Dave dropped me a late text on Sunday asking if I fancied a game bank holiday Monday. The weather forecaste was rain all day, so I wasn't going anywhere, plus my legs are screwed from playing airsoft. I thought I'd use this game to test out a silghtly modified Necron list.
Necrons 'Necro-Wall' - 2,000 points
HQ
Overlord w/ Catacomb Command Barge warscythe
Royal Court 3 x Crypteks w/ - harbinger of destruction & solar pulse
Overlord w/ Catacomb Command Barge warscythe
Royal Court 3 x Crypteks w/ - harbinger of destruction
Troops
6 x Necron Warriors w/ Ghost Ark
6 x Necron Warriors w/ Ghost Ark
6 x Necron Warriors w/ Ghost Ark
6 x Necron Warriors
Fast Attack
6 x Canoptek Wraiths 3 x whip coils
6 x Canoptek Wraiths 3 x whip coils
Heavy Support
Annihilation Barge
Annihilation Barge
Annihilation Barge
Grey Knights - 2,000 points
HQ
Librarian - the shrouding, might of titan, warp rift, the quickening & brain mines
Malleus Inquisitior - terminator armour, psycannon & psychic communion
Elite
7 x Purifiers - 2 x incinerators, nemesis falchions, nemesis daemon hammer & 3 x nemesis halberds
Vindicare Assassin
Troops
10 x Terminators - 2 x incinerators, brotherhood banner, 6 x nemesis halberds & nemesis daemon hammer
5 x Terminators - psycannon, nemesis falchions, 2 x nemesis halberds & nemesis daemon hammer
5 x Terminators - incinerator, 3 x nemesis halberds & nemesis daemon hammer
Fast Attack
7 x Interceptors - psycannon, 5 x nemesis halberds & nemesis daemon hammer
Stormraven Gunship - twin-linked multi melta & twin-linked lascannon
Pre-Game Analysis
Dave has got 22 models in terminator armour altogether and two of them have multi wounds. I think I am in for a tough game as that 2+ armour save will be difficult to take out. The only ranged stuff I have is the lances (AP2) or in combat the Wraiths (rending), I hope that weight of shots from Ghost Arks and Annihilation Barges can thin out the numbers. I am also worried about force weapons on the Wraiths, I just hope my invulnerable saves roll good!
Speaking of terminators, the Inquisitor is in termie armour, though as he's t3 if I can either get lucky sweep rolls (6+ and I allocate) or double him out via shooting I should stop reserves coming down earlier.
The Vindicare is going to be a pain in the arse as usual, though torrent of fire should bring that little bugger down.
Interceptors could probably be annoying as they can shunt and contest any objectives in the last turn. If I can knock them out sooner than later I should be ok.
The Stormraven is going to annoy me with the melta, open topped vehicles don't like melta! Though it's the only serious anti tank Dave has, so if I can stop it sharpish I should be fine.
Game: Seize Ground + Pitched Battle
Deployment
I win the roll off and decide to go second. This is so I can get objectives in the last turn but also so Dave can move his units closer to me and I use my solar pulse. G.K have medium ranged guns, the pulse should shut most of those psycannons down first turn.
Dave deploys, in a ruin towards the left flank on his table edge he puts the Vindicare on the top floor and unit of Terminators half in terrain with the attached Inquisitor - unit has two models out of terrain to get
LOS. Other unit of 5 Terminators deploy next to the ruin on the left with Interceptor support. Stormraven holding the Purifiers deploys next to the exposed Inquisitor. Librarian and the unit of 10 Terminators are in reserve.
I deploy all in the centre between two ruins, I can only get two Arks length wise between the two ruins so the other one deploys to the left. Behind the two Arks are two Annihilation Barges, the Wraiths and on the right a Overlord. Behind the other Ark is the other Overlord and single Annhilation Barge.
Objectives had been previously placed, two just outside my deployment zone 12" away from each other across the board, I placed this here as my Necron army isn't massively mobile, well not the troops anyway. Dave had placed his two one in the ruin where the Vindicare, Terminators and Inquisitor were holded up and the other in a large ruin on my left flank - this objective shouldn't be hard to reach, or at least contest with faster moving units i.e Wraiths or even a
CCB. Unit of Warriors without a Ark stay in reserve.
Servo skulls are seeded around the centre ruin and one near the objective in the ruin Dave's deployment zone.
