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Made in ca
Dangerous Duet






So I decided to try to make a list at DE, but I must say I didn't really knew what I was doing when I did my list. I just picked up what I liked on the first impression, and here's the result :

Archon : HuskBlade, Ghostplate Armour, Blaster
Total : 120

Incubi x4 : Klaivex, Demiklaives, Murderous Assault (Archon goes here)
Venom : Night Shields, Splinter Cannon
Total : 208

Kabalite Warriors x5 : Blaster, Dark Lance, Sybarite, Ghostplate Armor
Venom : Night Shields, Splinter Cannon
Total : 180

Kabalite Warriors x9 : Blaster, Dark Lance, Sybarite, Ghostplate Armor, Venom Blade
Raider : Desintegrator Cannon, Nightshields
Total : 216

Reavers x3 : Heat Lance, 3x Cluster caltrops
Total : 138

Reavers x3 : Heat Lance, 3x Cluster caltrops
Total : 138

Total : 1000 pts

For thos wondering what I'm trying to do : a fast army (kinda normal since it's a DE list) that is good to deliver damage both at range and melee, but still that have some units capable of being hit without litterally die automatically. I kinda really like the Incubi, both for their rules and fluff, so I would like to keep them if possible (except if there's something really better than them). What's your opinion?

 
   
Made in us
Lord of the Fleet





Texas

Hmm Incubi are quite a bit of points in this point level. If you really want to keep them, I'd just run 4 naked. All those upgrades are a bit overkill. Wouldnt bother too much with a blaster on the Archon imo if hes going to be assault things, or if you want something for more of a support role, a Haem can give out a pain token. Drop DL on the warriors, especially since you cannot take them on 5 man squads. For the ten man squad, I'd go for a Splinter Cannon. Drop the Sybarites, they dont do much and giving them extra gear is just a point sink. Night shields at this low level may also probably a bit of a waste, you're going to get in really close anyways with those blasters and assault units. Raider should swap Disintegrator for DL and should take Flickerfield. Reavers probably only need one or the other with their upgrades. If they TB, they cant use their lances. If they use their lances, they cant TB

This message was edited 1 time. Last update was at 2012/03/04 23:55:38


 
   
Made in us
Sinewy Scourge





Commoragh (closer to the bottom)

Ok for the cluster caltrops, You can only have 1 for every 3 reavers in a squad. And I would use a darklance instead of a Disintegrator cannon. Get flicker fields first, and if you have enough points, then get night shields.

 Wyzilla wrote:
Saying the Eldar won the War in Heaven is like saying a child won a fight with a murderer simply because after breaking into his house, shooting his mother and father through the head, the thug took off in a car instead of finishing off the kid.


 
   
Made in ca
Dangerous Duet






kk So what about :

Archon : HuskBlade, Ghostplate Armour, Soul-Trap
Total : 115

Incubi x5
Raider : Dark Lance , Flickerfield, Nightshield
Total : 190

Kabalite Warriors x10 : Blaster, Splinter Cannon
Raider : Dark Lance , Flickerfield, Nightshield
Total : 195

Kabalite Warriors x10 : Blaster, Splinter Cannon
Raider : Dark Lance , Flicker Field, Nightshield
Total : 195

Reavers x3 : Cluster caltrops
Total : 86

Reavers x3 : Cluster caltrops
Total : 86

Scourges x5 : Splinter Cannon, Heat Lance
Total : 132

Total : 999/1000

What do you think of this list?


Automatically Appended Next Post:
No other comments on the second list? Must I take it as a sign that it is a good list ?

This message was edited 1 time. Last update was at 2012/03/05 11:22:30


 
   
Made in us
Sinewy Scourge




Grand ol US of A

Khornate25 wrote:
Archon : HuskBlade, Ghostplate Armour, Soul-Trap
Total : 115

Hmm...not bad a shadofield is much more survivable than ghostplate. Personally I prefer just an agoniser over the Husk/Trap combo since it is cheaper and ICs normally can one shot your expensive HQ. Speaking of expensive a base haemy can give a squad FNP and be done with the HQ section. It's a lot cheaper and when combined with wyches it can be quite decent.

