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Made in us
Longtime Dakkanaut




So I've been thinking about how to real play up the disparity in shooting that SPs can create and combine that with the bogging down effect of WW and I came up with this:

HQ
120 Overlord w/TA
150 Overlord w/TA/res orb
RC 1
55 HarpTek
40 Chronotek
55 PulseTek
30 QuakeTek
RC 2
55 PulseTek
30 QuakeTek
ELITE
230 C'Tan WW/LofF
165 TS TWHGC
165 TS TWHGC
TROOPS
170 Tesla Immortals (Both lords, HarpTek and ChronoTek)
65 Warriors (PulseTek/QuakeTek)
65 Warriors (PulseTek/QukaeTek)
FAST ATTACK
180 HDs
180 HDs
180 HDs

1935

Suggestions on that last 65 points welcome, thoughts are:
Adding the shards (anti assaulty thing) to the smaller squads quake teks
Adding Gaze to the smaller squads pulseteks
Upgrading the smaller squads to tesla immortals.
Getting something better then LofF for the C'Tan.
Beefing up one or both of the Overlords (seriously thinking about at least SW on both to take advantage of wound allocation with a strong 2+ save).


I really, really like where this list is going though. Basically with you superior range (everything in the list is 36" or unlimited) and two SPs you should be able to completely control the first two turns, and once you've thinned out the primary targets the remaining turns should be mop up duty.

Play particular attention too: The two Tachyon Arrows + Harp + chrono + Twinlinking = Dead AV14 ( I would probably not shoot both the same turn)


Something I would like to add but could fit in, probably pushing it to 2.5K, are a couple of DA's. Swapping HDs for DAs also a possibility.
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

Ok, not bad but a couple of things.

Firstly, not meaning to be rude but I'd probably suggest abbreviating just a little bit less. I had to whip my Codex out a couple of times to understand what things like TS TWHGC meant. I'll post a little glossary at the bottom of the post for this, so that hopefully it will attract more helpers being easier to read. It's just that Dakka hasn't been updated yet to recognise the new Necron abreviations, but anyway, moving on. Sorry if I'm coming across as condescending or anything, that is not the intention and I am merely trying to help.

I'm not really sure what the Pulse-Crypteks are doing here. Surely you are attempting to maximise range and by releasing night fight you may well be blocking shooting armies but surely you are also depriving yourself of what is this list's greatest asset. Are they to be used late game to protect objective campers?

I would also recommend Swarm of Spirit Dust for the C'Tan instead of Lord of Fire. It really helps him as he now gets +1 to cover saves from stealth and assault and defensive grenades.

Ok, hope this helps.

SP - Not sure

TA - Tachyon Arrow

WW - Writhing Worldscape

LofF - Lord of Fire

TS - Tomb Stalker

TWHGC - Twin-Linked Heavy Gauss Cannon

HD - Necron Destroyers upgraded to Heavy Destroyers

edited for spelling typos

This message was edited 1 time. Last update was at 2012/02/22 20:21:48


-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in us
Battlewagon Driver with Charged Engine





Philadelphia

All criticisms are meant to be friendly and constructive. That being said: I'm a little confused actually as to how this list is supposed to work. You plan on neutering your own ranged shooting with solar pulses for the first 2 turns? I love solar pulses; either in mechanized lists to protect transports early or in MTO/Jy2 or Wraithwing style lists to get your fast nasties in position. But those lists do not depend on shooting. They're in your face type strategies. Your list wants to open up during turns 1 and 2. To make a long story short, you don't need solar pulses.

Now, that aside, can this build work? I would contend that it CAN, but the real question is, why are you playing Necrons? You have two single shot monsters that are infinite range. With your chronos, I dig it. But everything else is 36" or less. If you want ranged shooting; why not play IG, Tau or even Space Wolves? If you do want the character of this list to remain fundamentally intact, then having said my peace, here are my recommendations:

Your triarch stalkers are overkill for this list. Your HD's provide enough pseudo-lascannons. I know, I know, the twin linking. But that's 330 points that you so sorely need elsewhere....like troops. You have 20 troops models in 2000 points. Unless you're Draigowing or Deathwing; that's a problem. Take out the stalkers or, if you must, take one. But use those points on more troops.

With the extra 65 points you mentioned, and any left over from the above paragraph, you should take a veiltek to put with your Immortals. The flying circus has been around since our inception and it still works. It gives you sorely needed mobility for the 2/3's of missions that involve objectives.....

