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Made in us
Regular Dakkanaut






I'm getting ready to take my Tau army out for it's first spin at my first tournament this saturday.

I'm a bit worried. I think I may be stretching a bit to reach this points level. I've never played a game over 1000 pts before now.

EDIT: Updated list in a post below, old crappy one hidden.
,
Spoiler:
HQ

Farsight - 170

Shas'el deathrain w/ Armor, 2 shield drones, Stimulant - 123 (a.k.a. commander hard-to-kill)

Elites
Team 1 - Total -215
Missile/Plas/Flamer w/ H-W MT and shield drone (Leader)
Fireknife w/ shield drone
Helios w/shield drone

Team 2 - Total - 130
Deathrain w/ 2 gun drones (leader)
Fireknife

5x Stealth suit (with 1x Fusion) - 152

Troops

6x FW w/ grenades + markerlight 86
6x FW w/ grenades + markerlight 86
6x FW w/ grenades + markerlight 86
6x FW w/ grenades + markerlight + Devilfish (w/ disrupt & SMS) 191

Fast Attack

8x Pathfinders + Devilfish (w/ disrupt & 2 seekers) 185

Heavy support

2x Broadside W/ MT 150

Hammerhead (Railgun, disrupt, SMS) - 160

Grand total - 1747

I know this list is all over the place, but this is almost everthing I own (barring kroot, vespids, and ethereals).

My battlesuits are fully magnetized, so their loadouts aren't set in stone.

I'd be willing to get more stuff to improve my list, but I can't do much in the way of buying new units by Saturday (as neither of the two stores in my city stock much tau because nobody plays them). I can fix it up more in the future though.

This message was edited 2 times. Last update was at 2012/03/29 04:32:58


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Rainyday wrote:I'm a bit worried. I think I may be stretching a bit to reach this points level. I've never played a game over 1000 pts before now.


Hey, we've all been at the point where we were scraping up models to field X amount of points, don't sweat it.

I'm not comfortable enough with Tau to give you good C&C, but I wanted to say have fun, first tourney and all, and don't sweat it. Go in, make friends, blow some things up, see what's being fielded, and what Tau have that work against it

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I'm pretty new to tau but you might be wise to split your broadsides and pathfinders up so that you can split your fire up and be able to marker two targets or with the broadsides blow up two vehicles

This message was edited 1 time. Last update was at 2012/03/28 14:52:46


 
   
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Not the most competitive list I've ever seen, but you should be able to manage. You may have trouble taking on fast/Deep Striking assault troops, keep the Fire Warriors together where they can support each other, try to use the railguns/markerlights/seeker missiler to pop transports ASAP.

Other than that, try and get more Crisis suits and Devilfishes, and good luck!

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Rainyday wrote:
Elites
Team 1 - Total -215
Missile/Plas/Flamer w/ H-W MT and shield drone (Leader)
Fireknife w/ shield drone
Helios w/shield drone

Team 2 - Total - 130
Deathrain w/ 2 gun drones (leader)
Fireknife


The problem with this is that the different builds of suits are meant to tackle different situations, and as they are all in the same unit (without Target Locks) you're forced to engage the same target with the whole squad. so in order for that Helios in team one to make it's money you're going to have to have that whole squad within 12"-6" whereas the Fireknife and the flamer Fireknife can safely engage at 24". Team 2 isn't as bad, having a Deathrain at 24" isn't really super terrible. I'd drop the gun drones personally but that's up to you.

rainyday wrote:5x Stealth suit (with 1x Fusion) - 152


I used to run FBs in my stealth suits but it was explained to me recently that you're wasting a lot of points by putting them in range of the enemies to be effective with the FBs. The primary use for them should be to dance around infantry at 18" and try to get the most out of thier stealth fields. Should probably bond them.

rainyday wrote:Troops

6x FW w/ grenades + markerlight 86
6x FW w/ grenades + markerlight 86
6x FW w/ grenades + markerlight 86
6x FW w/ grenades + markerlight + Devilfish (w/ disrupt & SMS) 191


Most people don't go half in with their devilfish, usually you either fully trick out a Warfish(TA,SMS,DisPod,MT) or just take a Dumbfish(DisPod). I usually add MT's to my dumbfish so they can move 12" and still shoot one weapon(and thier drones)

rainyday wrote:2x Broadside W/ MT 150


I would take a Team Lead, add a hwDC and a couple shields, and probably bond them.

rainyday wrote:Hammerhead (Railgun, disrupt, SMS) - 160


I'd put a MT on it, the extra mobility is worth the 10 points.


