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Let me start by saying that I love the world eaters and always have, Khorne is by far my favorite chaos god, and Angron is pretty much the ultimate badass as far as I'm concerned. I'm in the process of putting together a world eaters army, and fluff is very important to me. My idea is that this warband is being led by an extremely militant and organized captain who is trying to maintain order until Angron returns to lead them to glory. Before I hammer out the specifics, I wanted to know some things about the World Eaters.
1. Did every marine in the legion receive the butchers nails?
2. What are the specific effects of the butchers nails?
3. How much restraint, tact, and diplomacy can a World Eater show?
4. What do Berzerkers do when not on the battle field?
5. Are there any novels that specifically deal with the World Eaters?

Thank you very much for helping me out here, all information is appreciated!

 
   
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I know there is a passage in "Tales of Heresy" about them but besides that don't know much.

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I have a Worldeaters army too, they are cool. I don't know what you are reffering too with the butcher's nails, I've never heard of it. If you mean the lobotomy they have then yes they all have been altered to become more violent.

Worldeaters show now restrait or deplomacy. They may deal with other if and ONLY if it gives them a chance to bring about about more bloodshed in the name of Khorne. As hardline religeous fanatics who worship the blood god they would view diplomacy, those who use it peace makers etc foul practitioners of heresy that may prevent war and such individuals must die as sacrifices to Khorne.

When not on the field of battle they will seek out new places to make war or prepare themselves for the next conflict, repairing tanks, Daemon worship to aid with the summoning of Daemons in battle etc.

I don't know if there are any novels that deal with them. Because all they do is kill or think about or go looking for more people to kill a novel about them might be a bit hard to write. Search the black library site for novels about them or ask GW staff, they may have some in stock.

Here is a link that will provide you with more info on the Worldeaters.[urlhttp://wh40k.lexicanum.com/wiki/World_Eaters#.T3tk2u1DG04[/url]

Sorry the link isn't working, the URL thing won't work properly. Copy and paste it in google to find the site.

This message was edited 3 times. Last update was at 2012/04/03 21:11:01


   
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do you hear the voices to wrote:Let me start by saying that I love the world eaters and always have, Khorne is by far my favorite chaos god, and Angron is pretty much the ultimate badass as far as I'm concerned. I'm in the process of putting together a world eaters army, and fluff is very important to me. My idea is that this warband is being led by an extremely militant and organized captain who is trying to maintain order until Angron returns to lead them to glory. Before I hammer out the specifics, I wanted to know some things about the World Eaters.

Welcome to the legion, brother. Here's an axe. Go kill something.

1. Did every marine in the legion receive the butchers nails?

Every one of them.

2. What are the specific effects of the butchers nails?

It hardwires the pleasure and aggression centers of the brain, while removing the fear center all together. Not that the legion ever knew fear in the first place. Because it didn't.
Anyway world eaters kill stuff because it feels so good. Like eating cake. But so much better.

3. How much restraint, tact, and diplomacy can a World Eater show?

The World Eaters are the bluntest legion on either side, so I'd have to say, not much. Diplomacy is usually about avoiding fights or getting them over with as quickly as possible. World Eaters never back down from a fight, so we don't have much use for diplomacy. That's not the same thing as being mindless killing machines, mind. We disdain killing the weak and defenseless. There is no honor or glory in that. It is far better for them to glorify Khorne by performing useful labor for the legion, than the paltry offering of their unworthy skulls. On the other hand, against a worthy adversary we do make use of tactics, but only to get into the combat faster, and to make sure that we win it. Any tactic that avoids a fight, or seeks to trick the enemy through cunning, is best left to degenerate emperors children or cowardly imperials.

4. What do Berzerkers do when not on the battle field?

We're either fighting, or getting ready for the next fight. Much like other chapters I suppose, except with a greater emphasis on close quarters fighting.

5. Are there any novels that specifically deal with the World Eaters?

Not to my knowledge, but there are a couple of short stories. One in the Tales of Heresy anthology, and two more in the Age of Darkness. Also Angron shows up in False Gods and Galaxy in Flames.

