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Bulletcrons --- New list idea utilizing a deathstar... woo! -- 1850 Necrons  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

So pondering about Crons these past few days has lead me to this unorthodox list.... lemme know what you think:

HQ
------
Nemesor Zahndrek - 185 pts
Overlord - CCB + scythe - 180 pts
Royal Court 1: 3x HoD Teks w/ Pulse, 1x HoE tek w/ Chrono, 1x Lord w/ Orb/Scythe - 240 pts
Royal Court 1: 3x HoD Teks w/ Pulse, 1x HoE tek w/ Chrono, 1x Lord w/ Orb/Scythe - 240 pts

Elites
--------
7x Lychguard w/ Warscythes (Nemesor and both Chrono teks go here) - 280 pts

Troops
---------
8x Warriors (HoD tek w/ pulse + Lord go here) - 104 pts
8x Warriors (HoD tek w/ pulse + Lord go here) - 104 pts
5x Warriors (2x HOD teks go here) - 65 pts
5x Warriors (2x HOD teks go here) - Ghost Ark - 180 pts

Heavy Support
----------------------
Annihilation Barge - 90 pts
Annihilation Barge - 90 pts
Annihilation Barge - 90 pts

Total: 1848 pts

Thoughts: So, the general idea of this list is simple: destroy vehicles quickly, sit on objectives, and having one hard as hell unit to kill. The lychguard snipe the ark T1, driving up the field to kill and destroy. The teks ability to let me reroll cover, RP's, hits, or whatever I need is awesome. Top it all off with Nemesor giving an orb, and giving the guard whatever ability they may need. He can also make my CCB have a 3+ cover! makes an already tough vehicle even harder to kill. The orblords are for my camper units, giving them more resiliancy to live a while.

While this list is sort of slow and plodding, it epitomizes the necron strategy: keep pushing forward and never go back.

Thoughts?

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I love the theme and idea, I just worry the amount of damage output is VERY small for 1850pts. I'd look into (I know) fitting some scarabs in, they work great with the Barges. They stun/immobilise vehicles and the scarabs demolish its armour.

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3: 1 :4

Against a mixture of wolves, angels, guard, orks and eldar. 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

DawnRaid7 wrote:I love the theme and idea, I just worry the amount of damage output is VERY small for 1850pts. I'd look into (I know) fitting some scarabs in, they work great with the Barges. They stun/immobilise vehicles and the scarabs demolish its armour.


Thats actually a good idea! Sadly I wouldn't know what to cut for this points level. I'm guessing this list would operate much like Venomspam does; hope my AT does its job, then the rest of the army shreads through the infantry. The guard blob would mulch armored lines, especially if they castled. Least... thats what I'm thinking of.

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Enginseer with a Wrench





The only thing allowed to ride in the Ghost are are: Lords, warriors, IC, Cypeteks.

The LG cant hijack a Ghost ark

3000
3000
2500

on the other hand Nobz they decided it was in the best interest of ork society that they "Go Green" as such they specifically modified their warbikes to not make giant smoke, dust, grit, clouds. Instead they are all about driving with clean air, one might say their bikes Gak out rainbows.

 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

THE_GODLYNESS wrote:The only thing allowed to ride in the Ghost are are: Lords, warriors, IC, Cypeteks.

The LG cant hijack a Ghost ark


Good catch! Well that ruins that plan, eh?

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Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

What you should do is drop a chronotek, grab a Veiltek, and stick him in with the Lychguard, and bam, you are in their face immediately.
I would also recommend the swords and boards, those invulns are so helpful, keeping your valuable unit alive for longer. You could help cover the costs of that by dropping a pulsetek
As far as popping armor goes, the overlord's warscythe is for that. You still have a whole unit of power weapons at strength/ toughness 5

This message was edited 1 time. Last update was at 2012/04/17 17:45:21


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MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Enginseer with a Wrench





Now when you said death star i was thinking

Lords with MSS one with a res orb
all with 2+3++
with a chrontek

they can hijack a ghost ark and assault out of it( it is open topped lol)

but that is neither feasible or pt worthy but it would be fun to see crons assaulting and winning

3000
3000
2500

on the other hand Nobz they decided it was in the best interest of ork society that they "Go Green" as such they specifically modified their warbikes to not make giant smoke, dust, grit, clouds. Instead they are all about driving with clean air, one might say their bikes Gak out rainbows.

 
   
Made in us
Regular Dakkanaut







Sorry to say, but I think this list is neither here nor there.

If the idea of the list is the lychguard, then you want a close-combat list, so you need scarabs and wraiths, and maybe two scythe overlords in CCBs, or one such and Obyron to DS next to target, or Imotekh to keep it dark.