Khornate25 wrote:
Incubi x5
Raider : Dark Lance , Flickerfield, Nightshield
Total : 190

First off don't take NS. They really aren't worth it. Basically if you can hit them most things that can threaten your cardboard box can hit you back. Consider a LC, ML, or autocannon. All have a 48" range. Now if you reduce that by 6" (42") they still have a longer range than you at 36". Same is true at midfield. An assault cannon or stationary plasma gun has a reduced range of 18" which is equal to blasters and you have to move inside of this to charge. Then for the Incubi themselves I wouldn't run them at this low of a level. They take almost a fifth of you points by themselves. Combined with an archon (which they need) they take almost 1/3 of the army.

Khornate25 wrote:
Kabalite Warriors x10 : Blaster, Splinter Cannon
Raider : Dark Lance , Flickerfield, Nightshield
Total : 195

Kabalite Warriors x10 : Blaster, Splinter Cannon
Raider : Dark Lance , Flicker Field, Nightshield
Total : 195

Same squad same critique. Personally I would go with just 5 man squads with just a blaster, then put them in a venom and take the option for an extra SC. This gives you the AT shot you get from the raider but you gain an extra SC and both can fire on heavy if you move.

As a third troops choice add in some wyches something like this:
9 Wyches one of which is a hekatrix w/ an agoniser. Then give one a razorflail and if you have the points haywires. Then give them a raider w/ FF.

Khornate25 wrote:
Reavers x3 : Cluster caltrops
Total : 86

Reavers x3 : Cluster caltrops
Total : 86

Personally Blasters seem to add much more to the army, but I would hold off on FA until you get a ravager or two out there.

Khornate25 wrote:
Scourges x5 : Splinter Cannon, Heat Lance
Total : 132

Same thing goes for the needing a ravager or two first. As for the kit out itself it really isn't that good. You only gain one extra shot with the SC since you will most likely be moving and Heat Lances are great but need a portal to really be effective.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in gb
Ichor-Dripping Talos Monstrosity






The huskblade, klaivex and sybarites are all a waste of points.

I'll give a more in depth review + actual advice when I get home.

   
Made in ca
Dangerous Duet






Kk so I've picked some of your ideas and here's the result :

Archon : Agoniser, Shadow Field, Soul-Trap, Ghostplate
Total : 130

Incubi x4
Venom
Total : 143

Kabalite Warriors x5 : Blaster
Venom : Splinter Cannon
Total : 125

Kabalite Warriors x5 : Blaster
Venom : Splinter Cannon
Total : 125

Whyches x10 : Hekatrix, Agoniser, 2x Razorflail, Haywire Grenades
Raider : Flickerfield
Total : 240

Ravager : Disintegrator Cannons, Flickerfield, Torment grenade launcher
Total : 120

Ravager : Disintegrator Cannons, Flickerfield
Total : 115

Total : 998/1000

So I gave both the Shadowfield and the ghostplate to the Archon in case he fails his save with the SF (in which case he would then become pretty defenseless). I took the agoniser but kept the soul-trap because I find it could become useful when facing armies using numerous monstrous creatures (example : nids). So what do you think of it?

However, I also tried something different. What do you think of this list (compared to the first one)?

Haemonculus : Animus Vitae, Hexrifle, Orb of Despair
Total : 90

Grotesque x3 : Liquifier Gun, Aberration, Flesh Gauntlet
Raider : Flickerfield
Total : 210

Wracks x5 : Liquifier gun, Acothyst, Flesh Gauntlet
Venom : Splinter Cannon
Total : 155

Wracks x5 : Liquifier gun, Acothyst, Flesh Gauntlet
Venom : Splinter Cannon
Total : 155

Wracks x5 : Liquifier gun, Acothyst, Flesh Gauntlet
Venom : Envenomed Blades
Total : 150

Ravager : Disintegrator Cannons, Flickerfield, Torment grenade launcher
Total : 120

Ravager : Disintegrator Cannons, Flickerfield, Torment grenade launcher
Total : 120

Total : 1000

This message was edited 1 time. Last update was at 2012/03/05 18:46:09


 
   
Made in gb
Ichor-Dripping Talos Monstrosity






OK - Huskblades are overpriced for what they do. Great - power weapon, causes Instant Death - you're str3.

