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![[Post New]](/s/i/i.gif) 2012/03/13 01:29:22
Subject: In Honor of Mass Effect 3.... Comander Shepard.
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Thunderhawk Pilot Dropping From Orbit
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WS.....BS.....S.....T.....W.....I.....A.....LD.....SV.....PTS
..4........5.......4.....4......3.....4.....2....10......3/4.....210
Weapons and Equipment
Krak grenades
Melta Bombs
N7 Bolter- Assault 3, Special Issue Ammo
Bolt Pistol- Special Issue Ammo
N7 Armor
Med Gel
Gauntlet
Special Rules
Tactical Genius- Can seize the initiative on 4+ instead of 6.
Fast Shooter- Can shoot and use his Bolter, pistol, and grenades in the same shooting phase.
Grenade Specialist- Can throw Krak grenades at his enemy with the following profile Range 6, Strength 6, AP 3, Assault 1 Blast, however when he throws grenades he uses a BS of 7.
Med Gel- Grants FNP to himself and Squad.
Infiltrator- Has and grants stealth to himself and squad.
Gauntlet- Considered a Power Weapon.
N7 Armor- Considered artificer armor and gives a 4+ invulnerable save.
Preferred Shooter- Since the Commander prefers shooting his enemies to hand to hand he tries to avoid it, to represent this he never gets the extra attack for having a pistol and a CCW.
I figure he will be a part of a Space Marine army because lets face it... In the game he is kinda unstoppable.
I was just bored one night... What do you think of the points cost?
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This message was edited 2 times. Last update was at 2012/03/13 01:32:14
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![[Post New]](/s/i/i.gif) 2012/03/13 13:41:40
Subject: In Honor of Mass Effect 3.... Comander Shepard.
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Grim Dark Angels Interrogator-Chaplain
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its all too much, he may be tough for a human in the game, but in 40k he is par for the course, he would still most likely be T3(4) and str3, 3 wounds is ok as he is a special character.
WS4 is ok, and BS5 is too much, 4 max, again he is just a human with a few augs.
3+/4++, not a chance, his armour cant even stop small caliber bullets, 5+/4++ would make sense since he does have a shield.
change the fast shooters to "moduler weapons"
he may fire a sniper rifle (useing vindacre ammo) his rifle (useing special ammo from sternguard) OR his pistol (useing spec ammo too, but not rapid fire)
med gel 6+ FNP, to him only
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![[Post New]](/s/i/i.gif) 2012/03/13 14:15:15
Subject: In Honor of Mass Effect 3.... Comander Shepard.
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Slashing Veteran Sword Bretheren
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We need one for Tali, Wrex and Garrus.
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Tali'Zorah: I appreciate what you're doing here, Shepard.
Commander Shepard: Well, I care deeply about the quarian people.
Tali'Zorah: It's good to be back on the Normandy.
Commander Shepard: Let me know if it's too quiet for you to sleep, and I'll find you someplace louder.
Tali'Zorah: Hmm.
Garrus Vakarian: Uh, I was there when you two had your thing, remember? Just get a room and work it out. |
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![[Post New]](/s/i/i.gif) 2012/03/13 14:57:24
Subject: In Honor of Mass Effect 3.... Comander Shepard.
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Automated Rubric Marine of Tzeentch
Milwaukee, Wisconsin
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Garrus/Archangel: 125/160 points
WS BS S T W I A LD SV
4 5 4 4 2 3 2 10 4+/4++
Exitus Rifle: Vindicare Assassain
Turian Heavy Armour and Shields: Confers a 4+ and 4++ save.
Relentless(Archangel only)
Turian Officer: +1 wound (Archangel only)
Squad Member: If Commander Shepard is on the board Garrus MUST join any unit he joins, and he always counts as being in a unit with Shepard.
Overload: Range: 12 Strength: 4 Type: Assault 1
Any unit with an armour value hit by this attack is glanced on a 4+, in addition it has the Entropic Strike(Codex: Necrons) Special Rule
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![[Post New]](/s/i/i.gif) 2012/03/13 15:35:37
Subject: In Honor of Mass Effect 3.... Comander Shepard.
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Confessor Of Sins
WA, USA
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Tali'Zorah vos Normandy
WS 4
BS 5
S 3
T 3
W 2
I 3
A 2
Ld 10
Sv 5+ 4++
Claymore shotgun: S5, AP4, Assault 3
Combat Drone: Tau Shield Drone
Hacking: Range 12" and can only target units with an armor value (though it would make sense for Necrons) if she forgoes shooting, she may attempt to Hack a vehicle. Roll a d6 on the target vehicle, on a 2-4, the vehicle suffers a glancing hit, on a 5 it takes a penetrating hit and on a 6 she may fire one of its weapons and then it suffers a penetrating hit.
Squad MEmber: If Commander Shepard is on the board, Tali MUST join any unit he joins.
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Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2012/03/13 19:14:12
Subject: In Honor of Mass Effect 3.... Comander Shepard.
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Automated Rubric Marine of Tzeentch
Milwaukee, Wisconsin
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Wrex, Krogan Military Leader(ME3 version)
WS BS S T W I A LD SV
6 3 5 4 4 3 3 10 3+/4++
Krogan Heavy Armour: Grants a 3+ armour save
Shields: Confers a 4++
Graal Spike Thrower
S5 AP4 Assault 2
Furious Charge
Destructive Charge: Wrex gains 2 attacks on the charge, his rather than the usual one, in addition, all t attacks count as power weapon attacks for that combat phase
Preferred Enemy (Everything!)
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![[Post New]](/s/i/i.gif) 2012/03/13 19:49:32
Subject: In Honor of Mass Effect 3.... Comander Shepard.
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Thunderhawk Pilot Dropping From Orbit
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Well I gave him SM stats because in the video game he is kinda unstoppable so I think he should stay Space Marine...
In the video game he also is given abilities when he is re-made by Miranda. So again with him being remade and stuff and the special things you can give him like options like biotics and others
In my mind he is a SM. Minus the armor appearance but ill just pretend he has power armor...
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![[Post New]](/s/i/i.gif) 2012/03/13 19:54:43
Subject: In Honor of Mass Effect 3.... Comander Shepard.
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Confessor Of Sins
WA, USA
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Thane Krios
WS 7
BS 5
S 4
T 3
W 2
I 6
A 4
Ld 10
Equipment:
M-6 Carnifex pistol: Range 12" S6, AP4, Pistol
Special rules:
Stealth
Drell Assassin: Thane gains +d3 attacks on the charge, and Rends on a 5+
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Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2012/03/14 14:40:01
Subject: In Honor of Mass Effect 3.... Comander Shepard.
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Automated Rubric Marine of Tzeentch
Milwaukee, Wisconsin
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You may want to give Thane infiltrate as well..
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![[Post New]](/s/i/i.gif) 2012/03/15 06:26:47
Subject: In Honor of Mass Effect 3.... Comander Shepard.
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Fireknife Shas'el
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Formosa wrote:its all too much, he may be tough for a human in the game, but in 40k he is par for the course, he would still most likely be T3(4) and str3, 3 wounds is ok as he is a special character.
WS4 is ok, and BS5 is too much, 4 max, again he is just a human with a few augs.
3+/4++, not a chance, his armour cant even stop small caliber bullets, 5+/4++ would make sense since he does have a shield.
change the fast shooters to "moduler weapons"
he may fire a sniper rifle (useing vindacre ammo) his rifle (useing special ammo from sternguard) OR his pistol (useing spec ammo too, but not rapid fire)
med gel 6+ FNP, to him only
not really. Have you played the games? The armor is quite advanced, especially considering that there are no "small caliber bullets" found anywhere within the game, just different sized weapons that all use the same firing system. It is common to find pistols that hit harded than assault rifles, especially in ME3. The shields can also withstand a lot, and in-game can take about as much damage as the armor can. On Normal difficulty (the base difficulty, as in this is how this would go down in real life) Shepard can take a missile to the face if he has full shields and health.
Also, medigel is extremely effective in repairing wounds. FNP would be fine as it is. I would also keep BS5 because Shepard is widely considered one of the best riflemen in the galaxy, apart from Garrus. Especially if Shepard is an Infiltrator.
Oh, and nevermind his abilities. As a soldier, he can use adrenaline rush, which in 40k terms would mean he basically just jacked up his reflexes and perception making him about I6 or 7 for a short while. That would also increase his BS, since he has extra time to line up shots.
I like the ammo mod idea.
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![[Post New]](/s/i/i.gif) 2012/03/15 07:36:22
Subject: In Honor of Mass Effect 3.... Comander Shepard.
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Heroic Senior Officer
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Also consider he's transhuman or something with all these little things Cerberus used to revive him.
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![[Post New]](/s/i/i.gif) 2012/03/15 07:38:45
Subject: In Honor of Mass Effect 3.... Comander Shepard.
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Rough Rider with Boomstick
United States
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Some of these are way off (Unless Mass Effect 3 completely changes him)
Tactical Genius - No, where on earth did you get the impression he was a tactical genius?
Faster Shooter- No, He isnt that faster. No one is. Make his weapons assault weapons and give him a pistol allowing him that extra strike in close combat. I forgot exactly what relentless does but it may fit here. Im unsure
Grenade Specialist- No one even uses grenades in this edition like that. He counts as having Frag Grenades. Depending on Grenades that exist in ME3 you could give him Kraks also
Med Gel- This is a good one
Inflitrator- My Shepard was a soldier, he didnt have that  however I think that one is fine
Gauntlet- Fine
N7 Armor - I actually want to say that he should be a 4 armor save (his armor seems more Carapace like then Power Armor) with an invulnerable save (Unsure of this number)
Prefered Shooter-You can argue then the extra close combat attack from the pistol is actually you shooting the pistol in close combat *shrugs* Im okay with this either way
I think the thing to remember is that he is actually NOT a Space Marine. He kind of belongs in the Imperial Guard category. Look as Mass Effect 1, He was a Stormtrooper pretty much and thats it. In 2 the changes done to him really werent that much, they really just put him back together and not too much more.
The other characters all seem pretty well done except Tali's stats are off. She was an engineer, not that legit with stuff. I would have actually put her at WS 3 and BS 3. For a SC raise it to BS 4 at the most.
Now that I think of it. I recomend lowering Tali's LD. Maybe 8 or 9? Wrex with Rage maybe? At least fearless or stubborn (you guys decide) I would also say give Shepard either one of those also and have him give the benfit to the squad he joins. I agree with Magnus about Thane have infiltrate also
Some good ideas though all of you guys
Im iffy on such a high BS but my Mass Effect 1 Shepard was legit as feth with the Assault Rifle so Ill give it. Ya the special Rules that I listed plus the armor change to a 4 is the only thing I would change. Unsure about points but if they are followed then points would be wayyyy lower
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This message was edited 1 time. Last update was at 2012/03/15 07:46:03
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![[Post New]](/s/i/i.gif) 2012/03/15 08:31:03
Subject: In Honor of Mass Effect 3.... Comander Shepard.
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Mighty Chosen Warrior of Chaos
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Needs are rule that goes something like the following:
Alignment:
Before the game, the controlling player must pick between Paragon and Renegade.
Paragon: At any point in the game where you control more objectives than your opponent (or have more KPs) you may end the game. The game counts as a draw.
Renegade: At any point in the game you may select one of your own characters that is not Shepard. The character is removed as a casualty with no saves of any kind. You automatically win the game.
note: while these rules are a joke, I totally think you should consider making a paragon/renegade rule. He's not Shepard otherwise.
edit: to all those who are saying Shepard ain't that tough or good, you should reconsider your argument. In the game Shepard is literally humanity's savior. If Mass Effect was a prequel to Warhammer 40k, Shepard would be The Emperor.
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This message was edited 1 time. Last update was at 2012/03/15 09:10:13
Harry, I'm going to let you in on a little secret. Every day, once a day, give yourself a present. Don't plan it. Don't wait for it. Just let it happen. It could be a new shirt at the men's store, a catnap in your office chair, or two cups of good, hot black coffee. |
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![[Post New]](/s/i/i.gif) 2012/03/15 09:22:27
Subject: In Honor of Mass Effect 3.... Comander Shepard.
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Heroic Senior Officer
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He get shot point blank by an anti ship laser, survives and walk (okay... limp) away.
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![[Post New]](/s/i/i.gif) 2012/03/15 16:43:08
Subject: In Honor of Mass Effect 3.... Comander Shepard.
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Thunderhawk Pilot Dropping From Orbit
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Galdos wrote: Some of these are way off (Unless Mass Effect 3 completely changes him) Tactical Genius - No, where on earth did you get the impression he was a tactical genius? Faster Shooter- No, He isnt that faster. No one is. Make his weapons assault weapons and give him a pistol allowing him that extra strike in close combat. I forgot exactly what relentless does but it may fit here. Im unsure Grenade Specialist- No one even uses grenades in this edition like that. He counts as having Frag Grenades. Depending on Grenades that exist in ME3 you could give him Kraks also Med Gel- This is a good one Inflitrator- My Shepard was a soldier, he didnt have that  however I think that one is fine Gauntlet- Fine N7 Armor - I actually want to say that he should be a 4 armor save (his armor seems more Carapace like then Power Armor) with an invulnerable save (Unsure of this number) Prefered Shooter-You can argue then the extra close combat attack from the pistol is actually you shooting the pistol in close combat *shrugs* Im okay with this either way I think the thing to remember is that he is actually NOT a Space Marine. He kind of belongs in the Imperial Guard category. Look as Mass Effect 1, He was a Stormtrooper pretty much and thats it. In 2 the changes done to him really werent that much, they really just put him back together and not too much more. The other characters all seem pretty well done except Tali's stats are off. She was an engineer, not that legit with stuff. I would have actually put her at WS 3 and BS 3. For a SC raise it to BS 4 at the most. Now that I think of it. I recomend lowering Tali's LD. Maybe 8 or 9? Wrex with Rage maybe? At least fearless or stubborn (you guys decide) I would also say give Shepard either one of those also and have him give the benfit to the squad he joins. I agree with Magnus about Thane have infiltrate also Some good ideas though all of you guys Im iffy on such a high BS but my Mass Effect 1 Shepard was legit as feth with the Assault Rifle so Ill give it. Ya the special Rules that I listed plus the armor change to a 4 is the only thing I would change. Unsure about points but if they are followed then points would be wayyyy lower Well again I had him using Space Marine Stats thats why he has a high BS and SV among others things... As for tactical genius in 3 his plans usually always work. The shooting rule thing I got from Cypher in the Chaos Codex but tweeked it a bit. Grenades, I used grenades religiously in 3. I wanted him to stay away from CC because in 3 again, you get into combat and its not a fast attack he does, its a charged up slower attack where enemies can still light you up if you try doing it to more than one guy ya no? And yes he did get him with an anti ship laser beam thing that killed a whole platoon plus tanks etc... hits him dead on and walked away well limped as you said haha among other lesser things that would kill a regular man... More reason for Space Marine Stats and Invul. IMO.
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This message was edited 1 time. Last update was at 2012/03/15 16:44:28
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![[Post New]](/s/i/i.gif) 2012/03/15 17:04:04
Subject: In Honor of Mass Effect 3.... Comander Shepard.
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Fireknife Shas'el
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I'm sorry, the last 20 minutes of ME3 aren't valid. You'll have to talk about something else besides the anti-ship laser from Harbinger, because it simply did not happen. After spending a boss fight specifically dodging laser beams, the contrivance of shepard getting hit by that slow as gak beam is off of the charts.
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![[Post New]](/s/i/i.gif) 2012/03/15 17:22:37
Subject: In Honor of Mass Effect 3.... Comander Shepard.
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Thunderhawk Pilot Dropping From Orbit
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O I'm sry didn't no the last 20 minutes were not being counted...
How ever you want to put it he still out lives anyone else in the game in my mind he stays as a sm.
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![[Post New]](/s/i/i.gif) 2012/03/20 17:19:52
Subject: Re:In Honor of Mass Effect 3.... Comander Shepard.
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Rough Rider with Boomstick
United States
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Well again I had him using Space Marine Stats thats why he has a high BS and SV among others things...
As for tactical genius in 3 his plans usually always work.
The shooting rule thing I got from Cypher in the Chaos Codex but tweeked it a bit.
Grenades, I used grenades religiously in 3.
I wanted him to stay away from CC because in 3 again, you get into combat and its not a fast attack he does, its a charged up slower attack where enemies can still light you up if you try doing it to more than one guy ya no?
And yes he did get him with an anti ship laser beam thing that killed a whole platoon plus tanks etc... hits him dead on and walked away well limped as you said haha among other lesser things that would kill a regular man... More reason for Space Marine Stats and Invul. IMO.
I get that why his stats were high, Im saying that it probably shouldnt be that high because it doesnt make sense.
His plans may work but he isnt sitting on the flagship of the fleet calling the shots or saying "First fleet will launch a faint here, 25 mins after the faint begains 2nd fleet will launch a strike here, when 2nd fleet gets bogged down the 3rd and 4th will rush this section not stoping for any reason" ie. That is Tactical genius style rules and Shepard did not have that ability. If he WAS that good, he would have been an admiral, not a Specter.
I havnt seen the Cypher rule so Ill take back that.
I get you used rules like that but the problem is that that isnt how grenades work in 40k. If Shepard can use grenades like that, while cant my Guardsmen use them? Proper conversion should be proper and not adding rules that go against gameplay style of this universe. (Oh and to counter you, I never touch grenades in any game lol  . Sometimes in Halo but thats it)
He shouldnt have Space Marine stats because he is NOT a Genetically engineered super human being. He is a basic human with only SLIGHTLY faster Inti. and a very good shot. He comes from the basic army and spends the game working with them or as Spec Ops. Soo... Available for Imperial Guard / SoB
I think good representation of him is
WS: 3 (4is okay)
BS: 4 (5 is okay, still a bit high but whatever, I WAS that accurate with the Assault Rifle)
S: 3
T: 3
I: 4
A: 2
LD: 10
SV: 4
Weapons:
Krak/Frag Grenades
N7 Bolter - Assault 3 Special Issue Ammo
N7 Bolt Pistol - Special Issue Ammo
N7 Armor
Med Gel
Gauntlet
Special Rules
Med Gel- Grants FNP to himself and attached Squad
Gauntlet- Considered a Power Weapon
N7 Armor- Grants a 4+ (5+?) Invulnerable Save
he may fire a sniper rifle (useing vindacre ammo) his rifle (useing special ammo from sternguard) OR his pistol (useing spec ammo too, but not rapid fire)
That actually works well
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![[Post New]](/s/i/i.gif) 2012/03/20 20:57:02
Subject: In Honor of Mass Effect 3.... Comander Shepard.
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Heroic Senior Officer
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4+ invuln save imo, the shields can take quite a beating.
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![[Post New]](/s/i/i.gif) 2012/03/21 14:31:46
Subject: In Honor of Mass Effect 3.... Comander Shepard.
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Automated Rubric Marine of Tzeentch
Milwaukee, Wisconsin
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Time to post another character
Dr. Liara T'soni - 150 points
WS BS S T W I A LD
4 4 3 3 2 5 2 8
Modded Shuriken Pistol: S4 AP5 Range - 12 Pistol 2 (2 shots)
Asari Armour - 4+ armour save
Shields - 4++
Biotic: Liara has the following Biotic powers, She may use them in addition to her pistol in the shooting phase.
Warp, Singularity, Stasis.
Stasis: Range - 24 The target unit counts as pinned for this turn
Warp: S5 AP4 Range - 12 Entropic Strike
Singularity: Range - 12 target unit counts as pinned, +1 to hit for shooting
Warp Ammo: +1 to wound rolls on targets affected by biotic powers this turn
Shadow Broker: Liara is the Shadow Broker and has a massive network of intelligence, you may reroll for first turn or stealing the initiative.
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![[Post New]](/s/i/i.gif) 2012/03/23 21:32:41
Subject: In Honor of Mass Effect 3.... Comander Shepard.
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Confessor Of Sins
WA, USA
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Mako Tank
Dedicated Transport (capacity 5 models)
BS4, AV 11/11/10
Weapons: Assault Cannon, Missile Launcher (may only fire one per turn)
Special rules: Deep Strike, All-Terrain
All-Terrain: Makos are notorious for their ability to effectively shrug off the effects of terrain, no matter how precarious or steep. Mako tanks re-roll all Dangerous Terrain tests.
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Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2012/03/24 13:34:40
Subject: In Honor of Mass Effect 3.... Comander Shepard.
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Dakka Veteran
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in the games it is specifically stated that, Krogan, Turians and Quarians are physically far tougher than humans. Talking to grunt in ME2 confirms this. So i'd suggest that all characters of these races should be T4, Krogan probablly str 4/5, quarian and turian str 3. Quarians also seem much quicker than turians or krogan so they should probs be I4
Asari are quick as is thane (although whether that is consistent with other drell its unclear) i suggest I5 for these
also in regards to the MAko ic can take a huge amount of punishment, armour 11 is far to small
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This message was edited 2 times. Last update was at 2012/03/24 13:37:27
The Imperium of Man is able to traverse the Warp with difficulty when their Emperor concentrates from his golden life support machine and lights the way. Unfortunately, because the Emperor has the attention span of the average 5-year-old Pokemon fanboy, this means that many an unfortunate Imperial ship has had the WTF WHERE'D THE LIGHTS GO experience, which in the Warp is invariably fatal. |
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![[Post New]](/s/i/i.gif) 2012/03/30 00:39:25
Subject: Re:In Honor of Mass Effect 3.... Comander Shepard.
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Hurr! Ogryn Bone 'Ead!
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garrus vakarian
Ws Bs S T W A I Ld sv
10 10 10 10 10 10 10 10 2++
special rules
because he is just so awesome: Garrus just wins end of (we all know that Garrus is everyone's favourite charter so yeah)
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Son you can insult me, you can ambush me, you can even take away my weapons. But if you think im going to step one single pinky toe inside blue base with out my SHOTGUN... you must not know who you dealing with.
I said move...
and i said SHOTGUN...
yes I have your shotgun
no.. i mean SHOT...-GUN
what is this... you think im going to give you your shotgun back because you asked???
i said SHOTGUN.... SHOTGUN DAMMIT!!!
oh yeah shotgun... thats my que. |
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