As you can see by my sig, I don't have super lots of experience, but I've been trolling this site for a a good bit and reading the recomendations other's have gotten on thier lists and general tau tactics and strategy.

This message was edited 1 time. Last update was at 2012/03/28 15:09:49


Fal'shia Iron Cadre
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Made in us
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daveking wrote:I'm pretty new to tau but you might be wise to split your broadsides and pathfinders up so that you can split your fire up and be able to marker two targets or with the broadsides blow up two vehicles


The problem is, To do that I'd have to drop Farsight. If I'm reading his breakaway faction rule right, I'm only allowed one unit of broadsides, hammerheads, stealth suits, pathfinders, pirahnas, and sky rays.

Jade.Longinus wrote: The problem with this is that the different builds of suits are meant to tackle different situations, and as they are all in the same unit (without Target Locks) you're forced to engage the same target with the whole squad. so in order for that Helios in team one to make it's money you're going to have to have that whole squad within 12"-6" whereas the Fireknife and the flamer Fireknife can safely engage at 24". Team 2 isn't as bad, having a Deathrain at 24" isn't really super terrible. I'd drop the gun drones personally but that's up to you.


I was hoping to team up one of my HQs with team 1 for some wound allocation shenanigans, but you're right the fusion blaster/flamer might be best left at home if I can't find a way to fit a target lock in somewhere.

I might drop at least one gun drone to save on points in squad 2

Jade.Longinus wrote: I used to run FBs in my stealth suits but it was explained to me recently that you're wasting a lot of points by putting them in range of the enemies to be effective with the FBs. The primary use for them should be to dance around infantry at 18" and try to get the most out of thier stealth fields. Should probably bond them.


The one FB is there because I forgot and glued it on. I' may pry it back off if only to magnetize it.

Jade.Longinus wrote: Most people don't go half in with their devilfish, usually you either fully trick out a Warfish(TA,SMS,DisPod,MT) or just take a Dumbfish(DisPod). I usually add MT's to my dumbfish so they can move 12" and still shoot one weapon(and thier drones)

Jade.Longinus wrote: I'd put a MT on it, the extra mobility is worth the 10 points.

You're right about the MTs. I'll definitely want to scrounge up the points for them.

Jade.Longinus wrote: I would take a Team Lead, add a hwDC and a couple shields, and probably bond them.


I forgot to mention, I'm taking bonding knives on everyhing that can possibly take one, thanks to Farsight and his free-knife-distribution policy.

This message was edited 1 time. Last update was at 2012/03/28 15:57:09


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I actually completely missed that you had Farsight. I would ask your TO about the breakaway faction rule, that 0-1 stuff is outmoded and I'm not 100% sure it still applies. and yeah ignore any place I said to bond except the Broadsides, you still need a team lead to take the knife so you'll at least have to promote one for 5 points.

I was hoping to team up one of my HQs with team 1 for some wound allocation shenanigans, but you're right the fusion blaster/flamer might be best left at home if I can't find a way to fit a target lock in somewhere.


The issue is still range and survival, you're best bet is to operate at as close to max range as possible with your units, because if you get charged by most things even your crisis suits are gonna get smushed. excluding farsight, who I don't have any experience with, almost any unit will beat you at CC. That's why people pair like builds together, because range is a survival mechanic of Tau, XV8s are the most manuverable "shooty" unit I know of and AFAIK Tau are the only race with Jump Infantry(Jet Pack) to maintain thier distance after firing.

