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Made in us
Winged Kroot Vulture





Seattle, WA

This is using the Adepticon Combat Patrol rules.

Okay gents, I'm going to be participating in a combat patrol tournament. It's almost purely cityfight. 4x4 board of buildings with lots of tall, LOS blocking terrain pieces. Here's what I'm thinking.

Basically the idea is to get myself situated behind a large piece of LOS blocking terrain and pick at them with my hive guards and Biovores, forcing them to come to me. When they do, they get enveloped in CC by what -should- be a superior force no matter who i'm in CC with.

Models with more than 2 wounds aren't allowed, except those in the troop slot, making Warriors a prime choice. People won't be toting too many rockets or power fists since there won't be much in the way of 2W or vehicles for them to hunt.

Here's the list:

2x Hive Guard @100p
3x Tyranid Warriors /w Adrenal Glands, Rending Claws and Scything Talons @105p
3x Tyranid Warriors /w Adrenal Glands, Rending Claws and Scything Talons @105p
5x Genestealers /w Toxin Sacs and Adrenal Glands @100p
2x Biovore @90p

Slot Use Summary
1 Elite
3 Troops
1 Heavy Support

All nice and legal. The rarely used Biovores are going to be coming in handy, I think. I know specifically that a friend of mine is going to be putting 85 models on the table (2x30 Ork Boyz + Nobs /w Big Choppas & 25 Grots /w 2 Runtherds) and I imagine some others might wisen up to their ability to try and swamp people with bodies. Additionally, for just 45p each, they bring decent anti infantry weaponry, and work with my "hide and then strike" plan.

Comments?

This message was edited 1 time. Last update was at 2012/03/16 01:06:25


   
Made in us
Pauper with Promise




Antigo, WI

Is there a link you could provide for the tourney's rule-set? It would be helpful to see what they are before C&C.


Sucess isn't permanent, and failure isn't fatal. Da Coach  
   
Made in ca
Raging Ravener





If vehicles Aren't going to be a problem i would go with Toxin sacs on the warriors. they mesh better with rending claws, since rends come from to wound rolls, most things toxins will be granting the re-roll against.
Toxin's also fit with your strategy too. since you want to force your enemy to come at you, it's more likely you wont get the assault, than if you were aggressive.




Umbra Sentinels (codex SM) - 3400 pts
Tyranids - 3100 pts
Purple Necrons - 2000 pts
Craftworld Eldar - 2400 pts 
   
Made in us
Perfect Shot Dark Angels Predator Pilot






I like that list. I definitely think biovores are going to shock some people. Laying down those large blasts is going to be crucial to thinning out the herd. If you focus on one side of their line (85 models, you need to have a line or you won't fit them) and pound them with blasts while picking off the stragglers in assault.

I might switch something on the warriors for guns so that they don't have to commit to be useful. When you are facing a ton of enemies, sometimes its better to shoot and sit back rather than charge and get swamped.
   
Made in us
Winged Kroot Vulture





Seattle, WA

Warriors already wound T4 on 4's and I don't expect to see much in the way of T5. The bonus initiative is going to be crucial vs meq's, but perhaps the poison re rolls are better, I'll look into it.

   
Made in ca
Raging Ravener





Cottonjaw wrote:Warriors already wound T4 on 4's and I don't expect to see much in the way of T5. The bonus initiative is going to be crucial vs meq's, but perhaps the poison re rolls are better, I'll look into it.


when Str= the toughness or beat the toughness of the target. AKA S4 vs T4 & T3. poisoned attacks re-roll to wound.

Str 4 vs T5 = 5+ aka 33% chance to wound
Str 4 vs T4 = 4+ aka 50% chance to wound
Str 4 vs T3 = 3+ aka 66% chance to wound

Str 5 for 1 turn with AG vs T5 = 4+ aka 50% chance to wound
Str 5 for 1 turn with AG vs T4 = 3+ aka 66% chance to wound
Str 5 for 1 turn with AG vs T3 = 2+ aka 84% chance to wound

Str 4 Toxin sacs vs T5 = 4+ aka 50% chance to wound
Str 4 Toxin sacs vs T4 = 4+ Re-rollable aka 75% chance to wound
Str 4 Toxin sacs vs T3 = 4+ Re-rollable aka 75% chance to wound

Except on the charge versus T3, Toxin sacs are more effective at wounding than Adrenal Glands. and they`re always working in later rounds.

as for the initiative loss, when your playing defensively near cover, good luck getting the charge or assaulting units that are in the open

This message was edited 1 time. Last update was at 2012/03/16 19:57:26


Umbra Sentinels (codex SM) - 3400 pts
Tyranids - 3100 pts
Purple Necrons - 2000 pts
Craftworld Eldar - 2400 pts 
   
 
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