I'd rather hear what you have to say before going any further thusly wasting my breath. Look, the theme of our army is resilient, close ranged shooting. Because of that, they gave us some CC nasties for counter assault and tarpitting. That's the spirit of the codex. It's ok to go against that, but expect to struggle sometimes. Your list may work beautifully against parking lot IG, razorspam BA or Mech Tau for example. But it also would likely be ground into dust by Descent of Angels lists, Deathwing lists, Crowe Purifier spam...., as well as lists that are BETTER at long ranged shooting than you. If you're lucky, you'll have as much success as failure. This is all FINE; so long as its casual play and you control your expectations.

If your goal is to cackle maniacally as your myriad types of crypteks open their bag o' tricks and win some games on rules manipulation; more power to you; that's fun. But this list is going to have some serious matchup nightmares.


Rule #1 is Look Cool.  
   
Made in us
Longtime Dakkanaut




Rampage:

Thanks for the glossary. And both of you, thanks for the criticism.


Some clarifications, I've been playing the Necrons since the day the old big battle force came out (which back in that time was before the 3rd edition codex came out, believe it or not).

Anyway, Solar Pulses in the current Dex either take away NF on your turn or enforce NF on your opponents turn. That's the crux of the whole list so it's an important distinction to make. For two turns I can dance around 36" unmolested with 11 (some twinlinked) 9/2s, 2 8/2s and a couple 10/1s, plus the harp.

I do agree DOA and Drop pod came to mind as possible concerns. The C'Tan could mitigate this a bit, and the stalkers aren't completely awful in CC, at least for tar-pitting, but the focus of those last 65 points will probably be in finding contingencies for drop assault lists.

Again, thanks for the criticism, and please keep it coming, just felt I needed to clarify those mechanics as I could see the list being a head scratcher otherwise.
   
Made in us
Longtime Dakkanaut





New York / Los Angeles

This list is one of those cases where I would reccomend using Orikan. You are really relying on slowing down fast opponents, and Orikan says either reserve everything or risk losing it; Your list would be great at hammering down an enemy that is playing from reserve; but against fast armies, your range is less meaningful. I'd suggest sacrificing the second Solar Pulse in order to cram orikan in there and upgrading your other HQ to a phaeron.


Soon to add

Proud supporter of Anrakyr, Scott the Paladin, and the Farsight faction. 
   
Made in us
Longtime Dakkanaut




junk wrote:This list is one of those cases where I would reccomend using Orikan. You are really relying on slowing down fast opponents, and Orikan says either reserve everything or risk losing it; Your list would be great at hammering down an enemy that is playing from reserve; but against fast armies, your range is less meaningful. I'd suggest sacrificing the second Solar Pulse in order to cram orikan in there and upgrading your other HQ to a phaeron.



Yeah, I've been wavering back and forth. The list I could really see closing the gap in a hurry are Dark Eldar and maybe Eldar though. All SM armies either move fast and don't shoot or move 6" and shoot. Well, I guess move 12 deploy and shoot, but still they're having to hit a 50% or worse NF roll. But definitely something to consider. Biker lists are fast but those twinlinked 9/2's should be eating nobs. I'll ultimately have to try it both ways a few times and see which one I dig the most. I really dig the Orikan lists we've been hitting around but there was just something about 2 SPs in this one that just screamed heavenly synergy to me. Such decisions.
   
Made in us
Longtime Dakkanaut




After careful consideration I've determined I'm going to try Sentient SIngularity on for size. ALso, I really wanted some Tesla Destructors in the list to encourage my opponent to spread out and increase the strength using range/NF/anf WW to minimise return fire over the first two turns, so hears the new list:

HQ
120 Overlord w/TA
150 Overlord w/TA/res orb

RC 1
55 HarpTek
40 Chronotek
55 PulseTek
30 QuakeTek

RC 2
55 PulseTek
30 QuakeTek

ELITE
230 C'Tan WW/Sentient Singularity
165 TS TWHGC
165 TS TWHGC

TROOPS
170 Tesla Immortals (Both lords, HarpTek and ChronoTek)
65 Warriors (PulseTek/QuakeTek)
65 Warriors (PulseTek/QukaeTek)

FAST ATTACK
180 HDs
180 HDs

HEAVY SUPPORT

90 ABarge
90 ABarge

Also, I felt I was a hair light on anti troop/horde, those TDs should help there as well.

Still have 45 points to play with, right my favourite options are:
SW on the OLs, Gaunts of Fire on One, and then 10 point upgrade tossed to a cryptek.
Upgrade ABarges to NS, SW on one OL, 10 points to cryptek.
Various combinations of cryptek upgrades + Gaunts on an OL.
3 Scarab bases weeee!

CandC appreciated.
   
