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![[Post New]](/s/i/i.gif) 2012/04/19 02:07:09
Subject: Ork rocs
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Waaagh! Warbiker
USA
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I think smallish ork rocs would be fun and fitting with orks. Something like a drop pod for orks. Would this work in our codex? Would it be any good? I was thinking of using it for a campaign but Im not sure how to do it well. Does anyone have any suggestions.
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![[Post New]](/s/i/i.gif) 2012/04/19 02:16:34
Subject: Ork rocs
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Anointed Dark Priest of Chaos
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Grimgar314 wrote:I think smallish ork rocs would be fun and fitting with orks. Something like a drop pod for orks. Would this work in our codex? Would it be any good? I was thinking of using it for a campaign but Im not sure how to do it well. Does anyone have any suggestions.
Roks are not surgical tools.
On the scale of 40K they would seem far to accurate.
Orks don't need drop pods. Id rather get squiggoths.
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![[Post New]](/s/i/i.gif) 2012/04/19 02:22:38
Subject: Ork rocs
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Waaagh! Warbiker
USA
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Oh yes squigoths would be much more fun/competitive. I know we don't need them but I would like to use them In a campaign but I don't know what to do with them to account for the inaccuracy and insanity of sending a asteroid hurtling into the ground. This is largely inspired by The game space marine where roks are used in a way akin to drop pods. Is this just a bad idea or...
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![[Post New]](/s/i/i.gif) 2012/04/19 02:48:08
Subject: Ork rocs
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Lone Wolf Sentinel Pilot
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Perhaps some mechanics that are like roll 3D6 for scatter and if it scatters into impassable terrain or off the board the unit goes back into reserve, and any model within 2D6 inches of the point of impact (with the exception of the units in the rok) take a strength 4 AP - hit. Also, perhaps if it lands on a unit the unit takes an initiative test for each model, if they fail the model is killed outright, being crushed by the rok.
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![[Post New]](/s/i/i.gif) 2012/04/19 03:13:12
Subject: Ork rocs
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Waaagh! Warbiker
USA
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Buttons wrote:Perhaps some mechanics that are like roll 3D6 for scatter and if it scatters into impassable terrain or off the board the unit goes back into reserve, and any model within 2D6 inches of the point of impact (with the exception of the units in the rok) take a strength 4 AP - hit. Also, perhaps if it lands on a unit the unit takes an initiative test for each model, if they fail the model is killed outright, being crushed by the rok.
Would this be too over powered though? Its almost a trygon that carries troops.
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![[Post New]](/s/i/i.gif) 2012/04/19 04:32:33
Subject: Ork rocs
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Lone Wolf Sentinel Pilot
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Grimgar314 wrote:Buttons wrote:Perhaps some mechanics that are like roll 3D6 for scatter and if it scatters into impassable terrain or off the board the unit goes back into reserve, and any model within 2D6 inches of the point of impact (with the exception of the units in the rok) take a strength 4 AP - hit. Also, perhaps if it lands on a unit the unit takes an initiative test for each model, if they fail the model is killed outright, being crushed by the rok.
Would this be too over powered though? Its almost a trygon that carries troops.
Make it expensive. Or just disregard the killing outright part, just make it strength 4 AP - hits and forced to move at least 2" away from the units.
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![[Post New]](/s/i/i.gif) 2012/04/20 01:53:23
Subject: Re:Ork rocs
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Waaagh! Warbiker
USA
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How about this?
(open topped vehicle) F S R
11 11 11
carrying capacity-20
wargear-1 big shoota
immobile-same as drop pod
drop pod drop rules but roles 3d6 for scatter and if a hit is rolled goes 1d6
raining rock-all models within D3+2 inches must take a dangerous terrain test when the final position for scatter is determined(including transported models)
options-up to 2 more big shootas at 5 points each or up to 2 rokkits at 10 points(may change original big shoota to rokkit for 5 points)
points-40
What do you think?
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This message was edited 1 time. Last update was at 2012/04/20 01:53:37
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![[Post New]](/s/i/i.gif) 2012/04/20 03:25:33
Subject: Ork rocs
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Death-Dealing Devastator
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I have been thinking about this sort of thing for a while, and this is what I came up with:
Ork roc
Primarily a method of getting boys quickly into the fight, a roc is a large hollow ball made of whatever the mek can get his hands on. Dropped from low flying aircraft or launched, via a large catapult from off map. Designed to crumple on impact to lessen the force of landing on the hapless mob that's been crammed inside by a particularly sadistic and mad mek.
Transport capacity: 1 infantry squad (any size)
Held in reserve, the roc arrives by deep strike and scatters 3d6. Instead of having a profile and model, it makes a crater in the ground where it lands, the embarked unit is then placed inside the crater, which is treated as difficult terrain for the rest of the game.