Thank you very much for helping me out here, all information is appreciated!

Go kill something.

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2. What are the specific effects of the butchers nails?

It hardwires the pleasure and aggression centers of the brain, while removing the fear center all together. Not that the legion ever knew fear in the first place. Because it didn't.
Anyway world eaters kill stuff because it feels so good. Like eating cake. But so much better.


And a touch messier :p

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I have read, although I cannot state the source, that when not fighting Berserkers are exceptionally calm, collected and rational. Because the same areas of the brain removed to make them better 'zerkers also leads them to be very relaxed when not chopping things up

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do you hear the voices to wrote:Let me start by saying that I love the world eaters and always have, Khorne is by far my favorite chaos god, and Angron is pretty much the ultimate badass as far as I'm concerned. I'm in the process of putting together a world eaters army, and fluff is very important to me. My idea is that this warband is being led by an extremely militant and organized captain who is trying to maintain order until Angron returns to lead them to glory. Before I hammer out the specifics, I wanted to know some things about the World Eaters.
1. Did every marine in the legion receive the butchers nails?

Eyup.
2. What are the specific effects of the butchers nails?

Made them more brutal and angry in battle basically.
3. How much restraint, tact, and diplomacy can a World Eater show?

In either Galaxy in Flames or Fulgrim, Kharn appears and appears pretty normal outside of battle. Though this was before Khorne started messing with them, it does indicate that there's some possibility they mightn't always be bloodthirsty madmen. Though do note that he appears in battle later and is so berserk that it takes a tank hitting him to stop him.
4. What do Berzerkers do when not on the battle field?

No one knows really. The only fluff dealing with it I know of claims they have cage matches to pass the time, which are often fatal. But if they did that constantly, it would leave them without an army.
5. Are there any novels that specifically deal with the World Eaters?

Not as far as I know. There's the short story, After Desha or something like that.

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Here is my primary concern.
I the tyranids because they are so limited as far as backstory and involvement in campaigns. There isn't much creativity allowed with nids, they're bugs that want to eat stuff. That's it. There aren't many options for ways to include them. I just want to make sure I'm avoiding that fate with World Eaters. I want them to have some depth of motivations. Of course they will always be seeking skulls for the skull throne but there has to be a little more than that.

 
   
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Longsword04 wrote:

2. What are the specific effects of the butchers nails?

It hardwires the pleasure and aggression centers of the brain, while removing the fear center all together. Not that the legion ever knew fear in the first place. Because it didn't.
Anyway world eaters kill stuff because it feels so good. Like eating cake. But so much better.


And a touch messier :p

You've never seen me eat cake


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do you hear the voices to wrote:Here is my primary concern.
I the tyranids because they are so limited as far as backstory and involvement in campaigns. There isn't much creativity allowed with nids, they're bugs that want to eat stuff. That's it. There aren't many options for ways to include them. I just want to make sure I'm avoiding that fate with World Eaters. I want them to have some depth of motivations. Of course they will always be seeking skulls for the skull throne but there has to be a little more than that.


Its true, the mighty 12th legion gets a bad reputation for being a bunch of boring berserkers. But that's only because the only time outsiders see the legion is when we're killing them. So what do they know?

The key to any chaos marines character is their reason for turning to chaos (assuming they weren't born into it) and how they relate to it. There's always a tragedy there bc all chaos marines are essentially lost souls condemned to eternal torment. So I think you'd have to start there.

When I did my background I came up w a blood angels captain (that was the new book at the time) who was a mighty but reckless n slightly unhinged warrior. He got the job done over n over again in impossible situations but there were always dark whispers around him n bs wasn't trusted by the other commanders. But his company was fiercely loyal so there were seeds of division.

