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Made in us
Fresh-Faced New User





Hello, I'm a new player but have been collecting a variety of 'armies' and painting them for a few years now. Looking to get into playing at my FLGS and with friends. Any Constructive Criticism would be welcome on this small Ork list.

Warboss 100 points
power Klaw
Twin Linker shoota
Cyborg Body

Weirdboy 55 points

Nobz x5 100 points

Boyz x20 165 points
Big shoota x2
Nob
Power Klaw

Boyz x10 75 points
Big Shoota x1
Nob

That should add up to about 495 points.

The big weakness i see if not much for anti-armor. What are your thoughts dakka?

Actual Ork Bomma radio transmissions intercepted:

"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA DAKKADAKKA DAKKADAKKA DAKKADAKKA DAKKADAKKA DAKKADAKKA!!... over" 
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

I'd probably drop the wierdboy. They aren't all too reliable and so it's difficult to give it a specific role. I'd then use the points to give the Nob in the smaller boyz squad a power klaw and give both of the Nobz from the boyz squads bosspoles, and then give a bosspole to one of the Nobz in the Nobz squad.

Hope this helps.

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in us
Charging Orc Boar Boy





Welcome to the WAAAAAAGH!!!!

This is actually a pretty good first list. Firstly let me say that the first thing any ork needs to know is boys before toys! you have done well to invest in all infantry units to start your waaaagh, however, at low points it is best to try to to put as many boys on the table as you can. you can nearly 9 boys for that weirdboy. If you are super attached to him (I love em too but they tend to fail more times than not which can be fun to watch!!!) than drop the Warboss and get 16 more boys. Better yet take Big Mek with custom Force field (converting one from a regular boy is super easy) take just the force field with him. In larger point games give him a burna (counts as a power weapon in cc and is devastating to infantry). The other must have unit is the green barron. This is a deff kopta with twin linked rokkets and a buzz saw. They out flank and either fail or blow something up. Just remember the game is about fun!!! Don't play orks if you want an army that works consistently cause they never do, however they are alot of fun to play.

Stikk bommas are special among ork society for one reason - They know when you pull the pin out of a stikk bomb you throw the bomb not the pin!
 
   
Made in gb
Water-Caste Negotiator






I have recently started orks too and found this list works rather well, its a combination of suggestions from this forum.

HQ - Big mek with KFF

Troops
20 boys, 1 Nob with PK and a BP
20 Boys, 1 Nob with PK and a BP

FA
2x Buggies with TL Rockits.

Big Mek giving all boys 5+ cover save useful for hopping between cover and gives the buggies a 4+ cover save as well. Lots of models for such a low points game. TL rockits are ok but act more as a distraction to take some heat off your boys. Hope this helps!

ATO

1000pts DeffBoys 4/2/0 (W/L/D) 6th Ed
1500pts Blazing Sept 4/2/0
1000pts WoC 0/0/0 (W/L/D)
"Look at all the ones!"
Orange and White see the Gallery. 
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

I'd say that Alltheones list looks good but am I correct in thinking that you are basing your list upon the Black Reach box set, as all of the units are in there apart from the wierdboy and the 10 boy squad?

I think that this gives you a good base to start an army off, with the possibility of dropping some of the units in favour of more effective ones as you expand your army. As it is, I think it's very fun and decently effective, but I think that if you want to make it more competitive there's room for that too, see my previous comment.

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in us
Horrific Howling Banshee





I have a friend who runs a list that has proven to be very good and versatile.

1 Warboss - PK - Attack Squig - Burna Combi
6 Nobs - Painboy - 3 Burna Combi
20 Shoota Boyz - 2 Big Shootas
1 Trukk - Wreckin Ball

Give or take a few upgrades, this list has proven to be very effective. The boyz are great for objectives or mopping up after the Trukk goes in. The Trukk gets them fast there and allows you to cover a standard 4x4 by turn 2. Nobs/Warboss get FnP from the Painboy, and the Warboss is your anti-tank. The Wreckin Ball is great if the Trukk somehow lives through the first 2 turns (since once your Nobs/Warboss get out they are going to be the focus of the enemy). This list isn't sure fire obviously because an enemy with a power weapon death blob will eat through you since FnP will be negated. However, those are rather rare at 500 points and only really ever seen when someone is directly countering you (from having stomped them last game!). Than it turns into having your shootas kill the blob before you get there. Another list is:

1 Warboss - Pk - Attack Squig - Burna Combi
1 Weirdboy - Warphead
20 Slugga Boyz - Nob - Pk
20 Slugga Boyz - Nob - Pk

Each slugga group goes iwth an HQ. Weirdboy gets rerolls on his ability s you keep yourself from blowing up. This is a hard list to kill as there are just a lot of Orks on the field. I have also heard great things about Killa Kans.

This message was edited 1 time. Last update was at 2012/03/16 21:52:03


   
Made in us
Bonkers Buggy Driver with Rockets






Riverside, CA

Yes, I can see the AOBR models, and that's fine

At 500 points, we don't really have points to spare on 2 HQ units.

Weirdboyz are fun, random, and non-competitive. Warbosses only semi, and KFF Big Meks are competitive, but at 500-600 points, my trick is: 35 point HQ!

That's right.....a single Big Mek with no options.....because at these low points, you can field so many boyz that the enemy doesn't have the firepower to deal with them. The same is true with Killa Kanz! A Killa Kan squadron is a nightmare at this level, and so are Deff Dreads....which one is a troops choice if you take the Big Mek.

So I'll give up one of my secrets....

Consider:

35 - Big Mek

230 - 30 Boyz, shootas, 2 x big shootas, nob upgrade w/PK, BP
85 - Deff Dread w/2 Big Shootas

150 - 3 x Killa Kanz w/Rokkit launchas

500 points. 33 wounds on the table, 4 walkers, 13 DCCW S10 armor ignoring attacks on the charge, 3 x S8 rokkits at BS 3. Nasty. You can remove stuff and add the KFF....it's nasty for a 4+ cover on those walkers....but you can all see where we are already.

BTW, modifying your current list, those boyz' nobz need a BP each....it keeps boyz around to continue fighting.

My Ork Taktikka: The Art of Waaagh! Last updated: 02-25-2012
My Sampler Platter 2k Battlewagon list
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Made in us
Sergeant Major






In the dark recesses of your mind...

Brother Taurinus wrote:Yes, I can see the AOBR models, and that's fine

At 500 points, we don't really have points to spare on 2 HQ units.

Weirdboyz are fun, random, and non-competitive. Warbosses only semi, and KFF Big Meks are competitive, but at 500-600 points, my trick is: 35 point HQ!

That's right.....a single Big Mek with no options.....because at these low points, you can field so many boyz that the enemy doesn't have the firepower to deal with them. The same is true with Killa Kanz! A Killa Kan squadron is a nightmare at this level, and so are Deff Dreads....which one is a troops choice if you take the Big Mek.

So I'll give up one of my secrets....

Consider:

35 - Big Mek

230 - 30 Boyz, shootas, 2 x big shootas, nob upgrade w/PK, BP
85 - Deff Dread w/2 Big Shootas

150 - 3 x Killa Kanz w/Rokkit launchas

500 points. 33 wounds on the table, 4 walkers, 13 DCCW S10 armor ignoring attacks on the charge, 3 x S8 rokkits at BS 3. Nasty. You can remove stuff and add the KFF....it's nasty for a 4+ cover on those walkers....but you can all see where we are already.

BTW, modifying your current list, those boyz' nobz need a BP each....it keeps boyz around to continue fighting.


I love your list Brother Taurinus. It looks really tough to beat at 500 pts. I would just like to add that I would definitely drop nine boyz for the KFF on the Big Mek. It is a force multiplier in a list like this, and will more than make up for the loss in boyz.

A Town Called Malus wrote:Just because it is called "The Executioners Axe" doesn't mean it is an axe...


azreal13 wrote:Dude, each to their own and all that, but frankly, if Dakka's interplanetary flame cannon of death goes off point blank in your nads you've nobody to blame but yourself!


 
   
Made in us
Fresh-Faced New User




If you don't have other models to use, it's harder to make suggestions. I hate to see people immediately tell folks to buy more stuff...

That said, you probably need more stuff. The bare bones Nobs from AoBR are probably gonna die without being able to make their wargear different, so if you can get you opponent to let you proxy... Just make sure you know how to keep track of who has what. No trukk means they'll be walking across the baord too so they'll be at risk. Remember, a Space marine army is going to have enough AP to make you die immediately without cover saves. (Usually enough AP to punch through Ard boyz too)

That mob of 10 boyz is anemic and they'll be taking leadership saves pretty fast and a bosspole isn't always going to keep them from running off the board. I'd nix the nob squad and see if you can get more boyz in that unit. If nothing else, even out the two units of boyz, but getting more boyz is something you're going to want to do regardless. (I wish I had magnetized mine so I could play with switching between shootas and sluggas)

Personally, I only like to take 1 HQ at 500. If you take the weirdboy, make im a warphead. He's less competitive, than the WB, but that's up to you.

Shorterm plan: even out those squads of boyz (also get more boyz as soon as you can.)
Longterm: what kind of army are you going for in the longterm? You need more boyz, but a trukk would be great for carrying those nobs and starting your vehicle collection. If you're gonna be footslogin' you want even more boyz.
   
Made in us
Bonkers Buggy Driver with Rockets






Riverside, CA

Even with the re-roll, at 500 points, I'm not sure I'd go warphead.