When deploying, place a suitable marker and roll a d6. On the roll of a 1, the roc slams into the ground with a huge impact. All passengers take a dangerous terrain test and involuntarily go to ground until their next player turn as they lie knocked senseless amongst the wreckage. This is generally the type of thing that makes a big mek's day, and makes the effort worthwhile.
On a roll of 2-5 the roc lands normally, passengers do not take a dangerous terrain test and are subject to the normal deep strike rules.
On a roll of a 6, the roc lands in the highly unlikely event of landing perfectly, the impact is diminished and the embarked unit may shoot and assault on the turn it arrives.
Cost 45 points?
Sorry about the edits-I’m trying to use a very temperamental tablet at the moment!!
No real idea on points value.
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This message was edited 2 times. Last update was at 2012/04/20 03:32:38
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![[Post New]](/s/i/i.gif) 2012/04/20 03:28:21
Subject: Ork rocs
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Waaagh! Warbiker
USA
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The_Happy_Pig wrote:I have been thinking about this sort of thing for a while, and this is what I came up with:
Ork roc
Primarily a method of getting boys quickly into the fight, a roc is a large hollow ball made of whatever the mek can get his hands on. Dropped from low flying aircraft or launched, via a large catapult from off map. Designed to crumple on impact to lessen the force of landing on the hapless mob that's been crammed inside by a particularly sadistic and mad mek.
Transport capacity: 1 infantry squad (any size)
Held in reserve, the roc arrives by deep strike and scatters 3d6. Instead of having a profile and model, it makes a crater in the ground where it lands, the embarked unit is then placed inside the crater, which is treated as difficult terrain for the rest of the game.
When deploying, place a suitable marker and roll a d6. On the roll of a 1, the roc slams into the ground with a huge impact. All passengers take a dangerous terrain test and involuntarily go to ground until their next player turn as they lie knocked senseless amongst the wreckage. This is generally the type of thing that makes a big men's day, and makes the effort worthwhile.
On a roll of 2-5 the roc lands normally, passengers do not take a dangerous terrain test and are subject to the hormone deep strike rules.
I love this idea. It makes all too much sense. How many points would you say. I would say 30
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![[Post New]](/s/i/i.gif) 2012/04/20 08:42:44
Subject: Ork rocs
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Space Marine Scout with Sniper Rifle
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The_Happy_Pig wrote:I have been thinking about this sort of thing for a while, and this is what I came up with:
Ork roc
Primarily a method of getting boys quickly into the fight, a roc is a large hollow ball made of whatever the mek can get his hands on. Dropped from low flying aircraft or launched, via a large catapult from off map. Designed to crumple on impact to lessen the force of landing on the hapless mob that's been crammed inside by a particularly sadistic and mad mek.
Transport capacity: 1 infantry squad (any size)
Held in reserve, the roc arrives by deep strike and scatters 3d6. Instead of having a profile and model, it makes a crater in the ground where it lands, the embarked unit is then placed inside the crater, which is treated as difficult terrain for the rest of the game.
When deploying, place a suitable marker and roll a d6. On the roll of a 1, the roc slams into the ground with a huge impact. All passengers take a dangerous terrain test and involuntarily go to ground until their next player turn as they lie knocked senseless amongst the wreckage. This is generally the type of thing that makes a big mek's day, and makes the effort worthwhile.
On a roll of 2-5 the roc lands normally, passengers do not take a dangerous terrain test and are subject to the normal deep strike rules.
On a roll of a 6, the roc lands in the highly unlikely event of landing perfectly, the impact is diminished and the embarked unit may shoot and assault on the turn it arrives.
Cost 45 points?
Sorry about the edits-I’m trying to use a very temperamental tablet at the moment!!
No real idea on points value.
No way should orks be able to assault after falling onto a planet on one of those things. If space marines in drop pods can't do it it makes no sense for orks to be able to do it.
I would be okay with enemy units having to take a leadership test if they are within some amount of inches of its landing to see if they flee in terror.
Another interesting idea to add to randomness would be to have the amount of Orks that survive the drop be 10 + 2D6, and the cost of the 10 boys is in the cost of the roc.
^^^^ that's probably a dumb Idea but I digress, Orks falling in Rocs from the sky would be awesome. I would base them on mycetic spores, so costing around 40 points depending on the risks and rewards offered.
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~4000pt
WIP Rynn's Guard allies for Crimson Fists
WIP
WIP
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![[Post New]](/s/i/i.gif) 2012/04/20 19:56:41
Subject: Ork rocs
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Lurking Gaunt
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Orks should have some form of drop pop and I like the randomness of the possible rules, what about this for a scatter/random effect.
