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![[Post New]](/s/i/i.gif) 2012/03/25 14:04:34
Subject: Wyches/ Haemonoculus Fleet or cheat?
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Boosting Black Templar Biker
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Pretty sure I know how we'd do it at our local gaming club, but I wanted to see what YMDC thought of it. If its in the BRB , I apologize in advance, but mine is not with me. Here's the situation:
I have 3 Wyche squads of 9 wyches, (actually one squad is Hekatrix Bloodbrides but that takes to long to type, oh look at that, I just did).
Now , Under some good advice from other DAkkaites, I am fielding 3 Haemoncolus with them in lue ,of Hekatrixes, thus giving them Feel no Pain. Now here comes the question and my thoughts on it:
Wyches have Fleet, thus allowing them to Run, Move again then assault, but the Hammy does not have it.
How does one get around this, in order to continue to fleet the whyches? Must I detach the HAmmy each time I want to fleet to my opponants squad? My take on it is that the Wyches continue to Fleet as always , but the HAmmy will end up at the tail end of the squad, having been at the front at the end of the movement phase.
Whats the proper way of handling this, or am I correct with the Hammy playing catch up?
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![[Post New]](/s/i/i.gif) 2012/03/25 14:14:02
Subject: Wyches/ Haemonoculus Fleet or cheat?
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Powerful Phoenix Lord
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The Wyches (with Haemoncolus) is still able to Run (as nothing is stopping that). However, since the Hammy is not fleet, the unit would not be able to assault after running.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/03/25 14:16:35
Subject: Wyches/ Haemonoculus Fleet or cheat?
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The Hive Mind
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What he said.
If you want to fleet, you need to detach the IC in the movement phase.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/03/25 14:18:59
Subject: Wyches/ Haemonoculus Fleet or cheat?
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Boosting Black Templar Biker
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See? Glad I asked that. Hammys with Wyches is a new one for me. Thank you very much Gents, I prefer doing things the right way.
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![[Post New]](/s/i/i.gif) 2012/03/25 14:49:57
Subject: Wyches/ Haemonoculus Fleet or cheat?
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Sinister Chaos Marine
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give the Ham a LG, detach, and let him wander around "hopefully" nuking things.
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![[Post New]](/s/i/i.gif) 2012/03/25 16:20:37
Subject: Re:Wyches/ Haemonoculus Fleet or cheat?
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Sinewy Scourge
Long Island, New York, USA
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Or put the wyches and haemonculus in a raider, move the raider, disembark the wyches leaving the haemy on board, run them and then assault.
But as said, if even one model in a squad doesn't have the fleet rule, then the unit cannot run and then assault.
That's because fleet is a USR wiht an asterisk, so the rule is lost unless all members of the unit have it.
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This message was edited 1 time. Last update was at 2012/03/28 15:39:44
I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
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![[Post New]](/s/i/i.gif) 2012/03/28 14:35:27
Subject: Wyches/ Haemonoculus Fleet or cheat?
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Sinister Chaos Marine
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True Story, Hammy left to wander in the raider is better idea.
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![[Post New]](/s/i/i.gif) 2012/03/28 14:45:27
Subject: Wyches/ Haemonoculus Fleet or cheat?
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Sinewy Scourge
Grand ol US of A
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worldwarme wrote:Pretty sure I know how we'd do it at our local gaming club, but I wanted to see what YMDC thought of it. If its in the BRB , I apologize in advance, but mine is not with me. Here's the situation: I have 3 Wyche squads of 9 wyches, (actually one squad is Hekatrix Bloodbrides but that takes to long to type, oh look at that, I just did). Now , Under some good advice from other DAkkaites, I am fielding 3 Haemoncolus with them in lue ,of Hekatrixes, thus giving them Feel no Pain. Now here comes the question and my thoughts on it: Wyches have Fleet, thus allowing them to Run, Move again then assault, but the Hammy does not have it. How does one get around this, in order to continue to fleet the whyches? Must I detach the HAmmy each time I want to fleet to my opponants squad? My take on it is that the Wyches continue to Fleet as always , but the HAmmy will end up at the tail end of the squad, having been at the front at the end of the movement phase. Whats the proper way of handling this, or am I correct with the Hammy playing catch up?
Uh what? No you run the haemy in addition to the hekatrix and then leave him behind in the raider. If one member of the squad runs and another does not have fleet then in the assault phase you have to go as slow as the slowest model. In this case they guy who cannot charge if the squad ran. And it is either the squad runs or it does not, it is not this guy runs and this one does not. So yes leave the haemy behind and let the wyches/brides take the pain token from the haemy with share the pain.