* Tactical Notes
Ok, I think Dave has given me a break by holding the larger unit of Terminators in reserve and then holding the others back, especially the unit in terrain. This means he's waiting for reserve rolls for the unit going to deep strike and the Terminators on foot will take sometime to reach me. The only units I need to worry about at the moment is the Purifier unit and the Interceptors. If I can tackle those units first turn and cause some damage on them (including taking out the Stormraven) I think I should be doing ok.
Turn 1
Stormraven moves 12" to the right flank and stops by the centre ruin. Terminators and Interceptors move down the left flank using the ruins to block
LOS while the Inquisitor's unit remains in terrain.
Shooting; Vindicare fires at the centre Ghost Ark and it goes boom, all Necrons inside are safe and pass pinning though a Wraith gets some shrapnel in the eye and takes a wound. Psycannon from the Interceptors fire and take out the Ghost Ark on the right, it explodes though all Necrons are fine and pass pinning. Stormraven blasts the last Ghost Ark and scores double wrecked result - squad passes pinning test. That's it for Dave and not a bad start.
My first turn; I move the Overlord on the right flank flat out and sweep the Stormraven, the Overlord cuts it in half and the jet goes boom! Overlord on the left has nothing to sweep to moves flat out and lands by the large ruin on the left using part of the ruin to block
LOS. Unit of Wraiths move to right flank to assault the Purifiers as Warriors out the wrecked Ghost Ark move up to support them with gauss fire. Annihilation Barges move up to ensure they are in range. Other Wraiths move up so out in the open between tower ruin and large ruin on the left, they will act as a distraction. Remaining Warriors hold position.
Shooting; gauss flayers, eldritch lances and tesla destructor fire into the Purifiers and not one drops! Terminators on the objective don't do too well and get blasts by gauss flayers, lances and tesla, only a single Terminator survives after the squad is wiped out and the Inquisitor is instagibbed by tesla destructor - survivor passes morale. Annihilation Barge on the left along with Warriors fire into the oncoming Interceptors, though all are fine.
Assault; Wraiths charge the Purifiers and lash some of them up, though most Purifiers stll go first thanks to halberds. Dave casts cleansing flame, though it doesn't go off. At the end of combat the Purifiers have lost and are wiped out as they are fearless, the Wraiths consolidate into the ground floor of the tower ruin as it can block
LOS from certain angles.
* Tactical Notes
Ok, I feel that could have been a better first turn. While I've caused a lot of damage to Dave by taking out the Stormraven, Purifiers, Inquisitor and practically a entire Terminator unit, I could have minimised my own damage as I forgot to use pulse! What a noob!
Dave hasn't done too bad this turn. He's knocked out all Ghost Arks which not only give my army cover, but also keep the troops protected and add a lot of anti troop fire power. At least my troops are sitting right by the objectives.
Next turn I'll more a Overlord up and sweep the single Terminator, he has a psycannon and I don't want that shooting. Plus this will put some pressure on Dave as most of the objectives will be in my control. I know it's early days, but he will have to get them off sooner or later. All fire power will then go into the Interceptors and remaining Terminators before the Wraiths assault, if the Terminators in reserve arrive, then I'll send Wraiths to tackle them before they can move out and be offensive.
Turn 2
Dave rolls for reserve and the Librarian and his buddies fail to arrive.
Single surviving Terminator falls back into terrain where the unit started out. Interceptors bound down the flank and land right next to the Overlord who is hiding behind the large ruin on the left flank. Intact Terminators move into terrain of the ruin on the left flank and claim that objective. I do also remember to declare solar pulse this turn!
Shooting; single psycannon Terminator attempts to blast the Wraiths in the centre, though night fighting stops that. The Vindicare has better luck and fires at the Wraiths, though fails to wound. Terminators in the ruin fire into the Wraiths and manage to wound a naked Wraith. Interceptors blast the side armour of the
CCB, though do nothing.
Assault; Interceptors charge the
CCB, though fail to score any damage, they did cast hammerhand
btw.
I roll for reserves and the Warriors arrive and run into a ruin in my deployment zone near the Annihilation Barges.
Movement; Overlord on the right flank zooms over and sweeps the single Terminator who dies. The other Overlord zooms and sweeps the Vindicare, though the assassin makes the invulnerable save. Both Wraith units move over to meet and greet the Interceptors and Terminators while the Warriors on the right flank around to get the lances into range. That's all the movement for me.