If the idea of the list is strong anti-tank, you need scarabs backed up by some spyders for farming and monstrous creature attacks, plus two full courts of 4x lanceteks and 1x chronotek, stuck in the ghost arks of dismounted warriors.

This list has a bit of everything but not enough in any department, and it lacks scarabs, which at 150 pts for a full squad are essentially a must-take. Also, sticking the lanceteks with warriors is very inefficient, as it guarantees inefficient targeting. Saying gauss is good against vehicles is nonsense - counting on 6"s for a glance is an act of desperation, not sound strategy, especially nowadays when so many armies have ways to ignore stunned/shaken results. Flayers need to kill infantry.

Second the sword and shield on lychguard. The invulnerable save is more important than the scythe, especially if you add chronoteks to reroll it. Add Obyron to allow 2 chronos and DS. If you use the nemesor, give them furious charge to push them to S6 on the charge.

Overall, I am not that impressed with lychguard. it takes a lot of points to get them to kind of work, when wraiths are clearly better. I'd take lychguard only after wraiths and scarabs are maxed out, and only in CC builds. If you want a shooting build with some counter-charge ability, use a wraith squad with maybe a destroyer lord. Overall, I'd pass on lychguard, as they do not do enough to be worth all the trouble in getting them to work.

This message was edited 1 time. Last update was at 2012/04/17 17:54:37


5k 5k 6k
 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Necrontyr40k wrote:Sorry to say, but I think this list is neither here nor there.

If the idea of the list is the lychguard, then you want a close-combat list, so you need scarabs and wraiths, and maybe two scythe overlords in CCBs, or one such and Obyron to DS next to target, or Imotekh to keep it dark.

If the idea of the list is strong anti-tank, you need scarabs backed up by some spyders for farming and monstrous creature attacks, plus two full courts of 4x lanceteks and 1x chronotek, stuck in the ghost arks of dismounted warriors.

This list has a bit of everything but not enough in any department, and it lacks scarabs, which at 150 pts for a full squad are essentially a must-take. Also, sticking the lanceteks with warriors is very inefficient, as it guarantees inefficient targeting. Saying gauss is good against vehicles is nonsense - counting on 6"s for a glance is an act of desperation, not sound strategy, especially nowadays when so many armies have ways to ignore stunned/shaken results. Flayers need to kill infantry.

Second the sword and shield on lychguard. The invulnerable save is more important than the scythe, especially if you add chronoteks to reroll it. Add Obyron to allow 2 chronos and DS. If you use the nemesor, give them furious charge to push them to S6 on the charge.

Overall, I am not that impressed with lychguard. it takes a lot of points to get them to kind of work, when wraiths are clearly better. I'd take lychguard only after wraiths and scarabs are maxed out, and only in CC builds. If you want a shooting build with some counter-charge ability, use a wraith squad with maybe a destroyer lord. Overall, I'd pass on lychguard, as they do not do enough to be worth all the trouble in getting them to work.


See, I'll agree with most of what you said except that Scarabs are not a must have... I honestly don't see them necessary at all in most lists.

This was a test list to try and use lychguard, as my typical list I'm using is here: http://www.dakkadakka.com/dakkaforum/posts/list/428157.page

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Made in ca
Lesser Daemon of Chaos





Toronto, Canada

I don't see Scarabs as necessary either, but the Entropic strike with 4 attacks per base is a pretty nasty combo. I had an outflanking Chaos Chosen Rhino come on the board, move 12 inches, and then get charged by 9 Scarab bases. They needed 6's to hit, but with 45 attacks (!) he still managed to hit and pen enough to wreck the Rhino first charge. With 3 wounds to eat through on each base, they are durable and nasty.

This message was edited 1 time. Last update was at 2012/04/18 01:56:08


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I like Lychguard a lot. They are good for counter assaults, not charging into combat. Use them to protect warriors/immortals. Also, the huge amount of HoD teks is a little over costed. All of the gauss stuff glances on a 6. If you really want to pop tanks, run scarabs at them. They'll do more damage than warriors.

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If you're interested in Lychguard...

http://www.dakkadakka.com/dakkaforum/posts/list/432920.page

http://www.dakkadakka.com/dakkaforum/posts/list/0/441397.page#4169776

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Do you think the Chronoteks are worth it in the Lychguard units? Seems a bit of points just to re-roll a dice, isn't too bad if shooting with the Lanceteks, though Lychguard I am not so sure.

Do you think it's worth having Lords with the Warriors on foot? I am guessing they will be hanging back and the Cryptek has got 8 Warriors to take the bullets before snuffing it. It the res orb and warscythe needed? It's not like the Lords are awesome in combat anyway, you're only going to hit one attack on average if you get charged.


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