During the 2nd war for armageddon an immense tide of orks had overrun a jive city's fortifications and the entire complex was about to fall. He lead an aerial assault right into the heart of the green tide and a truly bloody carnage ensued. He killed the enemy warbles in single combat, but was crushed by a nobs power claw almost immediately after. The horde broke and the battle was won but his body was completely destroyed and he was close to death. The apothecaries acted quickly and saved his life by making him a dreadnought. When he awoke later he cursed his fate, because even though he won the battle his ambition had been ruined and he was condemned to a wretched half-life until death. He was consumed with bitterness, and became convinced that the other commanders had conspired to get him killed by not supporting the assault properly. Perhaps they were even laughing at his fate.

That was when he began to hear the dark whispering of khorne, promising immortality and revenge in exchange for eternal service. There was only one way out of the dreadnought armor. To become a mighty demon prince of khorne!!! So the decision was made. Soon he began to put together a conspiracy among his most loyal fighters... And treachery was in the air!

Anyway that's my Stab at making a world eater interesting. I think you've got to look at character. Like with the other legions, world eaters are what you make of them. Their background is a starting place not a strait jacket. Hope that helps.

This message was edited 1 time. Last update was at 2012/04/03 23:49:48


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In the Outcast Dead there are a couple 3 World Eaters and only 2 have gone through the process of having the Butchers Nails. This is Pre Heresy/during , so more than likely the process has changed and all World Eaters would likely have them.

Even Marines who wish to become Bezerkers undergo the operation and the surgeons of the Black Legion are able to replicate the Butchers Nails. All World Eaters are Bezerkers but not all Bezerkers are World Eaters.

GreatGunz wrote:There's always a tragedy there bc all chaos marines are essentially lost souls condemned to eternal torment. So I think you'd have to start there.


Not in all cases, some just chose to go down the path of damnation for power and glory. It's more smexy

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In that same book, the outcast dead, they refer to the internal interactions of the world eaters almost like pack animals, constantly striving for dominance and assessing/competing for their place in the hierarchy.

Other more CSM orientated books, including the Iron warriors omnibus and the Soul hunter series also make reference to those who are or becoming bezerkers, and they seem to almost exist in a trance like state, not really that aware of their surroundings until they are in the midst of battle. All the other aspects of their existence are muted, almost as if sleep-walking until the moment when they can fight. I suppose quite where you think your world eaters will lie on that spectrum is up to you.

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Reanimator wrote:In that same book, the outcast dead, they refer to the internal interactions of the world eaters almost like pack animals, constantly striving for dominance and assessing/competing for their place in the hierarchy.

Other more CSM orientated books, including the Iron warriors omnibus and the Soul hunter series also make reference to those who are or becoming bezerkers, and they seem to almost exist in a trance like state, not really that aware of their surroundings until they are in the midst of battle. All the other aspects of their existence are muted, almost as if sleep-walking until the moment when they can fight. I suppose quite where you think your world eaters will lie on that spectrum is up to you.


I second ADB's Soul Hunter series as a surprisingly good source for the day-to-day life of a Khorne flake. The character Uzas is a Night Lord who worships Khorne, but he isn't always "sleep-walking". He spends a fair amount of time in the novels perfectly lucid. He does go into trances sometimes, and periodically slips into murderous rages, basically seeing red and killing anything that comes near him. This is basically a given in battle, but there are instances aboard their ship where he goes out of control and kills civilian crew, or threatens to kill other marines. However, even in battle he isn't always charging into combat - sometimes he has to be restrained before he runs forward, but other times he eagerly pours gratuitous amounts of bolter fire into the enemy. Khorne cares not from whence the blood flows, only that it flows without cease, so contrary to popular belief, ranged combat IS still part of Khorne's domain.