Shooting; Vindicare gets blasted by lances and gauss flayers from the Warriors in the centre who haven't moved and also the unit which just flanked from the right, the Vindicare makes the cover saves from the lances, though fails with gauss and fails feel no pain and is dead meat. Warriors closest to the Interceptors, rapid fire and manage to kill one thanks to the lance, all three Annihilation Barges then fire, one arcs off onto the Terminators and kills two Terminators! After the dust has settled the Interceptors have been wiped out and the Terminators pass morale and are ready to a double charge by Wraiths.
Assault; both Wraith units charge and maul the three Terminators, they die put it this way, though I do lose a Wraith. The unit of five Wraiths remain on the objective while the other unit consolidates so back in the centre again to decrease gaps for derp strike.
* Tactical Notes
Things have gone very well for me this turn and I can't complain at all. The single psycannon Terminator has been cut up by Overlord and the Vindicare atomised by gauss, the objective is now contested by Necrontyr. Interceptors have been gunned down and surviving Terminators cut up into little bits by Wraiths, a unit of Wraiths now control the left flank objective. With all the objectives in Necrons metal hands, Dave doesn't have a huge amount of options on what he can do - attack the Overlords and Wraiths can move up, attack the Wraiths and Necron forces can open fire.
I'll see where the Librarian and Terminators arrive, hopefully I can shoot the crap out of them when they do arrive
Turn 3
Dave rolls for reserves and the Grey Knights fail to arrive. Looks like it's going to be a quick turn for Dave.
My turn, I move both Overlords flat out in their Barges. Both land in the centre behind the Wraiths.
Turn 4
Dave rolls for reserve and the Terminators arrive. The unit combat squads and both units deep strike top left corner, both scatter, though not close enough to the board edge to cause a brown pant moment.
Shooting; Librarian's unit fire incinerator and warp rift into the Wraiths on the left flank objective, shockingly a Wraith passes initiative test as I roll a 1! Storm bolters pitter patter of the same Wraiths from the unit closest to Dave's table edge, the Wraiths remain strong!
Necrons fourth turn; one Overlord sweeps the Librarian's unit, I roll a 6 so I allocate a hit to the Librarian, which wounds, though the Librarian saves as does another Terminator who took a wound. The other Overlord isn't close enough to sweep so just moves flat out towards the objective Dave's table edge and spins around to rear armour is blocked from
LOS, that objective is now contested. Wraiths move up to assault each Terminator unit while the paired Annihilation Barges move over the Warrior units to make sure they are in range.
Shooting; lances, gauss and tesla fire at the Terminator units to thin them out. I think I kill a Terminator and put a wound on the Librarian while the other unit is safe.
Assault; Wraiths charge, Librarian's unit loses combat after just the brotherhood banner survives, who falls back and is within 6" of the Wraiths closest to Dave's table edge. The other Wraiths lose combat by one, though only two Terminators remain.
* Tactical Notes
Right, this game is in the bag. There's three Grey Knight models left, two engaged in combat and the other is falling back and will have to fall back off the board as my Wraiths are within 6". I'll get the Overlords to sweep the two Terminators and if they fail to get the job done, then the Wraiths can mop up.
Turn 5
Brotherhood banner Terminator walks off the board. I am not sure on combat result, though both Terminators survive and are locked in combat.
All that happens in my turn is a Overlord sweeps the Terminators and kills both of them.
Necrons win tabling the Grey Knights and claim two objectives.
Summary
That was a interesting game, though I think I had it slightly easy due to some of Dave's tactical choices. I did expect the Terminators to be harder to take down, though weight of attacks from the Wraiths cut them down without much hassle while supporting fire depleted Terminator numbers prior to combat.
Necron wise I think I have the list spot on now. I am happy with troop numbers, the Warriors I hold in reserve do the same job as Immortals, just for cheaper. To be honest I haven't missed the Immortals.
Wraiths were the stars of this game. The two units managed to take out a unit of Purifiers, three Terminator units and a Librarian. That's about double their unit cost.
Everything else worked as it has done previously. I think the double Overlords add a nice touch by taking out units or causing damage prior to Necron shooting and support the Wraiths nicely.
Mistake wise I forgot to use my pulse first turn. I did use it second, though it was no where near as effective. Too much talking and not paying attention!
Dave played well, though some tactical choices let him down. I think a cheap scoring unit i.e min squad of Strike Knights would be more suited for him instead of having a 200 point + Terminator unit sitting on a objective. The Inquisitor could also attach to this unit, though the Inquisitor is better kept bare bones and placed out of
LOS.
Dual Ravens would be more suited adding armour saturation and deliver thos Terminators to the front lines quicker. With the Terminators foot slogging I was able to pick them off and engage them on my terms. Plus the Raven would add some more potent anti tank.