There's no point having a Soul Trap with an agoniser - great, you're Str10, you're still wounding on 4s. It would only be useful against tanks, and even then there's MUCH better jobs for an Archon.
Personally I agree - I take the Shadowfield AND the Ghostplate on my Archon, I figure if I'm sinking that many points on him I don't want him defencelss wheh he inevitably rolls that 1.

Flesh Gauntlets are a waste of points. 90% of what they're going to be killing is going to be 1 wound. The remainder - what can take them probably doesn't want to be in combat with it.

All your Venoms want the Second Splinter Cannon.

You're generally going to be better off with lances than dissies, though you could always take 1 dissintegrator and 2 lances per ravager.

Torment Grenade Launcher will serve no point on your gun boats sat at the back - save the points.

Your Haem ideally, wants a Liquifier Gun and Venom Blade base. You don't really need more than that.

I tend to run as either A: An assaulty with Liquifier + Venom Blade. B: A shooty with a Hex Rifle.
Both are 65 points.

Acothysts should be given a Venom Blade or Scissorhand.
Aberration ideally wants a Venom Blde or Scissorhand.
Personally I take Venom Blades on all mine.

This message was edited 1 time. Last update was at 2012/03/05 19:08:46


   
Made in us
Blood Angel Neophyte Undergoing Surgeries




North Pole Alaska

Or you can run a very shooty mech list

with 6 venoms two raiders or a razor wing and for your troops just bring squads of 5 warriors with blasters
very killy in my meta game however this list is only viable if your dark lances get with in range night shields dont help much with 48+ range weapons

just try to stay mobile

 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

Khornate25 wrote:Kk so I've picked some of your ideas and here's the result :

Archon : Agoniser, Shadow Field, Soul-Trap, Ghostplate
Total : 130

Incubi x4
Venom
Total : 143

Kabalite Warriors x5 : Blaster
Venom : Splinter Cannon
Total : 125

Kabalite Warriors x5 : Blaster
Venom : Splinter Cannon
Total : 125

Whyches x10 : Hekatrix, Agoniser, 2x Razorflail, Haywire Grenades
Raider : Flickerfield
Total : 240

Ravager : Disintegrator Cannons, Flickerfield, Torment grenade launcher
Total : 120

Ravager : Disintegrator Cannons, Flickerfield
Total : 115

Total : 998/1000

So I gave both the Shadowfield and the ghostplate to the Archon in case he fails his save with the SF (in which case he would then become pretty defenseless). I took the agoniser but kept the soul-trap because I find it could become useful when facing armies using numerous monstrous creatures (example : nids). So what do you think of it?

However, I also tried something different. What do you think of this list (compared to the first one)?

Haemonculus : Animus Vitae, Hexrifle, Orb of Despair
Total : 90

Grotesque x3 : Liquifier Gun, Aberration, Flesh Gauntlet
Raider : Flickerfield
Total : 210

Wracks x5 : Liquifier gun, Acothyst, Flesh Gauntlet
Venom : Splinter Cannon
Total : 155

Wracks x5 : Liquifier gun, Acothyst, Flesh Gauntlet
Venom : Splinter Cannon
Total : 155

Wracks x5 : Liquifier gun, Acothyst, Flesh Gauntlet
Venom : Envenomed Blades
Total : 150

Ravager : Disintegrator Cannons, Flickerfield, Torment grenade launcher
Total : 120

Ravager : Disintegrator Cannons, Flickerfield, Torment grenade launcher
Total : 120

Total : 1000



Soul Trap is useless with an agonizer.

I like to run incubi in groups of 5 to max out the venom capacity.
if you want to run an archon with the incubi give him a phantasmal grenade launcher.
personally i like to run my archon with wyches or wracks and keep the incubi close by in another vehicle.