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This message was edited 1 time. Last update was at 2012/03/28 14:45:37
d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2012/03/28 14:46:28
Subject: Wyches/ Haemonoculus Fleet or cheat?
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Smokin' Skorcha Driver
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worldwarme wrote:... I am fielding 3 Haemoncolus with them.
Can you field 3 Haemoncolus? Aren't they an HQ option so you can only field two?
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![[Post New]](/s/i/i.gif) 2012/03/28 14:50:25
Subject: Wyches/ Haemonoculus Fleet or cheat?
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Badass "Sister Sin"
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0-3 Haem per slot.
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![[Post New]](/s/i/i.gif) 2012/03/28 16:17:47
Subject: Wyches/ Haemonoculus Fleet or cheat?
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Longtime Dakkanaut
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Characters leave a unit at the end of their movement phase so long as they are more than 2" away, right? Would said squad of wytches be able to Fleet in the shooting phase if the Haemy was no longer part of the unit?
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What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money
"Can a magician kill a man by magic?" Lord Wellington asked Strange. Strange frowned. He seemed to dislike the question. "I suppose a magician might," he admitted, "but a gentleman never could." Susanna Clarke Jonathan Strange & Mr. Norrell
DA:70+S+G+M++B++I++Pw40k94-D+++A+++/mWD160R++T(m)DM+
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![[Post New]](/s/i/i.gif) 2012/03/28 16:33:28
Subject: Wyches/ Haemonoculus Fleet or cheat?
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Sinister Chaos Marine
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why not? At the beginning of the shooting/Fleeting phase they are now separate units.
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![[Post New]](/s/i/i.gif) 2012/03/28 18:23:31
Subject: Wyches/ Haemonoculus Fleet or cheat?
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Sinewy Scourge
Long Island, New York, USA
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Gavin Thorne wrote:Characters leave a unit at the end of their movement phase so long as they are more than 2" away, right? Would said squad of wytches be able to Fleet in the shooting phase if the Haemy was no longer part of the unit?
Not to nitpick, but just to clarify the term.
Fleet is not an action, it is a special rule.
Many units can run in the shooting phase, wyches among them. Fleet is the USR that gives wyches and some other units permission to assault in the same turn that they run.
And as Lunchmonkey said, if the haemy is no longer attached to the wyches (or any other IC without the fleet USR for that matter) then the wyches can indeed run suring their shooting phase and then assault in their assault phase.
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I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
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![[Post New]](/s/i/i.gif) 2012/03/28 23:28:56
Subject: Wyches/ Haemonoculus Fleet or cheat?
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Longtime Dakkanaut
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I tip my hat to you, time wizard, as I should have been more clear in my statement. You are entirely correct in that Fleet is a special rule allowing a unit to assault after running during their movement phase.
The term Fleet is used (probably colloquially as a carryover from 3rd or 4th edition) in my area to represent the Running action itself, so I apologize for it's misuse.
Thanks to both you and Lunchmonkey for the verification on splitting Fleet/non-Fleet units.
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What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money
"Can a magician kill a man by magic?" Lord Wellington asked Strange. Strange frowned. He seemed to dislike the question. "I suppose a magician might," he admitted, "but a gentleman never could." Susanna Clarke Jonathan Strange & Mr. Norrell
DA:70+S+G+M++B++I++Pw40k94-D+++A+++/mWD160R++T(m)DM+
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![[Post New]](/s/i/i.gif) 2012/03/29 02:53:17
Subject: Wyches/ Haemonoculus Fleet or cheat?
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Resolute Ultramarine Honor Guard
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Just to clarify, if you use the run to move more then 2" from Hammy (and he began the turn with them), he's still part of the squad and they cannot assault. So be sure he's in a DT or more than 2" at the end of the movement phase, not just before the assault phase.
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DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
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![[Post New]](/s/i/i.gif) 2012/03/29 03:14:57
Subject: Wyches/ Haemonoculus Fleet or cheat?
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Longtime Dakkanaut
Aizuwakamatsu, Fukushima, Japan
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Or more accurately, because you can only leave during the movement phase he must maintain coherency if you run during the shooting phase. So you can't run more than 2" from him during the shooting phase.
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![[Post New]](/s/i/i.gif) 2012/03/29 03:27:20
Subject: Wyches/ Haemonoculus Fleet or cheat?