My Ork Taktikka: The Art of Waaagh! Last updated: 02-25-2012
My Sampler Platter 2k Battlewagon list
Warlord Bonecrusha's Waaagh! 5000+ Ork (W/L/D): 21/1/1
Angels Ascendent 3000+ Marine/Blood Angels (W/L/D): 3/0/0
Hive Fleet Chupacabra 2000+ Tyranids (W/L/D) 2/0/0
DR:70S++G++MB--IPw40k10/f+D++A+/mWD001R+++T(T)DM+
My 2 hour Stompa! 
   
Made in us
Liche Priest Hierophant






Eh, keep the Wierdboy/Warphead. They're fun! Also, they're unexpected. Strategerize about what you'd do in all the situations they'd be able to get in- what would you do if you were closer to a squad of infantry than a Tank, but rolled Zzap! Where would you best go with an 'Ere we Go!

If you can figure out all the uses for a Warphead in a game, you'll not be surprised when it gets something odd, but your opponent will never know what to defend against.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Bonkers Buggy Driver with Rockets






Riverside, CA

Not get rid of him.......they're fun, if not competitive, I'm just saying that the extra points for warphead at 500 points is too much IMO.

My Ork Taktikka: The Art of Waaagh! Last updated: 02-25-2012
My Sampler Platter 2k Battlewagon list
Warlord Bonecrusha's Waaagh! 5000+ Ork (W/L/D): 21/1/1
Angels Ascendent 3000+ Marine/Blood Angels (W/L/D): 3/0/0
Hive Fleet Chupacabra 2000+ Tyranids (W/L/D) 2/0/0
DR:70S++G++MB--IPw40k10/f+D++A+/mWD001R+++T(T)DM+
My 2 hour Stompa! 
   
Made in gb
Water-Caste Negotiator






For fun i changed my original list posted above and replaced the big mekk with a warphead, granted it wasnt as competitive statistically but the warphead hit ere we go turn one 22 shoot boys 6 inches from enemy infantry and on their flank. had my two rockit buggies popping shots and the other mob running. The weirdboy and 20 boys survived a battering of fire and drew all the attention off the other group of boys. My turn in combat turn two and just swept up on turn three and four. plus in combat weirdboy on a roll 1 2 or 3 he counts as having a power weapon boom! fun option but definately big mek for more reliable list lol!

ATO

1000pts DeffBoys 4/2/0 (W/L/D) 6th Ed
1500pts Blazing Sept 4/2/0
1000pts WoC 0/0/0 (W/L/D)
"Look at all the ones!"
Orange and White see the Gallery. 
   
Made in us
Fresh-Faced New User





Brother Taurinus wrote:Yes, I can see the AOBR models, and that's fine

At 500 points, we don't really have points to spare on 2 HQ units.

Weirdboyz are fun, random, and non-competitive. Warbosses only semi, and KFF Big Meks are competitive, but at 500-600 points, my trick is: 35 point HQ!

That's right.....a single Big Mek with no options.....because at these low points, you can field so many boyz that the enemy doesn't have the firepower to deal with them. The same is true with Killa Kanz! A Killa Kan squadron is a nightmare at this level, and so are Deff Dreads....which one is a troops choice if you take the Big Mek.

So I'll give up one of my secrets....

Consider:

35 - Big Mek

230 - 30 Boyz, shootas, 2 x big shootas, nob upgrade w/PK, BP
85 - Deff Dread w/2 Big Shootas

150 - 3 x Killa Kanz w/Rokkit launchas

500 points. 33 wounds on the table, 4 walkers, 13 DCCW S10 armor ignoring attacks on the charge, 3 x S8 rokkits at BS 3. Nasty. You can remove stuff and add the KFF....it's nasty for a 4+ cover on those walkers....but you can all see where we are already.

BTW, modifying your current list, those boyz' nobz need a BP each....it keeps boyz around to continue fighting.


Wow, i didn't think i could fit all that in.... but yea, that would be great. I had originally picked out the warphead for the fun randomness as we are going to play mostly friendly games, but i might have to field this bad boy of a list once just to see it in action. Thanks for all your help guys. i am going to drop the warboss and warphead and pick up a pain boy, a mek, even out the boyz and maybe grab a few more nobs. I'll run them with a backstory of a beginning WAGHHH anyways

and yes, AOBR played a big part in the selection i've picked up another unit of Nobz and Lootas/Burners. And used the extra bits to do some 'surgery' on my AOBR boys. There are some sick looking boyz now

Actual Ork Bomma radio transmissions intercepted:

"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA DAKKADAKKA DAKKADAKKA DAKKADAKKA DAKKADAKKA DAKKADAKKA!!... over" 
   
 
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