Wyche weaspons liek razor flaids and hydra guantlets are useless.

Dissitegrator cannons are only useful in a tailored list. DL in TAC lists.

Animus Vitae is pretty useless

Grotesques, give the aberation a venom blade. Flesh Guantlets are a waste of points. I say increase the size of the unit to 4

Wracks. Dont bother taking Acothysts, and definitly do not give them any weapon. It reduces their attacks from 3 base to 2 base. definiltly not worth 20 points.

TGL are only useful on assault transports.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in gb
Ichor-Dripping Talos Monstrosity






Increasing it to 4 is a significant increase of points, and removes the ability to play wound allocation shenanigins.

I pretty much always run mine in squads of 3.

   
Made in ca
Dangerous Duet






Okay so here's the result after some of the changes :

Archon : Agoniser, Shadow Field, Ghostplate, Phantasm Grenade Launcher
Total : 145

Incubi x4
Venom : Splinter Cannon
Total : 153

Kabalite Warriors x5 : Blaster
Venom : Splinter Cannon
Total : 125

Kabalite Warriors x5 : Blaster
Venom : Splinter Cannon
Total : 125

Whyches x10 : Hekatrix, Agoniser, Haywire Grenades
Raider : Flickerfield
Total : 220

Ravager :1x Disintegrator, 2x Dark Lance, Flickerfield
Total : 115

Ravager : 1x Disintegrator, 2x Dark Lance, Flickerfield
Total : 115

Total : 998/1000

And for the second list :

Haemonculus : Venom Blade, Liquifier
Total : 65

Grotesque x4 : Liquifier Gun, Aberration, Scissor Hand
Raider : Flickerfield
Total : 240

Wracks x9 : Liquifier gun, Acothyst, Venom Blade
Raider : Flickerfield
Total : 185

Wracks x5 : Liquifier gun, Acothyst, Venom Blade
Venom : Splinter Cannon
Total : 140

Wracks x5 : Liquifier gun, Acothyst, Venom Blade
Venom : Splinter Cannon
Total : 140

Ravager : 1x Disintegrator Cannon, 2x Dark Lance, Flickerfield
Total : 115

Ravager : 1x Disintegrator Cannon, 2x Dark Lance, Flickerfield,
Total : 115

Total : 1000

 
   
Made in gb
Ichor-Dripping Talos Monstrosity






Looking better.

I would probably try to find a way to trim out 50-60 pts in the first list, starting by dropping 1 wych (so you have 9) to take a Haemonculi with them.

This will provide them a Pain Token to go with them. If you can find 60pts, that's a liquifier to fly around in a raider aswell.

   
Made in ca
Dangerous Duet






Trying to put a Haemmy in the first list gave this :

Archon : Agoniser, Shadow Field, Ghostplate, Phantasm Grenade Launcher
Total : 145

Incubi x4
Venom : Splinter Cannon
Total : 153

Kabalite Warriors x5 : Blaster
Venom : Splinter Cannon
Total : 125

Kabalite Warriors x5 : Blaster
Venom : Splinter Cannon
Total : 125

Whyches x5 : Hekatrix, Agoniser, Haywire Grenades
Haemonculus :Venom Blade, Stnger Pistol
Raider : Flickerfield
Total : 220

Ravager :1x Disintegrator, 2x Dark Lance, Flickerfield
Total : 115

Ravager : 1x Disintegrator, 2x Dark Lance, Flickerfield
Total : 115

Total : 998/1000

 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

if you can squeeze 10 points give your archon combat drugs.
reroll to wound is great
+1 attack is great
+1 pain token is good in your case.
even running isnt terrible

granted +1WS is rarely useful
+1 strength is not so useful

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in gb
Ichor-Dripping Talos Monstrosity






Replace the venom blade and the stinger pistol on the haem, give it a liquifier.
It'll die reasonably fast in cc and nullifies the wyches fleet. He will do more in the raider laying down templates. He's mostly there for vehicle flamering and gifting the wyches his pain token.

With grotesques the combat haem is essential. In a foot list they give wrack squads a 3rd liquifier, and at higher points provide additional hex rifles for MC (I occasionly run a list at 2000pts with 6 hex rifles and it makes multiwound squads and MCs dissapear :p), but none of the coven units have fleet anyway, so it all moves at the same, slowish speed. Like the unstoppable tide of flesh it is.

   
Made in ca
Dangerous Duet






What do you think of this now :

Archon : Agoniser, Shadow Field, Ghostplate, Phantasm Grenade Launcher, Combat Drugs
Total : 155

Incubi x4
Venom : Splinter Cannon
Total : 153

Kabalite Warriors x5 : Blaster
Venom : Splinter Cannon
Total : 125

Kabalite Warriors x5 : Blaster
Venom : Splinter Cannon
Total : 125

Whyches x5 : Hekatrix, Agoniser
Haemonculus : Liquifier
Raider : Flickerfield
Total : 210

Ravager :1x Disintegrator, 2x Dark Lance, Flickerfield
Total : 115

Ravager : 1x Disintegrator, 2x Dark Lance, Flickerfield
Total : 115

Total : 998/1000

 
   
Made in us
Regular Dakkanaut




1) Ghostplate is useless.
2) Haemi is a waste on 5 Wyches. Run, at an absolute minimum, 8 if you are going to invest the points to give them FNP. 9 is preferable. If you don't use a Haemi the standard is 7 for all around effectiveness.
3) The main reason to take Wyches is Haywire Grenades. Don't leave home without them.
4) Don't mix and match on a Raider. Run pure Lances or Pure Dissies, with the preference being Lances, especially in your list.
5) If you can't think of something useful to do with the points, don't spend them. Post your list and say "I have xx points left". It makes it easier for the community to give you input then spending time getting rid of all the 'fat' in your list.
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

Ashenshugar wrote:1) Ghostplate is useless.

far from useless. You would be really surprised how many times a guardsman errant attack or a raider blowing up takes it down. If you have 10 points there are many worse ways to spend it. This has been discussed in the rest of the thread.
Ashenshugar wrote:2) Haemi is a waste on 5 Wyches. Run, at an absolute minimum, 8 if you are going to invest the points to give them FNP. 9 is preferable. If you don't use a Haemi the standard is 7 for all around effectiveness.

wych squad size is highly debatable. 5 is too few, 8 minimum you say? 9 optimum? crazy talk. Agreed that 5 is too few, but 7-8 is fine.
Ashenshugar wrote:3) The main reason to take Wyches is Haywire Grenades. Don't leave home without them.

sort of agree, I often run 1 out of 3 squads naked to shave 16 points.
Ashenshugar wrote:4) Don't mix and match on a Raider. Run pure Lances or Pure Dissies, with the preference being Lances, especially in your list.

agreed 100%, dont know where people are getting this idea. You want to run pure lances. Dissies are ONLY useful in a tailored list where the enemy has little or no AV. Even then you ALWAYS want the same weapons on the same vehicle.
Ashenshugar wrote:5) If you can't think of something useful to do with the points, don't spend them. Post your list and say "I have xx points left". It makes it easier for the community to give you input then spending time getting rid of all the 'fat' in your list.

I would rather like people to note the fat they take for their own reasons. I take night shields on my Ravagers. I comment at the end that they are my fat. Im taking them, you cant talk me out of them. I understand half the people are going to laugh at me and tell me to drop them but I am not but I would rather people focus on the rest of the list. Im converting up 4 grotesques and will put them in my next list. They suck, but they are going in a list to see the table once. Ill list them as fat, so people know to focus elsewhere. If you know its fat, just note it and tell people that it is non negotiable.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in gb
Ichor-Dripping Talos Monstrosity






Personally, the more I've been looking at it, the more I've been thinking 1 Dissie + 2 Lances on a ravager could very well be a good thing, especially at lower points values. It's +2 shots, ok vehicle wise it's less effective, only penning AV10 on a 6, and glancing av10/11 on a 5/6 respectively.

But it's still 3 Str5 AP2 shots a boat, meaning once those enemy boats are neutralised, the Ravagers a more effective infantry killer.