The one FB is there because I forgot and glued it on. I' may pry it back off if only to magnetize it.


It shouldn't matter to much if a few things aren't WYSIWYG, again ask your TO if they require everything to be exactly shown on your units. If not, just tell your opponent what is different from the display, most people don't mind a few things being different as long as it isn't silly stuff and it's uniform (IE: these kroot are proxy'ing for Firewarriors and these Kroot are Pathfinders, and these 4 kroot are a sniper team) as a general rule think if you could keep track of it in your head easily. it all comes down to your TO and your opponents.

I definately agree with what Daveking said about splitting your Paths and Broadsides up if possible. I personally run 2 hammerheads and a squad of 2 broadsides. Submunitions!

This message was edited 1 time. Last update was at 2012/03/28 17:35:01


Fal'shia Iron Cadre
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Made in us
Regular Dakkanaut




The only reason to run Farsight is for the ridiculous number of extra crisis suits you can bring. For example...

1471

Farsight [623]
6 Deathrain+ Bodyguards (TL MP + Targeting Array), HW: Drone Controllers, 3 w/ HW: Target Lock
6 Gun Drones

3x Fireknifes [186]
3x Fireknifes [186]
3x Fireknifes [186]

6x FW + DF w/ DP [145]
6x FW + DF w/ DP [145]


Mix'n'Match for whatever you expect to play against. I don't know that it would be competitive, but it would definitely be fun!
   
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Olympia, WA

For the Greater Good!

Glad to see you're headed to the meat grinder with Tau. Good luck and remember: Best Sportsman is an award also. First tournies aren't usually tournie wins but they teach a lot.

couple ideas:
Target lock the broadisdes and make sure to give em two shield drones.

Don't take the second Shas'El. No point. Just buy the normal ones. Torunies sometimes have bonus objectives and having multiple HQ's especially for Tau might not be awesome. the Tau FAQ says specifically that Farsiht can take the place of the 1+ command suit requirement.

Farsight is pretty beefy so if your army can already conform to his special rules, he's not a bad take. He's got a good number of attacks and a powerful weapon (two really).

Put the AP Crisis suits in one unit. Crossing over on AP can cause the enemy to "stack" wounds on ya. Dont let em. Just make them take it in the face.

I like the Stealth unit Take the points from the Shas'El (if you can) and buy them all drones. A cloud of 6 stealth plus 12 drones that infiltrates.... or deep strikes on one of the wings... Could be a good use for them. they are a very good hammer, especially with Pathfinder markerlights

speaking of them i second the advice to break them into two uits if you can and let the FW's grab their devilfish if needed.

Forget the grenades. Only EMP grenades are worth anything to Tau. Accept your limitiations. Lol.

Ion Cannon is more worth taking than the Railhead. If you want the AV 13 for ramming and stuff, go Ion head. Railgun is just TOO expensive on that thing. you can almost buy a broadside that comes with two weapons systems for the cost of JUST the Hammerhead Railgun itself.

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I found another devilfish (unassembled) in a box. Taking that, and the advice I've got her into consideration, here's my second try at a list.
HQ

Farsight - 170

Elites
Team 1 - Total - 170
1x Deathrain
1x Fireknife
1x TL Plasma Rifle w Target Lock

Team 2 - Total - 160
1x Deathrain
1x Fireknife
1x Burst cannon, missile pod, MT

5x Stealth suit w/ 5 gun drones - 200

Troops

6x FW w/ markerlight 80
6x FW w/ markerlight 80
6x FW w/ markerlight + Devilfish (w/ disrupt, MT, & seeker) 185
6x FW w/ markerlight + Devilfish (w/ disrupt, MT, & SMS) 195

Fast Attack

6x Pathfinders + Devilfish (w/ disrupt, MT, & seeker) 177

Heavy support

Broadside team - 190
1x (Leader) w/ target lock, hardwired MT & 2 shield drones
1x w/ MT

Hammerhead (Ion, MT, disrupt, SMS) - 140

Grand total - 1747

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Rainyday wrote:Farsight - 170
Since you don't have the butt-load of XV8s, like15 of them, dump him. Farsight should only be taken when you wanna goose up to 17 suits. He's *not* a good h2h HQ. He's "okay" and there are plenty others h2h HQs that'll eat him handily. And, if you're taking him for h2h, then you gotta rethink the whole thing.