Made in us
Ruthless Interrogator





Ann Arbor, MI

You may actually only have 25 points to play with. TL Hvy Gauss costs 25 on Stalkers, so it looks like you're 10 short on each. I do like this list though...I'm trying my hand at long-range hide-in-the-dark Crons as well, but haven't put any real points into slowing opponents down. I feel like you need to put a lot of points into Tremorstaves and the C'tan before the effect is noticeable, but then it's still a lot of points for something rather unreliable.

I do like your use of foot Overlords and Tachyon Arrows. Also fun to see Hvy Destroyers (although I hate how vulnerable they can be). Both are unpopular choices but suit this list really well. I'd be really interested to hear how things work out for you.
   
Made in us
Longtime Dakkanaut





New York / Los Angeles

I like it. I don't really love Sentient Singularity because the 6" radius makes it insanely situational, but with a small list like this, you can probably get some use out of it.

I'm going to once again express my distaste for stalkers, I think you could get a lot more mileage out of your points by just adding more guns. Still, it's scary, you'll do well against elite armies.

Soon to add

Proud supporter of Anrakyr, Scott the Paladin, and the Farsight faction. 
   
Made in us
Longtime Dakkanaut




whigwam wrote:You may actually only have 25 points to play with. TL Hvy Gauss costs 25 on Stalkers, so it looks like you're 10 short on each. I do like this list though...I'm trying my hand at long-range hide-in-the-dark Crons as well, but haven't put any real points into slowing opponents down. I feel like you need to put a lot of points into Tremorstaves and the C'tan before the effect is noticeable, but then it's still a lot of points for something rather unreliable.

I do like your use of foot Overlords and Tachyon Arrows. Also fun to see Hvy Destroyers (although I hate how vulnerable they can be). Both are unpopular choices but suit this list really well. I'd be really interested to hear how things work out for you.


Yeah a bit back and forth on all the WW mechanics myself. The idea is the more I can divert the opponents movement or slow them down, the longer I can take advantage of the range disparities. Just not sure I can pack enough of those mechanics in to make it worth it, only testing will tell probably. On a theoretical level though, my feeling is the damage caused by while the mechanic might be unreliable, the affect on my opponents decisions will be constant. Also, and I have invested the points yet but it's at the top of my list of possibilities, WW+troops in area terrain+QuakeTek Crystal thingy should make those two troops nie un-assault-able


Also, I heart my C'Tan, so always looking for excuses to run him.

Oh, and are you sure on the HVC cost? Don't have my dex at work but I could have sworn it was 15 points.
   
Made in us
Ruthless Interrogator





Ann Arbor, MI

ShadarLogoth wrote:Yeah a bit back and forth on all the WW mechanics myself. The idea is the more I can divert the opponents movement or slow them down, the longer I can take advantage of the range disparities. Just not sure I can pack enough of those mechanics in to make it worth it, only testing will tell probably. On a theoretical level though, my feeling is the damage caused by while the mechanic might be unreliable, the affect on my opponents decisions will be constant. Also, and I have invested the points yet but it's at the top of my list of possibilities, WW+troops in area terrain+QuakeTek Crystal thingy should make those two troops nie un-assault-able.
I think you're right that testing will tell a lot. It's hard to evaluate any list in a vacuum...but this...with all the strange, one-off effects that you've worked in, it feels impossible to know what it will do all put together. In a way, though, that's what your opponents will be going through while they limp around in the dark.


Also, I heart my C'Tan, so always looking for excuses to run him.
My Nightbringer and Deceiver have been glowering at me from their place on my bookshelf since this release...I swear I'll break them out again one day, but I fear I lack your steely nerves!

Oh, and are you sure on the HVC cost? Don't have my dex at work but I could have sworn it was 15 points.
Sorry to say I'm quite sure about that. I've been toying around with Stalkers a lot lately... At first I thought 25 was pretty steep, but I think it's worth it considering how much utility the Stalker gains at 36" range.

This message was edited 1 time. Last update was at 2012/02/24 18:57:08


 
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

whigwam wrote:Sorry to say I'm quite sure about that. I've been toying around with Stalkers a lot lately... At first I thought 25 was pretty steep, but I think it's worth it considering how much utility the Stalker gains at 36" range.

Actually, I've just checked my codex and it is 15pts for a Heavy Gauss Cannon on the Stalker. But 25pts for it would definately be a bit steep yes, especially considering that you could have a multi-melta / heavy flamer for free instead.

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in us
Ruthless Interrogator





Ann Arbor, MI

Oh man, you're right! I was so sure on that, too. Could've sworn I checked and double-checked in vain... Thanks for the correction (and sorry for misleading you, Shadar).
   
Made in us
Longtime Dakkanaut




No worries, I checked it over the weekend, I was just relieved .
   
 
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