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Resolute Ultramarine Honor Guard
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Chrysis wrote:Or more accurately, because you can only leave during the movement phase he must maintain coherency if you run during the shooting phase. So you can't run more than 2" from him during the shooting phase.
touche
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DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
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![[Post New]](/s/i/i.gif) 2012/03/29 09:09:50
Subject: Wyches/ Haemonoculus Fleet or cheat?
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Regular Dakkanaut
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Can someone please please tell me who on earth told this poor sap to remove Hekatrix's for Hemmy's? Wyches are nigh worthless w/o Agonizers.
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![[Post New]](/s/i/i.gif) 2012/03/29 13:26:41
Subject: Wyches/ Haemonoculus Fleet or cheat?
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Sinister Chaos Marine
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Saptilladerky wrote:Can someone please please tell me who on earth told this poor sap to remove Hekatrix's for Hemmy's? Wyches are nigh worthless w/o Agonizers.
His opponents posting on Dakka? Always take a Hek w/ Agon. The other 8 wyches are just the transport system.
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![[Post New]](/s/i/i.gif) 2012/03/29 15:39:43
Subject: Wyches/ Haemonoculus Fleet or cheat?
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Sinewy Scourge
Long Island, New York, USA
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Lunchmonkey wrote:
His opponents posting on Dakka? Always take a Hek w/ Agon. The other 8 wyches are just the transport system.
That would depend on which combat drug was rolled up.
But I agree that I always include a hekatrix with agonizer with my wyches, and a syren with agonizer with my bloodbrides.
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I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
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![[Post New]](/s/i/i.gif) 2012/03/29 19:58:32
Subject: Wyches/ Haemonoculus Fleet or cheat?
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Regular Dakkanaut
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There isn't a combat drug that makes them as useful as that agonizer. And it's too hard to count on random.
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![[Post New]](/s/i/i.gif) 2012/03/29 20:07:13
Subject: Wyches/ Haemonoculus Fleet or cheat?
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Sinewy Scourge
Long Island, New York, USA
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Saptilladerky wrote:There isn't a combat drug that makes them as useful as that agonizer. And it's too hard to count on random.
As useful is a debatable term. I have been known to roll all misses with the agonizer, and to roll a good number of wounds with my regular wyches.
However, I agree that the agonizer ignoring armor saves is generally speaking better than the regular wyches!
But +1 to strength does nothing for the agonizer either.
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I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
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![[Post New]](/s/i/i.gif) 2012/03/30 07:53:57
Subject: Wyches/ Haemonoculus Fleet or cheat?
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Regular Dakkanaut
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Meh. +1 str still makes it so you're wounding (maybe) on 4's. +1 A only shines when you have 2 tokens for furious charge (so you can get the 4's to hit w/the extra attacks). Rerolls to wound are nice, but you're still hitting on 5's and still let them have their saves. Weapon skill is in the same boat. Usually doesn't offer any extra defense and 3's to hit with 5's to wound is still pretty subpar. Extra token is sweet, but usually means the hemmy ends up keeping one for no reason. Run distance in an all Wych army might actually be one of the strongest drugs depending on who you're playing.
All of these are very unpredictable. The Agonizer is the same every time. I know all the woes of missing all those agonizer wounds, trust me when I say that. But ultimately, it's that one piece of wargear that makes them useful in any way in CC (other than tarpitting walkers/MCs).
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![[Post New]](/s/i/i.gif) 2012/03/30 17:22:26
Subject: Wyches/ Haemonoculus Fleet or cheat?
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Boosting Black Templar Biker
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Saptilladerky wrote:Can someone please please tell me who on earth told this poor sap to remove Hekatrix's for Hemmy's? Wyches are nigh worthless w/o Agonizers.
Okay, first, I don't feel like a poor sap. That decision did not come as advice, it came at a points based decision to trade off the Hekatrix's extra 10+10 +2 (, Base cost, Uprade Cost , Haywire cost) cost before Power weapons. It wasn't a call that came without consideration towards the Hekatrix's strengths. I simply wanted to try it out and see how the out come came. I fielded 2 -9 man wyche squads with 1 ass wpn, haywire grenades and 2D6 for comabt drugs (as Duke was in this list) and 1 Hammy with Liq Gun and Venom blade with each I Had 2 -5 man squads with a Hek / venom blade, 1 Ass wpn and HWG, mounted in venoms( SC= GT). I also fielded a 10 man Hekatrix Bloodbride squad with 3 Ass wpns , HWG and Syren with power weapon, accompanied bt a Hammy with Liq gun and Venom Blade. The squads not in Venoms were in raiders with FF& GT.