Rainyday wrote:Shas'el deathrain w/ Armor, 2 shield drones, Stimulant - 123 (a.k.a. commander hard-to-kill)
Jancoran is right. One HQ is enough at this level. And those SDs are better spent elsewhere, like the Broadsides.

Rainyday wrote:Team 1 - Total -215
Missile/Plas/Flamer w/ H-W MT and shield drone (Leader)
Fireknife w/ shield drone
Helios w/shield drone
Mixing the suits configs like this is very bad, especially since none have Target Locks. ReConfig them to have all the same toys. All FKs would be fine. Hmm, at 1k, go FireStorms (BC/MP).

xx
Rainyday wrote:Team 2 - Total - 130
Deathrain w/ 2 gun drones (leader)
Fireknife
An FK and Deathrain is odd. If anything, give the DR a hwTarget Lock. And poop the GDs out. Cheap as ablative wounds yes, but cumbersome. 2 Suits are easier to maneuver and hide with JSJ than 4 models. If you're gonna keep 'em, then spend points on a BK. Worth rallying one suit, should Morale Fail when all alone.

Rainyday wrote:5x Stealth suit (with 1x Fusion) - 152
They function best as a unit focused on one purpose; not 4 fools and 1 tank hunting-happy git. Go all BCs, stay 18" away from assaults and hose down footers. I enjoyed them much more once I tossed the FBs and had 'em focus on anti-infantry.

Rainyday wrote:6x FW w/ grenades + markerlight 86
6x FW w/ grenades + markerlight 86
6x FW w/ grenades + markerlight 86
6x FW w/ grenades + markerlight + Devilfish (w/ disrupt & SMS) 191
cue Mr. Garrison from South Park, "'Nades are bad. Mmm, 'kay?" If FWs are assaulted, then you want 'em dead on the enemy's turn, not surviving to your turn. Also, It doesn't look as though you've spent points for the 'Ui upgrade, didja? (Too lazy to get codex and look).


Rainyday wrote:8x Pathfinders + Devilfish (w/ disrupt & 2 seekers) 185
Above, have one FW crew definitely lose their ML and hop in this at Game's Beginning.

Rainyday wrote:2x Broadside W/ MT
The Gun Drones earlier? Put them here instead. As b-sides attract a lot of shooting and these can't JSJ to safety. Team Leader, Bond. Also, MT is the worst choice. Kinda inefficient to have a RG bang troops with the SMS, right? A.s.s. is good for a wee bit of maneuvering to eliminate Cover Saves. TA is okay.

Rainyday wrote:Hammerhead (Railgun, disrupt, SMS) -
Add MT to Move & Shoot like a Fast Vehicle. Switch SMS for BCs; 10 points less, 2 more shots at a slightly shorter range.

Rainyday wrote:I know this list is all over the place, but this is almost everthing I own (barring kroot, vespids, and ethereals).
Back down to 1500. Trim the FWs to ... oh, say 3 teams of 9 each. Drones only for the b-sides. One Shas'el, TA, 2 guns, hwMT. Flesh out from there.


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Brothererekose wrote:Since you don't have the butt-load of XV8s, like15 of them, dump him. Farsight should only be taken when you wanna goose up to 17 suits. He's *not* a good h2h HQ. He's "okay" and there are plenty others h2h HQs that'll eat him handily. And, if you're taking him for h2h, then you gotta rethink the whole thing.

Mixing the suits configs like this is very bad, especially since none have Target Locks. ReConfig them to have all the same toys. All FKs would be fine. Hmm, at 1k, go FireStorms (BC/MP).

