Switch Theme:

Devestators, worth the points?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Bounding Assault Marine






Hey, I have recently found that normal space marine devastators get really expensive really fast, so is taking plasma cannons and lascannons worth the points? I'm not looking for a tournament style list just if I should rely on other methods for tank killing.
Thanks!

This message was edited 1 time. Last update was at 2012/04/11 23:59:39


======Begin Dakka Geek Code======
DR:90+S-G--M--B--I+Pw40k12--D+A+/areR--DM+
======End Dakka Geek Code====== 
   
Made in gb
Blood-Raging Khorne Berserker





London

Are you talking about vanilla marines?

I'd say the only weapon worth taking on Devs is a ML. Anything else is just too expensive really!

Chaos Space Marines, The Skull Guard: 4500pts
Fists of Dorn: 1500pts
Wood Elves, Awakened of Spring: 3425pts  
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

BA devs are actually not bad at all.

C:SM ones though are a bit overcosted.
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant



Alexandria, VA

I don't think Lascannons are worth the premium over MLs. I only bring one of them if I have extra points I need to spend. Not a fan of any of options under a 48" range.
   
Made in us
Fireknife Shas'el





I can be dependant against some armies they work well. In general however they are not worth the cost

Devastators are not worth the cost i believe a dev squad with 4 MLs, which is the best loadout, 170 pts. i can do a lot better with a Predator for less.

That said i am extremely fond of using plasma cannons (i have 6) bwecause nothing says feth you to Heavy infantry like a plasma cannon

8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves
4000 Kel'shan Ta'u
"He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams 
   
Made in gb
Longtime Dakkanaut





You could have bumped your other thread, there's no need to make duplicates.

Unnessesarily extravegant word of the week award goes to jcress410 for this:

jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics.
 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant



Alexandria, VA

captain collius wrote:I can be dependant against some armies they work well. In general however they are not worth the cost

Devastators are not worth the cost i believe a dev squad with 4 MLs, which is the best loadout, 170 pts. i can do a lot better with a Predator for less.

That said i am extremely fond of using plasma cannons (i have 6) bwecause nothing says feth you to Heavy infantry like a plasma cannon


You're right...the OP should probably state what flavor of Devastator. BA Devs with 4 MLs are only 130.
   
Made in us
Slippery Scout Biker





Tempest

Are there alternative squads for vanilla marines that do just as well or better?



Nocturne's Sons: w/d/l 4/3/6




Thunder Lords 18/12/5
 
   
Made in gb
Space Marine Scout with Sniper Rifle





London

Some people have suggested to me that a squad of 3 ML's and 1 las, plus a sergeant with signum would work well. Thus allowing the sergeant to give the lascannon a BS of 5 each turn. It's more expensive but it gives a little more variety over just ML's.

Primarch-Progenitor, to your glory and the glory of Him on Earth!

Imperial Fists: 400 points.
Tyranids: 1750 points.
Tau: 1500 points. 
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

5 sternguard with 2 lascannons.
Add pedro to make them scoring!

   
Made in us
Raging-on-the-Inside Blood Angel Sergeant



Alexandria, VA

Some use squads of Attack Bikes as mobile devastators.
   
Made in ph
Bounding Assault Marine






I made one topic about this before check the opinions of other guys here

http://www.dakkadakka.com/dakkaforum/posts/list/442513.page

On topic, ML,HB,MM are only 15 pts might as well go full Mls or HBs. Only use MMs on a tank hunter squad on a drop pod to destroy LRs and other MEQ vehicles.

Other than that, I bought a combat squad to make all weapon upgrades available on the dev box. Heres what i got dual Hbs 1 LC 1 PC. Good combo?

1850 points (buying new stuff)
Canceled, waiting for new dex
A battleforce, some guardians, a DA box, 2 banshee boxes,1 warp spider box,2 swooping hawk boxes, Found new love for the guys, debating on whether i should start or not  
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

Diabolical13 wrote:I made one topic about this before check the opinions of other guys here

http://www.dakkadakka.com/dakkaforum/posts/list/442513.page

On topic, ML,HB,MM are only 15 pts might as well go full Mls or HBs. Only use MMs on a tank hunter squad on a drop pod to destroy LRs and other MEQ vehicles.

Other than that, I bought a combat squad to make all weapon upgrades available on the dev box. Heres what i got dual Hbs 1 LC 1 PC. Good combo?


