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Made in gb
Tower of Power






Cannock

Dave dropped me a late text on Sunday asking if I fancied a game bank holiday Monday. The weather forecaste was rain all day, so I wasn't going anywhere, plus my legs are screwed from playing airsoft. I thought I'd use this game to test out a silghtly modified Necron list.


Necrons 'Necro-Wall' - 2,000 points

HQ

Overlord w/ Catacomb Command Barge warscythe
Royal Court 3 x Crypteks w/ - harbinger of destruction & solar pulse
Overlord w/ Catacomb Command Barge warscythe
Royal Court 3 x Crypteks w/ - harbinger of destruction

Troops

6 x Necron Warriors w/ Ghost Ark
6 x Necron Warriors w/ Ghost Ark
6 x Necron Warriors w/ Ghost Ark
6 x Necron Warriors

Fast Attack

6 x Canoptek Wraiths 3 x whip coils
6 x Canoptek Wraiths 3 x whip coils

Heavy Support

Annihilation Barge
Annihilation Barge
Annihilation Barge

Grey Knights - 2,000 points


HQ


Librarian - the shrouding, might of titan, warp rift, the quickening & brain mines
Malleus Inquisitior - terminator armour, psycannon & psychic communion

Elite


7 x Purifiers - 2 x incinerators, nemesis falchions, nemesis daemon hammer & 3 x nemesis halberds
Vindicare Assassin

Troops


10 x Terminators - 2 x incinerators, brotherhood banner, 6 x nemesis halberds & nemesis daemon hammer
5 x Terminators - psycannon, nemesis falchions, 2 x nemesis halberds & nemesis daemon hammer
5 x Terminators - incinerator, 3 x nemesis halberds & nemesis daemon hammer

Fast Attack


7 x Interceptors - psycannon, 5 x nemesis halberds & nemesis daemon hammer
Stormraven Gunship - twin-linked multi melta & twin-linked lascannon

Pre-Game Analysis


Dave has got 22 models in terminator armour altogether and two of them have multi wounds. I think I am in for a tough game as that 2+ armour save will be difficult to take out. The only ranged stuff I have is the lances (AP2) or in combat the Wraiths (rending), I hope that weight of shots from Ghost Arks and Annihilation Barges can thin out the numbers. I am also worried about force weapons on the Wraiths, I just hope my invulnerable saves roll good!

Speaking of terminators, the Inquisitor is in termie armour, though as he's t3 if I can either get lucky sweep rolls (6+ and I allocate) or double him out via shooting I should stop reserves coming down earlier.

The Vindicare is going to be a pain in the arse as usual, though torrent of fire should bring that little bugger down.

Interceptors could probably be annoying as they can shunt and contest any objectives in the last turn. If I can knock them out sooner than later I should be ok.

The Stormraven is going to annoy me with the melta, open topped vehicles don't like melta! Though it's the only serious anti tank Dave has, so if I can stop it sharpish I should be fine.

Game: Seize Ground + Pitched Battle

Deployment


I win the roll off and decide to go second. This is so I can get objectives in the last turn but also so Dave can move his units closer to me and I use my solar pulse. G.K have medium ranged guns, the pulse should shut most of those psycannons down first turn.

Dave deploys, in a ruin towards the left flank on his table edge he puts the Vindicare on the top floor and unit of Terminators half in terrain with the attached Inquisitor - unit has two models out of terrain to get LOS. Other unit of 5 Terminators deploy next to the ruin on the left with Interceptor support. Stormraven holding the Purifiers deploys next to the exposed Inquisitor. Librarian and the unit of 10 Terminators are in reserve.

I deploy all in the centre between two ruins, I can only get two Arks length wise between the two ruins so the other one deploys to the left. Behind the two Arks are two Annihilation Barges, the Wraiths and on the right a Overlord. Behind the other Ark is the other Overlord and single Annhilation Barge.