It went very well and I detroyed my Necron opponant.
Again, not new to my army, just play testing some stuff is all.
That said, I will also state that if you Truely believe Wyches are worthless without a Hek/ agonizer, then I'd re-examine how you are assessing them, because that staement is wildly in accurate. One 4+ Power Weapon on an upgraded Character makes or breaks a squad with 4+ invul, FNP(Often), multiple assaults, ant-tank capability, Fleet? Really?
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This message was edited 1 time. Last update was at 2012/03/30 18:47:48
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![[Post New]](/s/i/i.gif) 2012/03/30 17:28:36
Subject: Wyches/ Haemonoculus Fleet or cheat?
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Sinewy Scourge
Grand ol US of A
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Ok you said that it was under advice from someone here on Dakka so that is what we went with. Now before your go all in with using a haemy as a replacement for a hekatrix consider that you beat necrons in CC which isn't that hard for the most part. Granted some of there things can be rough but not most. Then you loose the ability to charge after running. That's probably the biggest one.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2012/03/30 19:25:59
Subject: Wyches/ Haemonoculus Fleet or cheat?
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Boosting Black Templar Biker
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Okay, so I hade to edit my last post because it wasn't 100% accurate as to how I was fielding the Wyches.
I'll clarify. The advice was for someone else 's army list here on Dakka, which I saw and read and said" Hmmmm ets see how that'll work for me." The poster never said trade out the Hekatrixes. I wasn't some poor fool being mislead. That particular trade out was my call, and not an easy one to come to. But in the end, giving a squad FNP, thereby giving them a hope of survivng some shooting , should I not consolidate as well as I wanted to, or get my raider shot down in an in opportune moment, it seemed like a fair trade off. In CC they'd be that much more survivable. I also liked using the liquifier gun when a fleet move wasn't required, or when my detached hammy had a taget of opportunity. Now Ideally, of course I'd want to keep the Hekatrix. But I decded that this time, I'd rather allocate those points to have a couple of other little nuisence squads kicking around. Besides, i never leave 1 wyche squad unsupported by another, so really , the hek wasn't missed. Did it work for me? Yes. Will it work against all comers? Not likely, but thats why I play tested it.
I always enjoy reading peoples comments and critiques on their posts, or on one of mine. If its advice, I'll take it or leave it, simple as that. I am not ignorant about my army, nor am I as too its potentials. I simply have enough stuff to try out a variety of lists.
And with that, thanks for the advice, the comments/ discussion and opinions
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![[Post New]](/s/i/i.gif) 2012/03/30 20:09:19
Subject: Wyches/ Haemonoculus Fleet or cheat?
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Longtime Dakkanaut
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Its worth noting, you cannot disembark the wyches and leave the harm in the raider. It breaks the disembark rules and ic joining and leaving a squad rules. Squads can't leave an ic but an ic can leave a squad during movement phase, since the squad cannot partially disembark you are not allowed to leave the harm aboard the raider and let out the wyches. As you cannot disembark and then embark in the same turn (barring consolidation) the harm either has to leVe on their own or pop out the other side and wait to embark next turn.
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![[Post New]](/s/i/i.gif) 2012/03/30 20:12:11
Subject: Wyches/ Haemonoculus Fleet or cheat?
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Sinewy Scourge
Long Island, New York, USA
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blaktoof wrote:Its worth noting, you cannot disembark the wyches and leave the harm in the raider.
Yes you can. Look at the top right column of page 67, independent characters embarking and disembarking is the section.
The IC can leave the unit by disembarking leaving the unit on board and vice versa, as well as a few other options.
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I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
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![[Post New]](/s/i/i.gif) 2012/03/30 20:13:14
Subject: Wyches/ Haemonoculus Fleet or cheat?
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Powerful Phoenix Lord
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blaktoof wrote:Its worth noting, you cannot disembark the wyches and leave the harm in the raider. It breaks the disembark rules and ic joining and leaving a squad rules. Squads can't leave an ic but an ic can leave a squad during movement phase, since the squad cannot partially disembark you are not allowed to leave the harm aboard the raider and let out the wyches. As you cannot disembark and then embark in the same turn (barring consolidation) the harm either has to leVe on their own or pop out the other side and wait to embark next turn.
You may want to re-read page 67, above the "Effects of Damage Results on Passengers"
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/03/30 20:20:28
Subject: Wyches/ Haemonoculus Fleet or cheat?
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Longtime Dakkanaut
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I will have to check that, thanks!
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