The rock always scatters 2d6, after the rock place the rock then scatters another 2d6. The rock tank shocks and rams anything in the path as if it had 14 armor.
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This message was edited 1 time. Last update was at 2012/04/20 19:58:15
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![[Post New]](/s/i/i.gif) 2012/04/20 21:43:26
Subject: Ork rocs
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Courageous Space Marine Captain
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What about this.
Pick a random point on the board by dropping a small square of paper, 1" across, from anywhere above the table. The papaer should be no closer than 48" tothe top of the board. The spot where the paper lands is the drop point. The rok is placed there and does not scatter.If the papaer lands in a spot that would cause a mishap should the rok land there, if dtakes a mishap as normal. Automatically Appended Next Post: It gos without saying that the oppoenent may not fan the paper in any way, though the Ork player can if he wants.
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This message was edited 1 time. Last update was at 2012/04/20 21:44:23
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![[Post New]](/s/i/i.gif) 2012/04/21 03:53:12
Subject: Ork rocs
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Waaagh! Warbiker
USA
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Id say 40 points with no assault on drop day.
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![[Post New]](/s/i/i.gif) 2012/04/21 06:34:03
Subject: Ork rocs
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Death-Dealing Devastator
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cyorysh wrote:The_Happy_Pig wrote:I have been thinking about this sort of thing for a while, and this is what I came up with:
Ork roc
Primarily a method of getting boys quickly into the fight, a roc is a large hollow ball made of whatever the mek can get his hands on. Dropped from low flying aircraft or launched, via a large catapult from off map. Designed to crumple on impact to lessen the force of landing on the hapless mob that's been crammed inside by a particularly sadistic and mad mek.
Transport capacity: 1 infantry squad (any size)
Held in reserve, the roc arrives by deep strike and scatters 3d6. Instead of having a profile and model, it makes a crater in the ground where it lands, the embarked unit is then placed inside the crater, which is treated as difficult terrain for the rest of the game.
When deploying, place a suitable marker and roll a d6. On the roll of a 1, the roc slams into the ground with a huge impact. All passengers take a dangerous terrain test and involuntarily go to ground until their next player turn as they lie knocked senseless amongst the wreckage. This is generally the type of thing that makes a big mek's day, and makes the effort worthwhile.
On a roll of 2-5 the roc lands normally, passengers do not take a dangerous terrain test and are subject to the normal deep strike rules.
On a roll of a 6, the roc lands in the highly unlikely event of landing perfectly, the impact is diminished and the embarked unit may shoot and assault on the turn it arrives.
Cost 45 points?
Sorry about the edits-I’m trying to use a very temperamental tablet at the moment!!
No real idea on points value.
No way should orks be able to assault after falling onto a planet on one of those things. If space marines in drop pods can't do it it makes no sense for orks to be able to do it.
I would be okay with enemy units having to take a leadership test if they are within some amount of inches of its landing to see if they flee in terror.
Another interesting idea to add to randomness would be to have the amount of Orks that survive the drop be 10 + 2D6, and the cost of the 10 boys is in the cost of the roc.
^^^^ that's probably a dumb Idea but I digress, Orks falling in Rocs from the sky would be awesome. I would base them on mycetic spores, so costing around 40 points depending on the risks and rewards offered.
Yeah, I totally get your point. I was being a bit on the over zealous side. Assaulting would be ludicrous.
I must lay off the coffee.
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![[Post New]](/s/i/i.gif) 2012/04/21 06:51:00
Subject: Ork rocs
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Smokin' Skorcha Driver
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Another option: choose the target location, and scatter 3d6 inches. on a "hit" the ork player MAY elect to remove up to 2 dice from the distance rolled. place the Rok on the table at the designated location, and then resolve a penetrating hit at +2 (IE: 1d6+2 on the damage table) if the rok is not destroyed, disembark the boyz as normal. otherwise disembark per the appropriate result.
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"Friglatt Tinks e's da 'unce and futor git, but i knows better. i put dat part in when i fixed im up after dat first scrap wid does scrawn pointy ears and does pinkies." Dok chopanblok to Big Mek Dattrukk.
Victories against: 2 2 1 1 1 2 3 1 2
Died havin fun wid: 3 2 1 4 2 2 2 5 1
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![[Post New]](/s/i/i.gif) 2012/04/21 13:11:11
Subject: Ork rocs
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Regular Dakkanaut
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What if they land on terain it is automticly destroyed and 2D6 orks in the rock take a wound with saves
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![[Post New]](/s/i/i.gif) 2012/04/21 18:49:27
Subject: Ork rocs
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Been Around the Block
Earth
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What if it lands on a vehicle? I really like the idea of one, and randomness of the rok would be cool but it might get a little overpowered.