Objectives had been previously placed, two just outside my deployment zone 12" away from each other across the board, I placed this here as my Necron army isn't massively mobile, well not the troops anyway. Dave had placed his two one in the ruin where the Vindicare, Terminators and Inquisitor were holded up and the other in a large ruin on my left flank - this objective shouldn't be hard to reach, or at least contest with faster moving units i.e Wraiths or even a CCB. Unit of Warriors without a Ark stay in reserve.

Servo skulls are seeded around the centre ruin and one near the objective in the ruin Dave's deployment zone.







* Tactical Notes


Ok, I think Dave has given me a break by holding the larger unit of Terminators in reserve and then holding the others back, especially the unit in terrain. This means he's waiting for reserve rolls for the unit going to deep strike and the Terminators on foot will take sometime to reach me. The only units I need to worry about at the moment is the Purifier unit and the Interceptors. If I can tackle those units first turn and cause some damage on them (including taking out the Stormraven) I think I should be doing ok.



Turn 1


Stormraven moves 12" to the right flank and stops by the centre ruin. Terminators and Interceptors move down the left flank using the ruins to block LOS while the Inquisitor's unit remains in terrain.

Shooting; Vindicare fires at the centre Ghost Ark and it goes boom, all Necrons inside are safe and pass pinning though a Wraith gets some shrapnel in the eye and takes a wound. Psycannon from the Interceptors fire and take out the Ghost Ark on the right, it explodes though all Necrons are fine and pass pinning. Stormraven blasts the last Ghost Ark and scores double wrecked result - squad passes pinning test. That's it for Dave and not a bad start.

My first turn; I move the Overlord on the right flank flat out and sweep the Stormraven, the Overlord cuts it in half and the jet goes boom! Overlord on the left has nothing to sweep to moves flat out and lands by the large ruin on the left using part of the ruin to block LOS. Unit of Wraiths move to right flank to assault the Purifiers as Warriors out the wrecked Ghost Ark move up to support them with gauss fire. Annihilation Barges move up to ensure they are in range. Other Wraiths move up so out in the open between tower ruin and large ruin on the left, they will act as a distraction. Remaining Warriors hold position.

Shooting; gauss flayers, eldritch lances and tesla destructor fire into the Purifiers and not one drops! Terminators on the objective don't do too well and get blasts by gauss flayers, lances and tesla, only a single Terminator survives after the squad is wiped out and the Inquisitor is instagibbed by tesla destructor - survivor passes morale. Annihilation Barge on the left along with Warriors fire into the oncoming Interceptors, though all are fine.

Assault; Wraiths charge the Purifiers and lash some of them up, though most Purifiers stll go first thanks to halberds. Dave casts cleansing flame, though it doesn't go off. At the end of combat the Purifiers have lost and are wiped out as they are fearless, the Wraiths consolidate into the ground floor of the tower ruin as it can block LOS from certain angles.





* Tactical Notes


Ok, I feel that could have been a better first turn. While I've caused a lot of damage to Dave by taking out the Stormraven, Purifiers, Inquisitor and practically a entire Terminator unit, I could have minimised my own damage as I forgot to use pulse! What a noob!


Dave hasn't done too bad this turn. He's knocked out all Ghost Arks which not only give my army cover, but also keep the troops protected and add a lot of anti troop fire power. At least my troops are sitting right by the objectives.


Next turn I'll more a Overlord up and sweep the single Terminator, he has a psycannon and I don't want that shooting. Plus this will put some pressure on Dave as most of the objectives will be in my control. I know it's early days, but he will have to get them off sooner or later. All fire power will then go into the Interceptors and remaining Terminators before the Wraiths assault, if the Terminators in reserve arrive, then I'll send Wraiths to tackle them before they can move out and be offensive.



Turn 2


Dave rolls for reserve and the Librarian and his buddies fail to arrive.

Single surviving Terminator falls back into terrain where the unit started out. Interceptors bound down the flank and land right next to the Overlord who is hiding behind the large ruin on the left flank. Intact Terminators move into terrain of the ruin on the left flank and claim that objective. I do also remember to declare solar pulse this turn!