On that note, it's important to remember that not every World Eater was equipped solely for close combat, or traveled on foot. They would have had a mix of tactical and devastator squads, plenty of different vehicles, and jump pack troops who in my opinion would not necessarily have joined a raptor cult (the idea that everyone with a jump pack automatically joined a raptor cult is a little silly). Just make sure everyone has World Eater and Khorne markings, and put bayonets and chain blades on your heavy bolters and autocannons for good measure

This message was edited 1 time. Last update was at 2012/04/04 21:32:38


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do you hear the voices to wrote:Here is my primary concern.
I the tyranids because they are so limited as far as backstory and involvement in campaigns. There isn't much creativity allowed with nids, they're bugs that want to eat stuff. That's it. There aren't many options for ways to include them. I just want to make sure I'm avoiding that fate with World Eaters. I want them to have some depth of motivations. Of course they will always be seeking skulls for the skull throne but there has to be a little more than that.


Try reading Blood Gorgons by Henry Zhou. Excellent depiction of a traitor warband aligned to Khorne. Here's a review of the book:

http://www.heresy-online.net/forums/showthread.php?t=81731

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CalgarsPimpHand wrote:The character Uzas is a Night Lord who worships Khorne, but he isn't always "sleep-walking". He spends a fair amount of time in the novels perfectly lucid. He does go into trances sometimes, and periodically slips into murderous rages, basically seeing red and killing anything that comes near him. This is basically a given in battle, but there are instances aboard their ship where he goes out of control and kills civilian crew, or threatens to kill other marines. However, even in battle he isn't always charging into combat - sometimes he has to be restrained before he runs forward, but other times he eagerly pours gratuitous amounts of bolter fire into the enemy. Khorne cares not from whence the blood flows, only that it flows without cease, so contrary to popular belief, ranged combat IS still part of Khorne's domain.


Ooooh you're going to be surprised when you read Void Stalker

CalgarsPimpHand wrote:On that note, it's important to remember that not every World Eater was equipped solely for close combat, or traveled on foot. They would have had a mix of tactical and devastator squads, plenty of different vehicles, and jump pack troops who in my opinion would not necessarily have joined a raptor cult (the idea that everyone with a jump pack automatically joined a raptor cult is a little silly). Just make sure everyone has World Eater and Khorne markings, and put bayonets and chain blades on your heavy bolters and autocannons for good measure


I get a little confuzzled in this regard. What you say should be true, but all World Eaters are Bezerkers and if I recall correctly in the 3.5 codex couldn't take heavy weapons because of this. But I might be wrong though, I am often

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I'd never recommend the book, as it's a steaming pile, but Battle for the Abyss has a bunch of World Eaters in it. Best thing about it, too.

Click for a Relictors short story: http://www.dakkadakka.com/dakkaforum/posts/list/412814.page

And the sequels HERE and HERE

Final part's up HERE

 
   
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The new audio drama 'Butcher's Nails' is meant to be coming out in June of this year:



Although it's only an audio book (and therefore a lot shorter), I'm hoping Aaron Dembski-Bowden will do the same things he has done to both Night Lords and Word Bearers, and transform them from cackling 2-dimensional comic-book bad guys into a believable story and background.

TBH, I think it's often difficult knowing how to portray the World Eaters, at least so far as 'suspension of disbelief' is concerned. While 40k is really more of a fantasy universe rather than hard sci-fi, there are still things which have to seem believable for them to be an effective part of the background. Over the years, i think a lot of writers have struggled to achieve this for Khorne and the WE - specifically, how can a crazed man-animal, who just wants to run at his opponent until one of them is dead, and is not capable of any real rational thought beyond that, survive for more than a week on the battlefield? TBH it just wouldn't happen (let alone doing anything which required thought - piloting vehicles, stripping down a weapon etc.) But, it is surprising how often the WE have been portrayed that way in the background, even though it was not initially part of it going back to the Realms of Chaos books - as GreatGunz said, honourable defeat of a worthy foe is at the core of Khorne's concept.

I instead like to think of them as being edgy most of the time, yet capable of berserk fury when they get involved in combat. The 'Butcher's nails' aren't literally a nail inserted into the brain (which would be a silly thing to do) but bionic implants that drive the person to unimaginable levels of fury, using an actually quite complex neuro-logical interface. I collect Pre-heresy World Eaters, and wrote a short story about it and how I could imagine the bionic implants working, if it's something you are interested in:

http://eatersofworlds.blogspot.co.uk/2009/10/great-crusade-short-fiction-contest.html

That other Place

‘Drip..... Drip...... Drip.....’

