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Made in gb
Fresh-Faced New User





Astorath the Grim


Chaplain


Death Company Dreadnought
Blood Talons

death company X5
Power Weapon
Inferno Pistol
Rhino
Extra Armour

death company X5
Power Fist
Plasma Pistol
Rhino
Extra Armour

death company X5
Jump Packs X5
Power Fist
Lemartes

death company X15 (Chaplain goes in here)
Power Fist
Inferno Pistol
Land raider Crusader
multi melta
storm bolter
extra armour

Baal Predator
TL Assault Cannon
Heavy Bolter Sponsons
storm bolter


Storm Raven
Multi Melta
Lascannons
Extra Armour

Vindicator
Seige Sheild

Vindicator
Seige Sheild

2500pts on the nose!

What do we think Dakka?

This message was edited 1 time. Last update was at 2012/04/20 12:15:51





 
   
Made in us
Road-Raging Blood Angel Biker




How's this?

HQ:
Astorath the Grim
(220 points)

Elites:
Techmarine (Jump Pack)
(50 points)

Techmarine (Jump Pack)
(50 points)

Troops:
25x Death Company (2x Bolter/THammer, 5x BP/PW, 8x Bolter/CCW, 10x BP/CCW)
(1010 points)

Death Company Dreadnought (Talons, Magna-grapple, Searchlight)
(141 points)

Death Company Dreadnought (Talons, Magna-grapple, Searchlight)
(141 points)

Death Company Dreadnought (Talons, Magna-grapple, Searchlight)
(141 points)

Death Company Dreadnought (Fists, Magna-grapple, Searchlight)
(141 points)

Death Company Dreadnought (Fists, Magna-grapple, Searchlight)
(141 points)

Heavy Support:
Vindicator (Siege Shield)
(155 points)

Vindicator (Siege Shield)
(155 points)

Vindicator (Siege Shield)
(155 points)

Totals: 2500/2500 points, 8.8% HQ, 4% Elites, 68.6% Troops, 18.6% Heavy Support, 36 Models, 12 Kill Points

Run one techpriest with the dreadnoughts and one with the vindicators, and spread out the DC marines in front so that everything behind them gets a 4+ cover save.

DT:70-S+++G++MB-IPw40k93#+++D++A+++/wWD001R+++T(T)DM+
10k 5k
- A sergeant in motion outranks an officer who doesn't know what the is going on.
- An ordnance specialist at a flat run outranks everybody.
- I'm not Jesus, but I can turn water into Kool-Aid. 
   
Made in de
Been Around the Block




Chesh, I don't think it's viable use have Death Company without a transport. 25 DC will kill everything they get in base contact with, but that might be on the wrong side of the field.
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant



Alexandria, VA

Chesh wrote:How's this?

HQ:
Astorath the Grim
(220 points)

Elites:
Techmarine (Jump Pack)
(50 points)

Techmarine (Jump Pack)
(50 points)

Troops:
25x Death Company (2x Bolter/THammer, 5x BP/PW, 8x Bolter/CCW, 10x BP/CCW)
(1010 points)

Death Company Dreadnought (Talons, Magna-grapple, Searchlight)
(141 points)

Death Company Dreadnought (Talons, Magna-grapple, Searchlight)
(141 points)

Death Company Dreadnought (Talons, Magna-grapple, Searchlight)
(141 points)

Death Company Dreadnought (Fists, Magna-grapple, Searchlight)
(141 points)

Death Company Dreadnought (Fists, Magna-grapple, Searchlight)
(141 points)

Heavy Support:
Vindicator (Siege Shield)
(155 points)

Vindicator (Siege Shield)
(155 points)

Vindicator (Siege Shield)
(155 points)

Totals: 2500/2500 points, 8.8% HQ, 4% Elites, 68.6% Troops, 18.6% Heavy Support, 36 Models, 12 Kill Points

Run one techpriest with the dreadnoughts and one with the vindicators, and spread out the DC marines in front so that everything behind them gets a 4+ cover save.


Man this list looks nasty. When you go fluff, go fluff! I like.
   
Made in us
Longtime Dakkanaut






Dallas Texas

I think that list is tabled by turn 3

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Blood Angel Neophyte Undergoing Surgeries




Where would Astorath go and tech priests aren't all that good, so I would stick with the first list and drop lemartes for another DC squad

8000
4000

Starting list 1000 
   
Made in us
Road-Raging Blood Angel Biker




The techpriests are purely to keep the dreadnoughts and vindicators running, and the DC marines are there to screen the dreadnought advance. If your list counts on 5 death company dreadnoughts and 3 vindicators for the "punch", tflewis, then techpriests aren't a bad idea. Especially since you don't need a chaplain (Astorath covers that) or sanguinary priests (the death company is already furious charge and feel no pain).

