25
Subject: What's your favorite way to gear up your IG blobs?
|
 |
Hurr! Ogryn Bone 'Ead!
CZ
|
MrMoustaffa wrote:
I'd imagine most people would underestimate a blob their first few times against it and try to get up close, but someone can only fall for that so many times. Sooner or later they'd start to stand back and try to thin it out from afar I'd imagine. Of course, I guess by that point you just use incoming and laugh as your opponent tries to kill 31 guardsmen with 2+ saves as the others move in for the kill...
If your enemy try to get up close, it does not mean he underestimate the power blobs. Against dedicated CC unit, power blob will eventually die. About incoming. Why do you think your opponent will shot at unit with 2+ cover save? There is almost always a better target (for example the officer who gave that order).
MrMoustaffa wrote:
On a side note, do you like running HWT's alongside these "ultra" blobs to help dish out even more firepower, or do you find they die too easily?
HWTs are fire magnet because of their no staying power and good firepower. I do not recommend to play them if you do not have anything similar (some glass cannon).
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/25 10:03:40
Subject: What's your favorite way to gear up your IG blobs?
|
 |
Huge Hierodule
|
1 Com w/PW, PW on SGTs, ACs for each squad (bigger base to be w/in 2" of, they go in front), GL for assault weapon, 1/2 the squads have Krack and 1/2 of the sgts have MBs (this helps vs walkers), 1 vox. Add COm load w/Camo cloak if you want to CHEESE it up. To bad you can't get a Med pack for FNP.
|
was censored by the ministry of truth |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/25 20:23:05
Subject: What's your favorite way to gear up your IG blobs?
|
 |
Decrepit Dakkanaut
|
Lothar wrote:MrMoustaffa wrote:On a side note, do you like running HWT's alongside these "ultra" blobs to help dish out even more firepower, or do you find they die too easily?
HWTs are fire magnet because of their no staying power and good firepower. I do not recommend to play them if you do not have anything similar (some glass cannon).
So, I actually like HWT's, but don't fool yourself into thinking that they saturate with the blobs. They're just about as different (and as big of a target, and as easy to kill), as a few AV12 vehicles in a list that is otherwise comprised of blobs.
That said, if you think of them as a totally different type of unit, they can be made to work. Their real advantage is that, point for point, they are able to put out more multi-shot direct fire damage than anything else in the codex (with the only rough exceptions being the hydra for autocannons, and, in a more distant second, vendettas for lascannons). Your other options, especially in HS, are going to rely on blasts, which a savvy opponent can work their deployment and movement around, not so with non-blast weapons.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/25 23:05:14
Subject: What's your favorite way to gear up your IG blobs?
|
 |
Servoarm Flailing Magos
|
Ailaros wrote:Lothar wrote:MrMoustaffa wrote:On a side note, do you like running HWT's alongside these "ultra" blobs to help dish out even more firepower, or do you find they die too easily?
HWTs are fire magnet because of their no staying power and good firepower. I do not recommend to play them if you do not have anything similar (some glass cannon).
So, I actually like HWT's, but don't fool yourself into thinking that they saturate with the blobs. They're just about as different (and as big of a target, and as easy to kill), as a few AV12 vehicles in a list that is otherwise comprised of blobs.
That said, if you think of them as a totally different type of unit, they can be made to work. Their real advantage is that, point for point, they are able to put out more multi-shot direct fire damage than anything else in the codex (with the only rough exceptions being the hydra for autocannons, and, in a more distant second, vendettas for lascannons). Your other options, especially in HS, are going to rely on blasts, which a savvy opponent can work their deployment and movement around, not so with non-blast weapons.
Doesn't stop them being very expensive very fragile MSU. HWT with lascannons is 95 points? And they can be killed or made to flee by ~6 bolter shots, not to mention what assault cannons and autocannons will do to them. You're paying 105 points for an immobile vendetta with T3.
I have more sympathy for heavy bolters/autocannons since by virtue of being cheap you can feild lots of them with limitted success.
|
Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/26 03:40:23
Subject: What's your favorite way to gear up your IG blobs?
|
 |
Decrepit Dakkanaut
|
Yeah, they're fragile, but so is an AV12 vehicle, and nobody complains about mech guard being too fragile to be viable.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/26 18:05:00
Subject: What's your favorite way to gear up your IG blobs?
|
 |
Battleship Captain
|
So if I field Ailaros' Ultrablobs, would supplementing them with a few AC HWT's be viable for anti-transport?
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/02/26 18:18:24
Subject: What's your favorite way to gear up your IG blobs?
|
 |
Hurr! Ogryn Bone 'Ead!
CZ
|
Ailaros wrote:Yeah, they're fragile, but so is an AV12 vehicle, and nobody complains about mech guard being too fragile to be viable.
AV 12 vehicle has much greater staying power, except for Vendettas(no cover, big model). Mech guard has many AV 12 vehicles and it is not easy to destroy them all. No one can complain mech guard is too fragile because it just isnt  . On the other hand, it is very easy to destroy all the HWTs...
|
|
|
|
 |
 |
|
|