An FK and Deathrain is odd. If anything, give the DR a hwTarget Lock. And poop the GDs out. Cheap as ablative wounds yes, but cumbersome. 2 Suits are easier to maneuver and hide with JSJ than 4 models. If you're gonna keep 'em, then spend points on a BK. Worth rallying one suit, should Morale Fail when all alone.

They function best as a unit focused on one purpose; not 4 fools and 1 tank hunting-happy git. Go all BCs, stay 18" away from assaults and hose down footers. I enjoyed them much more once I tossed the FBs and had 'em focus on anti-infantry.

cue Mr. Garrison from South Park, "'Nades are bad. Mmm, 'kay?" If FWs are assaulted, then you want 'em dead on the enemy's turn, not surviving to your turn. Also, It doesn't look as though you've spent points for the 'Ui upgrade, didja? (Too lazy to get codex and look).

Above, have one FW crew definitely lose their ML and hop in this at Game's Beginning.

The Gun Drones earlier? Put them here instead. As b-sides attract a lot of shooting and these can't JSJ to safety. Team Leader, Bond. Also, MT is the worst choice. Kinda inefficient to have a RG bang troops with the SMS, right? A.s.s. is good for a wee bit of maneuvering to eliminate Cover Saves. TA is okay.

Add MT to Move & Shoot like a Fast Vehicle. Switch SMS for BCs; 10 points less, 2 more shots at a slightly shorter range.

Back down to 1500. Trim the FWs to ... oh, say 3 teams of 9 each. Drones only for the b-sides. One Shas'el, TA, 2 guns, hwMT. Flesh out from there.



Hopefully my second pass at it has fixed some of hese problems.

With the random weapon combos on the battlesuits, I did that partly because I was hoping to try for some wound allocation shenanigans if/when they eventually take a hit, and partly because I only own, at most, 9 of each weapon. Farsight is in for a similar reason, I only own 6 regular battlesuits; if I want another body on the field, I have to go with him (even if the only real purpose he's serving is bonding knife distribution device).

I'd love to play at 1500 pts, but the tournament setup is 1750, and I'd rather play and lose than wait for a different tournement.

This message was edited 1 time. Last update was at 2012/03/29 04:31:17


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You'll do great. Dont mix the AP's. Good luck.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
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Water-Caste Negotiator






Been playing Tau for a while now and i think your list is ok but I think it might struggle. My main concern is that you seem to be a bit stretched for 1750 pts. Is the tournament 1750pts? My advice to you is get lower the points level and get a more competitive list at 1500pts or even 1250pts. Thats a few games to get used to tau so i guess it doesnt really matter.

I have a 1000pt list as follows.

HQ - Shas'el HWMT PR MP TA HWDC GD

Troops - 12 FW's - Devilfish withDP
6 FW's

Elites
2x Crisis PR MP MT
2x Crisis BC MP MT
1 x Crisis Leader BC MP MT HWDC GD
1xCris BC MP MT

Heavy
Ionhead - MT BC
1xBroadside with TA
1x Broadside with TA

That comes out at 1000pts.
I understand you might not have more models, if thats the case fair enough. I would definately drop the grenades off the FW's if Tau get charged its pretty much over plus thats 24 pts saved. I would also max out one FW squad with 12 dudes and play "Fish of Fury". Basically flank the enemy with a devilfish move 12 inches disembark and rapid fire with 24 shots it can be devasting.

I agree with comments about Ionhead, I really rate them but against horde armies railheads are nice for the pie plates so maybe drew up another list for horde armies. broadsides are ok but i would drop the MT and either take TA or ASS MT is a bit of a waste in my opinion. Finally suits would only say buy more lol Jump shoot jump is awesome so the more you can do that the better!

If you want some new units a few more suits and a broadsides would ake this list alot stronger and maybe a pirahna for a some nice fast attack.. Good Luck! Be patient Tau have a rough time sometimes!

ATO

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Keeping Farsight is fine, if he's all you've got and you're set at playing at 1750, keep him. However, remember that you need to make team leads etc in order for them to get the bonding knives, I do most of my Dakka'ing at work so I can't always bust out my codex to check costs, so I'm not sure you've promoted your guys.

Rainyday wrote:Elites
Team 1 - Total - 170
1x Deathrain
1x Fireknife
1x TL Plasma Rifle w Target Lock


Might be better to put the Target Lock on the Deathrain, that way you can can egage MEQ/GEQ squads with your plasma and have your deathrain engaging AV10-11 trucks.

Your new list is better with the weapon mixes on the suits btw.

Rainyday wrote:Team 2 - Total - 160
1x Deathrain
1x Fireknife
1x Burst cannon, missile pod, MT


The burst cannon seems odd, and that set up is known as a Firestorm.

Other than the XV8s, it seems pretty solid, I prefer Railheads to Ionheads for the pie plate, and I like bigger FW squad if they aren't going to have a devilfish, but that's just me. You'll develop your own little preferences as you paly games and figure out what you like.

Just like other people are saying though, play for the lols. Tau have what most people will agree is the weakest Codex, and with other codexes sliding more and more towards slowed overpoweredness You're going to lose a lot, just savor those moments where you get to do cool stuff. Mine is a game against chaos where I nuked two Predators and 2 of his Rhinos on the same turn... turns out the Rhino that got through had his Chaos Lord.... or something like that... and I couldn't kill any of his nurgles due to FNP and thier armor saves, but it was a fun round at least.





Fal'shia Iron Cadre
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Olympia, WA

My favorite Tourney story for Tau was probably when i tabled a blood angel player with about 45 models, so pretty average.

We lined up and he told me he'd go easy on me, which was nice of him. He pushed his Bhaals up the field, jumped behind them with his jump packs and prepared to assault in round 2 and end the game.

His Bhaals went up in smoke, and the explosions killed about two in every one of his squads behind them. The Airburst Frag Launcher pinned one of the units (Pathfinders be praised) and wounded another causing them to break and ran. The remaining two got Markerlit and then hit with Seeker missiles and I killed 2 more in each squad.

By rounds end, the Piranhas were there to escort his Assault marines off the board, the other two units were down to 6 each and when he charged with the non-pinned unit, he charged into flecheette dischargers that had moved over 6".

By round 2, all his Assault Marines were either being excorted off or carted off.

The three furiosos in the list never reached me. They Drop Pod'd in, killed a Devilfish collectively and were slaughter'd where they stood.

I don't think my entire army ever even reach past the 18" mark other than the Piranhas that whole game which for me is saying something. The Piranhas ended up coming back and killing Dante and his Vanguard buddies (I think they were Vanguard). Dante did kill a Devilfish.

Score was 14-2. Probably because he was going easy on me, you know, gracious guy that he was.

Sanguinary Priests would have helped him, but he was strapped for points, so i was fortunate there.

Does this happen every day? No. But it happens.

Have fun.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
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http://www.40kunorthodoxy.blogspot.com

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Regular Dakkanaut






After shuffling my points around a bit to make sure every team had a team leader, and thus ,a bonding knife, I took my army to that tournament and failed miserably. I was expecting to lose, but not to fail quite so completely.

I got to play 2 games, and in both, my broadsides died before ever getting to fire their railguns, my steath suit team got tied up in close combat within a turn of showing up, and the only reason I wasn't tabled was because the crisis suit team I kept in reserve didn't deep strike until turn 4. I just didn't seem to have the volume of fire to break though my opponents' saves.

Still, it was a learning experience, and I would be happy if it weren't for the fact that two of my devilfish's flying stands were broken off (through the carelessness of my fellow players), and my opponent in the last round decided he didn't want to play, so I had to sit there and wait while everyone else played.

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XXXX pts (Restart in progress)
500pts
 
   
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Los Angeles

Rainyday wrote:After shuffling my points around a bit to make sure every team had a team leader, and thus ,a bonding knife, I took my army to that tournament and failed miserably. I was expecting to lose, but not to fail quite so completely.