Warule sat entranced by the steady stream of condensation as it fell from the roof and rolled down one wall, pooling near the feet of the crouching form of Sergeant Buseyt. Though the liquid was stained and clouded it reminded him of something else; of blood, of the way which the crimson fluid stuck to a surface until sufficient weight forced it through gravity to descend, forming in rivulets and pooling like mercury. Its faint reflective aspect represented in a myriad of colours and shades, the mirror image of another world. But the water which crept morosely down the wall was very much of this reality, a sorry contrast to the dominant white and blue of the Astartes crouched throughout the room. Poor comparison to faded red, the remains of stained blood not entirely removed.

“Make yourselves ready, cohort!” The harsh digital representation of Buseyt’s voice chimed in Warule’s earpiece, breaking him from his reverie. Instinctively he gripped the haft of his chainaxe, running his gauntleted thumb over the well worn activation rune. Lime-green diagnostics winked positive in his visor; compartmentalised diagrams of his turbofans at once became opaque and then disappeared as the systems in the device were checked by the control centre of his armour. Warule had seen each and every step on a hundred occasions and anticipation built in him as it moved through its sequence: Auto-senses, environmental integrity, power levels, each confirmed in turn until only a single system remained. The diagnostic interface, as if sensing the weight of occasion, paused for a moment before an image of opened fangs enveloped the cross section of his mk3 helm; His Bio-neural implants were ready. The image faded, leaving Warule’s image intensifier staring once more at coarse granite and pool of discoloured water.

When Buseyt spoke again, this time in more measured tones, it came to Warule as if he were submerged beneath that thin film of water and in another world. Flat, undisturbed, a shade of nothing; “Ignatov is pinned down in those ruins two hundred metres ahead. Machine gun nests, a trench, heavy machine weapon fire.” the Sergeant’s words came broken and halting. Despite the digital translation, all of them well knew the crushing sense of anticipation inherent in his tone. The sense of eagerness mixed with fear. After what seemed like an eternity he spoke again, but this time the words rushed forth like a torrent, bursting to come out, “We attack from above. For Angron. For the Emperor.”

A pause.

A drip of water.

The hollow echo of his breath faded into silence, and it hung in the air for what seemed like an eternity.

“Activation code...”

The world that existed around Warule collapsed, and the man that was the Astartes did not hear that final half muttered utterance. A torrent of images cascaded through his mind, a bursting flash of memories and experience which flowed through him, fleeting, never giving him respite or chance to reflect: Of the blood red skies of Lalonde, Brother Gasker lying in his arms his life blood draining away, Commander Dreyt falling to the Reavers, The howls of his brothers caught in the Maelstrom of Iskar slain without pause, Of blood, The training camps of Bodt a thousand white glowing gauntlets held to the sky fists clenched and the galaxy their prize. The images faded to the background, decades of war, of death and destruction, condensed into a heartbeat. There and gone like the flash of bolter muzzle.

With a scream of exaltation the faded world of greys fell away from him and the veils which cloaked his vision were discarded as he burst through the surface of that sterility. To Warule it did not matter that special biological pre-cursors had been activated, that carefully targeted hormones and chemical programs were being released into his brain. That reservoirs of adrenalin and more exotic components were being dumped directly into his bloodstream.

It did not matter. At that moment it felt like lightning had struck him. As if tens of thousands of volts of electricity were arcing through his body, as his muscular frame arched and threatened to tear itself loose from his skin of armour and launch itself through the ceiling. Twin hearts hammered in his heaving chest like pistons, his helmet desperately struggling to pump air into his lungs fast enough as they heaved in great undulating and ragged gasps. As his teeth clamped together, threatening to splinter apart, he gripped the haft of his chainaxe; it roared to life, the scream of its serrated blades echoing the fire which coursed through his veins. His eyes bulged, dancing wildly and rolling backwards in their sockets with a crazed intensity. He barely noticed his brother marines in front of him, seemingly wrestling with their own invisible daemons as their bodies were wracked with the tremendous forces raging within. Ceramite strained at the seams as they stumbled out of the building, those too inexperienced not to have loosened the bonds on their armour joints now paying the price; wracked with pain as their hyper-extended musculature expanded and bulged within their armour.

Warule bounded after them in great strides, barely able to keep his footing as his legs drove him forward, chain-axe singing its chorus of death and destruction. A serrated blade symphony which occupied his attention entirely, precluding any moment other than the one he now lived in.

Moments later they found themselves in an open space of sand covered pavements and roads. Warule’s heart sang at what was to come next and he thundered to a halt beside his squad, sending chips of dirt tumbling through the air. Placing his arms by his sides he planted his feet into the ground and squatted. He looked up into the red-tinged hue of the sky. To Warule it looked as though scarlet clouds drifted amidst the falling blood of his colleagues. Of Gasker, of Dreyt, of every World Eater who had ever fought and fallen.

Diagnostics blinked positive and screams of exaltation sounded in his earpiece as with a thunderous roar the turbofans in his jump pack ignited. His armour shook, feeling as though it would tear itself to pieces and with an almighty and ear splitting crescendo he was launched into the sky in a corkscrewing trail of black smoke and ozone.

Towards his enemies, towards blood and destruction, towards that world which existed so fleetingly and to which he always longed to return.

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That's an awesome story!

I totally agree that the World Eaters need someone to definitively do away with the 2-dimensional bad guy image they have now.

I get a little confuzzled in this regard. What you say should be true, but all World Eaters are Bezerkers and if I recall correctly in the 3.5 codex couldn't take heavy weapons because of this. But I might be wrong though, I am often


No, you're right. That's what they say, and that's how the rules for Berzerkers are written, but I don't take it that literally. I personally feel it's a mistake to assume that every World Eater dropped whatever weapons he was trained in and picked up a chain axe. There's a reason that even your Havocs can carry an Icon of Khorne in the codex.

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CalgarsPimpHand wrote:
No, you're right. That's what they say, and that's how the rules for Berzerkers are written, but I don't take it that literally. I personally feel it's a mistake to assume that every World Eater dropped whatever weapons he was trained in and picked up a chain axe. There's a reason that even your Havocs can carry an Icon of Khorne in the codex.


Ah, but would they been Khornate marines and not World Eaters

No, I agree with you though, does seem a bit silly that World Eaters wouldn't use heavy weapons as anything other than clubs.

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CalgarsPimpHand wrote:That's an awesome story!

I totally agree that the World Eaters need someone to definitively do away with the 2-dimensional bad guy image they have now.

I get a little confuzzled in this regard. What you say should be true, but all World Eaters are Bezerkers and if I recall correctly in the 3.5 codex couldn't take heavy weapons because of this. But I might be wrong though, I am often


No, you're right. That's what they say, and that's how the rules for Berzerkers are written, but I don't take it that literally. I personally feel it's a mistake to assume that every World Eater dropped whatever weapons he was trained in and picked up a chain axe. There's a reason that even your Havocs can carry an Icon of Khorne in the codex.


The way they've been resurrecting old fluff recently, maybe they'll bring back the teeth of khorne?
I say screw it though. I love the fluff but it's not going to stop me from playing what I want to play. World Eaters want to kill things, but they don't want to die for no reason. Because they never back down from a fight, they have to have the capability to win every fight. So if they need havocs, then havocs they shall have. Atleast in my armies.

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Jeez that's an intense short, really gives a good image of how the implants work. Lots of interesting stuff here.
I've been reading the tempus fugitive expansion "Age of the Emperor" and they have some REALLY cool rules for preheresy world eaters. Not really balanced but I'd highly recommend checking it out.

 
   
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Thanks mate! Although it is not the official explanation, just my own idea based on what we've been told previously, and who knows maybe 'Butcher's Nails' will completely change it? (And the 'bionic implants' will literally become a nail hammered into the brain?! )

Yes the Tempus Fugitives rules are great, I had a lot of fun at one of their events. Although I think the earlier 'Age of the Emperor' ruleset was better

For my own Pre-Heresy WE I use the Blood Angel codex, it's absolutely perfect for force representing the late crusade (with the Legion just beginning to 'turn'). I think early an early Crusade War Hounds force (before the discovery of Angron) is better represented by the standard SM codex, for Heresy-era (where they are beyond the point of no return) the Chaos Codex is a better fit.

I wrote an article about it and explaining the reasons why on my blog, keep meaning to bring it to the articles section of Dakka:

http://eatersofworlds.blogspot.co.uk/2011/02/using-blood-angels-5th-edition-to.html

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Pilau Rice wrote:
CalgarsPimpHand wrote:
No, you're right. That's what they say, and that's how the rules for Berzerkers are written, but I don't take it that literally. I personally feel it's a mistake to assume that every World Eater dropped whatever weapons he was trained in and picked up a chain axe. There's a reason that even your Havocs can carry an Icon of Khorne in the codex.


Ah, but would they been Khornate marines and not World Eaters

No, I agree with you though, does seem a bit silly that World Eaters wouldn't use heavy weapons as anything other than clubs.

Though it is indeed the letter of the fluff, the whole "all World Eaters are berserkers" thing makes so little sense that it's best disregarded. The Legion must, before the Heresy, have deployed Deavastators, APCs, etc., all while under the influence of psychosis-inducing implants; it makes very little sense - particularly since a complete disdain for any weapons other than chainaxes and bolt pistols would make it impossible to fight effectively in most theatres - to presume that upon turning traitor, the World Eaters unanimously discarded weapons capable of wreaking vast and indiscriminate carnage with the accompaniment of very loud bangs. Given that the same logic applies even more strongly to jump packs, of which - one would think - frothing close combat maniacs would be very fond, I'm inclined to attribute it to poor writing, rather than conscious choice. With luck, the forthcoming codex will sort matters out, and the "Teeth of Khorne" - as they were in Slaves to Darkness - will be back on the field.



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The audio drama Firedrake has a few Khornish fellows in it. A Khorne lord uses an enslaved librarian to turn the victor of one of their little pit fights into the deamon portion of a deamon engine. Then slaps the engine around to establish dominance.

   
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English Assassin wrote:
Pilau Rice wrote:
CalgarsPimpHand wrote:
No, you're right. That's what they say, and that's how the rules for Berzerkers are written, but I don't take it that literally. I personally feel it's a mistake to assume that every World Eater dropped whatever weapons he was trained in and picked up a chain axe. There's a reason that even your Havocs can carry an Icon of Khorne in the codex.


Ah, but would they been Khornate marines and not World Eaters

No, I agree with you though, does seem a bit silly that World Eaters wouldn't use heavy weapons as anything other than clubs.

Though it is indeed the letter of the fluff, the whole "all World Eaters are berserkers" thing makes so little sense that it's best disregarded. The Legion must, before the Heresy, have deployed Deavastators, APCs, etc.


Definitely, there is a lot of evidence of it in the HH: CCG books, and like you say it would make no sense for it to be otherwise. A couple of examples:








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What is HH:CCG

 
   
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Horus Heresy Collectible Card Game. I believe. The Collected Visions book is a good reference work.

Click for a Relictors short story: http://www.dakkadakka.com/dakkaforum/posts/list/412814.page

And the sequels HERE and HERE

Final part's up HERE

 
   
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do you hear the voices to wrote:What is HH:CCG


Yes as Necroagogo said it is art from the card game, you can now get it as a collected anthology http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440354a&prodId=prod842467

The art above is from the book, some amazing stuff in it I would thoroughly recommend it if you get the chance to pick it up!

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...The original post contained a trick question. Berzerkers aren't not on the battlefield unless they're going to a battlefield.

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