You can't fire heavy weapons on the turn you deep struck so your MM tactic will not work. HBs are close to useless so the ML is indeed the only viable choice. A single LC can sometimes be worth it to be used in conjuction with the signum

This message was edited 1 time. Last update was at 2012/04/17 12:27:00


I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant



Alexandria, VA

^typo...I think he meant "You CAN'T fire heavy weapons on the turn you deep struck"
   
Made in ph
Bounding Assault Marine






Meaning to say deepstrike near a transport/MEQ vehicles then use some other range fire to atleast shake or stun the vehicle.
During the next turn finish of the vehicle with the MMs. But i hvae to say that 4 HBS work very well against other MEQs like chaos. They only fail me on a swarm list that preety much i have to use 2 PCs 2 MLs.

1850 points (buying new stuff)
Canceled, waiting for new dex
A battleforce, some guardians, a DA box, 2 banshee boxes,1 warp spider box,2 swooping hawk boxes, Found new love for the guys, debating on whether i should start or not  
   
Made in us
Twisted Trueborn with Blaster





Diabolical13 wrote:Meaning to say deepstrike near a transport/MEQ vehicles then use some other range fire to atleast shake or stun the vehicle.
During the next turn finish of the vehicle with the MMs. But i hvae to say that 4 HBS work very well against other MEQs like chaos. They only fail me on a swarm list that preety much i have to use 2 PCs 2 MLs.


...At which point they will move away.

If they're fast vehicles, they can probably just move out of your range.

If they're slow vehicles, they can move out of melta range, pivot, and present you with their front armor so you have to try and penetrate it with just 1d6

Or they could assault you.

Or shoot you.

Or do literally anything to thwart that strategy. Deepstriking heavy weapons isn't a good idea.
   
Made in ph
Bounding Assault Marine






Btw, I have extra bits to make either a PC or an LC.
I currently have 2 HBs 1 LC (just need one for the dev squad to signum on) 1 PC and an extra ML to change one of the weapons on the devs (I can also use some of these on tac squads too). What you guys suggest i put on my tactical marines? PC ,LC , ML?
On another note, example my LC shot at a tank wrecked, can i direct fire on another squad using HBs or in other words split fire?

This message was edited 1 time. Last update was at 2012/04/17 15:06:30


1850 points (buying new stuff)
Canceled, waiting for new dex
A battleforce, some guardians, a DA box, 2 banshee boxes,1 warp spider box,2 swooping hawk boxes, Found new love for the guys, debating on whether i should start or not  
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

I prefer 4x Missile Launchers.

For fun, I once ran 4x Plasma Cannons. Completely destroyed a unit of terminators after I had popped their transport. Fun times!

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Bounding Assault Marine






kronk wrote:I prefer 4x Missile Launchers.

For fun, I once ran 4x Plasma Cannons. Completely destroyed a unit of terminators after I had popped their transport. Fun times!


Yea, I can take a decent chunk out of a group with two, I took two normal marines w/ botguns to save points though. Yes I agree, it is fun.

======Begin Dakka Geek Code======
DR:90+S-G--M--B--I+Pw40k12--D+A+/areR--DM+
======End Dakka Geek Code====== 
   
Made in us
Gore-Soaked Lunatic Witchhunter







YES.

I run a four-heavy-bolter Devastator squad and a four-missile-launcher Devastator squad in my Dark Angels army in 1,500pt-plus games. They have never let me down, either in their ability to scare the enemy into shooting them and ignoring the lascannons/plasma cannons in my Tactical Squads, or in their ability to utterly massacre infantry and light vehicles from halfway across the battlefield.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Ultramarine Land Raider Pilot on Cruise Control





Silver Spring, MD

Dayvuni wrote:
kronk wrote:I prefer 4x Missile Launchers.

For fun, I once ran 4x Plasma Cannons. Completely destroyed a unit of terminators after I had popped their transport. Fun times!


Yea, I can take a decent chunk out of a group with two, I took two normal marines w/ botguns to save points though. Yes I agree, it is fun.


As I'm almost done building an entire company of marines, I have two Dev squads I hardly use. One squad is the standard 3xML 1xLC, but the second is 2xHB and 2xPC. I find it's very effective against infantry of all kinds, from Orks to Terminators. It's totally worth it when you score those perfect PC hits that wipe out most of a marine squad in one go. If it wasn't so pricey point-wise, I would run both those squads all the time for fluff's sake.