I got to play 2 games, and in both, my broadsides died before ever getting to fire their railguns, my steath suit team got tied up in close combat within a turn of showing up, and the only reason I wasn't tabled was because the crisis suit team I kept in reserve didn't deep strike until turn 4. I just didn't seem to have the volume of fire to break though my opponents' saves.

Still, it was a learning experience, and I would be happy if it weren't for the fact that two of my devilfish's flying stands were broken off (through the carelessness of my fellow players), and my opponent in the last round decided he didn't want to play, so I had to sit there and wait while everyone else played.
My 'return' to RTT play was much like this.

Eaten by a BA army by a *really* good player, and cool guy. Lost Game #2 to some epic b-side failure to stop a BT land raider fulla termies. I earned the round 3 'buy' and sat around.

Switched armies. Lost with SW. Then did better with CSM. Mostly, though, experience began to creep in. So, go again. Although, I'd like to here how the b-sides got tied up turn 1 and any other game highlights. Who were the opposing armies?

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

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Regular Dakkanaut






Brothererekose wrote:My 'return' to RTT play was much like this.

Eaten by a BA army by a *really* good player, and cool guy. Lost Game #2 to some epic b-side failure to stop a BT land raider fulla termies. I earned the round 3 'buy' and sat around.

Switched armies. Lost with SW. Then did better with CSM. Mostly, though, experience began to creep in. So, go again. Although, I'd like to here how the b-sides got tied up turn 1 and any other game highlights. Who were the opposing armies?


First round was Eldar, DoW scenario, kp. I end up going first. Turn 1, my devilfish cowers behind some ruins, while his jetbike seer council turbo boosts towards my side of the field. Turn two, my broadsides walk onto the board, and can't do much as they don't have LoS to anything yet. On his turn, his council manages to reach my broadsides, eliminating a footslogging fw squad with a drive-by psychic power along the way. My broadsides lose their shield drones, fail a morale check, followed by and initaiative check and are promptly escorted off the borad without firing a single shot. Oh, and at the same time his second jetbike council was turbo-boosting up to catch my stealth suits. He kept his squishy troops in their transports behind a line of frie prisms and let the jetbike guys do the heavy lifting. With invulnerable saves and the ability to re-roll all the saves, I just couldn't bring enough firepower to bear on them before they were in my face.

Second round was a similar affair against chaos demons. Bloodcrushers and fiends huddled arround fateweaver, rerolling invulnerable saves and taking full advantage of wound allocation shenanigans. My boadsides started out in a nice ruin this time, but I opted for the SMS to try and force more saves. Skulltaker caught them turn two, and that was the end of that. My only real accomplishement that game was my stealth team infiltrating next to a group of pink horrors (I think that's what they were) and wiping them and The Changeling out in one shooting phase. Unfortunately, the very next turn, a squad of fiends charged 24in and locked up my stealth guys in cc.

This message was edited 3 times. Last update was at 2012/04/01 05:00:10


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Shas'o Commanding the Hunter Kadre




Olympia, WA

Lol. Frusttating eh?

A lot of points wasted on those FW's. Railheads are fail most of the time as was mentioned and stealthsuits without their cloud get lonely.

Still, you learned a lot I am sure. As they say in sports the first time they knock you senseless: "Welcome to the NFL". Lol.

I went to a tourney tonight. Won the first two games without much trouble. Played a Space Wolf with no vehicles and lost like crazy. It was objectives and we were tied but the tie breaker was KP's (a dumb tie breaker but whatever, thats what it was). Had 7 minutes left and we played another round and he was JUST able to break up the tie. BUT...had me by 5 KP's anyways.

Wanna' know the kicker of the story? I am not even making this up. The TO crowned a guy Best Overall who had two losses. He was Tau. So.... Apparently... Theres hope for everyone. The guy who I played at the top table didn't get Best overall. The one with two losses did. And no,my opponents paint was more than fine. When they called his name I was dumb founded. He's my buddy so I was happy for him but... We'll be talking to the store owner bout those results. Bet on it.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
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