Cottonjaw wrote:Warriors already wound T4 on 4's and I don't expect to see much in the way of T5. The bonus initiative is going to be crucial vs meq's, but perhaps the poison re rolls are better, I'll look into it.
when
Str= the toughness or beat the toughness of the target. AKA S4 vs T4 & T3. poisoned attacks re-roll to wound.
Str 4 vs T5 = 5+ aka 33% chance to wound
Str 4 vs T4 = 4+ aka 50% chance to wound
Str 4 vs T3 = 3+ aka 66% chance to wound
Str 5 for 1 turn with
AG vs T5 = 4+ aka 50% chance to wound
Str 5 for 1 turn with
AG vs T4 = 3+ aka 66% chance to wound
Str 5 for 1 turn with
AG vs T3 = 2+ aka 84% chance to wound
Str 4 Toxin sacs vs T5 = 4+ aka 50% chance to wound
Str 4 Toxin sacs vs T4 = 4+ Re-rollable aka 75% chance to wound
Str 4 Toxin sacs vs T3 = 4+ Re-rollable aka 75% chance to wound
Except on the charge versus T3, Toxin sacs are more effective at wounding than Adrenal Glands. and they`re always working in later rounds.
as for the initiative loss, when your playing defensively near cover, good luck getting the charge or assaulting units that are in the open