At 1500 I might consider it, at 2000pts+ it's a fair no go - but at 500-1000 points, with the reduced number of vehicles, a lot of those vehicles likely to low AV transports and the higher amount of infantry you're likely to see I feel that a Dissies will come in handy.

This message was edited 1 time. Last update was at 2012/03/06 15:40:41


   
Made in ca
Dangerous Duet






Kk so I changed a bit the whyches like you suggested and here's the result :

Archon : Agoniser, Shadow Field, Ghostplate, Phantasm Grenade Launcher, Combat Drugs
Total : 155

Incubi x4
Venom : Splinter Cannon
Total : 153

Kabalite Warriors x5 : Blaster
Venom : Splinter Cannon
Total : 125

Kabalite Warriors x5 : Blaster
Venom : Splinter Cannon
Total : 125

Whyches x9 : Hekatrix, Agoniser, Haywire Grendade
Raider : Flickerfield
Total : 208

Ravager : 3x Dark Lance, Flickerfield
Total : 115

Ravager : 3x Dark Lance, Flickerfield
Total : 115

Total : 996/1000


 
   
Made in gb
Perturbed Blood Angel Tactical Marine






Khornate25 wrote:Kk so I've picked some of your ideas and here's the result :

Archon : Agoniser, Shadow Field, Soul-Trap, Ghostplate
Total : 130





i would not bother with the ghost plate armour im afraid, as if he fails his invun the first time he is most likely going to be instant killed anyway, a shot from a plasma pistol for example, or hit with a thunder hammer. i would give him combat drugs for the same points.

my bad didnt see the last post but yeah i would ditch the ghostplate

This message was edited 1 time. Last update was at 2012/03/06 20:43:31


(blood ravens) 5000+
WIP 
   
Made in us
Sinewy Scourge




Grand ol US of A

So for the most part I like it. I would still drop the archon and Incubi for haemys and a squad or two of warriors or maybe even some blasterborn. The free pain token can make the difference as to whether or not the wyches that got downed turn one make it to combat.

9 really is optimum as it gives you the most amount of attacks that can still fit in a raider w/ a haemy. 5 is too low, 7-8 worked great with the last book but they just feel like the extra bodies don't do anything.

As for the whole ghostplate thing. I can see its use if you ran a clone field with brides w/nets. It would give you a decent save there. Normally I wouldn't want to spend those points on something that I may or may not get to use.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in ca
Dangerous Duet






Hi all, THX for your comments till now, was really helpfull and enabled me to understand the mechanics of the DE. But however I have some bad news : I've lost my part-time job (the HORROR for a university student) and so I must try to limit my expenses. So I decided to try one thing : try to do the most I could from the DE Battlebox and then add some things, all the while trying to make this low cost. So here<s what I did at 700 pts (note, this is really a beginner list, not necessarely a competitive list). And sorry about the erros in my text, I'm kinda sick.

Archon : Agoniser, Shadow Field, Phantasm Grenade Launcher, Combat Drugs
Total : 145

Kabalite Warriors x8 : Blaster
Raider : Flickerfield
Total : 157

Whyches x8 : Hekatrix, Agoniser, Haywire Grendade
Raider : Flickerfield
Total : 200

Reavers x3 : Heat Lance
Total : 78

Ravager : Flickerfield, Grisly Trophies
Total : 120

Total : 700

So with this I have to buy :

DE Battlebox
Archon
Raider
Ravager>

 
   
Made in us
Sinewy Scourge




Grand ol US of A

Khornate25 wrote:
Hi all, THX for your comments till now, was really helpfull and enabled me to understand the mechanics of the DE. But however I have some bad news : I've lost my part-time job (the HORROR for a university student) and so I must try to limit my expenses. So I decided to try one thing : try to do the most I could from the DE Battlebox and then add some things, all the while trying to make this low cost. So here<s what I did at 700 pts (note, this is really a beginner list, not necessarely a competitive list). And sorry about the erros in my text, I'm kinda sick.

Sorry to hear both. You can get quite far with a battleforce actually. Ours is definently one of the better ones since everything can be used in a decent list.