Battlefleet Gothic ships and markers at my store, GrimDarkBits:
 
   
Made in us
Bounding Assault Marine






AnomanderRake wrote:YES.

I run a four-heavy-bolter Devastator squad and a four-missile-launcher Devastator squad in my Dark Angels army in 1,500pt-plus games. They have never let me down, either in their ability to scare the enemy into shooting them and ignoring the lascannons/plasma cannons in my Tactical Squads, or in their ability to utterly massacre infantry and light vehicles from halfway across the battlefield.


If you could would you take the bolters or the missile launchers? or 1/2 and 1/2?

======Begin Dakka Geek Code======
DR:90+S-G--M--B--I+Pw40k12--D+A+/areR--DM+
======End Dakka Geek Code====== 
   
Made in nz
Stealthy Space Wolves Scout



Auckland, New Zealand

Devastators with missile launchers are good value in Blood Angels, 130 points is a fair price. They're okay value for 150 points in Codex Marines. They're overly expensive at 170 points for Dark Angels, though of course that will change when they get a new book.


I am Blue/White
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.




I find passive aggressive messages in people's signatures quite amusing. 
   
Made in us
Daring Dark Eldar Raider Rider




I always come with one or two devastator squads with 4 missile launchers. 150. I just find them safer than other options.

If I want lascannons (which I normally do), they go on the Tactical squads. They are a much cheaper upgrade at 10 points.
   
Made in us
Bounding Assault Marine






bubbinski wrote:I always come with one or two devastator squads with 4 missile launchers. 150. I just find them safer than other options.

If I want lascannons (which I normally do), they go on the Tactical squads. They are a much cheaper upgrade at 10 points.


Yes, while that is a much cheaper and safer option I neutralize the effectiveness of 4 other marines (combat squads) that option defiantly has some outlying cons but with the points it probably is the best.

======Begin Dakka Geek Code======
DR:90+S-G--M--B--I+Pw40k12--D+A+/areR--DM+
======End Dakka Geek Code====== 
   
Made in us
Longtime Dakkanaut






Dallas Texas

If you deploy devastators correctly they are a very powerful and worthwhile unit.

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Bounding Assault Marine






Smitty0305 wrote:If you deploy devastators correctly they are a very powerful and worthwhile unit.


Are you suggesting drop pod in tactical location? Or just good 12" starting point?

======Begin Dakka Geek Code======
DR:90+S-G--M--B--I+Pw40k12--D+A+/areR--DM+
======End Dakka Geek Code====== 
   
Made in us
Legendary Dogfighter




Garden Grove, CA

Dayvuni wrote:
bubbinski wrote:I always come with one or two devastator squads with 4 missile launchers. 150. I just find them safer than other options.

If I want lascannons (which I normally do), they go on the Tactical squads. They are a much cheaper upgrade at 10 points.


Yes, while that is a much cheaper and safer option I neutralize the effectiveness of 4 other marines (combat squads) that option defiantly has some outlying cons but with the points it probably is the best.


If you look at it like that, the combat squad makes the bolters useless. IMO though, I see it as a lascannon with 5 wounds.

Whenever I ran Dev squads, I just gave them 4 ML's. Boring? Yes. Good all-around? Yes.

If I want exotic things like lascannons of plasma cannons, I gave them to the combat squads because the price there is so much more reasonable if not just dirt cheap.

"Do not practice until you get it right, practice until you can not get it wrong." In other words, stop effing up.
 
   
Made in us
Longtime Dakkanaut





BA Dev's are a good choice at 130 with 4ml's.

Vanilla marine Dev's are definitely a solid meh at 150pts for 4 ml's.

I would rather spend another 30pts and take 2 tml/hb speeders...

Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


I play  
   
Made in ca
Guarded Grey Knight Terminator





Calgary, Alberta

BA devs also have the option to have a couple deploy together with a ML scout group and a sanguinary priest, giving you a nice scoring firebase with FNP. This makes them better than just the superior costing would indicate as well.

Codex marines can't even do that and pay 20 more points for 4 MLs. Sternguard bring much more efficient heavy weapon access on infantry should you want it, and have better duality to boot. Avoid, avoid, avoid. Take Predators or Speeders, which in comparison are criminally undercosted.

One unbreakable shield against the coming darkness, One last blade forged in defiance of fate.
 
   
 
Forum Index » 40K General Discussion
Go to: