Hey guys,
For only wargaming maybe 4 months or so, I'm still a bit wet behind the ears but I know by now how risky deep striking can be. The only thing more devastating than failing something like that is losing an ethereal.
My question is: How viable is a Crisis
HQ set up with the following configuration, especially if I deep strike him?
Commander (Shas'o), Cyclic Ion Blaster, Flamer, Multitracker, VRT (Hit&Run), and Stim Injector (
FNP)
On paper, it seems pretty powerful against (mostly) melee teams like Tyranids. 4 wounds, 3+ save, and
FNP to keep him alive, plenty of cheap shots and a flamer to wipe hordes, and H&R to get the hell out when assaulted, allowing for even more firepower. Plus you can't go wrong with the
JSJ tactics assuming you're not wiped before you can H&R.
I suppose the list would also include a second
HQ with marker drones to keep back and support the rest of the squad. Terrible idea or decent idea?