Khornate25 wrote:
Archon : Agoniser, Shadow Field, Phantasm Grenade Launcher, Combat Drugs
Total : 145

Well you said you are yet to buy him so don't. Get a haemy instead. It will help your army significantly more, especially at lower point costs, than an archon.

Khornate25 wrote:
Kabalite Warriors x8 : Blaster
Raider : Flickerfield
Total : 157

Well with just a battleforce you can split the warriros in half. Give one guy a blaster. Then in the other half steal the blast pistol and cut off the bulb of a muzzle. Then take a generic splinter rifle and cut off the stock right before that indented part that runs the length of the gun. You want the stock half. Then do some minor clean up and attach the two and bam an extra blaster. You can also do the same with a shredder but it's a little more complicated. Now since you haven't bought a raider get a venom instead.

Khornate25 wrote:
Whyches x8 : Hekatrix, Agoniser, Haywire Grendade
Raider : Flickerfield
Total : 200

These look fine. I normally try to run 9 and a wych weapon (razorflail) but if points are tight then ok.

Khornate25 wrote:
Reavers x3 : Heat Lance
Total : 78

I would go with a blaster. You don't really have the room to improve to scourges and they come in the battleforce so hey use 'em. Now the problem is you are T4 with a 5+ armor. So you need to stay as far back as possible to avoid things like rapid fire bolters and flamers.

Khornate25 wrote:
Ravager : Flickerfield, Grisly Trophies
Total : 120

Grisly Trophies are of little help to you here. I would drop them and leave the ravager alone.

Khornate25 wrote:
So with this I have to buy :

DE Battlebox
Archon
Raider
Ravager>

So with my changes you need
Battleforce (We used everything)
Haemy
2 Venoms
Ravager.
Basically its one more venom but you get an extra troops choice and a significantly better list IMO. Competative? Yeah super-competative or best choices everywhere taken? No. Basically you build a beginners list with a vision of where you want to go. You won't stay in school all your life so be able to expand your list using what you already have.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in gb
Ichor-Dripping Talos Monstrosity






Also, a reasonable (and point padding) alternative to the Ravager is a Razorwing.
It's cheaper money wise, It's more expenive pointswise, it has 4 missiles, 2 lances and a splinter cannon, isn't open topped and is one of the best looking models in the range.

   
Made in ca
Dangerous Duet






Kk thx, so here's what it gives :

Haemonculus Ancient : Liquifier
Total : 90

Kabalite Warriors x5 : Blaster
Venom : Splinter Cannon
Total : 125

Whyches x9 : Hekatrix, Agoniser, Haywire Grendade
Raider : Flickerfield
Total : 210

Reavers x3 : Blaster
Total : 81

Razorwing Jetfighter : Flickerfield, Splinter Cannon
Total : 165

Total : 671 / 700 (29 pts left)

So any comments on how to fill the 29 pts left or on the general build ?


Automatically Appended Next Post:
So I worked again a little on the list, what do you think of :

Haemonculus : Liquifier, Venom Blade
Total : 65

Kabalite Warriors x10 : Blaster
Raider : Flickerfield
Total : 175

Whyches x9 : Hekatrix, Agoniser, Haywire Grendade
Raider : Flickerfield
Total : 210

Reavers x3 : Blaster
Total : 81

Razorwing Jetfighter : Flickerfield, Splinter Cannon
Total : 165

Total : 696/700 (4 pts left)

This message was edited 1 time. Last update was at 2012/03/08 01:28:24


 
   
Made in us
Sinewy Scourge




Grand ol US of A

Khornate25 wrote:
Kk thx, so here's what it gives :

Haemonculus Ancient : Liquifier
Total : 90

The BS improvement is wasted. Just a normal saves 30 points.

Khornate25 wrote:
Kabalite Warriors x5 : Blaster
Venom : Splinter Cannon
Total : 125

This looks good.

Khornate25 wrote:
Whyches x9 : Hekatrix, Agoniser, Haywire Grendade
Raider : Flickerfield
Total : 210

Also good. A wych weapon wouldn't hurt, but at 1K it isn't neccessary.

Khornate25 wrote:
Reavers x3 : Blaster
Total : 81

Not optimal since you only have 2 troops this and the downgrade from an ancient is almost enough to get another squad of warriors, which includes a blaster and more anti-infantry firepower.

Khornate25 wrote:
Razorwing Jetfighter : Flickerfield, Splinter Cannon
Total : 165

The Razorwing looks nice and you may be able to keep it around for more than one turn for a little bit then people will catch on to it and you will get one turn with it. Either you make it all infantry killing by the current kit-out but dissies instead or you go with just 2 DL. If you go that way you spend $10 more but get a vehicle that is much more. Almost any DE list will run ravagers. The downgrade lets you keep your ancient and with the loss of reavers gain the warriors.

Khornate25 wrote:
Total : 671 / 700 (29 pts left)

So any comments on how to fill the 29 pts left or on the general build ?

As is you are kind of backed into a corner. By dropping the razorwing to a ravager, the reavers altogether, and the ancient down to a regular you have 269 points left over. Then by going at 125 per squad you can get 2x5man warrior squads with blasters in venoms. That would leave you with 69 points. That should be enough for a 3 man squad of trueborn w/ darklance.

I will have to get back to you on the second one. For the most part it looks like I would give a very simmilar critique just drop the venom blade on the normal haemy. He won't last in CC so don't waste the points.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in gb
Ichor-Dripping Talos Monstrosity






The Razorwing is a cheaper model, that costs more on the table. It also looks cool as hell.

That said - I run a Razorwing in my standard list (Splinter Cannon, Flickerfield, Night Shields) and it generally more than makes up for itself.
I personally prefer it to the Ravagers.

I mean, last game I played it single handedly took out an entire 10 man tactical squad, a devastator squad and a Land Raider. It got shot regularly enough but made its cover (hiding behind a bastion giant tower : D) / flicker saves.

ANYHOO:
Being you're Budget gaming I'm going to give you some advice.

1: You can convert badass Haemonculi out of Wood Elf Dryads, and with a bit of GS work - Grotesques too. I have 8 Dryad Haems, aswell as 12 Dryad Grotesques (I have another 4 dryad bodies waiting for me to decide what to make out of them).

Dryads are 12 for £20 instead of £10.50 a Haem and £12.50 a Grotesque. All you need are to steal a few splinter pistols for it from the wyches / warriors and give the dryads 4 arms.

2: You can make great Wracks out of Plague Monks - there's enough had weapons for 2 each, and there's enough masked heads in the box. They also come in robes etc.
I currently have 29 Plague Wracks, and will be making another 40 at some point.

Plague Monks are 20 for £20.50, instead of £20.50 for 5.

3: Venoms can be made of out Vyper chasis, which you can probably get cheaper on ebay.
4: Ebay in general - I've got loads of cheap gems from there.

Check my painting and modeling blog for examples of the above.

   
Made in ca
Dangerous Duet






I worked again a little on this list this morning and here's what it gaves :

Haemonculus : Liquifier, Venom Blade
Total : 65

Kabalite Warriors x5 : Shredder
Venom : Splinter Cannon
Total : 115

Kabalite Warriors x5 : Blaster
Venom : Splinter Cannon
Total : 125

Whyches x8 : Hekatrix, Agoniser, Haywire Grendade
Raider : Flickerfield
Total : 196

Reavers x3 : Blaster
Total : 81

Ravager : Flickerfield
Total : 115

Total : 697/700 (3 pts left)


Yet after reading your comments, here the list I came up with :

Haemonculus : Liquifier
Total : 60

Kabalite Trueborn x3 : 2x Dark Lance
Total : 86

Kabalite Warriors x5 : Blaster
Venom : Splinter Cannon
Total : 125

Whyches x9 : Hekatrix, Agoniser, Haywire Grendade
Raider : Flickerfield
Total : 208

Reavers x3
Total : 66

Razorwing Jetfighter : Flickerfield
Total : 155

Total : 700

 
   
 
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