Oh, I forgot to list the jump packs on the death company in my list. Everything can move 12" and "run" another bit (fast vindicators can move 18" in a turn, but only 12 if they want to shoot, and dreadnoughts get the 12" plus fleet run, DC with JP gets 12" plus run). Also, the techpriests get JPs, so they can keep up with the vehicles.

Astorath would join the death company marines, figured that would be obvious, n'est-il pas?

Also, it'll take you a bit more than 3 turns to eat your way through 25 death company marines, Smitty0305

Either way, it's not meant as a "serious" list - just a death "company".

DT:70-S+++G++MB-IPw40k93#+++D++A+++/wWD001R+++T(T)DM+
10k 5k
- A sergeant in motion outranks an officer who doesn't know what the is going on.
- An ordnance specialist at a flat run outranks everybody.
- I'm not Jesus, but I can turn water into Kool-Aid. 
   
Made in us
Twisted Trueborn with Blaster





As far as a fun list is concerned, it looks pretty fluffy.

I'm concerned about your idea of using the DC as a screen for the dreads though. It'd be awful easy to draw them off and away using a throwaway unit. Rage makes it hard to predict how your units will move, and easy for your opponent to dictate your movement.
   
Made in us
Road-Raging Blood Angel Biker




The beauty of it is that rage will actually ensure that the entire army is moving in the same direction, since the closest model to the death company marines will also be the closest model to the dreadnoughts.

DT:70-S+++G++MB-IPw40k93#+++D++A+++/wWD001R+++T(T)DM+
10k 5k
- A sergeant in motion outranks an officer who doesn't know what the is going on.
- An ordnance specialist at a flat run outranks everybody.
- I'm not Jesus, but I can turn water into Kool-Aid. 
   
Made in us
Longtime Dakkanaut




The DC will give cover till they get rage pulled in to assault with the first thing they see. At that point the rest get un covered.


Automatically Appended Next Post:
On the other hand uncovering the Vindie's is not by default a bad thing.

This message was edited 1 time. Last update was at 2012/04/20 20:27:56


 
   
Made in us
Road-Raging Blood Angel Biker




Once the DC gets into assault, they completely block LOS to units behind the (REALLY massive) close combat. So that's not really much of a concern, to be honest - Vindicators can fire indirect, so don't need to worry about shooting through a CC, and the dreadnoughts would probably be drawn into the same massive assault.

That is, of course, assuming that the death company doesn't pull a sweeping advance on the turn they charge (which is the more likely scenario, by far).

DT:70-S+++G++MB-IPw40k93#+++D++A+++/wWD001R+++T(T)DM+
10k 5k
- A sergeant in motion outranks an officer who doesn't know what the is going on.
- An ordnance specialist at a flat run outranks everybody.
- I'm not Jesus, but I can turn water into Kool-Aid. 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant



Alexandria, VA

Lokas wrote:Rage makes it hard to predict how your units will move, and easy for your opponent to dictate your movement.

I like this as the concept behind the list. Put all the pressure on your opponent to make proper moves. If he's smart, he wins. If he makes a mistake, some stuff is going to get slashed up.
   
Made in us
Road-Raging Blood Angel Biker




Magna-grapples help with that problem, too. It's much harder to kite a DC Dreadnought than it is to kite a DC Marine.

Also, Vindicators. They can take out the units your opponent tries to use to kite you, too.

DT:70-S+++G++MB-IPw40k93#+++D++A+++/wWD001R+++T(T)DM+
10k 5k
- A sergeant in motion outranks an officer who doesn't know what the is going on.
- An ordnance specialist at a flat run outranks everybody.
- I'm not Jesus, but I can turn water into Kool-Aid. 
   
Made in us
Blood Angel Neophyte Undergoing Surgeries




Vindicators seem like a good choice, and really they will win in every assault they get in pretty much, maybe a close call with the grey knight paladins and space wolf stuff but otherwise you can count on winning assaults but beware of kiting, however (this being my gaming club) not a lot of people know how to properly kite, they forget shooting sometimes and just run.

8000
4000

Starting list 1000 
   
Made in us
Road-Raging Blood Angel Biker




Uhh, Vindicators are vehicles on the predator chassis. With really big guns (demolisher cannons).

Non-walker vehicles usually tend to be fairly allergic to assaults!

DT:70-S+++G++MB-IPw40k93#+++D++A+++/wWD001R+++T(T)DM+
10k 5k
- A sergeant in motion outranks an officer who doesn't know what the is going on.
- An ordnance specialist at a flat run outranks everybody.
- I'm not Jesus, but I can turn water into Kool-Aid. 
   
Made in gb
Boom! Leman Russ Commander




Northampton

I want to face that Death Company army with my Draigowing.

I'd get slaughtered, but it would be fun.

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in us
Road-Raging Blood Angel Biker




Which one, Puscifer? The OP or my take on it?

DT:70-S+++G++MB-IPw40k93#+++D++A+++/wWD001R+++T(T)DM+
10k 5k
- A sergeant in motion outranks an officer who doesn't know what the is going on.
- An ordnance specialist at a flat run outranks everybody.
- I'm not Jesus, but I can turn water into Kool-Aid. 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant



Alexandria, VA

Puscifer wrote:I want to face that Death Company army with my Draigowing.

I'd get slaughtered, but it would be fun.

That would be an interesting fight.
   
Made in gb
Fresh-Faced New User




Chesh wrote:How's this?

HQ:
Astorath the Grim
(220 points)

Elites:
Techmarine (Jump Pack)
(50 points)

Techmarine (Jump Pack)
(50 points)

Troops:
25x Death Company (2x Bolter/THammer, 5x BP/PW, 8x Bolter/CCW, 10x BP/CCW)
(1010 points)

Death Company Dreadnought (Talons, Magna-grapple, Searchlight)
(141 points)

Death Company Dreadnought (Talons, Magna-grapple, Searchlight)
(141 points)

Death Company Dreadnought (Talons, Magna-grapple, Searchlight)
(141 points)

Death Company Dreadnought (Fists, Magna-grapple, Searchlight)
(141 points)

Death Company Dreadnought (Fists, Magna-grapple, Searchlight)
(141 points)

Heavy Support:
Vindicator (Siege Shield)
(155 points)

Vindicator (Siege Shield)
(155 points)

Vindicator (Siege Shield)
(155 points)

Totals: 2500/2500 points, 8.8% HQ, 4% Elites, 68.6% Troops, 18.6% Heavy Support, 36 Models, 12 Kill Points

Run one techpriest with the dreadnoughts and one with the vindicators, and spread out the DC marines in front so that everything behind them gets a 4+ cover save.


Yeah but my post was about an army list that I have the models for and actually intend to use, not just an excercise in using the copy/paste function on my computer.

That aside walking dreadnoughts out of cover tend to get destroyed in fairly short order in my experience, i get what your suggesting with having the Death Company all lined up to provide the rest of the army with a cover save but in practice they are not always going to be providing the save as shots from the high turrets of vehicles, flyers like the stormraven and valkyrie/vendetta and units in tall terain will simply not be obscured enough to provide the save.

Additionally you dont "need" Astororath in your list, he is only "required" for taking multiple death company squads, obviously you may have just wanted to take him anyway. He is pretty cool if a little fragile for his points and can totally kick ass in CC but really his best ability, given that he enambles the taking of multiple DC Units, is "Shadow of the Primarch" which is best utilised in normal or DoA lists.




 
   
Made in ca
Fresh-Faced Inquisitorial Acolyte




Chesh wrote:(fast vindicators can move 18" in a turn, but only 12 if they want to shoot,

Just a question on this. Aren't the demolisher cannons on the vindicators ordinance weapons? You have to be stationary to fire these bad boys, but I think because they are fast you can get away with moving 6" then shooting. if you move 12", thats your combat move, and therefore cant fire ordinance.

   
Made in us
Raging-on-the-Inside Blood Angel Sergeant



Alexandria, VA

ShottyScotty wrote:
Chesh wrote:(fast vindicators can move 18" in a turn, but only 12 if they want to shoot,

Just a question on this. Aren't the demolisher cannons on the vindicators ordinance weapons? You have to be stationary to fire these bad boys, but I think because they are fast you can get away with moving 6" then shooting. if you move 12", thats your combat move, and therefore cant fire ordinance.

Ordnance weapons just means that it is the only weapon that can be fired...whether you are held stationary or not. So you cannot fire the demolisher and storm bolter.
   
 
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