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- 5000
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![[Post New]](/s/i/i.gif) 2012/04/22 01:54:48
Subject: Re:Ork rocs
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Fixture of Dakka
On a boat, Trying not to die.
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Here's a good rule for a Rok.
Cost: 1,500 points.
Roc scatters 2d6 feet. Reroll successful hits on the scatter die.
If roc lands, ork player wins.
We're talking about a goddamn jet powered asteroid here. Not much, if anything, on a battlefield is going to survive a impact from that.
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Every Normal Man Must Be Tempted At Times To Spit On His Hands, Hoist That Black Flag, And Begin Slitting Throats. |
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![[Post New]](/s/i/i.gif) 2012/04/22 04:37:09
Subject: Re:Ork rocs
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Fixture of Dakka
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Apocalypse had the stratagem Rok 'Em Boyz.
It was quite potent.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2012/04/22 06:43:14
Subject: Ork rocs
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Terrifying Wraith
London, England, Holy Terra
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DIGGAS.
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Pirate Vampire Counts - WIP
Feastmaster Ogre Kingdoms - WIP
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DR:90+S-G+M+B+I++Pwhfb09#-D+A+/eWD354R+++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2012/04/23 20:22:12
Subject: Ork rocs
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Regular Dakkanaut
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Roks sound hilarious. How about 3D6" scatter, but if it lands on enemy units they take a str10 ordinance hit and the orks inside go splat. You could try an kamikaze a boyz mob into an expensive enemy vehicle or unit.
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![[Post New]](/s/i/i.gif) 2012/04/23 21:46:37
Subject: Ork rocs
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Courageous Space Marine Captain
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What about a rule like a Mawloc's Terror from the deep?
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![[Post New]](/s/i/i.gif) 2012/04/25 00:15:17
Subject: Ork rocs
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Waaagh! Warbiker
USA
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Deadshot wrote:What about a rule like a Mawloc's Terror from the deep?
I like this idea. Just change it to where one unit comes with it, make it less powerful and to where it scatters 3d6 and a hit scatters 1 d6 but how many points?
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This message was edited 1 time. Last update was at 2012/04/25 00:15:46
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![[Post New]](/s/i/i.gif) 2012/04/25 14:45:49
Subject: Re:Ork rocs
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Thrall Wizard of Tzeentch
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Chowderhead wrote:Here's a good rule for a Rok.
Cost: 1,500 points.
Roc scatters 2d6 feet. Reroll successful hits on the scatter die.
If roc lands, ork player wins.
We're talking about a goddamn jet powered asteroid here. Not much, if anything, on a battlefield is going to survive a impact from that.
i agree roks are space fortresses the size of a small plantet sometimes. maybe 100,000 points and destroys all units within 12 inches of the board edge after deployment and prevents deep strike cuz any units under a space fortress are  ed
Automatically Appended Next Post: also grimgar what happens in a bretonian night? the normal stuff? and if so why are you only just starting now
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This message was edited 1 time. Last update was at 2012/04/25 14:48:12
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![[Post New]](/s/i/i.gif) 2012/04/25 21:43:37
Subject: Re:Ork rocs
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Waaagh! Warbiker
USA
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Nemesor wrote:Chowderhead wrote:Here's a good rule for a Rok.
Cost: 1,500 points.
Roc scatters 2d6 feet. Reroll successful hits on the scatter die.
If roc lands, ork player wins.
We're talking about a goddamn jet powered asteroid here. Not much, if anything, on a battlefield is going to survive a impact from that.
i agree roks are space fortresses the size of a small plantet sometimes. maybe 100,000 points and destroys all units within 12 inches of the board edge after deployment and prevents deep strike cuz any units under a space fortress are  ed
Automatically Appended Next Post:
Well I know there are large ork rocs but I was thinking something more along the lines of a drop pod(like they are used in 40k space marine) Oh and btw haha I have changed my signature.
also grimgar what happens in a bretonian night? the normal stuff? and if so why are you only just starting now
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![[Post New]](/s/i/i.gif) 2012/04/28 19:30:12
Subject: Ork rocs
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Gore-Soaked Lunatic Witchhunter
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The Roks that appear in Space Marine are a bit big for 40k-scale, you'd probably want to come up with either scenario-specific rules (it's a lot easier to playtest homebrew rules when you don't have to check every possible scenario it might be used with) or make an Apocalypse unit (perhaps a formation of smaller Roks that land according to the Apocalyptic Barrage template, dealing damage and deploying Orks?).
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