Shooting; single psycannon Terminator attempts to blast the Wraiths in the centre, though night fighting stops that. The Vindicare has better luck and fires at the Wraiths, though fails to wound. Terminators in the ruin fire into the Wraiths and manage to wound a naked Wraith. Interceptors blast the side armour of the CCB, though do nothing.

Assault; Interceptors charge the CCB, though fail to score any damage, they did cast hammerhand btw.

I roll for reserves and the Warriors arrive and run into a ruin in my deployment zone near the Annihilation Barges.

Movement; Overlord on the right flank zooms over and sweeps the single Terminator who dies. The other Overlord zooms and sweeps the Vindicare, though the assassin makes the invulnerable save. Both Wraith units move over to meet and greet the Interceptors and Terminators while the Warriors on the right flank around to get the lances into range. That's all the movement for me.

Shooting; Vindicare gets blasted by lances and gauss flayers from the Warriors in the centre who haven't moved and also the unit which just flanked from the right, the Vindicare makes the cover saves from the lances, though fails with gauss and fails feel no pain and is dead meat. Warriors closest to the Interceptors, rapid fire and manage to kill one thanks to the lance, all three Annihilation Barges then fire, one arcs off onto the Terminators and kills two Terminators! After the dust has settled the Interceptors have been wiped out and the Terminators pass morale and are ready to a double charge by Wraiths.

Assault; both Wraith units charge and maul the three Terminators, they die put it this way, though I do lose a Wraith. The unit of five Wraiths remain on the objective while the other unit consolidates so back in the centre again to decrease gaps for derp strike.







* Tactical Notes


Things have gone very well for me this turn and I can't complain at all. The single psycannon Terminator has been cut up by Overlord and the Vindicare atomised by gauss, the objective is now contested by Necrontyr. Interceptors have been gunned down and surviving Terminators cut up into little bits by Wraiths, a unit of Wraiths now control the left flank objective. With all the objectives in Necrons metal hands, Dave doesn't have a huge amount of options on what he can do - attack the Overlords and Wraiths can move up, attack the Wraiths and Necron forces can open fire.


I'll see where the Librarian and Terminators arrive, hopefully I can shoot the crap out of them when they do arrive



Turn 3


Dave rolls for reserves and the Grey Knights fail to arrive. Looks like it's going to be a quick turn for Dave.

My turn, I move both Overlords flat out in their Barges. Both land in the centre behind the Wraiths.

Turn 4


Dave rolls for reserve and the Terminators arrive. The unit combat squads and both units deep strike top left corner, both scatter, though not close enough to the board edge to cause a brown pant moment.

Shooting; Librarian's unit fire incinerator and warp rift into the Wraiths on the left flank objective, shockingly a Wraith passes initiative test as I roll a 1! Storm bolters pitter patter of the same Wraiths from the unit closest to Dave's table edge, the Wraiths remain strong!

Necrons fourth turn; one Overlord sweeps the Librarian's unit, I roll a 6 so I allocate a hit to the Librarian, which wounds, though the Librarian saves as does another Terminator who took a wound. The other Overlord isn't close enough to sweep so just moves flat out towards the objective Dave's table edge and spins around to rear armour is blocked from LOS, that objective is now contested. Wraiths move up to assault each Terminator unit while the paired Annihilation Barges move over the Warrior units to make sure they are in range.

Shooting; lances, gauss and tesla fire at the Terminator units to thin them out. I think I kill a Terminator and put a wound on the Librarian while the other unit is safe.

Assault; Wraiths charge, Librarian's unit loses combat after just the brotherhood banner survives, who falls back and is within 6" of the Wraiths closest to Dave's table edge. The other Wraiths lose combat by one, though only two Terminators remain.



* Tactical Notes


Right, this game is in the bag. There's three Grey Knight models left, two engaged in combat and the other is falling back and will have to fall back off the board as my Wraiths are within 6". I'll get the Overlords to sweep the two Terminators and if they fail to get the job done, then the Wraiths can mop up.



Turn 5


Brotherhood banner Terminator walks off the board. I am not sure on combat result, though both Terminators survive and are locked in combat.

All that happens in my turn is a Overlord sweeps the Terminators and kills both of them.

Necrons win tabling the Grey Knights and claim two objectives.

Summary


That was a interesting game, though I think I had it slightly easy due to some of Dave's tactical choices. I did expect the Terminators to be harder to take down, though weight of attacks from the Wraiths cut them down without much hassle while supporting fire depleted Terminator numbers prior to combat.

Necron wise I think I have the list spot on now. I am happy with troop numbers, the Warriors I hold in reserve do the same job as Immortals, just for cheaper. To be honest I haven't missed the Immortals.

Wraiths were the stars of this game. The two units managed to take out a unit of Purifiers, three Terminator units and a Librarian. That's about double their unit cost.

Everything else worked as it has done previously. I think the double Overlords add a nice touch by taking out units or causing damage prior to Necron shooting and support the Wraiths nicely.

Mistake wise I forgot to use my pulse first turn. I did use it second, though it was no where near as effective. Too much talking and not paying attention!

Dave played well, though some tactical choices let him down. I think a cheap scoring unit i.e min squad of Strike Knights would be more suited for him instead of having a 200 point + Terminator unit sitting on a objective. The Inquisitor could also attach to this unit, though the Inquisitor is better kept bare bones and placed out of LOS.

Dual Ravens would be more suited adding armour saturation and deliver thos Terminators to the front lines quicker. With the Terminators foot slogging I was able to pick them off and engage them on my terms. Plus the Raven would add some more potent anti tank.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

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Made in ca
Hellacious Havoc





Canada

Nice report!

One thing I really want to know is where to you get or how did you make those amazing looking Triarch Stalker type models :O


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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Good rep, but I really wish your opponents (all of em) had a sense of target priority... Seems every one of them targets the arcs, then gets beat up... Keep up the good work tho, maybe your buddies will learn!

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Focused Fire Warrior




Boone, NC

Did you remember quantum shielding? Because it seems like you wouldn't lose AV 13 to a S7 Psycannon.

Other than that, great game and I look forward to seeing more of the necrons.

Conquer ignorance with thought. Conquer brutality with precision. Conquer all with unity, for it is The Greatest Good. -"Commander Shas'o Strikesheild"  
   
Made in gb
Tower of Power






Cannock

sydewynder wrote:Nice report!

One thing I really want to know is where to you get or how did you make those amazing looking Triarch Stalker type models :O


Thanks about the report.

I made the Triarch Stalkers from Ghost Ark kits and with a little bit of greenstuff. If you're interested, I am selling them

Zid wrote:Good rep, but I really wish your opponents (all of em) had a sense of target priority... Seems every one of them targets the arcs, then gets beat up... Keep up the good work tho, maybe your buddies will learn!


I think you under estimate the Ghost Arks. While there's more nastier things in my Necron list than those, I feel with the Arks gone I've suffered a big blow. The Arks protect my troops, give cover to other units and knock out 20 gauss flayer shots when close adding anti tank. With those gone I've got no cover and troops can be gunned down and wiped out, so no R.P.

yamgrenade wrote:Did you remember quantum shielding? Because it seems like you wouldn't lose AV 13 to a S7 Psycannon.

Other than that, great game and I look forward to seeing more of the necrons.


Psycannons auto pen when they glance, if makes sense, that's thanks to rending.

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Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

A single 6 on that psycannon auto penetrates AV 13 terminator units cna pump out 8 Psycannon shots a turn - so that is a pretty good chance to damage it. On top of that, the +1 vehicle damage table hurts them a bit.

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Made in jp
Proud Triarch Praetorian





Well played, as usual, sir.

Just a thought: why don't you drop the Warrior squads down to 5 each?
With the points that would free up you would be able to get a second Solar Pulse, as well as outfit each of your Wraith units with a Particle Caster (to maximize survivability with wound allocation shenanigans. hell, give one unit TWO Casters and you'd be at 2000 points exactly!)

 
   
Made in gb
Tower of Power






Cannock

calypso2ts wrote:A single 6 on that psycannon auto penetrates AV 13 terminator units cna pump out 8 Psycannon shots a turn - so that is a pretty good chance to damage it. On top of that, the +1 vehicle damage table hurts them a bit.


Spot on my good man

skoffs wrote:Well played, as usual, sir.

Just a thought: why don't you drop the Warrior squads down to 5 each?
With the points that would free up you would be able to get a second Solar Pulse, as well as outfit each of your Wraith units with a Particle Caster (to maximize survivability with wound allocation shenanigans. hell, give one unit TWO Casters and you'd be at 2000 points exactly!)


Thanks

I had 5 Warriors per unit before. I found they died pretty quickly. Now that extra Warrior won't help a lot, though every little counts. I've tried second pulse before and it doesn't add a whole amount. The casters for 5 points are alright though.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
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Made in us
Haemonculi Flesh Apprentice






I have to disagree with you about the arks. He really played it wrong. He could have taken out your command barges first turn which is much more valuable. If he lacked the range turn one, he certainly shouldn't have allowed you to sweep the raven. I also have no idea why he attempted cleansing flame on the wraiths over NFW, granted he nubed his psychic test but it was still an awful play.

I feel like someone should point out how silly it is to reserve a 600 point chunk of your army as well..... This is how you lose 40k games people. Deployment is so crucial. I think had he deployed better and actually had decent target priority it would have been much closer.

CC aside, great report as usual mercer, thanks for sharing!

   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

mercer wrote:

Zid wrote:Good rep, but I really wish your opponents (all of em) had a sense of target priority... Seems every one of them targets the arcs, then gets beat up... Keep up the good work tho, maybe your buddies will learn!


I think you under estimate the Ghost Arks. While there's more nastier things in my Necron list than those, I feel with the Arks gone I've suffered a big blow. The Arks protect my troops, give cover to other units and knock out 20 gauss flayer shots when close adding anti tank. With those gone I've got no cover and troops can be gunned down and wiped out, so no R.P.


That's my point entirely. Your command barges are far faster than the rest of your army, they account for most of your vehicle kills. Pretty much your arks bait opponents into targeting them over models in cover. Honestly ill take a model that only really can get 10 shots off on a model as with your bfiring arks you need to be on the sides to be shot, and even then its just blasters...

Any smart opponent will go for the barges first to slow you down then pick apart the rest. Especially as the barges deny cover.


Automatically Appended Next Post:
Red Corsair wrote:I have to disagree with you about the arks. He really played it wrong. He could have taken out your command barges first turn which is much more valuable. If he lacked the range turn one, he certainly shouldn't have allowed you to sweep the raven. I also have no idea why he attempted cleansing flame on the wraiths over NFW, granted he nubed his psychic test but it was still an awful play.

I feel like someone should point out how silly it is to reserve a 600 point chunk of your army as well..... This is how you lose 40k games people. Deployment is so crucial. I think had he deployed better and actually had decent target priority it would have been much closer.

CC aside, great report as usual mercer, thanks for sharing!


well said! pretty much echoed my sentiments

This message was edited 1 time. Last update was at 2012/04/10 17:08:20


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Made in ca
Warp-Screaming Noise Marine




Canada!

I'm pretty confused about your list vs the pictures!
I'd love it if you could help me sort it out

3 lance arks and a objective camper of warriors, 12 wraiths and 5 barges come out to about 1950 already. But I see stalkers and immortals table side too! What's am I missing pal?

I'm sure it's just a case of copypasta. I like the look of things but I'd love some clarification.

Also, have you considered having an ark with a warrior squad and attacked 2x lords to compliment the wraiths and be a big deal to move off of an objective? It gives armored lists so much forward presence.

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Made in us
Twisted Trueborn with Blaster





Fantastic battle report, but one part threw me off.

He held his terminators with the librarian in reserve, opted to combat squad them when they came up from reserves, and then deep striked them?

I thought you announced whether a unit was combat squadded or not at deployment, even if they were being held in reserve and that the only exception to this was Drop Pods.

Reason I ask is that I'm just starting my DoA army (only have a librarian and honor guard built thus far) and I don't want to play it wrong once I get enough men to go to the tabletop.
   
Made in us
Fixture of Dakka





San Jose, CA

I look at his list and I thought to myself, yeesh.

What's he doing with 3 units with incinerators?!? 1 unit for the stormraven, I can understand, but 3? For heaven's sakes, proxy those incinies as psycannons.

Seems like your opponent beat himself this game. Maybe you can give him some pointers next time.


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Powerful Ushbati





Manhatten, KS

Im confused. In the picture i see triarch stalkers but they are not listed in the army list? Did I miss something? How did they do btw?

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He is proxying them for annihilation barges. He is selling the stalkers as he secretly agrees with me that they are rubbish for their points

   
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Fixture of Dakka





San Jose, CA

Red Corsair wrote:He is proxying them for annihilation barges. He is selling the stalkers as he secretly agrees with me that they are rubbish for their points

Actually, he is proxying the stalkers for command barges and using the annihilation barges as annihilation barges.


Lokas wrote:Fantastic battle report, but one part threw me off.

He held his terminators with the librarian in reserve, opted to combat squad them when they came up from reserves, and then deep striked them?

I thought you announced whether a unit was combat squadded or not at deployment, even if they were being held in reserve and that the only exception to this was Drop Pods.

Reason I ask is that I'm just starting my DoA army (only have a librarian and honor guard built thus far) and I don't want to play it wrong once I get enough men to go to the tabletop.

They're not actually deployed until they actually come in from reserves. This applies to all units, not just drop pods.

From the Space Marines FAQ:

Q: When a unit of 10 Space Marines with the Combat
Squad special rule arrives from reserve as two combat
squads, can they move on from, or Deep Strike onto,
two different locations? (p51)
A: Yes.

That's good news for your DoA army.

Lucre wrote:I'm pretty confused about your list vs the pictures!
I'd love it if you could help me sort it out

3 lance arks and a objective camper of warriors, 12 wraiths and 5 barges come out to about 1950 already. But I see stalkers and immortals table side too! What's am I missing pal?

I'm sure it's just a case of copypasta. I like the look of things but I'd love some clarification.

They're proxies, or count-as units. Stalkers are command barges and any immortal is just a warrior here. He's even also got blood angels in his army.



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Haemonculi Flesh Apprentice






jy2 wrote:
Red Corsair wrote:He is proxying them for annihilation barges. He is selling the stalkers as he secretly agrees with me that they are rubbish for their points

Actually, he is proxying the stalkers for command barges and using the annihilation barges as annihilation barges.



Actually both if you'd look he has at least one command barge

   
Made in us
Twisted Trueborn with Blaster





jy2 wrote:They're not actually deployed until they actually come in from reserves. This applies to all units, not just drop pods.

From the Space Marines FAQ:

Q: When a unit of 10 Space Marines with the Combat
Squad special rule arrives from reserve as two combat
squads, can they move on from, or Deep Strike onto,
two different locations? (p51)
A: Yes.

That's good news for your DoA army.


That's fantastic news. Thanks for clearing that up!
   
Made in gb
Tower of Power






Cannock

Red Corsair wrote:I have to disagree with you about the arks. He really played it wrong. He could have taken out your command barges first turn which is much more valuable. If he lacked the range turn one, he certainly shouldn't have allowed you to sweep the raven. I also have no idea why he attempted cleansing flame on the wraiths over NFW, granted he nubed his psychic test but it was still an awful play.

I feel like someone should point out how silly it is to reserve a 600 point chunk of your army as well..... This is how you lose 40k games people. Deployment is so crucial. I think had he deployed better and actually had decent target priority it would have been much closer.

CC aside, great report as usual mercer, thanks for sharing!


There's no way he could have taken out my CCB's first turn. Both were deployed almost touching the table edge and he would have been out of range.

I agree about the Raven, I even asked him why he didn't go flat out with it, which he did say he was thinking about. I was also wondering why he did cleansing flame, I am not going to complain though

I told him about the unit in reserve as well

Zid wrote:

That's my point entirely. Your command barges are far faster than the rest of your army, they account for most of your vehicle kills. Pretty much your arks bait opponents into targeting them over models in cover. Honestly ill take a model that only really can get 10 shots off on a model as with your bfiring arks you need to be on the sides to be shot, and even then its just blasters...

Any smart opponent will go for the barges first to slow you down then pick apart the rest. Especially as the barges deny cover.


a good turn around

Lucre wrote:I'm pretty confused about your list vs the pictures!
I'd love it if you could help me sort it out

3 lance arks and a objective camper of warriors, 12 wraiths and 5 barges come out to about 1950 already. But I see stalkers and immortals table side too! What's am I missing pal?

I'm sure it's just a case of copypasta. I like the look of things but I'd love some clarification.

Also, have you considered having an ark with a warrior squad and attacked 2x lords to compliment the wraiths and be a big deal to move off of an objective? It gives armored lists so much forward presence.


Sorry, I really should have noted, there's some proxies in there. One Stalker for CCB and another for A.B.

Not sure what you mean on your last paragrapg . I've got three Ghost Arks with Warriors and having Lords won't compliment the Wraiths at all, they would slow them down.

Lokas wrote:Fantastic battle report, but one part threw me off.

He held his terminators with the librarian in reserve, opted to combat squad them when they came up from reserves, and then deep striked them?

I thought you announced whether a unit was combat squadded or not at deployment, even if they were being held in reserve and that the only exception to this was Drop Pods.

Reason I ask is that I'm just starting my DoA army (only have a librarian and honor guard built thus far) and I don't want to play it wrong once I get enough men to go to the tabletop.


You combat squad when deploying, derp strike is deployment if I remember right. So he can combat squad then when he derp strikes the entire unit.

jy2 wrote:I look at his list and I thought to myself, yeesh.

What's he doing with 3 units with incinerators?!? 1 unit for the stormraven, I can understand, but 3? For heaven's sakes, proxy those incinies as psycannons.

Seems like your opponent beat himself this game. Maybe you can give him some pointers next time.


I was wondering why incinerators too, no need for them really.

I tried giving him advice before and after game, he doesn't listen much

Tomb King wrote:Im confused. In the picture i see triarch stalkers but they are not listed in the army list? Did I miss something? How did they do btw?


Sorry, I didn't explain about proxies. One Stalker is a CCB and another is a A.B.

Stalkers are alright, they add AP1 and increase shooting output. Just there's better units in the 'Cron 'dex than Stalkers.

Red Corsair wrote:He is proxying them for annihilation barges. He is selling the stalkers as he secretly agrees with me that they are rubbish for their points


good one!

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

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Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Nice write up, and some awesome conversions for the stalkers sir. I'll tune in next time for sure

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in gb
Tower of Power






Cannock

Thanks

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gr
Human Auxiliary to the Empire





NIce batrep! i really like the models


Mainly a LOTR SBG wargamer, still trying to create a worthy Tau force.  
   
Made in gb
Tower of Power






Cannock

Thanks, dude More 'Crons are on the way!

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in se
Implacable Skitarii




Sweden

Top notch batrep as always!

WH40k - Blood Angels, Eldar 
   
Made in us
Been Around the Block





do you have 1 solar pulse or two? If you have 2 you are 17 points over the limit according to my math :-)
   
Made in gb
Tower of Power






Cannock

Stvafel wrote:Top notch batrep as always!


Thanks dude

tautemplar wrote:do you have 1 solar pulse or two? If you have 2 you are 17 points over the limit according to my math :-)


Just one, as it's one per Court

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
 
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